How to prevent tPvP from dying completely

How to prevent tPvP from dying completely

in PvP

Posted by: Rezz.8019

Rezz.8019

Each time I enter a free tourney match I get pretty much the same teammates and the same enemies. They’re about 100-200 people doing that format, and it didn’t me a long time to pretty much remember them all. Meaning: tPvP is dying quite rapidly.
Paid tournaments obviously failed, as Anet’s super optimistic and quite ridiculous expectations failed. They thought that “good” teams would play paid tourneys and “bad” teams would stay on free tourneys and practice there. That, of course is not the case. Most of the day the paid tourneys are dead. All the “good” teams farm free tourneys so they can rank up as fast as possible. “Bad” players just get their dailies and they’re gone, as there’s simply no point. Trying to save PvP by adding an daily achievement to it is just sad and fail in so many ways.

However, luckily for Anet I’m here to solve their problems. Or at least tell them how to solve them.

1. Add “LFG” system as soon as possible. After all, it is a tournament and it should be somewhat organized. Other aspects of the game need the same (dungeons for example).

2. IF POSSIBLE combine US and EU servers, there will be more variety and less “dead hours” on both regions.

3. Change how glory/rank is awarded on points capturing. Don’t make everyone stand on the point for no reason just so it’s captured so everyone gets their rank points. Simply make it like any other event, if they were there for 1-2 seconds let them be awarded with points, let them play to win instead of playing for rank. Current situation is: point is empty, there are no enemies nearby, but somehow 3-5 players seem to be at that place: instead of letting 1 capture and rest moving on, everyone will stay on the capture point to get their points.

4. Have first round matchups to depend on the number of friends joined. For example, if one team is organized as they’re 5 friends, they should fight the similar team in the first round, while those who entered alone and got random people who also entered alone should fight the team that is similar to them. That will give them some wins at least and motivate them to keep going. Final match will still be interesting, as after all, both teams who got there earned their 2 wins.

5. Keep in mind that when you do introduce “LFG” system, there will be more people playing paid tourneys, so you might want to balance rewards for both types a bit more.

6. Stop slacking and being lazy and doing the easy updates, like changing team colours. Put some work into fixing the format and doing more difficult updates first, instead of cosmetic ones. Fix the game play and serious problems, you can leave other things for later.

7. Hire me.

How to prevent tPvP from dying completely

in PvP

Posted by: nerva.7940

nerva.7940

good suggestions. most of your suggestions are either being worked on, or not. theyre aware of all that stuff, they just need the time to do it. the game released with no PVP polish. bugs, horrible imbalances, and no infrastructure. in 4 months, we should be good to go. Dec 14 balance update should be good, and Jan/Feb for spvp features.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

How to prevent tPvP from dying completely

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

1. I would like to see some kind of LFG system for Free tournaments, but for paids, honestly its best if they are organized, (if you want to win).

2. US and EU already can get into the same games sPvP and tPvP.

3. Number 3 yes desperately, there is another thread that was going about these similar issues.

4. I have no idea what you mean on this one. If you mean to make premades fight premades then yeah.

5. See #1

6. Seriously? They didn’t even mean to implement the team color change at that moment. They are not being lazy, they want to make sure everything is ready don’t how many times you want to hear that. Or just ignore it and call them lazy, or say something like they aren’t being transparent.

EDIT: Typo

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

How to prevent tPvP from dying completely

in PvP

Posted by: felivear.1536

felivear.1536

1. I would like to see some kind of LFG system for Free tournaments, but for paids, honestly its best if they are organized, (if you want to win).

2. US and EU already can get into the same games sPvP and tPvP.

3. Number 3 yes desperately, there is another thread that was going about these similar issues.

4. I have no idea what you mean on this one. If you mean to make premades fight premades then yeah.

5. See #1

6. Seriously? They didn’t even mean to implement the team color change at that moment. They are not being lazy, they want to make sure everything is ready don’t how many times you want to hear that. Or just ignore it and call them lazy, or say something like they aren’t being transparent.

EDIT: Typo

#2. NA and EU are 2 different regions that are not in the same pool.

feLIVEar: Your resident forum king.

How to prevent tPvP from dying completely

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

1. I would like to see some kind of LFG system for Free tournaments, but for paids, honestly its best if they are organized, (if you want to win).

2. US and EU already can get into the same games sPvP and tPvP.

3. Number 3 yes desperately, there is another thread that was going about these similar issues.

4. I have no idea what you mean on this one. If you mean to make premades fight premades then yeah.

5. See #1

6. Seriously? They didn’t even mean to implement the team color change at that moment. They are not being lazy, they want to make sure everything is ready don’t how many times you want to hear that. Or just ignore it and call them lazy, or say something like they aren’t being transparent.

EDIT: Typo

#2. NA and EU are 2 different regions that are not in the same pool.

No I am being serious, they have said you can queue in to EU teams when doing tPvP and sPvP.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

How to prevent tPvP from dying completely

in PvP

Posted by: Rezz.8019

Rezz.8019

No I am being serious, they have said you can queue in to EU teams when doing tPvP and sPvP.

Tested: it doesn’t work.

How to prevent tPvP from dying completely

in PvP

Posted by: milo.6942

milo.6942

yea i’m convinced they haven’t actually “launched” pvp (based on another thread)
we are all in the public beta test of gw2 pvp
it’s ok with me, but the (very large) mistake they made was not making it perfectly clear the state of pvp is not “launch ready”

How to prevent tPvP from dying completely

in PvP

Posted by: mulch.2586

mulch.2586

At what point is it just too late?

