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Posted by: Nier.8741

Nier.8741

REALLY keep it clean because I really want people to know that ANET is doing another big mistake by adding evades on top of/while doing reliable damage AND invulnerability for when you do run out of evades.

So basically what Revenant (Or most specifically HERALD) can do is:

1.) They can gap close from half way through the map. They are even MORE MOBILE than Thief or Sword GS Warrior.

2.) They DO NOT have any openings as they are doing damage (It doesn’t help that they do A LOT of damage too) but they used to and they were already rewarding. All they had to do was make Revenant an ACTUAL HEAVY ARMOR CLASS which traded hits decently. But ANET instead make it a heavy armor class that can spam evades while dealing easy to land damage.

3.) And when they do run out of evades they just spam the Shiro evade or shield invuln OR the glint heal.

4.) Hammer can bait dodges/cool downs by spamming auto-attacks and #2 because low cool downs and high ratios. Hammer auto on Rev/Herald is literally one of the worst 1 spams in GW2’s history it’s not even funny. Doesn’t help that they can just spam invulns and evades when they do get focused or counter pressure with Unrelenting Assault which is a 2 second evade that does hundred blades damage.

5.) Conditions counter revenant? That’s okay learn to use shield, learn to use Lyssa cause you probably won’t lose out on damage anyways, and most of all? LEARN TO SPAM EVADES AND INVULNS. Not my fault you can’t out-damage a condition user because you fail to spam evades or let yourself get weakness on this disgusting spec.

6.) Did I mention that they can buff their team mates with ALL the important boons in the game? Let’s enforce the meta some more shall we?

Like it’s so sad, this class is even “simpler” than Warrior to play because you literally get away by spamming because everything you do, you never get punished for it.

With how ANET is going about with the game in the future, you are just making it so hard for casuals because of attack/evade mechanics which take no skill to play while being too effective and enforcing the meta on top players for the same reason. It is just going to fail if ANET keeps making the game anti-fun to play like this with OVERLOADED KITS.

It’s just no different from Chronomancer right now honestly. I’m guessing in order to compete with other people, we all have to buy HoT. Instead of making the game fun and balanced so that people will be inclined to buy the game to support YOU GUYS out of good will, we have to pay to win, sigh.

P.S My advice to ANET is, play your game, make better decisions, and stop listening to people who think attack and evade mechanics are healthy for the game. THIS is a substantial part of why casuals CANNOT get into your game, it’s because of annoying anti-fun mechanics like this with unclear counterplay.

(edited by Nier.8741)

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Posted by: philheat.3956

philheat.3956

A bunch of random complains put together.

Instead of crying, you should start to play the profession to understand pro and con, especially in tournaments, a topic like that is totally useless.

There is a Revenant forum and there are a lot of constructive feedbacks, not like this one.

And remember is just a beta.

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Posted by: nearlight.3064

nearlight.3064

What? This is a post complaining about herald being strong, but almost all of the things you complain about are shiro stance skills. Nearly everything you complain about is about the evades. And hammer is a well balanced weapon with slow hardhitting skills. Things like drop the hammer are quite easy to dodge and the hammer leaves you mostly helpless in melee range.

How is phase traversal any different from judge’s intervention? The mobility is much much weaker compared to a thief that has steal, shadowstep, and infiltrator’s arrow, its not even comparable.

And I’m not sure why you’re complaining about the shield breakbar when soft Ckittenerally blows it up and stuns the revenant with 25 stacks of vuln. Thats so much counterplay its not even worth using.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Drennon.7190

Drennon.7190

How is phase traversal any different from judge’s intervention?.

lolololol. No cooldown on one is kind of a big difference.

Baer

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Posted by: Quadox.7834

Quadox.7834

What? This is a post complaining about herald being strong, but almost all of the things you complain about are shiro stance skills. Nearly everything you complain about is about the evades. And hammer is a well balanced weapon with slow hardhitting skills. Things like drop the hammer are quite easy to dodge and the hammer leaves you mostly helpless in melee range.

How is phase traversal any different from judge’s intervention? The mobility is much much weaker compared to a thief that has steal, shadowstep, and infiltrator’s arrow, its not even comparable.

