Hotjoin: it is time to let go
And they are all terrible.
what is all terrible?
And they are all terrible.
what is all terrible?
I think I’ve been pretty clear.
I’ve never before played a game of such quality that literally handicaps any new player for how the actual game should be played quite as much as this game. It’s really astounding how awful 8v8 gameplay is, and then people wonder why tPvP is so terrible at entry level without a full team.
8v8 teaches incorrect sPvP techniques and encourages farming glory over actual sPvP experience.
I’ve never before played a game of such quality that literally handicaps any new player for how the actual game should be played quite as much as this game. It’s really astounding how awful 8v8 gameplay is,
do you know what is casual and not casual?
and then people wonder why tPvP is so terrible at entry level without a full team.
perhaps they should get a team for themselves?
do you see people participate in dota 2, counter strike, etc tournaments with a random team?
8v8 teaches incorrect sPvP techniques and encourages farming glory over actual sPvP experience.
no. it is not incorrect.
8 vs 8 = casual sPvP
5 vs 5 = not casual sPvP
there is nothing wrong.
what is very wrong is, that you people are forcing not casual sPvP down casual sPvP ’s throat.
You can glory farm all you want in hotjoin, however rank point farming in hotjoin is unacceptable.
They need to limit rank point cap to 200 in hotjoin.
You can glory farm all you want in hotjoin, however rank point farming in hotjoin is unacceptable.
They need to limit rank point cap to 200 in hotjoin.
why limit the rank point cap to 200 in hot join?
i think there is already a limit in place.
we already have free tournaments with no rating ingame – called 5v5 hotjoin
YOU dont use is cause its not called unrated tournament?
WHEN their are more 8v8 server than 5v5 than this is fine, cause it looks like more ppl like to play 8v8 than 5v5 – whats the problem?
test both – their is no difference in glory or rankpoints – you get same in 5v5 as in 8v8
let ppl have their fun with whatever they have fun and dont trie to force them to play like YOU want they have to play the game – thats just silly (sry but dont know other words for it)
i go hotjoin more often than i go tournaments – atm i dont play any tournament cause soloQ is frustrating like hell and TeamQ i just dont like atm
- i dont wanna play with a set time (schedule) – thats why i stopped wow hardcore raiding
- i love to play with loud music and NO raging in ts
- i love to make my own archievments (dont care for any pointz) – trie go a hotjoin match with naked warrior only weapon + amulett and make 10 kills without dieing – trust me its fun^^
and so on ……
sry to say this but their is NO problem with hotjoins the problems is with you guys thinking you are somehow a better player than others and everyone have to play like you
i dotn care for a leaderboard and i know alot ppl which dont even know their is an leaderboard but they just play some hotjoin pvp for fun
FUN – you know what this is?
we have a lot ppl dont care for tournaments, teams, leaderboards and so on – wanna know why? Gw2 is still an mmo and have an MMO-Playerbase which dont care for E-Spooooooooooooort (bad part is arenanet dont know this^^)
they cant remove hotjoin – they would kill complete pvp in this game they even should improve it with alot more gameMODES to have fun like deathmatch or capture the flag
ppl in hotjoin dont care for fair map or buggy or whatever it need to not be an “tournament map” – ppl in hotjoin play for fun
remove more ppl from gw2pvp and it will never ever grow – and this is what your e-spooooooooooort need – more ppl interessted in pvp to watch the streams noone atm care about
thx and have a nice day
(edited by Romek.4201)
^ aye, what Romek said.
You can glory farm all you want in hotjoin, however rank point farming in hotjoin is unacceptable.
They need to limit rank point cap to 200 in hotjoin.
why limit the rank point cap to 200 in hot join?
i think there is already a limit in place.
Because you got high level people farming rank points in hotjoins due to the fact its faster to rank up through hotjoins. Thus scaring away the newplayer community due to increase of high level players stacking team just to farm rank points.
Img 1, high level players stacking team while farming and scaring away the newplayer community.
Img 2 Shows how much rank you get when you win. There appears to be no cap, hence 350 points I got but received 395 rank points.
