Here's how to balance elite with core

Here's how to balance elite with core

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Posted by: StickerHappy.8052

StickerHappy.8052

I already disagree on the first sentence. Yes there is much work to do to bring back diversity. But if the route is elite + 2 core being more powerful then it´s acceptable and also easier to balance then keeping all trait lines an combinations at the same level. Not to mention the selling point of expansions. What would be very bad if power creep continues. The game needs to settle at a level for elite or we can never reach diversity and balance all 9 classes or at least come close to this.

Not trying to sound rude, but how is one build per class acceptable? There are the elite trait lines, which you need to be viable, and then there are trait lines that you need in the class, otherwise you won’t work at all.

For example, I play thief. The mandatory lines are Trickery, Deadly arts, and Daredevil. In most cases (unless you have a really odd build), you need these to play properly. So that locks me into those three trait lines. It is like not taking alchemy for scrapper, or beastmastery for druid. That isn’t really build diversity when you are locked in to most of your choices already.

I agree that diversity is on the floor. But this does not mean that base classes must be on the same level as elite.

Your stance on this is hand-wavy and inaccurate. Part of me thinks you don’t want the elite specs to be nerfed because you enjoy playing the big bruiser in video games, in which case I suggest you go play Skyrim or something. There is no valid justification for elite specs that are stronger than core

It should be. Elite classes were not supposed to be an upgrade from core classes.

Yeah, that one really bothers me aswell. Before elite specialisations were released ArenaNet stated that they would not be an upgrade to core classes, but just a new way to play without actually being top dog.

They have clearly gone back on their word. Reason? Poor HoT sales compared to core game sales.

I wouldn’t say poor sales, It just basic 101 Marketing Strategy. Good advertisement for them so that people would by HoT.

They went and ahead overtuned elite specs with full knowledge of that.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Razor.9872

Razor.9872

@OP

You seriously wanna nerf Healing from staff druid?

Do you even play the class?

4/5 Staff skills are healing. Let’s just delete staff then.

Just the auto and astral wisp. Auto spam isn’t meant to be rewarding, and astral wisp pulse heal is still quite strong. And yes, I have played the class.

Astral wisp is not a pulse heal.

NSPride <3

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Posted by: Topher.5631

Topher.5631

It is like not taking alchemy for scrapper, or beastmastery for druid. That isn’t really build diversity when you are locked in to most of your choices already.

“Neither as a ranger nor as a druid are you locked into Beastmastery. The syngergy between BM and NM is great for certain builds, but not mandatory to use the class.

You’ve probably played the class, but it’s quite obvious you haven’t done much else besides running the “meta” builds."

Let me rephrase that. You are not “locked in” to a trait line. However, the implication is that you will underperform compared to those that do. I don’t “have” to use deadly arts or alchemy, but if I go against someone that does, the difference should be notable (skill levels aside). So yes you are correct when you say they aren’t mandatory. Let me ask this, do you play to win or do you play to have fun? If the answer is win then the line is “highly recommended”. If you play to have fun, I can understand the position.

If you can’t beat it, it is, needless to say, OP
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(edited by Topher.5631)

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Posted by: Topher.5631

Topher.5631

@OP

You seriously wanna nerf Healing from staff druid?

Do you even play the class?

4/5 Staff skills are healing. Let’s just delete staff then.

Just the auto and astral wisp. Auto spam isn’t meant to be rewarding, and astral wisp pulse heal is still quite strong. And yes, I have played the class.

Astral wisp is not a pulse heal.

https://wiki.guildwars2.com/wiki/Astral_Wisp

Me testing it

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Posted by: Razor.9872

Razor.9872

@OP

You seriously wanna nerf Healing from staff druid?

Do you even play the class?

4/5 Staff skills are healing. Let’s just delete staff then.

Just the auto and astral wisp. Auto spam isn’t meant to be rewarding, and astral wisp pulse heal is still quite strong. And yes, I have played the class.

Astral wisp is not a pulse heal.

https://wiki.guildwars2.com/wiki/Astral_Wisp

Me testing it

Thank you for proving my point. I was too lazy to post links myself. :P

NSPride <3

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Posted by: Topher.5631

Topher.5631

How did I prove your point? The combat log clearly shows me being healed multiple times by astral wisp

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Posted by: Razor.9872

Razor.9872

How did I prove your point? The combat log clearly shows me being healed multiple times by astral wisp

Right, but you showed that the wisp is not a “pulse” heal. A pulse heal would be an aoe field that rhythmically activates its effect (Medic Gyro is a pulse heal). Astral Wisp, however, is a moving projectile that spins in a circle. If you were to rotate right around that target, you would be receiving the heal less often then if you were to rotate left. That is not a pulse, that is simply a moving object.

