How are Points in Season 5 calculated?

How are Points in Season 5 calculated?

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Posted by: LeBub.9053

LeBub.9053

Is there any detailed Explanation how exactly the System calculates the personal score at the end of a Match?
Sometimes i get 9 points, sometimes, 11, 13, 15, once i had 19….i dont have a Clue why.
But what made me open this Thread is this one u can see on the Picture.
How can it be that i get only 3 poor Points even if i got most of the top stats in the Match?
Is there any Site explaining exactly how this System works?
Any Help appreciated.

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How are Points in Season 5 calculated?

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

It can be assumed that your enemy team probably had a lower rating thus you won against a team that’s “worse” than yours which means defeating such a team doesn’t reward much rating.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

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Posted by: Entenkommando.5208

Entenkommando.5208

https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

To make it short: fighting higher enemies=more points gain, less lost
lower enemies=less gain, more loss

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

How are Points in Season 5 calculated?

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Posted by: mrauls.6519

mrauls.6519

I think the current point distribution system needs to be changed. Let’s say you had 3 very good and 2 not so good players on the enemy team. Their average MMR may not be that high, but 3 of the players’ individual MMRs were pretty high. I think points gained/lost should be based on the person on the enemy team within your league bracket with the highest MMR…

Mes (Guardian)
I make PvP & WvW videos

How are Points in Season 5 calculated?

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Posted by: LeBub.9053

LeBub.9053

Isnt the System supposed to find similar or Equal Ratings?
The link you provided (thx!) doesnt show the max/min cap of Rating considered to pair up Teams.
Those 3 Points in that Pic was the only time i got that low score.
On Average its mostly 13-15 pts.

I played with a Friend last night and he has a similar rating like me, but he got always 2 pts less than me on a win. Even if his rating is slightly higher.
Shouldnt it be the other way around? I should have less points than him because my Rating is lower….but i had still more pts.
This System gets very confusing to me…

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Posted by: Tiefsee.3647

Tiefsee.3647

I think the current point distribution system needs to be changed. Let’s say you had 3 very good and 2 not so good players on the enemy team. Their average MMR may not be that high, but 3 of the players’ individual MMRs were pretty high. I think points gained/lost should be based on the person on the enemy team within your league bracket with the highest MMR…

The systemn places people around the same mmr – except duo-Q, therefore 3 good players need to be in the wrong placement and that should ensure the win

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Posted by: Exedore.6320

Exedore.6320

GW2 uses Glicko2, which is an advancement of the Elo system.

If your rating is higher than an opponent, you’re expected to win. If your rating is lower, you’re expected to lose. If the expected outcome happens, the rating change is smaller. If the unexpected outcome happens, the rating changes are large. The magnitude is linked to the strength of the expectation.

Glicko adds a rating deviation and Glicko2 adds a volatility element, which account for players whose ratings are unknown or are consistently getting unexpected outcomes.

In your example, your friend got less rating gain because he was more likely to win. When you beat a team which you know is worse, it doesn’t say much about how good you are.

Kirrena Rosenkreutz

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Posted by: Tiefsee.3647

Tiefsee.3647

GW2 uses Glicko2, which is an advancement of the Elo system.

If your rating is higher than an opponent, you’re expected to win. If your rating is lower, you’re expected to lose. If the expected outcome happens, the rating change is smaller. If the unexpected outcome happens, the rating changes are large. The magnitude is linked to the strength of the expectation.

Glicko adds a rating deviation and Glicko2 adds a volatility element, which account for players whose ratings are unknown or are consistently getting unexpected outcomes.

In your example, your friend got less rating gain because he was more likely to win. When you beat a team which you know is worse, it doesn’t say much about how good you are.

since all rating changes are around 10-15 % (including those matches with an AFK player or class-stacking-disadvantage) are there matches with a hughe difference? A game where you could gain a lot if you win (but are strongly supposed to lose)

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Posted by: Exedore.6320

Exedore.6320

10-15 points, not percent.

I’m sure others have seen increases in the 20’s. If their rating deviation is high and they beat stronger opponents, it will happen.

Kirrena Rosenkreutz