Img 3 Shows how much rank you get when you lose. There appears to be a cap, hence 591 points I got but 325 rank points.
just remove the buttons red/blue to choose your team and make it random again like it was before
problem solved – next
well, i dun think capping rank points is good.
ranking up in sPvP already takes a very long time.
as for scaring away new players in hot join,
well, if they are so easily scared away just like that,
perhaps they do not belong in sPvP?
just remove the buttons red/blue to choose your team and make it random again like it was before
problem solved – next
I see issues with this.
1. High level players have common sense to swap team.
2. Will not promote people to play with friends on same team due to incapability.
3. Hotjoins still offer too much rank points when compared to tournaments.
I’ve not read all the replies in this thread because a lot of folks like to write novels, and I’m not interested in reading them.
So I just recently started playing hotjoin PvP. tPvP (even unrated) scares me because I run solo most of the time, I know I’ll be going up against premades, and I like having a chance. I’m not sure what glory farmers actually do, but in my 20 or so hotjoin matches so far, I don’t think I’ve come across any.
I’m curious, how exactly does hotjoin hurt the PvP community? The OP and first few posts didn’t actually seem to answer that question. You seem to be saying that hotjoin doesn’t help players learn to play competitively in conquest mode. Well so what? Some of us don’t want to play competitive PvP. In my case I like the 1v1 and small group fights aspect of hotjoin because that helps my WvW skills, and I like WvW.
Edit: I did read more posts after all. So glory farming is one team zerging the other players for kills, I guess. So I did encounter the enemy team doing this once. We won by over 300 points.
Doing what I can for DB during EU primetime
(edited by Eviator.9746)
I generally believe Spvp is a bad thing and I’d much rather see it gone. Its not competitive or educational, on top of that it makes less people play in actual tournaments.
Have the servers that people can rent and that is it, if people want to leave them open for random people to play on then well thats up to them. I recently bought my custom arena tokens which cost me like 6g for 5, I considered that a fairly good price and I intend to create fun guild events using them.
I generally believe Spvp is a bad thing and I’d much rather see it gone. Its not competitive or educational, on top of that it makes less people play in actual tournaments.
it is casual, and it is working as intended.
did it occur to you, that, people do not play tournament, because they did not want to?
they just want some casual sPvP.
and who are you, to deny them of their rights to play some casual sPvP?
I generally believe Spvp is a bad thing and I’d much rather see it gone. Its not competitive or educational, on top of that it makes less people play in actual tournaments.
it is casual, and it is working as intended.
did it occur to you, that, people do not play tournament, because they did not want to?
they just want some casual sPvP.
and who are you, to deny them of their rights to play some casual sPvP?
Casuals don’t deserve more than 200 rank points per game. Over 200 rank points is non-casual and you should be playing tournaments instead.
Casuals don’t deserve to be higher ranked than non-casuals.
wtf you even read what you write?
rank and glory is a reward for PLAYTIME not some wannabe skill – for this you have the leaderboards – be happy with this and stop whining
edit: oh and before i forget – whats a casual for you? i like to play hotjoins and i BET i have much more playtime than you.
casual should not get 200 rankpointz per game but noncasual should? wtf you are smoking? maby just stop writing?
(edited by Romek.4201)
How about revamping the scoring system and the way glory is rewarded?
This is exactly the issue of hotjoin. (Instead of glory insert rank-points)
well, hot joins have more players.
up 16 players versus 10 players
of course the potential to earn more points is there.
more points, more glory, rank, etc.
Hotjoin is the cancer of PvP. It lets noskilled pve-grinders just farm glory exactly as they farm gold.
Hotjoin could work with ANY OTHER GAMEMODE but conquest. Seriously, the fastest way to reach rank80 is to pick up some teleport and speed buffs and run from one circle to another as fast as you can, whitout doing any PvP interaction. Sometimes you join a 6 vs 4 fight and zerg those guys and then just continue capping those circles.
SUGGESTION
Make tournament wins to give a stacking bonus. If you win a tournament, you will get 100 more glory for winning a consecutive one. If you win that, another +100 is added.
The bonus buff is lost when you lose a match. Has permanent duration.
This way, skilled players would get the higher ranks faster than noobs and would add some more reason for winning.
Also, as we get unrated, remove hotjoin.
