I play a necro, but I traid a warrior for one play session...
Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.
I guess its fine to demand Necromancers using Death Shroud.
Though I wonder why Life Force generation is varying so much between Necromancer weapon skills?:
- Axe #2
- 4 Life Force per second (assuming 100% uninterrupted useage)
- Dagger #1
- 2,77 Life Force per second (assuming 100% uninterrupted useage)
- Scepter #3
- 1,66 Life Force per second (assuming 3 conditions on target and 100% useage)
- Staff #1
- 1,37 Life Force per second (assuming 100% uninterrupted useage)
Taken from this thread: https://forum-en.gw2archive.eu/forum/professions/necromancer/Autoattack-DPS-and-cast-times/first#post308853
With the Soul Marks trait ( http://wiki.guildwars2.com/wiki/Soul_Marks ) Staff becomes the clear winner in terms of Life Force generation, since every Staff attack generates Life Force.
I’d rather see Life Force generation be normalized accross weapons, maybe with dagger being somewhat ahead, since its the most dangerous weapon to use.
With mesmer I ran into a necro that was using Dagger, Warhorn, Axe and something else (I don’t know how the weapons were paired). Couldn’t kill him, which generally isn’t a problem with necro. I think he was using 3 spectral skills (pull+walk+armor) with zerker stats. Basically he would hit me with dagger attacks (which do warrior-like damage – necro dagger hits far harder as mesmer sword), while building life force extremely fast with spectral skills, constantly absorbing damage with DS. Kiting was hard because of immobilize and pull+chilled.
That’s a pretty solid and scary build. I generally see staff cond damage necros.
Main problem for such power necro IMO is thieves, but that’s more because of thief’s OP than necro being weak in general.
(edited by ManCaptain.3154)
Attunements should count as a profession disability rather than an advantage. Trading weaponswapping for 15 more skills sounds great on paper, but then you realize these skills are just individually weaker in effect and spread out, so at the end of the day you have to use several skills in order to reach the same results as some other professions with just one button press.
The game is broken when dagger melee Elementalists have half the health of a Warrior, less armor, have to play the attunement piano in order to deal their clunky ten skills combos and still manage to reach not even half of the DPS of an offense specced keyboard facerolling Warrior.
Elementalists exist so that I feel I am playing a strong class when I farm them on my necro.
Death Shroud may not be perfect, but at least it’s not crappy class mechanic like the Elementalist one.
Attunements should count as a profession disability rather than an advantage. Trading weaponswapping for 15 more skills sounds great on paper, but then you realize these skills are just individually weaker in effect and spread out, so at the end of the day you have to use several skills in order to reach the same results as some other professions with just one button press.
The game is broken when dagger melee Elementalists have half the health of a Warrior, less armor, have to play the attunement piano in order to deal their clunky ten skills combos and still manage to reach not even half of the DPS of an offense specced keyboard facerolling Warrior.
Whatever happened to risk vs. reward? If you make certain professions difficult to master, at least make it worthwhile to do so.
Very funny. How come eles constantly have a ton of boons on them, which get reapplied so often it’s pointless to try to strip them? Oh right attunement switching….no idea what are you going on about with “skills are individually weaker”. They aren’t.
Very funny. How come eles constantly have a ton of boons on them, which get reapplied so often it’s pointless to try to strip them? Oh right attunement switching….no idea what are you going on about with “skills are individually weaker”. They aren’t.
Eles have a “ton of boons on them” because they all play the 1 viable known spec (mediocre but better than the others).
I’d rather not have the boons and just own faces like I do on my melee characters, but hey, I suppose giving meleers the kills and elementalists some buff icons is too unfair for the former!
I play a necro, but I traid a warrior for one play session...
in PvP
Posted by: GreenEyedFriend.7152
Hi Jon!
I’d just like to throw in my 2 cents and some constructive feedback.
The main issues I experience with the necromancer is first and foremost:
1. The bugged traits and skills
No explanation to this one, I’m just hoping it takes a long time to fix because you’re
plannings to change the traits, which leads me to number two.
