(edited by Oneway.1453)
Hello?? Please are you there PvP team??
What’s more concerning to me than the state of the game is that an actual employee of A-net felt it necessary to respond to the incoherent drivel of the OP. Here, allow me to give you something useful for your meeting.
- Filter out the “noise.” That means you needn’t respond to community members who either do not represent the majority, or whose opinions represent a popular fallacy. If you want to demonstrate that you are listening and care, then respond to and promptly remedy bugs like the load screen bug that are grievously disruptive to play. Not doing this will cause your community to think that you do not take them seriously, and then you’ll find yourself feeling compelled to respond to posts much like the one that began this thread.
- Balance is minor compared to unintended bugs—even minor bugs. Players can forgive unbalanced, but intended, class mechanics; they can be likened to a difference in opinions. It is a discredit to your competence as a company to have unresolved unintended bugs. It’s one thing to have an accident, it’s another to be unable to identify and repair it in a timely manner. Fix them early and often.
- Once you re-establish your credibility as a player in the PvP genre by adhering to the above, begin to implement features. Guild Wars had many more PvP features in its launch than Guild Wars 2. They are different games, fine, but Guild Wars 2 lacks many PvP features that have come to be thought of as standard since Guild Wars, perhaps ironically thanks in part to the original Guild Wars. Features like spectating, official ranking and ladders and a variety of game modes keep players engaged. These features will help maintain and grow the community, which is needed to have a successful PvP game—or any game for that matter. Right now you have players beginning to amalgamate on the EU servers because there simply are not enough players on NA alone to sustain PvP during off hours. Here is another piece of irony for you: if it weren’t for the bug causing players to be unable to receive reward chests after transferring to another region, EU might have already consumed the entire NA PvP community. In this case, you might want to hold off on fixing that bug.
Guild Wars 2 was meant to be a juggernaut. I have been playing MMO’s long enough to know to temper my expectations, but I am pretty surprised by how few people play the illustrious ArenaNet’s flagship title. I don’t think it is alarmist to say that you have a disappointed PvP community on your hands. But it is long way from too far gone. I enjoy the game thoroughly and hope to be playing it as my main game well into the future.
(edited by Oneway.1453)
A few great things about PvP in this game.
- Gear is not a grind, log in select your gear, play your game
- Dodge mechanic feels absolutely great
- Don’t have to level up to PvP
- PvP has it’s own little home in the Mists rather than being bound to the major city
Now the bad.
- Superior Burst or get the kitten out
- Survive the superior burst or get the kitten out
- No need for tactics if you have superior burst
- Dodge mechanic makes burst okay, just stun break and dodge! oh wait. . .
- Dodge mechanic does NOT make burst okay
- SO many missing features that make PvP more enjoyable (matchmaking, custom arenas, spectator mode, multiple modes)
- Unintentional trait glitches making many builds just not work
I think that about sums it up, when they are ready to fix these things the game will get quite a bit better. Fixing the trait issues for the classes and making sure the abilities are working as intended will help fix many of the issues, getting the burst to a point where you have at least 1 second to respond will help tons too.
- Dr. Alfred Lanning, fictional character of great intellect.
A few great things about PvP in this game.
- Superior Burst or get the kitten out
- Survive the superior burst or get the kitten out
- No need for tactics if you have superior burst
- Dodge mechanic makes burst okay, just stun break and dodge! oh wait. . .
- Dodge mechanic does NOT make burst okay
Burst is inversely proportionate to tanking and must be. I tend to prefer the wide range between the two in that it permits a greater range of play styles—though it’s also possible that it only permits two. I’m always open to trying a reduction in both.
(edited by Oneway.1453)
Did anyone else see this? It is a quote from a Planetside 2 dev regarding their plans for the future.
“The next couple of months will be largely dedicated to bug fixes, polish, optimization, and stability. We didn’t want to immediately pivot and move on to creating brand-new features until we felt like the state of everything that’s in the game right now was as polished, solid, and fun as it could possibly be.”