I noticed gamebreaker.tv stopped their GW2 pvp show. Sites that host builds and post videos have dropped off. It seems like any serious esport types have given up and moved on.

I’m afraid at this point if they suddenly magically had a good system for team pvp, it’d still suffer from low-use, because that ship has sailed a while ago.

Maybe they’d do better to make a spvp system that appeals to the pve-players that remain in the game, something that’s casual-friendly and fun. I dunno, maybe like let us take our spvp skins into the rest of the game.

How to prevent tPvP from dying completely

in PvP

Posted by: Thirsty.2875

Thirsty.2875

At what point is it just too late?

It is too late when the developer gives up or a few years. There are tons of things ANet can do to bring players back that leave and in the MMO market you can have a year old game still be one of the newer games on the market.

I think I will give up on sPvP completely if it isn’t growing with the first expansion release. That time will bring in a wave of players coming back or trying the game and I am guessing we will start hearing about it end of 2013.

Spill The Blood <- Join The sPvP Guild

How to prevent tPvP from dying completely

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

I heavily agree with combining Servers and adding some sort of “LFG-System” or a global lobby or sth.

Why not just have it like in GW1, where you had EU Server 1, if that one is full ppl are directed to EU Server 2 etc. for the Mists. It’s just a sad sight to watch if I go on a heavily popuated EU-Server and there is no1 around in the Mists – therefore making it much harder to find players that are stuck on other Servers and therefore reducing the number of players actually playing PvP, which makes it in turn harder to play for every1, even those that have team rdy to go.

How to prevent tPvP from dying completely

in PvP

Posted by: Seragi.5910

Seragi.5910

im just a little curious as to what people mean by adding a LFG system… isnt that what is already in place… you solo queue(LFG) and matched up with other people(LFG) then your off and tourny starts. Im not sure there is anyway to improve that system.

How to prevent tPvP from dying completely

in PvP

Posted by: Rezz.8019

Rezz.8019

im just a little curious as to what people mean by adding a LFG system… isnt that what is already in place… you solo queue(LFG) and matched up with other people(LFG) then your off and tourny starts. Im not sure there is anyway to improve that system.

Something like gw2lfg.com but for PvP would be desirable. Built in the game of course.

How to prevent tPvP from dying completely

in PvP

Posted by: Raine Akrune.8416

Raine Akrune.8416

Here is where ANet actually screwed up…

They released the game before it was finished.

I know the whole release an unfinished game and clean it up as time goes on idea has been around and that it’s worked for a few games, like Minecraft, but take a look at what happened to WAR.

We have one type of sPvP currently when we should have several.
Free for All Deathmatch
Team Deathmatch
Conquest (the only one we do have)
Capture the Flag
Attack/Defend

Those are a few that come to mind in under 15 seconds. They should have spent their time implementing new game modes and maps rather than think they could toss in paid sPvP tournies and expect those to last.

What we also need is team sPvP to counter the current “pick a server and play” setup from the PvP browser. Add an NPC that queues a party, even if their going to end up in the same servers from current browser, and drop them together in the same server on the same team.

If ANet wants sPvP to work they need to buckle down, as I’m sure their doing to some extent, and get some content released for it.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

How to prevent tPvP from dying completely

in PvP

Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

ppl will come back.

we need free to be a place for new ppl to have fun and start organizing in tournaments. we need a new play list (ADVANCED) for the ppl that are now organized and need to work on skill and synergy then their will be teams for paid all day because ppl will have tickets and skill and teams.

URTFC.COM

BIG GW2 TOURNAMENT INC SPONSORED BY URTFC.COM

How to prevent tPvP from dying completely

in PvP

Posted by: garethh.3518

garethh.3518

Here is where ANet actually screwed up…

…They released the game before it was finished…

We have one type of sPvP currently when we should have several.
Free for All Deathmatch
Team Deathmatch
Conquest (the only one we do have)
Capture the Flag
Attack/Defend

Those are a few that come to mind in under 15 seconds. They should have spent their time implementing new game modes and maps rather than think they could toss in paid sPvP tournies and expect those to last.

What we also need is team sPvP to counter the current “pick a server and play” setup from the PvP browser. Add an NPC that queues a party, even if their going to end up in the same servers from current browser, and drop them together in the same server on the same team.

If ANet wants sPvP to work they need to buckle down, as I’m sure their doing to some extent, and get some content released for it.

Well made PvP is a billion times better than many styles of PvP.

Improve and perfect what they’ve got, then see what needs doing from there…
Making capture points into nothing but something you cap every 1-2~ minute and then own for those 1-2~ mins, besides possibly the middle point, would do WONDERS. It’d make fights more mobile and pushing/holding much more strategic since it doesn’t involve just leaving someone on a BO… the bunker roamer meta (no offense to people that like it) is completely silly, no one wants to sit on a point for half a match with little to do, no one likes fighting nigh unkillable stalling specs… a push away from that will only do good for this game.

(edited by garethh.3518)

How to prevent tPvP from dying completely

in PvP

Posted by: Thirsty.2875

Thirsty.2875

but take a look at what happened to WAR.

The difference between GW2 and WAR is GW2 has game play that is unique. A lot of games have come out trying to do great things with their pvp, it is released unpolished and people leave and don’t come back even when the developer makes a large effort to bring those players back. I loved WAR and really wanted it to work out but it was very similar to WoW and many other more successful games in terms of game play.

The combat system in place for Guild Wars 2 is why so many people want sPvP to work and it is why ANet will be able to succeed as an e-sport if they put in the effort building their PvP community once the necessary features are implemented. I really hope to see a f2p PvP version implemented when there are PvP gem store items and PvP is in a good place.

Spill The Blood <- Join The sPvP Guild