I used to be a better player until HOT hit

I used to be a better player until HOT hit

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Hi all, K pop here.

Just looking to express my opinions and vent some stress a little with PvP. If you do not have something to contribute, I am respectfully asking that you do not flame or troll my post.

I will come out and say it, I think my performance has tanked with the new expansion. Now evaluating the source is a little complex. Yeah, there are tons of new animations and tells to learn with new trait combinations, and I have not put in the dedication and time to learn them all. I can admit that straight up. Not to mention my play time has dropped off in the October November months. But I like to talk about the other aspects that have negatively affected my performance and views of the game.

GW2 used to be build wars 2. Then it became trait wars 2. Then it became trait line wars before the current form of specialization wars. Game went from partial traiting out lines to fully dedicating to lines. I must say partial traiting gave more customization and ensured that you were able to get certain aspects. But it was probably for the best to switch to trait lines to ensure that certain combinations of skills were not possible. This narrowed what they had to balance around. Unfortunately, the slow balancing pace left many classes with cookie cutter build necessary to be competitive and left many trait lines in the dark useless.

Then introduce specializations. Trait lines gone super saiyan. I really wonder if you can actually compete with a full team of non specialized players versus the new stuff. I would love to see this. Probably feel like Vegeta when Goku first went super saiyan. At the onset of the new content, all the practice of the original line combinations and class weaknesses and strengths went out the window. Specializations didn’t make classes more unique, rather it made this more the same. Class lacked a range weapon, here is one. Looking for a way to support your team, here is healing. No melee presence, have a GS. Not to mention enhanced clutter from everything AoE. My laptop is dying lol.

Now I main thief and warrior, and I have not been able to find something I enjoy post expansion. I guess its a playstyle compatibility issue, because the roles I liked were there pre patch. Recently switching to reaper didn’t seem to ease this because I feel like I am not contributing to the team well enough. Team issues another whole can of worms i will leave alone here.

Some game mechanics I just don’t understand. If the object of the game is protecting a 600 radius node, why does it seem like 60% of skills in this game blanket a 600 range area. Its all bomb and forget. Foefire middle node fights require the most skill because there is room to kite, more GW1 style. Melee struggles are serious.

So maybe I just need to find the class/build that fits me in this supercharged HoT. But at the moment, it makes me feel like a I just bought the game yesterday lol.

This post is not to shun the game, as I have enjoyed my 3+ years on it. But I guess I am having compatibility issues and need something new (class/build) to rekindle the flame.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: IDICERI.4268

IDICERI.4268

Dude, it’s okay you’re just getting old. Coby has the same problem.

Just kidding on a more serious note, the Thief and Warrior require a lot of time to master to yield any rewarding play and sometimes it’s not the type of game-play that you’re interested in(thief decapping & warrior run and gun). You said your play time dropped, most likely you will see little to no rewarding play from these classes. I recommend Guardian or Revenant. They easy to learn and have a lot of durability. Go to metabattle they have decent builds that are effective for those classes but I’d also wait for the upcoming balance patches.

Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.
Einstein

(edited by IDICERI.4268)

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Posted by: Dahkeus.8243

Dahkeus.8243

Now I main thief and warrior…

Pulling this from your large post.

These are probably the two most under-tuned professions at the moment. I think the vast majority of your problems are probably tied to a situation as simple as that.

If you’re getting frustrated, try a different profession. I know it sucks when your main suddenly becomes a shell of its former self, but it may be a good time to mess around with other professions. Buffs will inevitably come to war/thief, but in the meantime, playing a different prof will make you better at countering that profession when you return to your mains while also giving you a bit more of a competitive edge.

That’s my 2 copper at least. Good luck.

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Posted by: Cynz.9437

Cynz.9437

Simply put, wars and thieves are unplayable in pvp at any semi-decent level atm. This is where your problem comes from.

Looking at amount of communication from dev side and their actions so far i highly doubt there is any hope for those 2 classes in the next year or so. Just reroll man :/

All is Vain~
[Teef] guild :>

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Posted by: Eurantien.4632

Eurantien.4632

Having been at the bottom of the totem pole I think what your experiencing is that all your skill at the classes you main isn’t amounting to anything because of balance. It sucks. Fortunately I was able to fill a niche role as a power ranger until balance shifted back in my direction. The only thing I can suggest is to try and lay thief that way. Thief can work, even if you don’t like it maybe you can learn to like it. Sure it can be unforgiving but it’s really the only option you have besides take a break while waiting for balance.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I don’t remember how to multi quote on this platform.
@IDICERI- Funny cause I almost made a Kobe reference in the original post.
@Cynz- I am gathering that it is a balance issue, but I don’t know how much I should blame on balance. Don’t want it to be an excuse.
@Dahkeus- I am trying reaper for a little bit and may try dragon hunter as well for the experience
@Eurantien- I guess I can find that thief build and force it.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Yasha.5963

Yasha.5963

I agree, especially with:

“If the object of the game is protecting a 600 radius node, why does it seem like 60% of skills in this game blanket a 600 range area. Its all bomb and forget. "

“Specializations didn’t make classes more unique, rather it made this more the same.”

