Basilisk Venom, Thief powercreep and more

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Posted by: MadVisions.4529

MadVisions.4529

try making this: blockable / 1stack / reveal self on cast

OR!!!!

finally remove Impacting Disruption

maybe both…

best wishes
~a player who is fed up with your company politics

EDIT: The ongoing conversation ended up by me making another log review. Gonna quote it here, couse i feel the conversation evoveld a lot.

Describing the problem from d/p thief perspective: Why did impact and HoT overall dumb down thief gameplay?

To describe why Impact is broken by design:

Before HoT, you had to meenage Initiative in many aspects. You had to consider when you use initiative for what purposes. You did use it for offense, defense and utility example: hearthseeker, shadowshot(blind is util too if u use it wisely) for offense, 5->2 to defense, 5->cluster and headshot for utility etc…
If you consumed too much for certain purposes in this balance you had less for the others. If you spared initiative to interrupt necro heal or warrior banner which you should, then you casted less stealth or shadowshot etc. Counting on opponents skills defined how you meenage your bar.
Impacting in itself is changing thief gameplay. It’s damage matches frontstab or shadowshot critical hit damage and is unevadable, unblockable, unblindable and unclensable. It is a decent damage boost on your steal if landed properely and gives direct damage to utilitys with CC, which are OK to a certain degree (still think that it’s stupid with venom). To come to the point lets look at how it effects the init meenagement.

Headshot was before HoT a powerful tool to control your opponents if applyed correctly, but you had to consider what you want to interrupt to have enough initiative to apply enough damage pressure. I hope you see that this trait removes this aspect from the game entirely couse the damage of an interrupt is higher than the average noncrit-crit damage on all your weapon abilitys. This opens space to the question: why wouldn’t i just interrupt every skill i can and deal more damage than usually. Yes you should! You should even interrupt autohits for damage couse it’s matematically higher than any other combinations (not considering inback-stab or precast+steal burst). Not to meantion that interrupting the enemy can already f@@@ theyr plans over.

HoT offers even more dumb stuff. Now that i explayned how not using Headshot for damage is not optimal they introduce a massive Autohit damage buff. This leaves you with Good amount of pressure even if you spammed all your init. Fair enough you’d say… well not that intelligent that this damage buff was so high that meta moved to rage sigil autohitting… This leaves you with the following: biggest damage is impactHeadshot and if you can’t do that you get away with simply autohitting.
(WARNING!!! BEFORE SOME OVERANXIOUS CYNZ WANTS TO COMMENT: i do not say with this that you should not shadowshot, 5->2 or hearthseeker according to a situation! they are awesome and got theyr place!)

There are 2 more HoT(daredev) additions that changed thief roles but according to the devs this was by design and this is not necessarely bad but i want to mention it here couse it is a part of powercreeping the d/p.
This is the evasiveness that comes with Daredevil.
First, the not that bad things are the dodges that are comming with DD where the motto of sword-acro builds before the expansion. You needed both of these to succeed with an evasive-themed build. I welcome D/P in this family couse i support evasion based gameplay over stealth camping \o/. You have to admit though that this traitline offers TOO much dodges. just too much. There is little difference in your evasiveness depending on your main weapon.
The worse part are the “ELITE” dodges. 2 of them are staight up broken on d/p

  1. Dash offers perma swiftness. well yep this is already really good. your mobility is brutal with this trait, well worthy of a grandmaster. The thing is i’d stop this trait right here. but it removes snares with no icd. Worst part is that it removes immob. There is no need for evading abilitys with immob. you dont need to know what applyes immob. you just dodge like you normally would and get away. This renders an incredibly amount of skill from the game. Immob wasn’t thorwn around in the golden days of befor-juny and landing immobs was a way to stop thieves momentum. Getting immob isnt “death”, thief had many cards to play, headshot or blind the incomming burst, switchin to sb->#3 or #5 or both, clensing it with signet, etc. Now you don’t even have to think
  2. Bound. At the pace you can spam evades with DD the damage buff is on you most of the time. 10% damage is the average of what executioner offers, which is a GM trait. If you land 1 damage proc from it to lets say only 1 target every 10sec(natural regen time of a dodge but in reality you can dodge every ~4 sec in permanent successions) for ~3k dmg. In that period of time you deal ~20k damage to that person. Assuming this, the end resoult is that Bound gave you ridiculous sum of ~25% damage boost. I’d stop here in development but Bound makes applying initial #5&leap stealth uninterruptable. Yep that’s bad design couse it leaves no counterplay. So hmm it’s prty kitten strong too.