Fear The Crazy [Huns]
I generally believe Spvp is a bad thing and I’d much rather see it gone. Its not competitive or educational, on top of that it makes less people play in actual tournaments.
it is casual, and it is working as intended.
did it occur to you, that, people do not play tournament, because they did not want to?
they just want some casual sPvP.
and who are you, to deny them of their rights to play some casual sPvP?
I would not be denying them anything, everyone has the option to rent a server for whatever they wish to do with it, as I stated it is very cheap to do so.
I would not be denying them anything, everyone has the option to rent a server for whatever they wish to do with it, as I stated it is very cheap to do so.
by requesting for 8 vs 8 to be removed is denying them.
the 8 vs 8 are already readily available.
removing something that is readily available and then forcing people to pay up for something which was taken away from them.
this is not right.
I would not be denying them anything, everyone has the option to rent a server for whatever they wish to do with it, as I stated it is very cheap to do so.
by requesting for 8 vs 8 to be removed is denying them.
the 8 vs 8 are already readily available.removing something that is readily available and then forcing people to pay up for something which was taken away from them.
this is not right.
Hotjoin should and can stay. It’s good for casuals or fun-play. But it shouldn’t be rewarded more than competitive play. There should be a point-limit per match (300 is too high). This is just generating Zerg-farming and favors grinding more than strategical play. I hope you can agree with me on this.
Competitive should always reward more I say this all the time as well when comparing Solo Q to Team Q when they split those up. I think Team Q should reward more to encourage more teams.
Hotjoin should and can stay. It’s good for casuals or fun-play. But it shouldn’t be rewarded more than competitive play. There should be a point-limit per match (300 is too high). This is just generating Zerg-farming and favors grinding more than strategical play. I hope you can agree with me on this.
hmmm i do agree that non tournament casual 8 vs 8 sPvP should not have the potential to generate more rewards (glory, rank points) than tournament play.
instead of reducing, capping rewards (glory, rank points) in casual non tournament sPvP, what about increasing rewards in tournament?
lets take a look:
http://wiki.guildwars2.com/wiki/Structured_PvP#2-Team_Quick_Tournaments
The winner receives a Match Win Reward Chest, 200 rank points, and 200 glory, in addition to any rank points and glory gained during the match.
at the moment, there is only this:
winning team gets
+200 rank points
+200 glory
now, what if,
winning team gets
+500 rank points
+500 glory
x2 rank points bonus at end of match
x2 glory bonus at end of matchlosing team gets:
+ match end team score rank points
+ match end team score glory points
x2 rank points bonus at end of match
x2 glory bonus at end of match
i.e. if lost the match 500 vs 499, losing team still gets +499 rank points, +499 glory etc. as well as double rank points and glory bonus from end of match.
so what does everyone else think?
I am a solo pvp player, I love pvp but I don’t have soo much time to play as I wish I had.
I started GW2 right when it began but because I have a job my rank in pvp is only 41.
I play mostly Hotjoin and from my experience I can tell you that surviving in that mess can make you learn your class and solo pvp better than with a team behind. In hotjoin you play mostly alone even if you have a team and in many times you will face 3-4 players at once.
I am a pvp player, not a pve player and I play hotjoin, I think I am pretty good at pvp and I am always looking to 1vs1 other players and I can tell you, most of the high ranks tpvp players run from 1vs1 and 90% of the fights I had with so called pro tpvp players ended in me winning, you know…the hotjoin pvp noob player.
Tpvp is basedd on team work as the capture point style, its not based on individual skill.
I wish we had more types of pvp like deathmatch or other type of pvp that don’t consist only on team work so players like me can enjoy more GW2. Runing from 1 point to the other and killing npc’s for points doesn’t mean pvp, at least not for me.
So before thinking that in hotjoin or in WvW are not good pvp players and that only in Tpvp you will find them, you should think twice.
People usually join hotjoin because of time, they dont have a team, don’t have time to find a team and mostly play after a hard work day at their job to relax.
Hotjoin should and can stay. It’s good for casuals or fun-play. But it shouldn’t be rewarded more than competitive play. There should be a point-limit per match (300 is too high). This is just generating Zerg-farming and favors grinding more than strategical play. I hope you can agree with me on this.
hmmm i do agree that non tournament casual 8 vs 8 sPvP should not have the potential to generate more rewards (glory, rank points) than tournament play.
instead of reducing, capping rewards (glory, rank points) in casual non tournament sPvP, what about increasing rewards in tournament?