2. The traitlines
I feel as if the traitlines need to be more “focused”. There are many traits that benefit
Death Shroud for instance, and they are pretty much scattered across every traitline.
3. The not very viable power build
I have been trying to come up with a better solution to this one besides “buff axe and
dagger”, but… Buff axe and dagger. The Axe Mastery trait is being extremely outshined
by the Close to Death as well, which is a big thing.
I’ve been trying out full glass cannon gear, with power/crit/precision and an axe to
take out the heavy training dummy (I just realized this was a poor choice, will be
testing on the smaller ones) in The Mists, and the exact same thing with
condition/crit/vitality gear and a scepter.
The condition specc took out the golem in about 12 seconds (tested several times,
with as optimal damage rotation as possible) while the axe did it in about 13-14.
The scenario is a bit unlikely, and I am aware of that, it is just that the axe isn’t the
burst weapon it feels like it is intended to be.
I didn’t to any testing on the daggers, but it feels like they lack a burst as well (or the
cleave that bigger weapons get). Giving the dagger weapon a damage dealing skill
outside of the 1 key would help this. Or give us an offhand skill that deals any
damage what so ever.
I tried making sense but new things sort of popped up as I was typing. I’m going to think more about this and come up with some more concrete feedback.
I’m sure you’re working hard on many things and I look forward to seeing what you
guys come up with for the Necromancer, cheers!
Let me try and clarify myself a bit more. Death Shroud is very powerful because it gives Necromancer access to a secondary health bar which is is much more reliably renewable than normal health is for other professions. On top of that it essentially also gives them a 3rd weapon set that they can use to circumvent the basic weapon swap cooldown to reliably bounce between powerful skills in 3 different sets. For both of these reasons, Necromancer has a high power ceiling but also an extremely high learning curve.
In the current condition heavy meta-game, there is a lot of condition removal. The problem this is causing for Necromancers is that they do not have a lot of build diversity in this meta, because they don’t have any great power builds they can turn to. What I would like to try and do is increase build diversity without increasing effectiveness because I don’t believe we have really seen what strong Necromancers can do yet.
Hopefully that explains a bit where we stand. We are still working towards getting rid of all of the bugs in everyone’s skills and traits at which point we can get a much better idea of where everyone stands. That time will also give us the chance to see where the large amount of current players actually takes the meta game.
Jon
It’s been 3 months. All you added was 10 stacks of might to “Blood is Power”
Added 15 seconds of stability to Flesh Golem(who already stand around and doesn’t attack as it is)
I hope to see these changes you talk about. 88% of games played Almost rank 30, as necromancer.
We were told in the BWE that Necro “Needed some love” it was followed up by a nerf to our most viable spec. Now he tells us that we are fine and that evry necro just needs too “Master” DS to be viable, We are the least desired PvP class up there with Elementalist thats just a fact, In PvE yet again least desirable class. For the people who acctualy lvled up Necro and like it who were waiting for that “Love” they promised we have now just been told that we are fine and we need to L2P it properly. That kind of information tends to upset people.
Do you even play game or just write nonsense in forums ? eles and necros unwanted :??
Lolnecroingathreadfrom3monthsago
?? Necro is in a strong spot right now, maybe some more bug fixes and some build diversity. I see necros in almost every TPVP game now, and trust me I hate seeing them (even though I play one) a necro with Rez signet and wells on clock tower in khlyo is a nightmare.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
You said it yourself Blueprint…. Necros are there more for the Rez signet then anything, yes its very strong combined with the already very hard to kill bunkers in the game.
Personally I would like to see rez sigs all removed it takes away from gameplay does not add to it…. they are far to strong and becoming a must have on some maps.
You said it yourself Blueprint…. Necros are there more for the Rez signet then anything, yes its very strong combined with the already very hard to kill bunkers in the game.