I don’t want to go further. I hope you get my point. Revievs like this could be done for the majotity of professions, highlighting the flaws in Elite Spec development. I’d leave the rest for other people or for another day…

(edited by MadVisions.4529)

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Posted by: Nocta.5274

Nocta.5274

It’s an elite for a single target 1sec stun that has a very long cast time and a buff on the target to show its on.

Common.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: Silberfederling.9302

Silberfederling.9302

I would agree with nocta, the venom is after all one target and an Elite skill.
I would rather they fix the bloody aftercast on some Dodge skills though, call me biased.

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Posted by: Cynz.9437

Cynz.9437

It’s an elite for a single target 1sec stun that has a very long cast time and a buff on the target to show its on.

Common.

He is sd main pulling certain wvw d/d thief player here: "please nerf all other builds but mine because it is “skillful” (oh and btw idc if thieves suck in pvp!)".

On more serious note: making basi unblockable was necessary measure to deal with powercreep added with HoT. If they nerf basi, they also would have to nerf every single block out there.

Impact is semi-broken but once again we have a problem of backstab hitting for 3k on average and being extremely unrewarding (see setup requirement vs reward) due to that very same powercreep (passives, blocks, invuls, perma protection + thieves getting insta gibbed by aoe). I would love to see it (the trait) being nerfed but together with every single elite out there.

Let’s for a moment assume Anet does nerf basi and impact trait. What will have thieves left? Not exactly great dueler, no team support, no bunker. Decapper you say? Well a rev, a druid, a mes can do it just as well and are great point fighter on top of it.

Thieves were most hated and unwanted in every mode in this game in season 1 (if i posted a fraction of what teams wrote to me simply for playing thief, forums mods would probably get me IP banned). In season 2 every single team was throwing tantrum if they ended up with a thief. Anet won’t nerf all other classes just for thief like this so do we really need another season 1?

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: MadVisions.4529

MadVisions.4529

He is sd main pulling certain wvw d/d thief player here: "please nerf all other builds but mine because it is “skillful” (oh and btw idc if thieves suck in pvp!)".

Your daily “he is s/d main blah blah blah” bullshlt skyrocketed lately.
To clarify something: The fact that i love s/d playstyle the most does not mean that i dont play 80% d/p thief in matchmaking. Nor does it mean that i can’t play better d/p than 99% of the game’s playerbase. So pls sit down

Period.

Venom(now) is suited for powercreep as you mentioned. And as i admit that it is fine vs the majority of classes but in thief v thief scenatios it’s just completely stupid and removes a lot of fun/skillcap. Meh.. mby it’s just impacting….
Sad story

(edited by MadVisions.4529)

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Posted by: dominik.9721

dominik.9721

Yea sigill proccs and impacting disruption defintly shouldn’t trigger the venom

Grimkram [sS]

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Posted by: apharma.3741

apharma.3741

It’s an elite for a single target 1sec stun that has a very long cast time and a buff on the target to show its on.

Common.

He is sd main pulling certain wvw d/d thief player here: "please nerf all other builds but mine because it is “skillful” (oh and btw idc if thieves suck in pvp!)".

On more serious note: making basi unblockable was necessary measure to deal with powercreep added with HoT. If they nerf basi, they also would have to nerf every single block out there.

Impact is semi-broken but once again we have a problem of backstab hitting for 3k on average and being extremely unrewarding (see setup requirement vs reward) due to that very same powercreep (passives, blocks, invuls, perma protection + thieves getting insta gibbed by aoe). I would love to see it (the trait) being nerfed but together with every single elite out there.

Let’s for a moment assume Anet does nerf basi and impact trait. What will have thieves left? Not exactly great dueler, no team support, no bunker. Decapper you say? Well a rev, a druid, a mes can do it just as well and are great point fighter on top of it.

Thieves were most hated and unwanted in every mode in this game in season 1 (if i posted a fraction of what teams wrote to me simply for playing thief, forums mods would probably get me IP banned). In season 2 every single team was throwing tantrum if they ended up with a thief. Anet won’t nerf all other classes just for thief like this so do we really need another season 1?