Increasing rewards on tpvp follows the same model as I had in my mind. So yes, that can be possible also.
I am a solo pvp player, I love pvp but I don’t have soo much time to play as I wish I had.
I started GW2 right when it began but because I have a job my rank in pvp is only 41.
I play mostly Hotjoin and from my experience I can tell you that surviving in that mess can make you learn your class and solo pvp better than with a team behind. In hotjoin you play mostly alone even if you have a team and in many times you will face 3-4 players at once.
I am a pvp player, not a pve player and I play hotjoin, I think I am pretty good at pvp and I am always looking to 1vs1 other players and I can tell you, most of the high ranks tpvp players run from 1vs1 and 90% of the fights I had with so called pro tpvp players ended in me winning, you know…the hotjoin pvp noob player.
Tpvp is basedd on team work as the capture point style, its not based on individual skill.
I wish we had more types of pvp like deathmatch or other type of pvp that don’t consist only on team work so players like me can enjoy more GW2. Runing from 1 point to the other and killing npc’s for points doesn’t mean pvp, at least not for me.
So before thinking that in hotjoin or in WvW are not good pvp players and that only in Tpvp you will find them, you should think twice.
People usually join hotjoin because of time, they dont have a team, don’t have time to find a team and mostly play after a hard work day at their job to relax.
^^
Hotjoin 5v5 is currently one of the only places in game to find some really enthralling, fair 1v1s that are still fair from a gear perspective, with builds that do not perform as well in tPvP because of the way the current meta has panned out. In tPvP (because of premade coordination) or 8v8 (because of sheer number of players zerging the map), you typically have about 10-20 seconds to finish a fight before you are outnumbered, and very few good 1v1s are done in under that amount of time.
So even though I dislike 8v8 and think it’s an abomination, my defense of hotjoin at the moment is that it’s the only place you’re seeing the actual build wars meta develop, because in tPvP, you can’t build for duelistic 1v1 play and be successful past a certain point with most professions, certain utilities and such demand that you tweak for build for better overall team play, or that you go with an entirely different build altogether.
(i.e. Engineers actually have several good power rifle builds, but absolutely zero are very good in tPvP against decent premades)
Since the thread somewhat derailed from the original argument of hotjoin teaching bad habits to hotjoin giving too good rewards, here’s a fix to the OP’s title:
Rank and rating: it is HIGH time you let go.
Honestly.
Remember, this isn’t the GW1 of 2006 – everything (ranks, guilds, rating, competition) in GW2 was trivialized to the point nothing can fix it, even if you’d overhaul the entire point awarding reward system, because you cannot simply wipe clean everything players have farmed up so far.
(edited by KarlaGrey.5903)
Since the thread somewhat derailed from the original argument of hotjoin teaching bad habits to hotjoin giving too good rewards, here’s a fix to the OP’s title:
Rank and rating: it is HIGH time you let go.
Honestly.
Remember, this isn’t the GW1 of 2006 – everything (ranks, guilds, rating, competition) in GW2 was trivialized to the point nothing can fix it, even if you’d overhaul the entire point awarding reward system, because you cannot simply wipe clean everything players have farmed up so far.
Two words:
- Ladder reset .
I see no reason why that can’t be done in GW2.
Remember than there’s three “ranks” in PvP:
- PvP leaderboard rank
- PvP rank
- Glory earned rank.
They are three separate things counters.
You can be rank 30, have glory rank 50, and be very low in the laderboards.
But there’s some things they should do first before that.
1. Fix the inconsistency between the rank counters.
There’s 4 places where “PvP rank” is shown:
- The character selection Account Medal.
- The PvP rank title.
- The account rank bar at the bottom of the screen.
- The /rank emote.
While the medal and the title count rank, the bar and the emote count total glory earned. Including glory from extra sources such as PvP Glory Boosters.
Because of that, you can have situations in which you have deer rank and Gladiator title (not yet Mercenary), but already have the dolyak emote.