Personally I would like to see rez sigs all removed it takes away from gameplay does not add to it…. they are far to strong and becoming a must have on some maps.
I would like to see more options than just necros having a limited range of things they can help with. Already condition removal is so over-powered it’s almost impossible to keep conditions up. Especially vs 2 passive removals every 10 seconds is crazy OP for guardians, a good necro should be able to take down a good guardian faster than 2 minutes on average in a 1 vs 1. I am 88% games played as necromancer out of 1000+ games/300 tournies. and have run so many trait set-ups, different runes/sigils/weapon combos its not even funny. I can tell you hands down there is no love for necromancer for burst. You just have to hope you can cc them and spam them with wells (36 second cooldown). Then since you have no stunbreakers the guardian just wipes the floor with you. It is so annoying it’s not even funny. I 1 vs 1 good guardians like Holly Jolly Folly, Sunkell, Ry Broh, Rub Mah Belleh, and it legit takes minutes of just trying to keep conditions up + deal regular damage to kill them it is crazy OP the condition wiping. Shouts removing conditions, 2 conditions get wiped every 10 seconds + all their blocking and reflect projectiles blocks so many moves that would load them up.
The counter class to guardians/ele bunkers in my opinion is necromancer, yet necromancer is severly UP when it comes to fighting the class they should be melting.
i dont think a necromancer need any buff lol
and how come people say that power build isnt viable? it certainly is… the wells are just owning you, and the dagger damage is nice too and good for life force stacking, and if u use DS fear right on a heal/revive/stomp or w/e and staff 5 for right timings i think it rly is op. and why would a nec focus a elementalist?… pick the right targets lol.
if i play a nec i would focus a class that is really squishy to conditions. a nec has no problems in my opinion.
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.
Sorry.
Here is my credentials.
88% games played overall as necromancer, 99% of tournies won with necromancer, 99% of tournies played as necromancer.
Yours?
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.Sorry.
Here is my credentials.
88% games played overall as necromancer, 99% of tournies won with necromancer, 99% of tournies played as necromancer.
Yours?
Wow, not trying to flame, but showing something like this doesn’ t really prove anything, except how concerned you are about your own rank. Stop trying to turn this place into a den of elitism.
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.Sorry.
Here is my credentials.
88% games played overall as necromancer, 99% of tournies won with necromancer, 99% of tournies played as necromancer.
Yours?
Wow, not trying to flame, but showing something like this doesn’ t really prove anything, except how concerned you are about your own rank. Stop trying to turn this place into a den of elitism.
0/10 for that troll.
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.Sorry.
Here is my credentials.
88% games played overall as necromancer, 99% of tournies won with necromancer, 99% of tournies played as necromancer.
Yours?
Wow, not trying to flame, but showing something like this doesn’ t really prove anything, except how concerned you are about your own rank. Stop trying to turn this place into a den of elitism.
0/10 for that troll.
You make a post asking for someone’ s credentials in a GAME and call other people trolls? Nice try there.
I play a necro, but I traid a warrior for one play session...
in PvP
Posted by: tehdirtyfivethirty.3507
Mmmh, is this horse glue yet?
To say that power builds aren’t viable one may consider their approach to that load out and their playstyle. As for the 3 month old comment of lrn2ds — DS has since become more powerful (gluttony fix, soul reaping trait benefits — but there’s still plenty of fine tweaking to be done, a la, DS UI and other LF generating related skills/traits [see Greater Marks and only chillblains targetting reticle is appropriately sized when traited for this]) and before that I myself had plenty of success in SPvP just using DS spam builds (as in you trait for as much on-DS abilities as you can).
Anyway, necro has a lot of options at their disposal in the current state of the profession its just finding a groove among them that works that is difficult and time consuming, as Jon Peters said, necro is one of the more difficult classes to master — I don’t discredit that statement in the least. I’ve invested a great deal of my game time in gw2 to necro, more so than any other profession, and don’t expect to ‘rollface’ in your first SPvP match as a necro.
Still holding my breath to see what improvements are in store for necromancer.