And I’m not sure why you’re complaining about the shield breakbar when soft Ckittenerally blows it up and stuns the revenant with 25 stacks of vuln. Thats so much counterplay its not even worth using.

Hammer is fine

Attachments:

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: style.6173

style.6173

Rev is too strong now AND people still aren’t used to playing it. As people get more time with it, it will quickly gain OP status.

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Posted by: Arken.3725

Arken.3725

What? This is a post complaining about herald being strong, but almost all of the things you complain about are shiro stance skills. Nearly everything you complain about is about the evades. And hammer is a well balanced weapon with slow hardhitting skills. Things like drop the hammer are quite easy to dodge and the hammer leaves you mostly helpless in melee range.

How is phase traversal any different from judge’s intervention? The mobility is much much weaker compared to a thief that has steal, shadowstep, and infiltrator’s arrow, its not even comparable.

And I’m not sure why you’re complaining about the shield breakbar when soft Ckittenerally blows it up and stuns the revenant with 25 stacks of vuln. Thats so much counterplay its not even worth using.

Hammer is fine

That’s nothing.

Attachments:

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Posted by: meow one twenty.4376

meow one twenty.4376

What? This is a post complaining about herald being strong, but almost all of the things you complain about are shiro stance skills. Nearly everything you complain about is about the evades. And hammer is a well balanced weapon with slow hardhitting skills. Things like drop the hammer are quite easy to dodge and the hammer leaves you mostly helpless in melee range.

How is phase traversal any different from judge’s intervention? The mobility is much much weaker compared to a thief that has steal, shadowstep, and infiltrator’s arrow, its not even comparable.

And I’m not sure why you’re complaining about the shield breakbar when soft Ckittenerally blows it up and stuns the revenant with 25 stacks of vuln. Thats so much counterplay its not even worth using.

Hammer is fine

That’s nothing.

I can almost feel all the people deciding to be Rev mains after that.

Alright meow, where were we?

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Posted by: blitzkrieg.2451

blitzkrieg.2451

lol, yea rev is extremely strong

Tanbin – Ranger / Thief / Ele
Maguuma

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Posted by: Jekkt.6045

Jekkt.6045

numbers on hammer need a bit of tweaking and the glinth heal could use a tell so that even people that don’t pay much attention to enemy buff bars know what’s going on.

other than that it was pretty fine. revenant is quite squishy even on tankier amulets compared to guard or warrior so the evades and blocks are what makes it durable. when people learn when to attack a revenant it will be harder for them. revenant excels at 1v1, maybe 2v2 but sustaining 1v2 is way harder on it than compared to, for example, a d/d ele.

regarding the mobility of phase traversal, it’s a good engage but useless for a disengage. you can use it twice, then all your energy is gone and you can’t do anything for a couple of seconds.

it’s funny how people got used to revenants being a free kill from the other bwe and now when they surprisingly fight back they get salty. revenant has pretty obvious tells, dodging those will make your life easier

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

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Posted by: nearlight.3064

nearlight.3064

Yeah I only really tried hammer on a soldiers build with rolling mists and that seemed fine, so maybe it scales a bit too well with power and ferocity.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Exedore.6320

Exedore.6320

@OP:

This is a beta test! It’s not uncommon to err on the side of over-buffing abilities during design testing. Developers and players can get an idea of what works well mechanically. Then things are pulled into line. If you try to balance too soon and end up undershooting then it’s hard to tell what doesn’t work mechanically and what just needs higher numbers. It’s easier to build it up and then shave away than try and add to it piecemeal. No need to get worked up about it; just report the issues.

Specifically:

  • Herald only shows up in two of your complaints.
  • #1 All revenant teleports need a target to do that teleporting. Shiro is really good at sticking to a target by design. If it’s too good with chaining it, that can be tweaked with energy costs.
  • #3 The Glint heal is a problem mostly because it doesn’t have an obvious animation or we’re just not used to it yet. It’s identical in functionality to Defiant Stance on warrior, except it’s instant and lasts an extra second. It’s easy to tweak those.
  • #4 Revenant hammer is intended to be deadly at long range. It forces enemies to close the gap on the Revenant. Revenant has few ways to keep enemies at a distance. Would you leave a full zerker longbow ranger at 1200+ to continually pelt you?
  • #6 I’ll agree that the Glint legend is too strong currently. ANet can tweak that by increasing upkeep costs on the facets so that you can’t have so many continually active.