2. Add a way to show your leaderboard standing in-game. Like a /pvprank emote that makes a number appear above your head, or by showing the PvP leaderboard rank number or percentile instead your level while in the heart of the mists, as level is pointless in PvP areas. (Still hide it during matches until the end, so we don’t get leavers when they get paired with others of a low rank)
@MitranArkanere
There are two ranks in GW2. First, the rank based on earned rank-points. Second, the leaderboard rank. Glory is just the PvP-currency and has absolutely nothing to do with rank or anything of that nature. Ergo: Glory is not a factor in this game.
Reset the leaderboard has nothing to do with the discussion nor would it save any issue. This would just create 2 more months of instabile ratings and besides that has the disadvantage that soloq and premades start again from zero wich provides even more unfair matches.
So please read the whole thread first and inform yourself how exactly rank and glory is affecting your titles and ranks.
What I was referring to was a full rank reset after a major overhaul of the rewarding system – a fresh start for everyone in a better designed system.
But an update of that calibre would have to come with all missing pvp infrastructure that would in effect foster genuine competition (on the game’s release level) and create a sustainable pvp environment, offering a little something for every flavour (rated/unrated teammatches/real soloq/real tournaments and an improved version of hotjoin to fill the time inbetween).
After having completely trivialized GW2 pvp and everything about it, I seriously believe only a clean slate for everyone could fix that issue, granted the new system would actually deliver.
But I am certain the cries and screams of protest would find no end, in the event Anet actually pulled off sth like that.
p.s. I might also be one of those who are mixing up pvp rank with glory rank, but I in all honesty do not care in the least.
(edited by KarlaGrey.5903)
I’d like to, once again, remind the developers of how counterproductive Hotjoin is for SPvP, its playerbase and its aspirations as an Esport.
I’m calling on the active players, who have been a vocal part of the community for close to a year. It is time to let go of the Hotjoin format (or at least start thinking ahead):
Issues
- Glory farming = zerging.
- No one defends points (key aspect of the conquest gametype).
- No teamplay: general disregard for allies (doesn’t affect personal glory gain).
- Random joining / leaving affects teamspirit and social motivation.
- Lack of educational aids <> initial learning curve of the gametype.
- Varrying skilllevels makes it unenjoyable for both new and veteran players.
- Autobalancing restricts playing with friends.
- Gap between Hotjoin and Tournaments on multiple fronts.
- Map rotation: no one likes Raid of the Capricorn.
- 8v8 is an unplayable mess of AOE and spamming.
- …Add a format identical to Rated Tournaments without the Leaderboard rating!
Instantly bridge the gap between both ends of the community.Arguments
- Play for fun with friends – guaranteed on the same team.
- Practice new classes or builds in a setting resembling competitive play.
- Play from start to finish every game to practice openers & secondary objective strategies.
- Don’t worry about facing premades or glory farmers.
- Possible testing platform for solo queue / duo queue without messing with leaderboards.I hope people will reply and add their own issues / arguments to this thread. Thanks.
No honor for hotjoin, only glory…
Problem solved.
@MitranArkanere
There are two ranks in GW2. First, the rank based on earned rank-points. Second, the leaderboard rank. Glory is just the PvP-currency and has absolutely nothing to do with rank or anything of that nature. Ergo: Glory is not a factor in this game.Reset the leaderboard has nothing to do with the discussion nor would it save any issue. This would just create 2 more months of instabile ratings and besides that has the disadvantage that soloq and premades start again from zero wich provides even more unfair matches.
So please read the whole thread first and inform yourself how exactly rank and glory is affecting your titles and ranks.
Glory may not be a rank, but as I said, how it’s counted it’s bugged.
Supposedly it should not count at all for anything, it should just be a currency for the PvP glory vendors, yet it increases the bar at the bottom of the screen and your rank emote.
That’s a known bug. There’s lots of people with a “glory rank” higher than their actual rank, so they can show an emote and use the vendors of a rank not yet achieved.
That’s why I wrote “rank” with quotes.
The “glory rank” isn’t a rank.
Just a bug that makes “total glory earned” be counted instead the actual rank for the /rank emote and the rank bar at the bottom of the screen.
