When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
yes, because gw2 has a lot of skills with significantly different cast animations and long casting time worth using a rupt on. I know you said this to sound ‘smart’ but c’mon now, its gw2 we’re talking about… an mmo with no cast bars lmao
I’m the one who has played the build. I do know what I’m talking about.
Really, the only argument you have has already been made by a different person who said; with all the effects noise, the effectiveness of the build drops, which is true. When it comes to animations though, I can tell what abilities to interrupt. Sometimes I spam and in those cases, I find that I’m less effective. In fact I had a fight with a mesmer and in a different situation, a thief, that made that fact quite apparent to me.
So yea, you may believe that GW2 has animation issues (which in some cases, it does) but that hasn’t affected my effectiveness with this build.
okay and what animations are you looking for to interrupt? I mean if all animations were as obvious as the Mass Invis one i’d agree but its far from being the case. No cast bars, same hard to read animations on everyone and not being able to load your skill bar with a lot more rupts than what’s available (you know, to actually make HS truly useful?) is the reason i will never consider HS or run a rupt build for that matter. Its just not effective as its once was in gw1 and will never be like that in gw2 cuz its streamlined to dem casuals.
Do you want me to list every skill I interrupt? To narrow it down, I usually interrupt skills that have cast times longer than a half a second or if I see a distinct animation. The hardest things to interrupt for me are the Engineer turret and Ranger Healing spring heal skills because those are half a second cast times. I catch those sometimes, usually by guessing the percentage people usually decide to heal at but I don’t always get it right.
Yes this isn’t GW1 where you can just stack your bar full of interrupts and laugh your way to the bank but it’s still pretty good and I enjoy playing it. Especially against Necros.When cast bars are implemented it will make things easier but I’ll enjoy interrupting heals like a pro for now.
After a while you get used to animations, and you can also foretell when your opponent will use something.
Imho we shouldn’t have casting bars, because ( i know it may sound silly) but IRL, if you practice martial arts, you don’t have “cast bars” on your opponent heads saying “HEY BUD, LOW KICK INCOMING !!!” and this “animation based” game is very rewarding if played correctly.
The point is there are tons of undistingued animations (necro for istance), super fast animations with strong effects on low CDs ( withdraw, heal turret, skull crack etc) making absolutely no sense.
Yet interrupts can still be used, and mesmer is by far the best in doing so.
With and interrupt build with Mantra of Distraction, you just deal about 10 k damage on a medium toughness char by simply using MoD and interrupting anything you see has a cast time: you have so many ranged interrupts you’re basically able to completely shut down a dangerous characther ( a necro, for example) while also dealing massive damage with GS ranged shatters.
I think it’s about time to make GW 1 mesmer to come back.
You also aren’t in third person 20 feet above your body while dueling someone IRL, along with fireworks going off all around you.
Lol.