Ps: 5s ds spam is so brutal, hi 100% uptime on fury, pbaoe bleed/weakness (15s icd, did that thief just try to gib me lolroll), lose 1 cond per 5s, gain retaliation, see my point? Just get good at mashing your DS bind every 5s or knowing when youll need it.
I do not think necro is broke but I do feel that we need attention in targeted areas of our profession that has been championed for a while now (traits, synergy, design).
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.Sorry.
Here is my credentials.
88% games played overall as necromancer, 99% of tournies won with necromancer, 99% of tournies played as necromancer.
Yours?
Wow, not trying to flame, but showing something like this doesn’ t really prove anything, except how concerned you are about your own rank. Stop trying to turn this place into a den of elitism.
0/10 for that troll.
You make a post asking for someone’ s credentials in a GAME and call other people trolls? Nice try there.
You told me my credentials mean nothing… This is a necromancer post… 99% games played as necro in tournies and 88% games played as necromancer overall… How does that disqualify me… How many people have you met that have 600+ games played as necro + 153 tournies as necromancer…
You didn’t give any of your qualifications that will shut me down. If you got more than that as a necro then maybe I would listen to you.
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.Sorry.
Here is my credentials.
88% games played overall as necromancer, 99% of tournies won with necromancer, 99% of tournies played as necromancer.
Yours?
Wow, not trying to flame, but showing something like this doesn’ t really prove anything, except how concerned you are about your own rank. Stop trying to turn this place into a den of elitism.
0/10 for that troll.
You make a post asking for someone’ s credentials in a GAME and call other people trolls? Nice try there.
You told me my credentials mean nothing… This is a necromancer post… 99% games played as necro in tournies and 88% games played as necromancer overall… How does that disqualify me… How many people have you met that have 600+ games played as necro + 153 tournies as necromancer…
You didn’t give any of your qualifications that will shut me down. If you got more than that as a necro then maybe I would listen to you.
It is impossible to base someone’s skill based on what you just posted. It only shows how experienced you are in guild wars 2 pvp. With no ladder, and accurate ranking system, or elo rating system like in WoW, chess or starcraft, it gives you no right to bash someone else opinion.
(edited by Poplolita.2638)
" If you got more than that as a necro then maybe I would listen to you."
This is exactly what I said you would try to do, and no I do not play necro very often, but I do know someone who HAS played 2k+ Necro games since the start of the beta. I talk with him everyday about his feelings on the game and he loves doing his power build with wells that also has incredible sustain, as far as I know he thinks necros might be a little weak, but they are very competitive and NOT UP.
I would ask him to come post here, but he is alseep right now and doesn’t really follow the forums at all.
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.
Actually d/d eles did get a major buff a couple of months after release.
How many people have you met that have 600+ games played as necro + 153 tournies as necromancer…
Hi ! I have 800+ tourny wins as necro ! I hope this make me more than 5 time better than you ! (hint: it doesn’t, nobody cares about how many wins you have)
How many people have you met that have 600+ games played as necro + 153 tournies as necromancer…
Hi ! I have 800+ tourny wins as necro ! I hope this make me more than 5 time better than you ! (hint: it doesn’t, nobody cares about how many wins you have)
Really constructive feedback. Not at all…
“nobody cares about how many wins you have”
I am just showing that I play necro…. What is your problem exactly? You are clearly just here to troll and did not add anything to developing a necromancer (whole point of this thread)
0/10 to you as well, way off topic.
(edited by Jason Segel.2908)
" If you got more than that as a necro then maybe I would listen to you."
This is exactly what I said you would try to do, and no I do not play necro very often, but I do know someone who HAS played 2k+ Necro games since the start of the beta. I talk with him everyday about his feelings on the game and he loves doing his power build with wells that also has incredible sustain, as far as I know he thinks necros might be a little weak, but they are very competitive and NOT UP.
I would ask him to come post here, but he is alseep right now and doesn’t really follow the forums at all.
