Hi, I'm Creld, and I'm an engineer.
It would be amazing to see some more engineer bugfixes. A while back, some people posted bugs in the PvP forum and they got fixed. I feel a bit bad about it, except that they never really get noticed in the bugs subforum or the engineer subforum. (Everyone take note—the PvP devs don’t actually hate you and are actually some of the most concerned in the game about their community).
Of course, other professions have bugs as well, but rarely is an entire line of utility skills bugged in multiple ways. I think the PvP team should be concerned about these bugs because if turrets receive any more buffs while remaining nonfunctional, they could possibly be overpowered when they are later fixed. (Actually, I lied—turrets will never be used seriously until they attack the engineer’s target, rather than whichever minion/spirit happens to be closest to the turret. But you get the idea.)
Edit: link to one of the compilation lists: https://forum-en.gw2archive.eu/forum/support/bugs/Engineer-Bugs-compilation/2804305
(edited by NevirSayDie.6235)
Think the Spvp team are working on Map randomization for team arena right now. As stated by Tyler Chapman, But good luck
Would be nice to see bug fixes across all professions, there are still elementalist bugs from release. Our delayed skills (e.g. dragons tooth) have to be paid 3 times. Cast, then the delay then the dodging to prevent interrupt / blind or it will do no effect or damage (even though its been fully cast and you waited the delay time).
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Would be nice to see bug fixes across all professions, there are still elementalist bugs from release. Our delayed skills (e.g. dragons tooth) have to be paid 3 times. Cast, then the delay then the dodging to prevent interrupt / blind or it will do no effect or damage (even though its been fully cast and you waited the delay time).
Yeah, as someone who mains (used to main?) ele, this is a huge problem. You should absolutely be able to dodge after the cast goes through and still have the spell land.
Not to discredit your post as it is certainly valid, Creld — lots of professions have bugs that take a lot away from different builds or setups. Hence when balance patches are occasionally replaced by bug fix patches.
jo0 Binder
Well, to you two eles, I certainly hope you get some bug fixes and possibly some buffs as well, given as far as I know there are no competitive teams that run an elementalist.
That said, I feel that bugfixing and balancing are really one and the same. If something is giving an extra second stun due to a bug (looking at you, sigil of para), it’s a bugfix and a balancing effect when it’s brought back down.