Here are some more fundamental questions:

  • Should Revenant have Weapon Swap? Originally it didn’t; weapon swap was added after the revenant trial weekend. However, the profession was very incomplete at that time and the abilities were under-tuned. Now that the abilities are more reasonable, is weapon swap adding too much versatility on top of the legend swap? You can go from a heavy ranged damage setup (hammer) to a melee sustain (staff) or melee damage (sword) setup if you can’t keep players at range. The fact that each weapon set had strengths and weaknesses is blurred.
  • How should Revenant Heals be Balanced? Each legend has its down heal. Each of those heals is balanced numbers-wise with all other heals in the game (amount healed, cooldown, additional effects). However, because revenants can cast two of these heals, they have effectively double the healing capacity of every other profession.
Kirrena Rosenkreutz

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Posted by: ronpierce.2760

ronpierce.2760

Yeah I only really tried hammer on a soldiers build with rolling mists and that seemed fine, so maybe it scales a bit too well with power and ferocity.

It’s a combination of high ferocity and a trait that causes your next attack after an avoided attack, to deal 50% additional damage. The trait is only adept too, might be worth looking at.

But regardless, currently, hammer is a bit too strong.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: nearlight.3064

nearlight.3064

Yeah I only really tried hammer on a soldiers build with rolling mists and that seemed fine, so maybe it scales a bit too well with power and ferocity.

It’s a combination of high ferocity and a trait that causes your next attack after an avoided attack, to deal 50% additional damage. The trait is only adept too, might be worth looking at.

But regardless, currently, hammer is a bit too strong.

Oh yeah that trait is invisible to me due the condi clear trait being in that tier.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: morrolan.9608

morrolan.9608

Here are some more fundamental questions:

  • Should Revenant have Weapon Swap?

I would say, yes, without it there is not enough versatility. They should just tweak the various abilities.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Khenzy.9348

Khenzy.9348

It’s among the strongest things I ever played.
And I played dumbfire necros, cele eles, invincible staff eles, culling BS thieves, hambows, and so on. Almost nothing even compares.

Glint’s heal needs a cast time or should not heal off of conditions. If condis are their weakness, stick to that or force them to go Ventari, as they should, as mesmers do with inspiration or eles do with water. Glint just has way too much of everything already. Also, this heal is an insult to warriors and their Defiant Stance.

I’m fine with high regen uptime, swiftness uptime, high might stacks or even protection! I’m not fine with perma fury uptime taking such a minuscule effort. Facet actives should also cost at least some energy. Unless you forgot that Elite on, energy management on glint is almost non-existant.

Evade frames from Phase Smash reduced or CD significantly increased.

Unrelenting Assault. It’s either a high damaging skill or a highly defensive skill, but not both.

Surge of the mist, either give it a cast time (clearly unlikely), or reduce its damage. It’s a CC plus mobility skill, with evasion on top of it, it should not hit nowhere near as hard. Period.

Banish Enchantment is too rewarding and too spammable.

Unyielding Anguish. This one is self-explanatory once seen in action.

Mace AA. 8 seconds of torment and poison?

Frigid Glitz. A 900 range unblockable teleport that applies chill, and also crits for up to 4/5k. 12s CD. Yup. Totally ok.
Revenant weapons were clearly designed for a profession that had no weapon swap at the time. Yet weapon swap came and such a drastic change was not taken into consideration balance-wise, clearly.

I could go on and on, but you get the picture.
Flame away nerphobiacs.

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Posted by: Siva Mira.3546

Siva Mira.3546

I got hit by something a mile away from me and I went from 100 to 0 in just a couple sec but I saw no burning on me. And then I went down, during my downstate I finally saw a Rev AA me with his hammer and my down HP draining so fast that I felt like I am being cleaved by 5 players. So I check the Damage and I saw 5k for each Hammer Bolt. I thought to myself, IIRC Hammer Bolt is AA. But then I think how can AA be dealing 5k each hit. I think he must be running Berzerk. So I swap out to check his build. To my surprised he was only running Cavalier that has barely 900Power with 900Ferocity.

All is vain.

