So I haven’t played this game much since it bored the hell out of me in Sept, bugs, balance and the hope of a better experience. I figured I would come back in a few months and see.
Here I am, and nothing has changed.
Not a kitten thing.
Necro’s still can’t burst or MM, their minion AI is still screwed, Ranger trait’s tree’s still inconsistent and boring, Warriors still have a useless longbow, Thieves still do 5k+ crits on a 10 point trait and everything else that still wrong.
Mesmers, Thieves and guardians still rule the world.
I read your whole PvP Profession balance – https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post999247
And you’re just plain wrong.
I agree that your Profession characteristics should play a role, but it should be a very MINOR role.
Every Profession:
SHOULD be able to build several Burst builds.
SHOULD be able to build several Tank builds.
SHOULD be able to build several Control builds.
SHOULD be able to build several Balanced builds.
The only thing that should be different is “how” they go about it.
I like Necro but I shouldn’t be forced to go Thief or Warrior to play a burst build.
I like Necro, (Thief, Warrior, ect ect – Insert profession here) Not because
The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.
Because I like the feel of the class, the style and the soul of it but I am still limited from enjoying it because the way I want to play violates your profession identity.
You can’t build a Burst Necro because Necro’s are built for attrition not burst…. blah blah blah.
Who cares?
When your Class profession Balance identities get in the way of a player trying to enjoy the game, to put it simply – You’re Just Wrong.
To re-iterate:
Every Profession:
SHOULD be able to build several Burst builds.
SHOULD be able to build several Tank builds.
SHOULD be able to build several Control builds.
SHOULD be able to build several Balanced builds.
At the moment none of this is possible and if it is, it’s definitively not successful.
On a Minor Note, all of these small changes make me feel like nothing has changed. Intellectually some things have changes sure, but it still doesn’t feel like it. Take some chances and Make some big changes, the sooner you make those changes the sooner i’ll come back and start spending bank on this game.
I guess i’ll check back in another few months…