So it’s a he said/ she said thing eh? Amazing englightenment on the subject… Try actually contributing something next time…
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.Sorry.
Here is my credentials.
88% games played overall as necromancer, 99% of tournies won with necromancer, 99% of tournies played as necromancer.
Yours?
Wow, not trying to flame, but showing something like this doesn’ t really prove anything, except how concerned you are about your own rank. Stop trying to turn this place into a den of elitism.
0/10 for that troll.
You make a post asking for someone’ s credentials in a GAME and call other people trolls? Nice try there.
You told me my credentials mean nothing… This is a necromancer post… 99% games played as necro in tournies and 88% games played as necromancer overall… How does that disqualify me… How many people have you met that have 600+ games played as necro + 153 tournies as necromancer…
You didn’t give any of your qualifications that will shut me down. If you got more than that as a necro then maybe I would listen to you.
It is impossible to base someone’s skill based on what you just posted. It only shows how experienced you are in guild wars 2 pvp. With no ladder, and accurate ranking system, or elo rating system like in WoW, chess or starcraft, it gives you no right to bash someone else opinion.
0/10 for sure on that one. How are you helping develop necromancers with this?
….
Actually d/d eles did get a major buff a couple of months after release.
I know there was one patch that indeed buffed them but it was mostly minor stuff, the only “strong” thing imo was the increased healing from water 2. Also there were nerfs for EA (which affected all weapons), healing ripple etc…
+ a couple of bug fixes.
My post was just something that i’ve noticed during the game’s period.
IMO
(edited by kaplis.7195)
….
Actually d/d eles did get a major buff a couple of months after release.
I know there was one patch that indeed buffed them but it was mostly minor stuff, the only “strong” thing imo was the increased healing from water 2. Also there were nerfs for EA (which affected all weapons), healing ripple etc…
+ a couple of bug fixes.My post was just something that i’ve noticed during the game’s period.
IMO
Yeah, you had a good observation on that for sure. I only know necros DPS < ele DPS because i 1 vs 1 a ton. single target DPS ele winds by a huge number + all that cc and knockdowns vs a necro is like constant getting thrown around.
You can win if ur a tanky necro, but it’s a 5 minute fight then.
….
Actually d/d eles did get a major buff a couple of months after release.
I know there was one patch that indeed buffed them but it was mostly minor stuff, the only “strong” thing imo was the increased healing from water 2. Also there were nerfs for EA (which affected all weapons), healing ripple etc…
+ a couple of bug fixes.My post was just something that i’ve noticed during the game’s period.
IMOYeah, you had a good observation on that for sure. I only know necros DPS < ele DPS because i 1 vs 1 a ton. single target DPS ele winds by a huge number + all that cc and knockdowns vs a necro is like constant getting thrown around.
You can win if ur a tanky necro, but it’s a 5 minute fight then.
When did this became elementalist vs necromancer? BTW All classes are lacking in build diversity, it’s not just your necromancer – an ele can’t focus on conditions as good as a necromancer does.
(edited by kaplis.7195)
power necro is not viable compared to other physical dps classes.
condi necro is ok, but :
-Downstate removes all condis
-poor mobility
-guard and ele condi removal is out of control, so 2 classes are immune to you and can stall you on a node all day
-no sustained hp regen like ele, just a matter of time until you are dead
.poor ability to get out of focus in teamfights
-no burst
still you have good utility with marks and it´s unlikely to get oneshotted from 100% by thiefs, while everything you do is aoe.
since many teams are splitting up in paid tournaments to stall your close point with e.g. tornado bunker ele you need to send 2 BURST classes there to kill the ele, meanwhile you get outnumbered somewhere else. That means your necro has to roam somewhere else and you need to wait for the thief to arrive, while necro is getting forced to roam without mobility and necro isnt taht good in smaller fights.
Probably 5 necros still cant kill a bunker s/d.