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Posted by: ronpierce.2760

ronpierce.2760

I got hit by something a mile away from me and I went from 100 to 0 in just a couple sec but I saw no burning on me. And then I went down, during my downstate I finally saw a Rev AA me with his hammer and my down HP draining so fast that I felt like I am being cleaved by 5 players. So I check the Damage and I saw 5k for each Hammer Bolt. I thought to myself, IIRC Hammer Bolt is AA. But then I think how can AA be dealing 5k each hit. I think he must be running Berzerk. So I swap out to check his build. To my surprised he was only running Cavalier that has barely 900Power with 900Ferocity.

Wish they’d give some of that Auto-damage to Necromancer staff.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Most of what you said has nothing to do with herald. The herald heal does have an animation. It’s a bright white glow in the middle of the character. Maybe they could make it a bit bigger or make it a bubble but it’s there.

Rev is strong mostly because people haven’t learned to counter play it yet. After a while people will figure it out and rev in its current form will be just another class. It has strengths and it has weaknesses.

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Posted by: Rym.1469

Rym.1469

Oh boy, OP….

You wanted to complain about Herald, but none…of your complaints are actually about Herald.

1. Yes, Revenant with targets far away and Shiro can quickly gapclose to visible targets. But here’s the trick: They can’t shadowstep to place with no enemy player. That means they’re rather average for any decapping, but are amazing at preventing decapping. Which is a solid thing and counter to Thief’s primary role.
That’s a complain about Shiro

2. Next one! I don’t really understand this part. What “openings” are you talking about? Should Revenant first backstab you? Should he /bow before engagement? From the latter part I guess that you expected something like Warrior 2.0. No, Revenant won’t “trade hits” with you in every build, it wasn’t the profession design goal. If you want someone to “trade hits” with, fight D/D Ele.

3. Oh my god, they can heal! And there’s absolutely nothing you can do to prevent Infuse Light’s healing, which converts incoming damage to healing, aye? They can also use Shield which will make them lose the node and can be broken with two short Immobilizes or little Chill (not to mention hard CC), but why should you counterplay it? He should die like in previous betas, know his place! And he shouldn’t be able to break stuns.

4. Okay, okay, now…serious. So there’s a Hammer, weapon which requires Revenant to go off the node to achieve good damage and has AA with 1 second cooldown and ~1/4s aftercast. Now why would you, as a good player, avoid Hammer #2 by using WASD and movement in general to sidestep attack which always goes in a straight line, while decapping a point? Or run around Revenant so he can’t hit with AA, because it will cancel itself? We all can agree that two days of beta-testing Revenant is enough to put that disgraceful profession in check. I don’t even have to check Revenant’s abilities to tell they are OP!
And knowing that Sword #3 will follow me anywhere, I totally shouldn’t consider taking Revenant off point and out of position, because he has no control over his character.

5. If you’re bad with conditions, that’s okay. We understand, many here share your problem.

6. While having little and short-range condi cleanse, being completly neutered by any good Necromancer and having little AoE/little burns?

The thing is, folks….we had 2 days to test Revenant and most of you sound like new players complaining about Kill Shot Warrior. You don’t know the profession yet, majority doesn’t know their skills, not everything is familiar yet. And we all can understand that.

But threads like this one where a person who has no clue about profession, instead asking how to counter specific things, just wants to complain for the sake of it / lost 1v1 and not even know what to complain about are just useless and lets bad players fuel their anger.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Ithilwen.1529

Ithilwen.1529

I’ve watched Rev’s rolfstomp at mid for the whole beta. I wish they’d just go away.

Mesmerising Girl

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Posted by: Malchior.5732

Malchior.5732

I’ve watched Rev’s rolfstomp at mid for the whole beta. I wish they’d just go away.

I’ve watched Guardians roflstomp at mid for the whole game. I wish they’d just go away.

See how this sentence doesn’t accomplish anything? If you’re saying Rev is OP, point out the reasons.