You really should get out of PvP once in a while and go WvW. Thieves are an absolute plague there with the rediculous unhindered combatant. Thieves are also stupid high DPS for what amounts to pressing 2 buttons and can fill the tank role in PvE simply by changing 1 and only 1 trait.

So no, they are not unwanted in every game mode.

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Posted by: Cynz.9437

Cynz.9437

He is sd main pulling certain wvw d/d thief player here: "please nerf all other builds but mine because it is “skillful” (oh and btw idc if thieves suck in pvp!)".

Your daily “he is s/d main blah blah blah” bullshlt skyrocketed lately.
To clarify something: The fact that i love s/d playstyle the most does not mean that i dont play 80% d/p thief in matchmaking. Nor does it mean that i can’t play better d/p than 99% of the game’s playerbase. So pls sit down

Period.

Venom(now) is suited for powercreep as you mentioned. And as i admit that it is fine vs the majority of classes but in thief v thief scenatios it’s just completely stupid and removes a lot of fun/skillcap. Meh.. mby it’s just impacting….
Sad story

Oh so we just all should go play d/d core because how dare people actually play something that works vs current meta classes/builds? Who are you to tell me what to do?

Yes, impact + venom can be stupid in thief vs thief situation and promotes spamming to certain extend but you just suggest to nerf weapons we have vs other classes.

All is Vain~
[Teef] guild :>

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Posted by: MadVisions.4529

MadVisions.4529

in thief v thief scenatios it’s just completely stupid and removes a lot of fun/skillcap.

not to mention thief v reve… https://youtu.be/ZE6Tn1VU8sM
Imo thief v reve is the most enjoyable 1v1 since HoT, but Impact completely ruins it…

Meh.. mby it’s just impacting….
Sad story

ye well i was wrong… it has literally noothing to do with venom… it’s just impacting.. what a surprise.
it’s just stupid how easy it is to proc 2x impact from venom after stealthcasting it and applying it with instants like steal, infiltrator’s anything or shadowstep.
Worst case scenario → i insta stunbreak with bandit’s as a reaction but the pleb fkked up the precast and the delayed skill rupts my block →2x impact, no block, still cc’d

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Posted by: Cynz.9437

Cynz.9437

in thief v thief scenatios it’s just completely stupid and removes a lot of fun/skillcap.

not to mention thief v reve… https://youtu.be/ZE6Tn1VU8sM
Imo thief v reve is the most enjoyable 1v1 since HoT, but Impact completely ruins it…

Meh.. mby it’s just impacting….
Sad story

ye well i was wrong… it has literally noothing to do with venom… it’s just impacting.. what a surprise.
it’s just stupid how easy it is to proc 2x impact from venom after stealthcasting it and applying it with instants like steal, infiltrator’s anything or shadowstep.
Worst case scenario -> i insta stunbreak with bandit’s as a reaction but the pleb fkked up the precast and the delayed skill rupts my block ->2x impact, no block, still cc’d

wat?

also plebs? really? zzzzz

All is Vain~
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Posted by: Nocta.5274

Nocta.5274

Well if there’s one thing I agree, Basi venom makes thief vs thief extremely awkward because Bandit’s defense does nothing against it.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: MadVisions.4529

MadVisions.4529

Oh so we just all should go play d/d core because how dare people actually play something that works vs current meta classes/builds? Who are you to tell me what to do?

Yes, impact + venom can be stupid in thief vs thief situation and promotes spamming to certain extend but you just suggest to nerf weapons we have vs other classes.

where the kitten can you read d/d in my writeing? where the kitten do you read in my writeing that “how dare you do xyz”??? I use an even more cancerous autopoc aids version of the same meta spec everyone is sticking to in 80% of my gameplay. If i suggest something that does effect my own gameplay too.
are you just assuming that i suggest nerfing thief to unviableness? are u mental? Thief is life!
I want this game to be as fun as it used to be and changing impacting and/or venom would be a step. Posibly in an update that levels the amount of passives and instants && boomspamming && condiburst etc…
Please stop thorwing stuff like these at me LOL. If i made an unclear statement then SORRY. U read forums 24/7 stuff should have meen clear for you.

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Posted by: Nocta.5274

Nocta.5274

Oh so we just all should go play d/d core because how dare people actually play something that works vs current meta classes/builds? Who are you to tell me what to do?

