Rangers:
Hard Counters: Lightning Reflexes, Protect Me, Rampage as One (most likely the warrior, if smart, won’t even try going at you for 20s+ straight due to the insanely long Stability), Counter Attack.
Soft Counters: Signet of Renewal (if used asap it’ll remove all your conditions), Hilt Bash (hardcounter /w stunbreaker), Concussive Shot (hardcounter /w stunbreaker), Point Blank Shot (hardcounter /w stunbreaker), Stalker’s Strike (hardcounter /w stunbreaker), Hornet’s Sting (hardcounter /w stunbreaker).Yes Rangers can have all these counters available on demand and they are all on a shorter CD than HB right?
They are on a shorter or equal cooldown to Frenzy. Don’t tell me you can’t avoid a normally channeled HB. Posts like this really make me lose faith in the general pvp population.
I specifically listed those counters to the entire HB combo consisting on Frenzy + Bullrush + Signet of Rage + SoM/FGJ/Bola.
There really is no reliable counter like you suggest
That would be dodge or normal stunbreaker + dodge.
a Ranger may have one or two of those options in a build and the shortest CD is Lightning reflexes if traited 36 sec CD-but it doesn’t break immobilize which is what most smart players hit a ranger with, not to mention that if you are stunned you can’t use most of the “counters” you list anyway!
Let’s just completely disregard that most rangers often engage in fights having Rampage As One running for 20+ seconds which means they’re untouchable for the HB warrior in this scenario.
Let’s also completely disregard that if a HB Warrior has Frenzy, Bull Rush and Bola, the Ranger can just stunbreak + interrupt the channel. Problem solved. Rangers has numerous short cooldown easily-accessible ways of achieving this, regardless of build. As does most all classes.
At any rate the point is not HB, the point is high burst in spvp is boring-whether it is HB, spammed PW, mesmer-burst or whatever. Getting killed in 2 secs even when running high toughness is not fun gameplay; even in a game like WoW the only time this happened was against twinks. The great thing about GW2 spvp is that we have a level playing field, however, these one-shot wonder builds really bring down the feel and enjoyability of the game.
Yet it’s funny how this is a complete non-issue in actual competitive play. No high-toughness builds get killed in 2 seconds. None. Also, your implication that high toughness should by itself guarantee long survivability is inane; toughness is not an excuse for lack of skill or bad builds. A necro popping Spectral Armor will likely get hit for 6k on a fully channelled hundred blades if he runs average toughness. Seems very balanced considering the Warrior is a one-trick pony.
Burst is fine, it’s easily avoidable and the builds running it, with the exception of PW Thief which, on the other hand, has other shortcomings, are sacrificing alot to pull this off. HB Warriors are extremely weak vs. good opposition, Shatter mesmers are easily countered by people with moderate awareness due to their squishiness outside Distortion.