The actual PvP rank is show in the PvP rank title and the PvP Account Medal in the character selection screen.
Resetting the leaderboard of course would make things troublesome for a while, like shaking the sand at the bottom of a fish tank.
But the sand will settle again after a while.
It’ll be something necessary after something a major rank calculation overhaul. And way faster than some other calculation to settle things in a more smooth way overtime.
A Fresh start. Those who are good won’t mind it. It’ll be just another chance to prove how good they are by getting ahead again.
(edited by MithranArkanere.8957)
Glory may not be a rank, but as I said, how it’s counted it’s bugged.
Supposedly it should not count at all for anything, it should just be a currency for the PvP glory vendors, yet it increases the bar at the bottom of the screen and your rank emote.
That’s a known bug. There’s lots of people with a “glory rank” higher than their actual rank, so they can show an emote and use the vendors of a rank not yet achieved.
Resetting the leaerboard of course would make things troublesome for a while, like shaking the sand at the bottom of a fish tank.
But the sand will settle again after a while.It’ll be something necessary after they fish better how rank is calculated. And way faster than some other calculation to settle things in a more smooth way.
Your are totally missinformed. Glory doesn’t affect your purple-bar at the bottom in anyway. The number of points you achieve in a match is counting towards your ascendant-title (gladiator, mercenary, avenger etc.). The purple bar (your actual rank) is affected by the number + the top-stats you have awarded in that match.
So normally you have a lower ascendant-title as the rank compared to it (if we assume gladiator = r10, mercenary = r20, avenger = r30 etc.).
Also be aware that the reward of winning a tournament (200 glory, 200 rank-points) doesn’t count towards your ascendant title. This means, if you play a lot of tournament you likely end up having a huge difference between your rank (purple bar) and your ascendant-title.
A reason more to simply wipe everything clean!
A reason more to simply wipe everything clean!
I’d have no problem with that, but there will be heavy QQ from the average hotjoiners view.
I think it’d be the r50/60+ who’d be crying the most, haha.
Something to shake up this dead horse of a game would sure be nice though.
I think it’d be the r50/60+ who’d be crying the most, haha.
Something to shake up this dead horse of a game would sure be nice though.
Hotjoin remembers me of GW1 where some players lamed r11/12/c5+ with b-spike and claimed afterwards they are pro players. Always had to smile. Same apperas in GW2, where some r50+ heros claim to be actually good strat-wise.
Let’s get this thread back on track with a concrete example. I was looking for arguments why Hotjoin fails to give the new and veteran players the intended experience of the Conquest gametype.
I bought this game prelaunch with two irl friends to play pvp. They haven’t been playing as much as me so our ranks, skill level and knowledge of the game differ quite a bit: rank 11 and 16 to rank 37, respectively.
The reason they don’t play often is because they don’t enjoy Hotjoin, we want to play together in a fair match up from 0 to 500 and play to win by defending points.
However, it is not be fair to other teammates to take them into rated Tournaments, because we’d lose since they are inexperienced. Furthermore, grouping only stacks up the odds of playing against proper premades.
We tried it, but we don’t play together because there is no format we can enjoy together…
Top 100 Solo Q for a full minute
(edited by Stof.9584)
I think it’d be the r50/60+ who’d be crying the most, haha.
Something to shake up this dead horse of a game would sure be nice though.
Hotjoin remembers me of GW1 where some players lamed r11/12/c5+ with b-spike and claimed afterwards they are pro players. Always had to smile. Same apperas in GW2, where some r50+ heros claim to be actually good strat-wise.
iway much? But at least iwayers were well known and usually avoided by good teams…here many 65+ honor farmers are still seen as good ones…and let’s say that gw1 fame farmers still had to win something in order to farm. here all you have to do is sitting on upper mid and spam down aoes into the zerg like there’s no tomorrow..
(edited by Archaon.6245)
If all of u hate ppl from sPvP , why do u want them to move tPvP ?
Why dont just agree that pricks and zergers heroes must stay apart , and its in the population choice to move freely between them ?
That way we both increase every1 happiness and the viewers
(edited by Killthehealersffs.8940)
If all of u hate ppl from sPvP , why do u want them to move tPvP ?