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Posted by: Lazeris.1725

Lazeris.1725

Played Dragon Hunter….fought many a herald Rev. It was tough but not impossible and not imbalanced OP needs to distinguish more between whats STRONG and whats BROKEN.

as an aside I delighted in the thought of dragon hunter killing a dragon herald

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Posted by: caerulean.4837

caerulean.4837

@OP:

Here are some more fundamental questions:

  • Should Revenant have Weapon Swap? Originally it didn’t; weapon swap was added after the revenant trial weekend. However, the profession was very incomplete at that time and the abilities were under-tuned. Now that the abilities are more reasonable, is weapon swap adding too much versatility on top of the legend swap? You can go from a heavy ranged damage setup (hammer) to a melee sustain (staff) or melee damage (sword) setup if you can’t keep players at range. The fact that each weapon set had strengths and weaknesses is blurred.
  • How should Revenant Heals be Balanced? Each legend has its down heal. Each of those heals is balanced numbers-wise with all other heals in the game (amount healed, cooldown, additional effects). However, because revenants can cast two of these heals, they have effectively double the healing capacity of every other profession.

Well firstly, revenants should definitely keep their weapon swap. Every class in the game is able to do what you just described, switching weapon sets depending on the situation and desired weapon range. The only exceptions are elementalist and engineer, but that’s because those two classes have other mechanics that swap their weapon skills. Revenants having access to two sets of utilities and two weapons still adds up to slightly fewer skills and (due to the way legend swapping and utilities work) far less build diversity than an ele or an engi.

And I don’t think the revenant heals do need to be balanced. If anything the shiro heal should heal more, even if it means it doesn’t deal damage. Sure, they get two heals, but they’re squishier than the other heavy classes. Also, if a revenant is forced to switch legends just to pop a second heal, then they’re stuck in a legend they don’t particularly want until the cooldown for the other one is back up. On top of everything, I think everyone forgets that they have to deal with energy as well as cooldowns.

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Posted by: Maris.3164

Maris.3164

Like it’s so sad, this class is even “simpler” than Warrior to play because you literally get away by spamming because everything you do, you never get punished for it.

I’d like to point out that revenant has an energy bar that is quickly drained if you spam mindlessly. I’d call that a punishment.

I’m guessing you hate thieves too huh?

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Posted by: Nier.8741

Nier.8741

I hate how Revenant is nothing new, it’s just a mix of the anti-fun meta that we have had for the past 3 years which are sustain, invuln when focused, and evade spam while attacking.

Revenant before patch was ALMOST a well designed class. It actually felt like a Heavy Armor who has to decide whether to trade or not. But ANET is making bad decisions by listening to people or thinking that evading while attacking is fair and fun and challenging.

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Posted by: Rym.1469

Rym.1469

So when you could stomp them effortlessly as Revenant was struggling to do anything against other professions was okay, but now if they fight back it’s not? Classic.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Chapell.1346

Chapell.1346

I am by no means against this class profession, but looking how they put all the resource to have such beauty on his skill animation (looking at you Unrelenting Strike) is the moment you’ll realize that, he is more assassin-ish than Thief (lol) and the Glint e-spec such cluster magnificent. but hey it is their main selling point in pve land.

[Urge]
Between a master and apprentice, i would love to see the differences.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

I don’t get how the 5k hammer auto attacks, could have been done in pvp. Using Hammer bolt in HoT (both on trash mobs , and bosses) in full zeker gear, yield 1700-2500 damage attacks. (Never a single one above 3000), and here you guys are showing off 5000+ damage strikes. And yes I often had full might stacks to boot!

To me sounds like an exploitable damage bonus trait, that triggers to often, but that only pvp people use (like next attack after blocked attack is stronger, perhaps it’s bugged).

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: stof.9341

stof.9341

Cause HoT mobs have high toughness.

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Posted by: Gaaroth.2567

Gaaroth.2567

Rev may need aome minor number adjustment but is a good spot and i wont say is op by far…there are classes way more bursty, or tanky. Ay it seems to excel at supporting and thank good! Otherwise we’d stuck with same pvp or pve comps.
People just have to get used…100b is op, but u learned to counter, lb ranger is op, but you learn to counter. Learn rev and you’ll just a pretty balanced and fun class.

/peace

Tempest & Druid
Wat r u, casul?

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Posted by: Xaylin.1860

Xaylin.1860

While the OP lists many wrong ‘facts’ (endless evades although they are limited by energy, spamming stuff althuogh they are limited by energy plus cooldowns and so on) I’d like to comment on two other posts.