This is just my opinion from 250quali points exp on necro, I am not saying necro is bad, I am just pointing out the downsides. Just ele and guard condi removal stacking is broken vs apply rate of necro so they are literally immune to a more or less glass canon player, but that´s an ele/guard issue.
(edited by Blackjack.5621)
power necro is not viable compared to other physical dps classes.
condi necro is ok, but :
-Downstate removes all condis
-poor mobility
-guard and ele condi removal is out of control, so 2 classes are immune to you and can stall you on a node all day
-no sustained hp regen like ele, just a matter of time until you are dead
.poor ability to get out of focus in teamfights
-no burststill you have good utility with marks and it´s unlikely to get oneshotted from 100% by thiefs, while everything you do is aoe.
since many teams are splitting up in paid tournaments to stall your close point with e.g. tornado bunker ele you need to send 2 BURST classes there to kill the ele, meanwhile you get outnumbered somewhere else. That means your necro has to roam somewhere else and you need to wait for the thief to arrive, while necro is getting forced to roam without mobility and necro isnt taht good in smaller fights.
Probably 5 necros still cant kill a bunker s/d.This is just my opinion from 250quali points exp on necro, I am not saying necro is bad, I am just pointing out the downsides. Just ele and guard condi removal stacking is broken vs apply rate of necro so they are literally immune to a more or less glass canon player, but that´s an ele/guard issue.
Exactly. Thank you sir. This is what this post needs, more people who are really experienced with necromancers talking about all of the issues/strengths to achieve an overall better balanced class.
Still, I think many people undervalue necros. If they are left unchecked they can completely destroy a team from range with wells if you coordinate CCs with your team. Sometimes they even become my prime target to disrupt over thieves when fighting over mid on all three maps. And no I am not just talking out of my kitten thank you very much.
Still, I think many people undervalue necros. If they are left unchecked they can completely destroy a team from range with wells if you coordinate CCs with your team. Sometimes they even become my prime target to disrupt over thieves when fighting over mid on all three maps. And no I am not just talking out of my kitten thank you very much.
I also play a trap ranger, and honestly those traps with a really low cooldown are wayyy better than wells. I feel so underpowered on my necro in team fights(even specced as a team fight build) Because I know the rangers traps are just overall better, no waiting 36 seconds(traited) for wells to come back, 12 seconds 16 seconds and 20 seconds for ranger traps. And if you do a leap finisher in the fire trap it gives you a fire shield which applies burning every second for 5 seconds.
Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.
I do believe when you say
“but once people start mastering DS, I’m afraid of how strong Necro will be. "
That you are quite incorrect, not only from 3 months ago when you posted this, but from the release of the game onwards. Many others agree as well.
I play a necro, but I traid a warrior for one play session...
in PvP
Posted by: tehdirtyfivethirty.3507
I mastered Deathshroud 3 months ago. I have since moved on to a variety of differing green pastures and have been much more satisfied with my necromancer once I got out of that Soul Reaping pigeon-hole.
I mastered Deathshroud 3 months ago. I have since moved on to a variety of differing green pastures and have been much more satisfied with my necromancer once I got out of that Soul Reaping pigeon-hole.
yupppp. and I am learning mesmer/ranger instead of wasting more time trying to achieve better DPS with a necromancer(which cant happen)
Not all builds are good against all players. Not all builds are for all playstyles. These are facts people need to learn to deal with.
I’ve seen a necromancer roll a Guardian, a Thief, a Mesmer, and an Elementalist that are all quite skilled. That player was quite good at using the tools she had. She was a minion specialist btw.
I’ve seen condition necromancers roll all kinds of people before as well. I’ve also faced condition necros as a heavily poison reliant pistol bleeder and pulled a victory out of certain defeat somehow because the other person completely failed on their part.
People also seem to cry about Elementalists being underpowered, but honestly I find them to be very powerful in the right hands, so I don’t know what they’re talking about. Bring the player, not the class.