Yes, impact + venom can be stupid in thief vs thief situation and promotes spamming to certain extend but you just suggest to nerf weapons we have vs other classes.

where the kitten can you read d/d in my writeing? where the kitten do you read in my writeing that “how dare you do xyz”??? I use an even more cancerous autopoc aids version of the same meta spec everyone is sticking to in 80% of my gameplay. If i suggest something that does effect my own gameplay too.
are you just assuming that i suggest nerfing thief to unviableness? are u mental? Thief is life!
I want this game to be as fun as it used to be and changing impacting and/or venom would be a step. Posibly in an update that levels the amount of passives and instants && boomspamming && condiburst etc…
Please stop thorwing stuff like these at me LOL. If i made an unclear statement then SORRY. U read forums 24/7 stuff should have meen clear for you.

Not sure you realize but Thief doesn’t have a single passive in its meta kit currently.
Actually, if your issue is boonspamming, condibursting, passives and mindless play, why the hell are you pointing thieves.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: Cynz.9437

Cynz.9437

Oh so we just all should go play d/d core because how dare people actually play something that works vs current meta classes/builds? Who are you to tell me what to do?

Yes, impact + venom can be stupid in thief vs thief situation and promotes spamming to certain extend but you just suggest to nerf weapons we have vs other classes.

where the kitten can you read d/d in my writeing? where the kitten do you read in my writeing that “how dare you do xyz”??? I use an even more cancerous autopoc aids version of the same meta spec everyone is sticking to in 80% of my gameplay. If i suggest something that does effect my own gameplay too.
are you just assuming that i suggest nerfing thief to unviableness? are u mental? Thief is life!
I want this game to be as fun as it used to be and changing impacting and/or venom would be a step. Posibly in an update that levels the amount of passives and instants && boomspamming && condiburst etc…
Please stop thorwing stuff like these at me LOL. If i made an unclear statement then SORRY. U read forums 24/7 stuff should have meen clear for you.

Just asking to nerf impact and basi will simply make thief weak vs other classes. As i said, if those nerfs will be implemented they need to be implemented together with nerfs to every other elite otherwise you are just asking to nerf d/p.

All is Vain~
[Teef] guild :>

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Posted by: Azukas.1426

Azukas.1426

I’ll just add my 2 cents here as a player who fights thieves.

Basi and impacting I’m ok with when I fight thieves. The one trait I’d change on thieves is bound. I feel that it really cheapens the whole skill vs reward thing thieves have going for them right now. Uninterruptable leap through smoke field for stealth that can crit for 3-4k damage is a bit much IMHO.

I would make it unable to crit or remove the leap finisher aspect of the trait.

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Posted by: Anonymouse.4760

Anonymouse.4760

Lol two weeks after people start seeing thieves in pro league and thief QQ is already popping up on the forums and hotm map chat

Katsumi

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Posted by: tomwjd.8172

tomwjd.8172

I’m a 5k hour thief and will also say that impacting disruption is kittened. This single trait literally makes match up against other non condi specs (especially against other thieves and revs) kittened easy. toning down the damage at least 50% is necessary imo.

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Posted by: Cynz.9437

Cynz.9437

I’m a 5k hour thief and will also say that impacting disruption is kittened. This single trait literally makes match up against other non condi specs (especially against other thieves and revs) kittened easy. toning down the damage at least 50% is necessary imo.

so we are back to staff 5 spamming? kkkk

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Posted by: Shirlias.8104

Shirlias.8104

Whining about thief only hard cc.

It’s an elite for a single target 1sec stun that has a very long cast time and a buff on the target to show its on.

Common.

To me, Nocta said everything.

1 sec cast.
Elite skill with 45 sec cd.
On status bar.

well, 1 charge and 30 sec cd would be nice too.

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Posted by: tomwjd.8172

tomwjd.8172

I’m a 5k hour thief and will also say that impacting disruption is kittened. This single trait literally makes match up against other non condi specs (especially against other thieves and revs) kittened easy. toning down the damage at least 50% is necessary imo.

so we are back to staff 5 spamming? kkkk

Spamming staff 5 is probably the easiest way for you to get killed. On the staff kit, staff 3 is definitely more important than any other staff skills. Ini managemwnt wins skirmishes.