Why dont just agree that pricks and zergers heroes must stay apart , and its in the population choice to move freely between them ?
That way we both increase every1 happiness and the viewers
It’s not about hating sPvP players, it’s about the system that is totally wrong set. And that’s a fact not an opinion.
I think it’d be the r50/60+ who’d be crying the most, haha.
Something to shake up this dead horse of a game would sure be nice though.
Hotjoin remembers me of GW1 where some players lamed r11/12/c5+ with b-spike and claimed afterwards they are pro players. Always had to smile. Same apperas in GW2, where some r50+ heros claim to be actually good strat-wise.
iway much? But at least iwayers were well known and usually avoided by good teams…here many 65+ honor farmers are still seen as good ones…and let’s say that gw1 fame farmers still had to win something in order to farm. here all you have to do is sitting on upper mid and spam down aoes into the zerg like there’s no tomorrow..
I played balanced with some dedicated old players. Nostalgia train incoming.
[…]
Your are totally missinformed. Glory doesn’t affect your purple-bar at the bottom in anyway. The number of points you achieve in a match is counting towards your ascendant-title (gladiator, mercenary, avenger etc.). The purple bar (your actual rank) is affected by the number + the top-stats you have awarded in that match.
So normally you have a lower ascendant-title as the rank compared to it (if we assume gladiator = r10, mercenary = r20, avenger = r30 etc.).Also be aware that the reward of winning a tournament (200 glory, 200 rank-points) doesn’t count towards your ascendant title. This means, if you play a lot of tournament you likely end up having a huge difference between your rank (purple bar) and your ascendant-title.
That is strange. Considering the huge value differences in my account, only glory earned with boosters would explain such a huge difference.
If that’s really the case, there must be still some sort of bug on how things are counted for me to have such a huge gap.
My rank from tournaments won or top stats would simply not be enough. It does not add up.
In any case, at least the Account Medal in the character selection screen should match the /rank emote. The Ascendant title may say “points scored in PvP”, but the the medal does say “PvP rank”, so it should match the account rank more than the title.
It’ll be better if they all matched each other, as you can show any title. So there’s no use on having the difference, as to say “I won a lot of tournaments, look at the difference between my title and emote”, because you could simply show a lower title.
The only use for that is to personally know how many points you earned during matches, and that could go in the statistic section of the PvP panel instead.
Many good things already listed before me … and due to lack of thoroughly reading every single previous post … I’m going to throw this out there, even if it’s already been said. Please forgive.
I don’t think hotjoin itself is entirely bad … it’s a decent newbie environment for which they can at least become acclimated to the game and how it operates. What I don’t particularly agree with in hotjoin, however, would be 8v8 or anything that isn’t following the same set of standards that tPvP has, like team limitations. Now, if you have a custom arena and you want to set it up to be an all out death match type brawl with as many players as possible, more power to you … but 8v8 ever being a standard in hotjoin made zero sense.
It is definitely much messier … but more importantly it just doesn’t feel like tPvP in the slightest, and that I can agree with taking ‘away’ from the community as a whole via establishing a different perspective than what tPvP is (because then you have to learn an entirely new setup). At least every once in a blue moon while in 5v5 hotjoins you can run into some good players, or even a decently set up team vs team and have some close games. But it’s still usually a one sided roflstomp one way or the other.
Personally I just think hotjoin should have any standard 8v8 servers replaced with 5v5 servers. From there on I think that there should be a separate solo queue system, and then a premade only queue format, both with separate leader boards as well.
This gives room for new players to learn the ACTUAL format of “serious” PvP rather than your first experiences being 8v8 in hotjoin (since they’re at / near the top of the hotjoin list) and learning to follow the zerg and fight in a large group because that’s the most effective thing to do. Granted, hotjoin is not going to teach them everything , but it will still give them a slightly better initial grasp on tPvP.
Removing hotjoin altogether and only having queues I think could be more detrimental than good. Unless Arenanet made three separate queue’d systems.
-Unrated queue (might as well be hotjoin though, honestly. Benefits are playing and learning with friends. This would be kind of hard to queue into the same game as friends, no? Unfriendly to newbies in this format.)
