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Posted by: The Yogurtman.5471

The Yogurtman.5471

Like the title suggests, it’s crazy why PvP balance hasn’t been made separate from PvE or even WvW balance. Anet is seriously investing into esports and this NEEDS to be done.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

But “it confuses people”

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Posted by: Brokensunday.4098

Brokensunday.4098

But “it confuses people”

yup thats it and force you to read your traits and kills

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

But “it confuses people”

yup thats it and force you to read your traits and kills

What I’m saying is, iirc a dev stated this as one of the main reasons why pvp/pve/wvw balance split isn’t going to happen which is… well.

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Posted by: Saiyan.1704

Saiyan.1704

But “it confuses people”

yup thats it and force you to read your traits and kills

What I’m saying is, iirc a dev stated this as one of the main reasons why pvp/pve/wvw balance split isn’t going to happen which is… well.

Sheesh.. last I read, they were going to split PvE and PvP.. but that was more than a 1 1/2 years ago :P

How is nerfing a skills damage ratio “confusing for players”? ….

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Posted by: AegisFLCL.7623

AegisFLCL.7623

It’s not about being confusing, that’s just the excuse being made for the very small amount of resources they have in the studio. It’s quite obvious with how poor community response is on both ends, and the fact there are so few and also poor balance change decisions being made.

TLDR, not enough designers, too many internal projects —→ stressful design studio. I doubt I could spend a minute or two in there even if I were entirely dedicated to the game.

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Posted by: StickerHappy.8052

StickerHappy.8052

But “it confuses people”

yup thats it and force you to read your traits and kills

What I’m saying is, iirc a dev stated this as one of the main reasons why pvp/pve/wvw balance split isn’t going to happen which is… well.

Sheesh.. last I read, they were going to split PvE and PvP.. but that was more than a 1 1/2 years ago :P

How is nerfing a skills damage ratio “confusing for players”? ….

We wanted to be able to control the pet via f1-f4 like a true class mechanic. They also said, It will confuse players.

Really? Are 90% of population base mentally challenged?

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Posted by: Lumpy.8760

Lumpy.8760

if it’s balanced for pvp, it’s balanced for pve

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Posted by: StickerHappy.8052

StickerHappy.8052

if it’s balanced for pvp, it’s balanced for pve

But it doesn’t go the other way around. That’s why we need a split.

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Posted by: Dawdler.8521

Dawdler.8521

if it’s balanced for pvp, it’s balanced for pve

Perhaps, but if its balanced for sPvP, it completely kitten over WvW and vice versa.

Well actually not vice versa, Anet only balance for sPvP and always kitten over WvW.

Hm not really that either since kittening over WvW doesnt even involve class balance, Anet just likes to do it in general.

But you get the point. SPvP cant be balanced when its affected by the other competetive PvP mode thats not built around bunkering on a 2m wide circle to win.

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Posted by: fishball.7204

fishball.7204

Balanced for PvP doesn’t mean it’s balanced for PvE at all. Imagine if they buffed banners on warrior to usable levels in PvP (as in meta), they would be severely OP in PvE.

The situations in PvP and PvE are just totally different, for example, you would not be chaining symbol auto attacks on guardian hammer and stacking them for DPS in PvP.

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Posted by: DeWolfe.2174

DeWolfe.2174

if it’s balanced for pvp, it’s balanced for pve

Umm… not in the least! You have PvP with stats with training wheels. Then you have WvW with Ascended and Legendary gear stats, food, boosters, guild buffs, and world bonuses. PvE and WvW are not “balanced” with sPvP.

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