Hi, my name is Caed [Aeterna]. Many of you may know me as the grumpy thief on Anvil Rock. I have played the game since beta, and the first class I chose was a thief.
As a brief introduction, I think the game is incredibly balanced for 3 months. There are a couple classes that are a little over the top (ie Mesmers, due to a couple bugs with shatter) and a few that are a little weaker (ie Engineers, because they serve extremely niche roles that don’t necessarily fit in the current ‘meta’).
While I think thieves are fairly balanced I do agree that there should be a few changed to tone them down. First problem is the stealth cap, this needs to be reduced. Second, skills such as heartseeker and death blossom need positional requirements. Lastly, I believe that all classes need a small health pool boost.
Stealth cap: Currently the stealth cap is at 14 seconds. This gives far too much of a safe zone for thieves and opens up a number of problems. Thieves that run the XI trait from Shadow Arts, Shadow Rejuvenation, regenerate absurd amounts of health due to such a long stealth cap. This makes thieves one of the strongest 1vX classes in the game coupled with evading skills such as death blossom and pistol whip. Another issue with the current stealth cap is that is makes positioning on a thief far too easy. Positioning should require intelligence, but having 14 seconds of stealth allows a thief to waltz right past the enemy to wherever they “need” to be. Reducing the cap will not only make the timing of stealth far more important, but also the timing of burst from stealth. 14 second stealth allows for thieves to wait for all protection boons to wear off of a target and strike then, without any punishment from mis-positioning and sitting there waiting to strike. With a stealth cap reduction it would require better timing from both stealth and a thief’s burst. I suggest that this be reduced to ~8 seconds, instead of 14.
Skill positioning: Skills such as heartseeker and death blossom are far too rewarding. You get way too much for the button you press. To start, heartseeker automatically aims a thief to its target, closes a gap, and increases its damage the more you press it (or the less health the target has). Death blossom also automatically aims, closes a gap, does aoe cleave, and evades for one button. Both of these skills need to have “Blazing Speed” treatment. The skills should move you towards the direction you are facing, and at a set distance (death blossom does this, heartseeker does not) instead of automatically closing the necessary gap, whether there is a gap or not. This would require for proper positioning and increase the skill required to use these properly.
Health Pool: I think that all classes need a health pool increase, not that burst damage needs to be nerfed. A higher health pool (on EVERY class) will give the proper amount of time necessary to react, prevent 100-0 glass versus glass burst, and still allow burst to do it’s job. Nerfing burst for a few classes, such as thieves, will effectively make them useless. A thief’s job is to do damage, there is very little that they can do besides this that is (that would be considered more useful than what another class can do). Burst is healthy for the game, it is necessary to end fights and timing burst intelligently leads to a team fight win or a node cap – as it should. If they increase the health cap they will prevent the 1 shot that is occasionally going on while keeping the fear factor of having a thief on the enemy team.
These 3 things will balance my class and increase the skill cap to playing thieves correctly. It will also punish players for poor positioning, poor timing, and wasting initiative. Constructive criticism is welcome, however I will not waste my time arguing with trolls and ignorance.
Love,
- Caed.
Edit: Meant the XI trait, not IX.
(edited by Narcarsis.5739)