Here's how to balance elite with core
@OP
You seriously wanna nerf Healing from staff druid?
Do you even play the class?
4/5 Staff skills are healing. Let’s just delete staff then.
Just the auto and astral wisp. Auto spam isn’t meant to be rewarding, and astral wisp pulse heal is still quite strong. And yes, I have played the class.
Astral wisp is not a pulse heal.
It is like not taking alchemy for scrapper, or beastmastery for druid. That isn’t really build diversity when you are locked in to most of your choices already.
“Neither as a ranger nor as a druid are you locked into Beastmastery. The syngergy between BM and NM is great for certain builds, but not mandatory to use the class.
You’ve probably played the class, but it’s quite obvious you haven’t done much else besides running the “meta” builds."
Let me rephrase that. You are not “locked in” to a trait line. However, the implication is that you will underperform compared to those that do. I don’t “have” to use deadly arts or alchemy, but if I go against someone that does, the difference should be notable (skill levels aside). So yes you are correct when you say they aren’t mandatory. Let me ask this, do you play to win or do you play to have fun? If the answer is win then the line is “highly recommended”. If you play to have fun, I can understand the position.
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(edited by Topher.5631)
@OP
You seriously wanna nerf Healing from staff druid?
Do you even play the class?
4/5 Staff skills are healing. Let’s just delete staff then.
Just the auto and astral wisp. Auto spam isn’t meant to be rewarding, and astral wisp pulse heal is still quite strong. And yes, I have played the class.
Astral wisp is not a pulse heal.
https://wiki.guildwars2.com/wiki/Astral_Wisp
Me testing it
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@OP
You seriously wanna nerf Healing from staff druid?
Do you even play the class?
4/5 Staff skills are healing. Let’s just delete staff then.
Just the auto and astral wisp. Auto spam isn’t meant to be rewarding, and astral wisp pulse heal is still quite strong. And yes, I have played the class.
Astral wisp is not a pulse heal.
https://wiki.guildwars2.com/wiki/Astral_Wisp
Me testing it
Thank you for proving my point. I was too lazy to post links myself. :P
How did I prove your point? The combat log clearly shows me being healed multiple times by astral wisp
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How did I prove your point? The combat log clearly shows me being healed multiple times by astral wisp
Right, but you showed that the wisp is not a “pulse” heal. A pulse heal would be an aoe field that rhythmically activates its effect (Medic Gyro is a pulse heal). Astral Wisp, however, is a moving projectile that spins in a circle. If you were to rotate right around that target, you would be receiving the heal less often then if you were to rotate left. That is not a pulse, that is simply a moving object.
Why players still insist to pretend that the Core main class need to be strong as the Elite Specializzation?
Didin’t know them that ANet Never wanted to make Core stronger as the Elite?
There’s 2 fast and easy reasons for this choice:
1) ANet announced the choice to release More Elite Specializzations, making the Core class a mere Base to improve the game by Different Elite Specializzations that will increase the Build Diversity, grant new Roles to all the classes, eventually Specialize the class into a pre existent Role they already fill but in a different or more focused way and force players into hard build choices to make different and strong builds based on they’re situation (PvP, WvW, PvE and all the roles/casistics they means). They’re as an Evolution of the main class.
2) They sell HoT and the main game only why there’s the chance to obtain that Elite Specializzations. Strip off the ES by HoT and no one will buy the game and everyone will play in F2P forever losing only a raid and 3 legendary weapons that was supposed to be the legendary weapons of the poor players but became much more expensive than the old ones. It’s marketing. no one make MMORPG of that level for free.
After that 2 really good reasons why ANet will never make the Core strong as the Elite, there’s the problem that they never announced any other Elite Specializzation and they probably will not announce any of them for still a long long time.
We have only to hope and wait for a better future and some new specializzations.
But put your hear in peace: the Specializzation is the Evolution of the Core Basic Class and the Core will never be strong as it’s evolution.
Why players still insist to pretend that the Core main class need to be strong as the Elite Specializzation?
Didin’t know them that ANet Never wanted to make Core stronger as the Elite?There’s 2 fast and easy reasons for this choice:
1) ANet announced the choice to release More Elite Specializzations, making the Core class a mere Base to improve the game by Different Elite Specializzations that will increase the Build Diversity, grant new Roles to all the classes, eventually Specialize the class into a pre existent Role they already fill but in a different or more focused way and force players into hard build choices to make different and strong builds based on they’re situation (PvP, WvW, PvE and all the roles/casistics they means). They’re as an Evolution of the main class.
2) They sell HoT and the main game only why there’s the chance to obtain that Elite Specializzations. Strip off the ES by HoT and no one will buy the game and everyone will play in F2P forever losing only a raid and 3 legendary weapons that was supposed to be the legendary weapons of the poor players but became much more expensive than the old ones. It’s marketing. no one make MMORPG of that level for free.
After that 2 really good reasons why ANet will never make the Core strong as the Elite, there’s the problem that they never announced any other Elite Specializzation and they probably will not announce any of them for still a long long time.
We have only to hope and wait for a better future and some new specializzations.
But put your hear in peace: the Specializzation is the Evolution of the Core Basic Class and the Core will never be strong as it’s evolution.
“/shrug…that’s how powercreep works and Anet wants our money. All is good!”
How didn’t any of us consider this already!?! Bravo for the explanation…
Tempest:
-Reduce the healing from applying auras
-Reduce healing from water overload
-Reduce damage from air overload
-Increase recharge on “Rebound!”, “Feel the burn!” and “Flash Freeze!”
-Increase damage on all weapon skills
As an ele main I agree with most of this. But the reason why overload air is so strong is not because of its damage, but because of its burst (1/4 sec), radius (largest of overloads), and it hits 5 people. Meaningful nerfs would target those as well / instead
Well, Air Overload hits 3 targets maximum. I don’t see where Tempest would be without Air Overload.
Tempest:
-Reduce the healing from applying auras
-Reduce healing from water overload
-Reduce damage from air overload
-Increase recharge on “Rebound!”, “Feel the burn!” and “Flash Freeze!”
-Increase damage on all weapon skills
As an ele main I agree with most of this. But the reason why overload air is so strong is not because of its damage, but because of its burst (1/4 sec), radius (largest of overloads), and it hits 5 people. Meaningful nerfs would target those as well / instead
Well, Air Overload hits 3 targets maximum. I don’t see where Tempest would be without Air Overload.
OH lol i goofed. I thought it hit 5 for some reason. Yeah tbh i hope they dont nerf overload air or reflects. Those are the only things allowing me to wear a maurader’s ammy in pvp :c