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Posted by: Cynz.9437

Cynz.9437

I’m a 5k hour thief and will also say that impacting disruption is kittened. This single trait literally makes match up against other non condi specs (especially against other thieves and revs) kittened easy. toning down the damage at least 50% is necessary imo.

so we are back to staff 5 spamming? kkkk

Spamming staff 5 is probably the easiest way for you to get killed. On the staff kit, staff 3 is definitely more important than any other staff skills. Ini managemwnt wins skirmishes.

it was generalization, don’t take it by exact word

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Posted by: MadVisions.4529

MadVisions.4529

Uninterruptable leap through smoke field for stealth that can crit for 3-4k damage is a bit much IMHO.

I would make it unable to crit or remove the leap finisher aspect of the trait.

yep. impact isnt the only thing that hurts the game atm.
Dash
Bound
DD’s endurance meenagement
clense on evade with 1s icd
etc…
basicly 2-3 traits of daredevil are worth a vanilla traitline… how sad is that?!?…
not to mention chanelled vigor and Bandit’s Defense….

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

Give Impacting Disruption a 2s ICD, keep the damage as it is.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: Hooglese.4860

Hooglese.4860

There are worse things, like dash. Dash is worse. As far as elite skills go it’s not that broken.

PvP
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Mesmer – hoogelz

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Posted by: Hlord.5940

Hlord.5940

VERY low cooldown and unblockable, at least make it 60 sec, even Toss Elixir X is 120 cd

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Posted by: Nocta.5274

Nocta.5274

VERY low cooldown and unblockable, at least make it 60 sec, even Toss Elixir X is 120 cd

And its an AoE transform. That is currently a 92sec CD on the meta build anyway.

Do you realize the difference ?

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Posted by: Yannir.4132

Yannir.4132

Some people saying here Dash is overpowered. I don’t necessarily 100% agree, it’s rather thieves endurance management. A good thief doesn’t get hit more than a few times in a skirmish. Dash’s after-effect isn’t really that strong, swiftness is useless in combat and the removal of hindering conditions isn’t that OP either(we alrdy had Withdraw/Roll for Initiative). That said, the condi removal could have a small icd.

Just the other day I fought 2 pretty average skill warriors with thief on our home node, 2v1 on their favor and I wound up winning anyway. They couldn’t land anything on me with all of my stealth, blinds, shadowsteps and dodges. I don’t consider myself a top notch thief, and I could still beat them.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Ravenmoon.5318

Ravenmoon.5318

He is sd main pulling certain wvw d/d thief player here: "please nerf all other builds but mine because it is “skillful” (oh and btw idc if thieves suck in pvp!)".

Your daily “he is s/d main blah blah blah” bullshlt skyrocketed lately.
To clarify something: The fact that i love s/d playstyle the most does not mean that i dont play 80% d/p thief in matchmaking. Nor does it mean that i can’t play better d/p than 99% of the game’s playerbase. So pls sit down

Period.

Venom(now) is suited for powercreep as you mentioned. And as i admit that it is fine vs the majority of classes but in thief v thief scenatios it’s just completely stupid and removes a lot of fun/skillcap. Meh.. mby it’s just impacting….
Sad story

Just interrupt the cast :o If you play 80% D/P then you have headshot available at least 50% of the time.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

My take on this is I think it’s the trait that is the problem, especially thief vs thief. I was fighting a necro and stole into him (interuptd and 3.5k dmg) then I feared him (interupt and 3.5k dmg) then I head shot him and yet another 3.5kdmg. Traits like this make no sence at all, and it’s in the daredevil line too? Would of thought this would of suited da or cs.

The power creep on this trait is what ruins thief imo.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: MadVisions.4529

MadVisions.4529

He is sd main pulling certain wvw d/d thief player here: "please nerf all other builds but mine because it is “skillful” (oh and btw idc if thieves suck in pvp!)".

Your daily “he is s/d main blah blah blah” bullshlt skyrocketed lately.
To clarify something: The fact that i love s/d playstyle the most does not mean that i dont play 80% d/p thief in matchmaking. Nor does it mean that i can’t play better d/p than 99% of the game’s playerbase. So pls sit down

Period.

Venom(now) is suited for powercreep as you mentioned. And as i admit that it is fine vs the majority of classes but in thief v thief scenatios it’s just completely stupid and removes a lot of fun/skillcap. Meh.. mby it’s just impacting….
Sad story

Just interrupt the cast :o If you play 80% D/P then you have headshot available at least 50% of the time.