Here are some more fundamental questions:

  • Should Revenant have Weapon Swap? Originally it didn’t; weapon swap was added after the revenant trial weekend. However, the profession was very incomplete at that time and the abilities were under-tuned. Now that the abilities are more reasonable, is weapon swap adding too much versatility on top of the legend swap? You can go from a heavy ranged damage setup (hammer) to a melee sustain (staff) or melee damage (sword) setup if you can’t keep players at range. The fact that each weapon set had strengths and weaknesses is blurred.

I personally believe Revenants need the weapon swaps. They don’t have any flexibility when it comes to their utility skills aside from picking the legend. A Revenant being stuck with only one weapon kit just isn’t versatile enough. It’s even worse than the range restrictions Elementalists experience since their respective weaponsets dictate a specific playstyle.

That aside, Hammer was buffed before or at the same time as they introduced weapon swap. Meaning, Revenants were stuck in Hammer at that time and needed a better AA. Since they can swap now, I feel that the AA should be nerfed damage-wise to make it a utility AA (leeching with the mobile field).

  • How should Revenant Heals be Balanced? Each legend has its down heal. Each of those heals is balanced numbers-wise with all other heals in the game (amount healed, cooldown, additional effects). However, because revenants can cast two of these heals, they have effectively double the healing capacity of every other profession.

I partly disagree on this part. Some might appear so. But at least two aren’t. The Mallyx heal is vastly inferior to Consume Conditions. Ventari doesn’t even have a real heal. Soothing Stone is at least slightly inferior to Mending – which almost nobody uses. Enchanted Daggers might have a lower interval / higher damage but ultimatively Signet of Vampirsm is actually stronger. Skelk Venom is weaker, though.

The only outstanding heal is on Glint but this can easily be adjusted by adding a cast-time and slightly lowering the duration. My point being: Revenant heals aren’t as good as some people might think. There also is only one ‘classic’ heal which just heals you up.

I don’t get how the 5k hammer auto attacks, could have been done in pvp. Using Hammer bolt in HoT (both on trash mobs , and bosses) in full zeker gear, yield 1700-2500 damage attacks. (Never a single one above 3000), and here you guys are showing off 5000+ damage strikes. And yes I often had full might stacks to boot!

Because HoT mobs are 80+. Even trash mobs. I think the highest one I’ve seen was 84. Plus the Toughness someone mentioned. They also seem to have some defenses you only can diminish through Masteries (e.g. bark).

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Posted by: NeXeD.3042

NeXeD.3042

I get hit for 5k even one skill that just insta kills.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

Eh, as long as I watched out for their sword 3 and avoided hitting them when they had their dragon heal up, I was fine. I got my kitten handed to me the first several times, but I did not find them impossible to beat. My experience against them is fairly limited, though, so I might be completely off the mark.

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Posted by: Quadox.7834

Quadox.7834

What? This is a post complaining about herald being strong, but almost all of the things you complain about are shiro stance skills. Nearly everything you complain about is about the evades. And hammer is a well balanced weapon with slow hardhitting skills. Things like drop the hammer are quite easy to dodge and the hammer leaves you mostly helpless in melee range.

How is phase traversal any different from judge’s intervention? The mobility is much much weaker compared to a thief that has steal, shadowstep, and infiltrator’s arrow, its not even comparable.

And I’m not sure why you’re complaining about the shield breakbar when soft Ckittenerally blows it up and stuns the revenant with 25 stacks of vuln. Thats so much counterplay its not even worth using.

Hammer is fine

That’s nothing.

Hey, the autos in mine did more!

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

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Posted by: Quadox.7834

Quadox.7834

I like the shiro being good at chasing down people. Currently, that is a role almost exclusive to thief, which has been in the meta for partly that reason for years now. It would be awesome if teams could use rev shiro instead of thief for the chasedown role. Better at teamfights, worse at decapping than teef.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Solori.6025

Solori.6025

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

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Posted by: Trancid.8514

Trancid.8514

Putting it in simple terms, Revenant outclasses multiple classes at the same time, because it’s too versatile AND OP. Why take a thief or a guardian when you can have both?

