How thief changes should look like
skill changes:
Steal: range remains 900.
Choking Gas: no nerf needed.
Shadow shot: blind duration reduced to 3 seconds from 5,5. Projectile is no more unblockable
Scorpion wire: projectile moves 20% faster, gets no more obstructed by a leaf on the ground.
Roll for Initiative: recharge time reduced from 60 sec to 50 sec.
Ambush: now spawns 2 thieves.
Signet of Shadows: cooldown reduced to 15sec from 30 sec.
Dancing Dagger: bounces 2 times instead of 3. deals 20% more damge.
Flanking Strike, Disabling Shot, Pistop Whip: now cancels cast immidiately after hotkey pressed
Reasoning: a lot of times you have to evade mid cast times. dodging cancels all animations, these skills should too.
These suggestions are based on the newest patch nodes(06.16) not on the current systeam. This means the changes not mentioned here shoud still apply.
(edited by MadVisions.4529)
skill changes:
Shadow shot: blind duration reduced to 3 seconds from 5,5. Projectile is no more unblockable
It should still be unaffacted by reflects.
And steal does need some range increase IMO with warriors having 1200+ range on longbow and rangers 1800 on theirs
6k+ PvP games
topic would be too long so i decided to upload all the trait changes here: https://docs.google.com/document/d/1H8B4SXn0iB58kUQCjJOAYZeCgPF52w5SqSyHxhqVFQw/edit?usp=sharing
what are your thoughts?
Most of it is very insightful and I agree but I’d like to add:
No Quarter: was a good trait too as the developers did it.
Power of Inertia as minor trait would be great and might duration could be a bit less, like 6-7 base but shouldn’t have internal cooldown. This trait would have a lot of play to it
Assassin’s Reward is pretty lackluster as well, it should give 0.5 s vigor/initiative spent instead of healing.
Dev’s version of Don!t Stop is way stronger but that removes skillfullness and all the immob immunity was a bit op
6k+ PvP games
(edited by Kicker.8203)
skill changes:
Shadow shot: blind duration reduced to 3 seconds from 5,5. Projectile is no more unblockable
It should still be unaffacted by reflects.
And steal does need some range increase IMO with warriors having 1200+ range on longbow and rangers 1800 on theirs
Yeh, cause war lb is soo stronk at long range (if it even hit anything) and thieves cant walk over rangers as they wish already right?
Steal is for now the most op ability ingame
skill changes:
Shadow shot: blind duration reduced to 3 seconds from 5,5. Projectile is no more unblockable
It should still be unaffacted by reflects.
And steal does need some range increase IMO with warriors having 1200+ range on longbow and rangers 1800 on theirs
Yeh, cause war lb is soo stronk at long range (if it even hit anything) and thieves cant walk over rangers as they wish already right?
Steal is for now the most op ability ingame
Yeah by some i meant maybe the middleground between 900 and 1200, so about 1050.
Thief is all about mobility so they are supposed to catch up fast.
I’m not gonna go into the stupid Steal OP argument.
6k+ PvP games
No Quarter: was a good trait too as the developers did it.
Power of Inertia as minor trait would be great and might duration could be a bit less, like 6-7 base but shouldn’t have internal cooldown. This trait would have a lot of play to it
Assassin’s Reward is pretty lackluster as well, it should give 0.5 s vigor/initiative spent instead of healing.
I got no problems with No Quarter, but anet threw away the idea of separating PvP traits and skills from PvE. Therefore i find no place for this trait only if it replaces Invigorating Precision which finds greate use in PvE.
Assassins reward: i like the idea. mby add ICD.
skill changes:
Shadow shot: blind duration reduced to 3 seconds from 5,5. Projectile is no more unblockable
It should still be unaffacted by reflects.
And steal does need some range increase IMO with warriors having 1200+ range on longbow and rangers 1800 on theirs
Yeh, cause war lb is soo stronk at long range (if it even hit anything) and thieves cant walk over rangers as they wish already right?
Steal is for now the most op ability ingame
Yeah by some i meant maybe the middleground between 900 and 1200, so about 1050.
Thief is all about mobility so they are supposed to catch up fast.I’m not gonna go into the stupid Steal OP argument.
more range means less ability to predict steals on you. You dont want to open on a ranger with steal the majority of times. Its better to rupt heal/rapidfire/bear with it.