NSPride <3

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Posted by: Silv.9207

Silv.9207

Why players still insist to pretend that the Core main class need to be strong as the Elite Specializzation?
Didin’t know them that ANet Never wanted to make Core stronger as the Elite?

There’s 2 fast and easy reasons for this choice:

1) ANet announced the choice to release More Elite Specializzations, making the Core class a mere Base to improve the game by Different Elite Specializzations that will increase the Build Diversity, grant new Roles to all the classes, eventually Specialize the class into a pre existent Role they already fill but in a different or more focused way and force players into hard build choices to make different and strong builds based on they’re situation (PvP, WvW, PvE and all the roles/casistics they means). They’re as an Evolution of the main class.

2) They sell HoT and the main game only why there’s the chance to obtain that Elite Specializzations. Strip off the ES by HoT and no one will buy the game and everyone will play in F2P forever losing only a raid and 3 legendary weapons that was supposed to be the legendary weapons of the poor players but became much more expensive than the old ones. It’s marketing. no one make MMORPG of that level for free.

After that 2 really good reasons why ANet will never make the Core strong as the Elite, there’s the problem that they never announced any other Elite Specializzation and they probably will not announce any of them for still a long long time.

We have only to hope and wait for a better future and some new specializzations.
But put your hear in peace: the Specializzation is the Evolution of the Core Basic Class and the Core will never be strong as it’s evolution.

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Posted by: Tman.6349

Tman.6349

Why players still insist to pretend that the Core main class need to be strong as the Elite Specializzation?
Didin’t know them that ANet Never wanted to make Core stronger as the Elite?

There’s 2 fast and easy reasons for this choice:

1) ANet announced the choice to release More Elite Specializzations, making the Core class a mere Base to improve the game by Different Elite Specializzations that will increase the Build Diversity, grant new Roles to all the classes, eventually Specialize the class into a pre existent Role they already fill but in a different or more focused way and force players into hard build choices to make different and strong builds based on they’re situation (PvP, WvW, PvE and all the roles/casistics they means). They’re as an Evolution of the main class.

2) They sell HoT and the main game only why there’s the chance to obtain that Elite Specializzations. Strip off the ES by HoT and no one will buy the game and everyone will play in F2P forever losing only a raid and 3 legendary weapons that was supposed to be the legendary weapons of the poor players but became much more expensive than the old ones. It’s marketing. no one make MMORPG of that level for free.

After that 2 really good reasons why ANet will never make the Core strong as the Elite, there’s the problem that they never announced any other Elite Specializzation and they probably will not announce any of them for still a long long time.

We have only to hope and wait for a better future and some new specializzations.
But put your hear in peace: the Specializzation is the Evolution of the Core Basic Class and the Core will never be strong as it’s evolution.

“/shrug…that’s how powercreep works and Anet wants our money. All is good!”

How didn’t any of us consider this already!?! Bravo for the explanation…

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Posted by: Alekt.5803

Alekt.5803

Tempest:

-Reduce the healing from applying auras

-Reduce healing from water overload

-Reduce damage from air overload

-Increase recharge on “Rebound!”, “Feel the burn!” and “Flash Freeze!”

-Increase damage on all weapon skills

As an ele main I agree with most of this. But the reason why overload air is so strong is not because of its damage, but because of its burst (1/4 sec), radius (largest of overloads), and it hits 5 people. Meaningful nerfs would target those as well / instead

Well, Air Overload hits 3 targets maximum. I don’t see where Tempest would be without Air Overload.

Alerie Despins

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Posted by: Alex Shatter.7956

Alex Shatter.7956

Tempest:

-Reduce the healing from applying auras

-Reduce healing from water overload

-Reduce damage from air overload

-Increase recharge on “Rebound!”, “Feel the burn!” and “Flash Freeze!”

-Increase damage on all weapon skills

As an ele main I agree with most of this. But the reason why overload air is so strong is not because of its damage, but because of its burst (1/4 sec), radius (largest of overloads), and it hits 5 people. Meaningful nerfs would target those as well / instead

Well, Air Overload hits 3 targets maximum. I don’t see where Tempest would be without Air Overload.

OH lol i goofed. I thought it hit 5 for some reason. Yeah tbh i hope they dont nerf overload air or reflects. Those are the only things allowing me to wear a maurader’s ammy in pvp :c