It’s player skill (timing, positioning, objectives, and skill selection), and build matchups that determine a lot of what happens in pvp. The rest is group numbers and coordination/tactics. Just hope you can learn something from what you’ve experienced and move on. It’ll make you a better player in the longrun.
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Actually d/d eles did get a major buff a couple of months after release.
I know there was one patch that indeed buffed them but it was mostly minor stuff, the only “strong” thing imo was the increased healing from water 2. Also there were nerfs for EA (which affected all weapons), healing ripple etc…
+ a couple of bug fixes.My post was just something that i’ve noticed during the game’s period.
IMOYeah, you had a good observation on that for sure. I only know necros DPS < ele DPS because i 1 vs 1 a ton. single target DPS ele winds by a huge number + all that cc and knockdowns vs a necro is like constant getting thrown around.
You can win if ur a tanky necro, but it’s a 5 minute fight then.
When did this became elementalist vs necromancer? BTW All classes are lacking in build diversity, it’s not just your necromancer – an ele can’t focus on conditions as good as a necromancer does.
Necromancer cannot focus on anything at all because the Traits are all either useless, or have no measurable impact.
Necro cannot even focus on condition damage. Unless you run a hybrid cookie cutter you lose a ton of your damage output in any offensive build.
So stuff that argument right up the corn shoot. No class is more pigeonholed than Necromancer. Necro in GW2 is easily the most epicly stale I have ever played. And I have played them all. With enthusiasm.
I also play every class and actually have actual experience backing these assertions.
Correct me if im wrong. But arent necromancers considered more valuble in the current meta than warriors?
Correct me if im wrong. But arent necromancers considered more valuble in the current meta than warriors?
A lack of competitive warriors makes that impossible to say. Meta is also a matter of perspective and tends to close the box on mastery development. Warrior however, has the tools to turn the circle on the map the color of their armor both offensively and defensively. In this type of PvP that is all that really matters.
Correct me if im wrong. But arent necromancers considered more valuble in the current meta than warriors?
A lack of competitive warriors makes that impossible to say. Meta is also a matter of perspective and tends to close the box on mastery development. Warrior however, has the tools to turn the circle on the map the color of their armor both offensively and defensively. In this type of PvP that is all that really matters.
Exactly. I wish more people would look at how viable a class is vs another classes viability. Necormancer only has one viable build in paids, and its a cookie cutter condi/power/crit build. In other games you can play tank/bunker, dps, mixed, healer mixed with dps, healer/bunker and whatever for most classes.
But necro only honestly has one good build in paids.
Correct me if im wrong. But arent necromancers considered more valuble in the current meta than warriors?
They are probably more valued in most settings, unless your doing spvp where people just zerg zerg zerg.
Correct me if im wrong. But arent necromancers considered more valuble in the current meta than warriors?
They are much more valuable. Warriors are nearly useless in tPvP.
They are only valued because of wells, mark fear/chill, and corrupt boon.
Nobody wants a scepter necromancer, a dagger necromancer, or an axe necromancer. They want a necromancer who uses a staff and debunkers. Not for his superb damage (it’s actually terrible; a warrior will do in 3 seconds what it takes you to do in 10). Not for his superb control (engineer, ele, and guardian both trump that).
It’s because boons are OP, and besides the mesmer the necro is the only class that can remove boons (and the class that does it most efficiently).
Did we master Deathshroud yet?
I think I should remove this quote given the recent developement.
Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.
DS does not scale in team fights…..the necro won’t get far if left in current state or hardly buffed with specialization.
Btw try looking at nemesis youtube vid to understand the key flaws with the class.
Did we master Deathshroud yet?
^We need more of this.
I’m having issues in my L2P necro quest, devs stopped posting on necro section…why you no help us master hardest class make a PvP 101 about necro to help, it’s okay to necro threads when the whole community has to L2P just show us how to be strong like you.
The Dhuumfire thread
(edited by Sagat.3285)
master Deathshroud
Until he pop his third life bar, life and death between you and your enemy.
scary in team fight, hands down. in short very poorly designed
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)