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Posted by: Arken.3725

Arken.3725

What? This is a post complaining about herald being strong, but almost all of the things you complain about are shiro stance skills. Nearly everything you complain about is about the evades. And hammer is a well balanced weapon with slow hardhitting skills. Things like drop the hammer are quite easy to dodge and the hammer leaves you mostly helpless in melee range.

How is phase traversal any different from judge’s intervention? The mobility is much much weaker compared to a thief that has steal, shadowstep, and infiltrator’s arrow, its not even comparable.

And I’m not sure why you’re complaining about the shield breakbar when soft Ckittenerally blows it up and stuns the revenant with 25 stacks of vuln. Thats so much counterplay its not even worth using.

Hammer is fine

That’s nothing.

Hey, the autos in mine did more!

Hehe, ya got me there.

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Posted by: Rym.1469

Rym.1469

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

+1

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Lol @ people saying its beta. This is anet. If the class is strong now it will take at least 2 yrs to be nerfed with no gtd the nerf actually will work

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Solori.6025

Solori.6025

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Solori.6025

Solori.6025

Putting it in simple terms, Revenant outclasses multiple classes at the same time, because it’s too versatile AND OP. Why take a thief or a guardian when you can have both?

condi chrono = dead rev.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Jekkt.6045

Jekkt.6045

Putting it in simple terms, Revenant outclasses multiple classes at the same time, because it’s too versatile AND OP. Why take a thief or a guardian when you can have both?

condi chrono = dead rev.

i fought some burn guards, condi engis and condi necros during bwe2 and surviving is actually quite a struggle, it’s definitely in a 70:30 favour of the condi build. but hey, people don’t care about that stuff, if they can’t beat something they just want it nerfed, even if it has counters.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Serious Thought.5394

Serious Thought.5394

I don’t get how the 5k hammer auto attacks, could have been done in pvp. Using Hammer bolt in HoT (both on trash mobs , and bosses) in full zeker gear, yield 1700-2500 damage attacks. (Never a single one above 3000), and here you guys are showing off 5000+ damage strikes. And yes I often had full might stacks to boot!

To me sounds like an exploitable damage bonus trait, that triggers to often, but that only pvp people use (like next attack after blocked attack is stronger, perhaps it’s bugged).

It’s a trait for whenever an attack gets blocked/evaded/missed, the next one does 50% extra damage. I can’t remember what line it was on, but that number almost certainly can go down to 20-25%. 50% is waaay high by any standard. Of course, I want a buff in another area as my off main will ABSOLUTELY be revenant with how fun she was. However, that damage coefficient was nuts. I would intentionally get my hammer auto blocked, then use hammer 2 to pump out about 7.6-8.2k. It was beautiful -

Worst Thief in the world, yes I am.

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Posted by: meow one twenty.4376

meow one twenty.4376

I don’t get how the 5k hammer auto attacks, could have been done in pvp. Using Hammer bolt in HoT (both on trash mobs , and bosses) in full zeker gear, yield 1700-2500 damage attacks. (Never a single one above 3000), and here you guys are showing off 5000+ damage strikes. And yes I often had full might stacks to boot!

To me sounds like an exploitable damage bonus trait, that triggers to often, but that only pvp people use (like next attack after blocked attack is stronger, perhaps it’s bugged).

It’s a trait for whenever an attack gets blocked/evaded/missed, the next one does 50% extra damage. I can’t remember what line it was on, but that number almost certainly can go down to 20-25%. 50% is waaay high by any standard. Of course, I want a buff in another area as my off main will ABSOLUTELY be revenant with how fun she was. However, that damage coefficient was nuts. I would intentionally get my hammer auto blocked, then use hammer 2 to pump out about 7.6-8.2k. It was beautiful -

I just don’t get the idea behind using a passive to punish people for using active defenses.

Alright meow, where were we?

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Posted by: brannigan.9831

brannigan.9831

Typical op expansion class. We have never seen this before…..

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Posted by: Amante.8109

Amante.8109

Pretty much. Revenant feels a lot like Death Knight was in WoW, where the passion they have for making a new class combined with the accumulated design experience of having worked on the game for years means the new class is simply better. More efficiently tuned and synergized, bigger numbers… just overall BETTER.

At this rate, they’re going to need another round of trait revamps just for most core professions to keep up.