…. if they cast it normally it has counterplay to a certain degree, couse you can random evade the instants after…
Problem starts at the point where decent people realise that you can stealth cast it.

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Posted by: Simonoly.4352

Simonoly.4352

I still feel adding unblockable to Basilisk Venom was an unnecessary change that just undermines any defensive positions in response to an incoming onslaught from a D/P Thief. It would have been better to just reduce the duration of or increase the cooldowns of all active blocking skills introduced with HoT. Generally I think allowing unblockable to function on non-specific attacks (Phase Traversal too) is bad for the game in many ways including spectating, where it just becomes even more unclear as to why someone’s channeled block suddenly resulted in their death.

Gandara

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

As a thief main a have to agree with the threat opener. This skill is stupid af. Yeah, it is needed to be able to fight an always blocking basically hard to interrupt dh, but thats another story.
Getting in a thief 1v1 with this skill just sucks, also revs just cant handle it most times.
To the one asking to nerf the d/p 5, 2 chain: This chain needs a lot of initiative, so its fine imo and some defends for a thief is not a bad thing.
Thiefs dont need to be nerferd (!), but at this point of the game thief 1v1s are just a joke and most times over in 10 seconds. Without elite skills thief 1v1s are kind of fun. Or as mentioned before, reveal at the beginign of the cast.

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Posted by: Azukas.1426

Azukas.1426

My take on this is I think it’s the trait that is the problem, especially thief vs thief. I was fighting a necro and stole into him (interuptd and 3.5k dmg) then I feared him (interupt and 3.5k dmg) then I head shot him and yet another 3.5kdmg. Traits like this make no sence at all, and it’s in the daredevil line too? Would of thought this would of suited da or cs.

The power creep on this trait is what ruins thief imo.

I used to think this way as well, but then i realized something when fighting a thief running that trait.

They have zero condi clear.

If that build is beating people 1v1 it’s entirely the fault of the player losing to the thief.

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Posted by: Nocta.5274

Nocta.5274

My take on this is I think it’s the trait that is the problem, especially thief vs thief. I was fighting a necro and stole into him (interuptd and 3.5k dmg) then I feared him (interupt and 3.5k dmg) then I head shot him and yet another 3.5kdmg. Traits like this make no sence at all, and it’s in the daredevil line too? Would of thought this would of suited da or cs.

The power creep on this trait is what ruins thief imo.

I used to think this way as well, but then i realized something when fighting a thief running that trait.

They have zero condi clear.

If that build is beating people 1v1 it’s entirely the fault of the player losing to the thief.

Thief never needed condi clear to be viable. Nobody takes escapist Absolution if they’re serious thief players.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: Azukas.1426

Azukas.1426

My take on this is I think it’s the trait that is the problem, especially thief vs thief. I was fighting a necro and stole into him (interuptd and 3.5k dmg) then I feared him (interupt and 3.5k dmg) then I head shot him and yet another 3.5kdmg. Traits like this make no sence at all, and it’s in the daredevil line too? Would of thought this would of suited da or cs.

The power creep on this trait is what ruins thief imo.

I used to think this way as well, but then i realized something when fighting a thief running that trait.

They have zero condi clear.

If that build is beating people 1v1 it’s entirely the fault of the player losing to the thief.

Thief never needed condi clear to be viable. Nobody takes escapist Absolution if they’re serious thief players.

So you’re confirming my point…..

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Posted by: Cynz.9437

Cynz.9437

Let’s all ride dp hate train so next season only sd hipsters can play (and duel in their privat 1v1 servers) while other classes remain untouched. I don’t have enough facepalms for this.

Basi unblockable was necessary because of all the defensives added in HoT. Remove all the blocks/reflects and sure we can talk about nerfing basi.

Same thing with impact: nerf other elites or change backstab mechanics to make it more viable and then talk about impact nerfs.

Idk about you all nor OP, i haven’t seen any of you in season 1 (and even 2 for that matter)playing or posting anything about thief because my guess is you all either played something else or didn’t play at all and you have no clue how crappy it was to be a joke compared to other classes.

