How are Points in Season 5 calculated?
It can be assumed that your enemy team probably had a lower rating thus you won against a team that’s “worse” than yours which means defeating such a team doesn’t reward much rating.
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
To make it short: fighting higher enemies=more points gain, less lost
lower enemies=less gain, more loss
All we wanted was a GvG.
I think the current point distribution system needs to be changed. Let’s say you had 3 very good and 2 not so good players on the enemy team. Their average MMR may not be that high, but 3 of the players’ individual MMRs were pretty high. I think points gained/lost should be based on the person on the enemy team within your league bracket with the highest MMR…
I make PvP & WvW videos
Isnt the System supposed to find similar or Equal Ratings?
The link you provided (thx!) doesnt show the max/min cap of Rating considered to pair up Teams.
Those 3 Points in that Pic was the only time i got that low score.
On Average its mostly 13-15 pts.
I played with a Friend last night and he has a similar rating like me, but he got always 2 pts less than me on a win. Even if his rating is slightly higher.
Shouldnt it be the other way around? I should have less points than him because my Rating is lower….but i had still more pts.
This System gets very confusing to me…
I think the current point distribution system needs to be changed. Let’s say you had 3 very good and 2 not so good players on the enemy team. Their average MMR may not be that high, but 3 of the players’ individual MMRs were pretty high. I think points gained/lost should be based on the person on the enemy team within your league bracket with the highest MMR…
The systemn places people around the same mmr – except duo-Q, therefore 3 good players need to be in the wrong placement and that should ensure the win
GW2 uses Glicko2, which is an advancement of the Elo system.
If your rating is higher than an opponent, you’re expected to win. If your rating is lower, you’re expected to lose. If the expected outcome happens, the rating change is smaller. If the unexpected outcome happens, the rating changes are large. The magnitude is linked to the strength of the expectation.
Glicko adds a rating deviation and Glicko2 adds a volatility element, which account for players whose ratings are unknown or are consistently getting unexpected outcomes.
In your example, your friend got less rating gain because he was more likely to win. When you beat a team which you know is worse, it doesn’t say much about how good you are.
GW2 uses Glicko2, which is an advancement of the Elo system.
If your rating is higher than an opponent, you’re expected to win. If your rating is lower, you’re expected to lose. If the expected outcome happens, the rating change is smaller. If the unexpected outcome happens, the rating changes are large. The magnitude is linked to the strength of the expectation.
Glicko adds a rating deviation and Glicko2 adds a volatility element, which account for players whose ratings are unknown or are consistently getting unexpected outcomes.
In your example, your friend got less rating gain because he was more likely to win. When you beat a team which you know is worse, it doesn’t say much about how good you are.
since all rating changes are around 10-15 % (including those matches with an AFK player or class-stacking-disadvantage) are there matches with a hughe difference? A game where you could gain a lot if you win (but are strongly supposed to lose)
10-15 points, not percent.
I’m sure others have seen increases in the 20’s. If their rating deviation is high and they beat stronger opponents, it will happen.