- Balance is minor compared to unintended bugs—even minor bugs. Players can forgive unbalanced, but intended, class mechanics; they can be likened to a difference in opinions. It is a discredit to your competence as a company to have unresolved unintended bugs. It’s one thing to have an accident, it’s another to be unable to identify and repair it in a timely manner. Fix them early and often.
I wholeheartedly agree with this point.
There can be no balance if a lot of bugs aren’t addressed and fixed.
I’m still wondering why the game is keeping bugs since the BWEs.
And, another point I’d like to add: the tooltips/explanations of skills/traits need to be a lot more explicit. Things like “heal for each point of initiative spent” should state clearly the amount healed. We shouldn’t have to bother to go to the mist, fall down/get damage, then check the amount of healing received, and then check how much that heal increases with healing power, for example. In this regard, GW1 was way ahed, every single skill was uber-clear in what it did, including scaling with attributes.
Why is GvG being ignored? Seriously it was the main draw of Gw1, not this stupid conquest kitten. My guild is basically a ghost town , if there not something on GvG , not even a mention just going to move some where else as well.
“Np, it part of the Job :) " – Proud Guardian.
(edited by Jestersmiles.4365)
Did anyone else see this? It is a quote from a Planetside 2 dev regarding their plans for the future.
“The next couple of months will be largely dedicated to bug fixes, polish, optimization, and stability. We didn’t want to immediately pivot and move on to creating brand-new features until we felt like the state of everything that’s in the game right now was as polished, solid, and fun as it could possibly be.”
I hope the ArenaNet PvP team takes note of this.
Did anyone else see this? It is a quote from a Planetside 2 dev regarding their plans for the future.
“The next couple of months will be largely dedicated to bug fixes, polish, optimization, and stability. We didn’t want to immediately pivot and move on to creating brand-new features until we felt like the state of everything that’s in the game right now was as polished, solid, and fun as it could possibly be.”
Are you trying to say ArenaNet should stop developing rankings, matchmaking, custom arenas and observer mode in order to polish what is already in?
What’s in already is pretty polished. Balance issues in GW2 have been blown wildly out of proportion by inexperienced players.
We NEED these new features.
Did anyone else see this? It is a quote from a Planetside 2 dev regarding their plans for the future.
“The next couple of months will be largely dedicated to bug fixes, polish, optimization, and stability. We didn’t want to immediately pivot and move on to creating brand-new features until we felt like the state of everything that’s in the game right now was as polished, solid, and fun as it could possibly be.”
Are you trying to say ArenaNet should stop developing rankings, matchmaking, custom arenas and observer mode in order to polish what is already in?
What’s in already is pretty polished. Balance issues in GW2 have been blown wildly out of proportion by inexperienced players.
We NEED these new features.
Completely agree with you.
Mesmer / Elemntalist / Ranger
Did anyone else see this? It is a quote from a Planetside 2 dev regarding their plans for the future.
“The next couple of months will be largely dedicated to bug fixes, polish, optimization, and stability. We didn’t want to immediately pivot and move on to creating brand-new features until we felt like the state of everything that’s in the game right now was as polished, solid, and fun as it could possibly be.”
Are you trying to say ArenaNet should stop developing rankings, matchmaking, custom arenas and observer mode in order to polish what is already in?
What’s in already is pretty polished. Balance issues in GW2 have been blown wildly out of proportion by inexperienced players.
We NEED these new features.
Not at all… I am saying we don’t need a holiday event for every holiday.
Moreover, balance issues isn’t the only issue. Don’t create a strawman.
The major issues are lack of build diversity, and a lack of class diversity.
Moreover, to your class balance comment, 1. provide any shred of proof. Why would you say this given that 75% of all hotjoin is now some mix of thief, guardian, warrior, mesmer.
2. I actually agree with you given each classes optimum builds.
- is the problem. Some classes have 1 optimum build. This is largely due to things like outrageous burst requiring good amounts of vitality and/or toughness. Bugs which render some class specs neutered. Or a lack of balance on certain weapons.