“Boohoo i find thief 1v1 sooo cheezyyyy because of basi and impact” – well sry, if you lose in 1v1 to thief as a thief it is purely your fault and it is not all about you: there are also other thieves that actually want to do matches and be viable in conquest/team pvp and that means they need tools to deal with other classes and you are asking to nerf those tools for your personal preferences.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Aeroxe.8140

Aeroxe.8140

Yes, basilisk venom and pulmonary impact are overpowered/overtuned, and do need nerfs.

However, the truth is that there are so many other larger problems with other classes that need to be addressed first before looking at basi/pulm. The number of passives, multi-faceted weapon skills, and random AoE found in other classes are way more disruptive at the moment. Basi/pulm are very, very, very, minuscule issues in comparison.

Thief (main), ele, guard
Past member of most teams NA. Retired proleague season 1+2.
http://www.twitch.tv/aeroxe

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Posted by: Hlord.5940

Hlord.5940

VERY low cooldown and unblockable, at least make it 60 sec, even Toss Elixir X is 120 cd

And its an AoE transform. That is currently a 92sec CD on the meta build anyway.

Do you realize the difference ?

What i am trying to say is it completely shutdown your target, also basilisk vendon can be traited and have it’s cd reduce AND also APPLY to your allies, you can’t give elixir x to your allies can you?
If it’s only petrify one target it might not be certain kill move but it is unblockable and come with 2 stack, also it is a thief skill, the class with the highest damage.

edit;spelling

(edited by Hlord.5940)

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Posted by: Highlie.7641

Highlie.7641

It’s a crutch, With all the power creep handed out though it’s a necessary crutch.
Eventually they need to nerf it because it promotes mindless spamming.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

VERY low cooldown and unblockable, at least make it 60 sec, even Toss Elixir X is 120 cd

And its an AoE transform. That is currently a 92sec CD on the meta build anyway.

Do you realize the difference ?

What i am trying to say is it completely shutdown your target, also basilisk vendom can be traited and have it’s cd reduce AND also APPLY to your allies, you can’t give elixir x to your allies can you?
If it’s only petrify one target it might not be certain kill move but it is unblockable and come with 2 stack, also it is a thief skill, the class with the highest damage.

You are complaining about the most under used trait line in sPvP, on a skill that last 1 sec for each application, comparing it to a single skill elixir X which is a total lockdown for 6 secs on three different targets……

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Posted by: R O C.6574

R O C.6574

@OP
It’s prob not Basilisk Venom that you hate. 9/10 I activate spider and skale venom along with basilisk all at the same time. That’s where the knalrly burst comes from, and of COURSE i’m running venomous aura. I always pop all 3 right before the gate opens, then by the time i get to mid, my venoms are almost off cd. So 10 seconds into the team fight, I pop them again. What about jade wind? That’s a 3 second aoe petrify. It’s not any more broken than any other condi build.

I think you’re just mad that thief isn’t trash tier anymore.

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Posted by: Cynz.9437

Cynz.9437

@OP
It’s prob not Basilisk Venom that you hate. 9/10 I activate spider and skale venom along with basilisk all at the same time. That’s where the knalrly burst comes from, and of COURSE i’m running venomous aura. I always pop all 3 right before the gate opens, then by the time i get to mid, my venoms are almost off cd. So 10 seconds into the team fight, I pop them again. What about jade wind? That’s a 3 second aoe petrify. It’s not any more broken than any other condi build.

I think you’re just mad that thief isn’t trash tier anymore.

OP mains thief but he plays SD which usually doesn’t do so well vs dp builds. You basically have power necro crying that condi necro killed him and needs a nerf.

All is Vain~
[Teef] guild :>

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Posted by: MadVisions.4529

MadVisions.4529

OP mains thief but he plays SD which usually doesn’t do so well vs dp builds. You basically have power necro crying that condi necro killed him and needs a nerf.

re#1 was:

Your daily “he is s/d main blah blah blah” bullshlt skyrocketed lately.
To clarify something: The fact that i love s/d playstyle the most does not mean that i dont play 80% d/p thief in matchmaking. Nor does it mean that i can’t play better d/p than 99% of the game’s playerbase. So pls sit down

re#2 was:

where the kitten can you read d/d in my writeing? where the kitten do you read in my writeing that “how dare you do xyz”??? I use an even more cancerous autopoc aids version of the same meta spec everyone is sticking to in 80% of my gameplay. If i suggest something that does effect my own gameplay too.

i feel like it would be necessary to upload d/p videos to make baised ppl like you see 1feet farther than your nose.
if you do not understand what i wrote in the commented sections or are just massively carryed by these skills/traits and the low skillfloor so worrying about nefs, please stop posting in this topic or clarify your standpoint. Would spare me some time with the replys etc…

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

As an S/D thief the only Thief builds that are annoying to go against are the P/P unload spammers, I could care less about the Basi venom since most time it never lands.