-Rated solo queue (MAYBE a max of 2 who can queue together)
-Rated Premade only queue (Self explanatory)
And then had custom arenas on top of that. The only reason this won’t really fit in with their system, though, is how else are you going to draw more attention to the custom arenas when you can just queue for a game instead of looking for one? They need to keep attention to where the money is at, so don’t expect hotjoin to disappear unless they find a better system. :P
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Your are totally missinformed. Glory doesn’t affect your purple-bar at the bottom in anyway. The number of points you achieve in a match is counting towards your ascendant-title (gladiator, mercenary, avenger etc.). The purple bar (your actual rank) is affected by the number + the top-stats you have awarded in that match.
So normally you have a lower ascendant-title as the rank compared to it (if we assume gladiator = r10, mercenary = r20, avenger = r30 etc.).Also be aware that the reward of winning a tournament (200 glory, 200 rank-points) doesn’t count towards your ascendant title. This means, if you play a lot of tournament you likely end up having a huge difference between your rank (purple bar) and your ascendant-title.
That is strange. Considering the huge value differences in my account, only glory earned with boosters would explain such a huge difference.
If that’s really the case, there must be still some sort of bug on how things are counted for me to have such a huge gap.
My rank from tournaments won or top stats would simply not be enough. It does not add up.In any case, at least the Account Medal in the character selection screen should match the /rank emote. The Ascendant title may say “points scored in PvP”, but the the medal does say “PvP rank”, so it should match the account rank more than the title.
It’ll be better if they all matched each other, as you can show any title. So there’s no use on having the difference, as to say “I won a lot of tournaments, look at the difference between my title and emote”, because you could simply show a lower title.
The only use for that is to personally know how many points you earned during matches, and that could go in the statistic section of the PvP panel instead.
The account-medal in the character select is showing you the emote of the ascendant title you have, but has NO meaning to your effective rank (the list is: deer/gladiator, dolyak/mercenary, wolf/avenger, tiger/ransacker, etc.)
Also many ppl think that glory boosters have any effect on your purple-bar or your ascendant-title/ Account-Medal. But that’s not the case. Glory boosters only affect Glory.
The purple bar is only affected by rank-points earned through conquest and top-stats plus tournament-rewards.
The Ascendant title is only affected by rank-points earned through conquest, but not top-stats nor additional tournament-rewards.
In conclusion this means your purple bar (your effective rank) is above your ascendant-title. For eg. this creates R30 players with mercenary. So on your Account-Medal it shows you the dolyak (=mercenary) but you allrdy hit r30, which means with /rank you summon the wolf-emote.
Hot Join should be gone. No doubt about it. It encourages all kinds of bad habits including leaver behavior that carries over into tPvP.
There needs to be unranked tPvP for the people that like Hot Join, but there is no reason for 8v8 or 10v10 to exist in a structured setting. During the early open beta the Hot Join matches were 5v5 only. As soon as they went to 8v8 it became garbage. I don’t care about people farming Glory or even rank, but dividing a community this small into sPvP and tPvP is very counter-productive, and for the health of the game tPvP wins should be more rewarding (in terms of rank) by many multiples (something like 10x).
With all that said, if HJ is to be deleted, then the SOLO QUE MUST BE IMPLEMENTED.
I cannot, for the life of me, understand why a true solo que has not been put into this game yet. The lack of legit solo que only serves to further fragment the community and alienate players that would play tournies rather than Hot Join. Lack of action on this item that A-net has acknowledged as a “priority” is killing the population, and if you had it, then Hot Join is no longer necessary.
[…]
The account-medal in the character select is showing you the emote of the ascendant title you have, but has NO meaning to your effective rank (the list is: deer/gladiator, dolyak/mercenary, wolf/avenger, tiger/ransacker, etc.)
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One thing is for sure, and that is that the Account Medal is not linked to the same value as the emote.
When I reached the Deer Account Medal and got Gladiator, I already had the Dolyak emote and rank 21.
So it may not be showing you the emote. Because the emote doesn’t necessarily match the title.
The account medal is linked to the achievement value, while the emote is linked to the PvP rank value.
It should not be like that.
The PvP rank Account Medal’s description says “PvP rank”, not “Points scored in PvP matches” like the achievement, so it should match the PvP rank and the /rank emote.