try making this: blockable / 1stack / reveal self on cast
OR!!!!
finally remove Impacting Disruption
maybe both…
best wishes
~a player who is fed up with your company politics
EDIT: The ongoing conversation ended up by me making another log review. Gonna quote it here, couse i feel the conversation evoveld a lot.
Describing the problem from d/p thief perspective: Why did impact and HoT overall dumb down thief gameplay?
To describe why Impact is broken by design:
Before HoT, you had to meenage Initiative in many aspects. You had to consider when you use initiative for what purposes. You did use it for offense, defense and utility example: hearthseeker, shadowshot(blind is util too if u use it wisely) for offense, 5->2 to defense, 5->cluster and headshot for utility etc…
If you consumed too much for certain purposes in this balance you had less for the others. If you spared initiative to interrupt necro heal or warrior banner which you should, then you casted less stealth or shadowshot etc. Counting on opponents skills defined how you meenage your bar.
Impacting in itself is changing thief gameplay. It’s damage matches frontstab or shadowshot critical hit damage and is unevadable, unblockable, unblindable and unclensable. It is a decent damage boost on your steal if landed properely and gives direct damage to utilitys with CC, which are OK to a certain degree (still think that it’s stupid with venom). To come to the point lets look at how it effects the init meenagement.Headshot was before HoT a powerful tool to control your opponents if applyed correctly, but you had to consider what you want to interrupt to have enough initiative to apply enough damage pressure. I hope you see that this trait removes this aspect from the game entirely couse the damage of an interrupt is higher than the average noncrit-crit damage on all your weapon abilitys. This opens space to the question: why wouldn’t i just interrupt every skill i can and deal more damage than usually. Yes you should! You should even interrupt autohits for damage couse it’s matematically higher than any other combinations (not considering inback-stab or precast+steal burst). Not to meantion that interrupting the enemy can already f@@@ theyr plans over.
HoT offers even more dumb stuff. Now that i explayned how not using Headshot for damage is not optimal they introduce a massive Autohit damage buff. This leaves you with Good amount of pressure even if you spammed all your init. Fair enough you’d say… well not that intelligent that this damage buff was so high that meta moved to rage sigil autohitting… This leaves you with the following: biggest damage is impactHeadshot and if you can’t do that you get away with simply autohitting.
(WARNING!!! BEFORE SOME OVERANXIOUS CYNZ WANTS TO COMMENT: i do not say with this that you should not shadowshot, 5->2 or hearthseeker according to a situation! they are awesome and got theyr place!)There are 2 more HoT(daredev) additions that changed thief roles but according to the devs this was by design and this is not necessarely bad but i want to mention it here couse it is a part of powercreeping the d/p.
This is the evasiveness that comes with Daredevil.
First, the not that bad things are the dodges that are comming with DD where the motto of sword-acro builds before the expansion. You needed both of these to succeed with an evasive-themed build. I welcome D/P in this family couse i support evasion based gameplay over stealth camping \o/. You have to admit though that this traitline offers TOO much dodges. just too much. There is little difference in your evasiveness depending on your main weapon.
The worse part are the “ELITE” dodges. 2 of them are staight up broken on d/p
- Dash offers perma swiftness. well yep this is already really good. your mobility is brutal with this trait, well worthy of a grandmaster. The thing is i’d stop this trait right here. but it removes snares with no icd. Worst part is that it removes immob. There is no need for evading abilitys with immob. you dont need to know what applyes immob. you just dodge like you normally would and get away. This renders an incredibly amount of skill from the game. Immob wasn’t thorwn around in the golden days of befor-juny and landing immobs was a way to stop thieves momentum. Getting immob isnt “death”, thief had many cards to play, headshot or blind the incomming burst, switchin to sb->#3 or #5 or both, clensing it with signet, etc. Now you don’t even have to think
- Bound. At the pace you can spam evades with DD the damage buff is on you most of the time. 10% damage is the average of what executioner offers, which is a GM trait. If you land 1 damage proc from it to lets say only 1 target every 10sec(natural regen time of a dodge but in reality you can dodge every ~4 sec in permanent successions) for ~3k dmg. In that period of time you deal ~20k damage to that person. Assuming this, the end resoult is that Bound gave you ridiculous sum of ~25% damage boost. I’d stop here in development but Bound makes applying initial #5&leap stealth uninterruptable. Yep that’s bad design couse it leaves no counterplay. So hmm it’s prty kitten strong too.
I don’t want to go further. I hope you get my point. Revievs like this could be done for the majotity of professions, highlighting the flaws in Elite Spec development. I’d leave the rest for other people or for another day…
(edited by MadVisions.4529)