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Posted by: MadVisions.4529

MadVisions.4529

@OP
I think you’re just mad that thief isn’t trash tier anymore.

Dear Sir! i am really happy about thief being “meta” once again!

@OP
It’s prob not Basilisk Venom that you hate. 9/10 I activate spider and skale venom along with basilisk all at the same time. That’s where the knalrly burst comes from, and of COURSE i’m running venomous aura.

This post is more about Impacting paired with this venom. Not meant to target any venom or condi builds
Condi thief builds are less of a problem. Venom condis can be evaded and clensed. They have counterplay, not like Impact.

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Are we seriously discussing venom share thief now?

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Posted by: Highlie.7641

Highlie.7641

Alas that’s the problem with thief Discussions, we are all master’s of deception and can subtly take the subject off topic.

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Posted by: Cynz.9437

Cynz.9437

OP mains thief but he plays SD which usually doesn’t do so well vs dp builds. You basically have power necro crying that condi necro killed him and needs a nerf.

re#1 was:

Your daily “he is s/d main blah blah blah” bullshlt skyrocketed lately.
To clarify something: The fact that i love s/d playstyle the most does not mean that i dont play 80% d/p thief in matchmaking. Nor does it mean that i can’t play better d/p than 99% of the game’s playerbase. So pls sit down

re#2 was:

where the kitten can you read d/d in my writeing? where the kitten do you read in my writeing that “how dare you do xyz”??? I use an even more cancerous autopoc aids version of the same meta spec everyone is sticking to in 80% of my gameplay. If i suggest something that does effect my own gameplay too.

i feel like it would be necessary to upload d/p videos to make baised ppl like you see 1feet farther than your nose.
if you do not understand what i wrote in the commented sections or are just massively carryed by these skills/traits and the low skillfloor so worrying about nefs, please stop posting in this topic or clarify your standpoint. Would spare me some time with the replys etc…

I can see 1 feet further than my nose all i want, other don’t. Spend 2 seasons being moaned at and harassed by every team for simply playing thief and then talk.

I actually played core build for 1.5 seasons if you gonna start talk about being carried, eventually i was forced to reroll DD because of how overtuned scrappers and revs are and legend was flooded with them.

As i said, yes impact is stupid but is needed (along with basi) as long as other elites are not nerfed. It should be nerfed TOGETHER with other elites not just in vacuum. I clarified my point multiple times yet it is you that seems not able to understand what i am writing and just flame me because you have no other arguments left.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: MadVisions.4529

MadVisions.4529

I want this game to be as fun as it used to be and changing impacting and/or venom would be a step. Posibly in an update that levels the amount of passives and instants && boomspamming && condiburst etc…
Please stop thorwing stuff like these at me LOL. If i made an unclear statement then SORRY. U read forums 24/7 stuff should have meen clear for you.

Just asking to nerf impact and basi will simply make thief weak vs other classes. As i said, if those nerfs will be implemented they need to be implemented together with nerfs to every other elite otherwise you are just asking to nerf d/p.

you wrote the following after this reasonable statement:

first:

so we are back to staff 5 spamming? kkkk

second:

Let’s all ride dp hate train so next season only sd hipsters can play (and duel in their privat 1v1 servers) while other classes remain untouched. I don’t have enough facepalms for this.

third:

OP mains thief but he plays SD which usually doesn’t do so well vs dp builds. You basically have power necro crying that condi necro killed him and needs a nerf.

what should i expect now? Is something still unclear for you? or should i just recall some more of the stuff i wrote above so rightfully expecting you to understand before posting.

ALSO WTF. you just posted this in another topic like a minute ago:

I can solo ele on thief. I can’t solo scrapper on thief. Your point?

you can solo a bunker support on thief couse? ye right couse impact is broken. You can’t reliably solo scrapper couse? stabi on evade && 80%reflect uptime is broken vs headshot spam.

(edited by MadVisions.4529)

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Yeah let’s nerf core thief just cuz yolo

no

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