“I really wonder if you can actually compete with a full team of non specialized players versus the new stuff. I would love to see this. Probably feel like Vegeta when Goku first went super saiyan. "

That last sentence in particular, haha.

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Posted by: kdaddy.5431

kdaddy.5431

I disagree with you on the trait system,

The idea that we had any control at all about builds before was a illusion. All warriors needed to play 0-0-6-2-6 and this went for eles and so forth. The best builds still had to be a certain trait lien set up.

You can still make burst builds like thief P/P and mesmer PU but there just not as strong just like before in the older days. To me we have just as much ability to make builds now as before. You just felt like you had more options since you could go 0-1-5-6-1-1 instead of the 0-2-5-6-1-0.

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Posted by: Jana.6831

Jana.6831

I disagree with you on the trait system,

The idea that we had any control at all about builds before was a illusion. All warriors needed to play 0-0-6-2-6 and this went for eles and so forth. The best builds still had to be a certain trait lien set up.

You can still make burst builds like thief P/P and mesmer PU but there just not as strong just like before in the older days. To me we have just as much ability to make builds now as before. You just felt like you had more options since you could go 0-1-5-6-1-1 instead of the 0-2-5-6-1-0.

Yes and no, I used 06620 as a thief, the usual build for D/D back then was 26600 but mine had different perks.
The problem with the three traitline is that (I have to guess a bit as I don’t know too much about other classes than thief) all the defensive traits are now availlable, wheras classes formerly had to chose between one full defensive and one full offensive line. So what you got is tanks that hit like a zerker. And the stats going from the traitlines into armor alone and how that has been calculated didn’t help with that as well – something there is wrong – damage is too high, tankiness is too high.

I kind of suspect that the reason for the 3 traitlines was that a lot of people (outside of pvp) had useless 22222 builds -but the reason for that might be that we’ve had an really really aweful trait system for a year before that, so people didn’t really have access to all traits anyway. So if this really is the reason for them merging the traits without second thoughts I’m mad.

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Posted by: kdaddy.5431

kdaddy.5431

I disagree with you on the trait system,

The idea that we had any control at all about builds before was a illusion. All warriors needed to play 0-0-6-2-6 and this went for eles and so forth. The best builds still had to be a certain trait lien set up.

You can still make burst builds like thief P/P and mesmer PU but there just not as strong just like before in the older days. To me we have just as much ability to make builds now as before. You just felt like you had more options since you could go 0-1-5-6-1-1 instead of the 0-2-5-6-1-0.

Yes and no, I used 06620 as a thief, the usual build for D/D back then was 26600 but mine had different perks.
The problem with the three traitline is that (I have to guess a bit as I don’t know too much about other classes than thief) all the defensive traits are now availlable, wheras classes formerly had to chose between one full defensive and one full offensive line. So what you got is tanks that hit like a zerker. And the stats going from the traitlines into armor alone and how that has been calculated didn’t help with that as well – something there is wrong – damage is too high, tankiness is too high.

I kind of suspect that the reason for the 3 traitlines was that a lot of people (outside of pvp) had useless 22222 builds -but the reason for that might be that we’ve had an really really aweful trait system for a year before that, so people didn’t really have access to all traits anyway. So if this really is the reason for them merging the traits without second thoughts I’m mad.

There was always small things you do like i went 2-0-6-0-6 on my staff ele build with full cantrips but now there are more options. Yes players have alot of sustain with damage and the impossible to kill players.

Though it made it easier for other players to understand. I would just like to point out the viable option builds for a good class like guardian atm. You have the bunker guard with s/f and m/s and using 3 shouts with renewed virtue and shelter. Burn burst guardian and trap DH. This is possible because of the full trait lines. All 3 builds would have to go back to some gimmick form if it was only allowed 1/2 of 2 and need full of 2 and 1/2 of 1.

Some classes got crushed in the new meta. There are still usable builds for them but this isnt cause of the trait system. All builds are not created equal and that was the fact before and now. Also with longer sustains and bigger burst coordinated attacks are alot harder with the amount of weird boons just being thrown out. With a few small tweaks here and there it will be some what balanced. So just imo the new trait system gave more options aswell as a easier way for new players to come in and make at least decent builds without having to go to a outside source.

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Posted by: Jana.6831

Jana.6831

There was always small things you do like i went 2-0-6-0-6 on my staff ele build with full cantrips but now there are more options. Yes players have alot of sustain with damage and the impossible to kill players.

Though it made it easier for other players to understand. I would just like to point out the viable option builds for a good class like guardian atm. You have the bunker guard with s/f and m/s and using 3 shouts with renewed virtue and shelter. Burn burst guardian and trap DH. This is possible because of the full trait lines. All 3 builds would have to go back to some gimmick form if it was only allowed 1/2 of 2 and need full of 2 and 1/2 of 1.

Some classes got crushed in the new meta. There are still usable builds for them but this isnt cause of the trait system. All builds are not created equal and that was the fact before and now. Also with longer sustains and bigger burst coordinated attacks are alot harder with the amount of weird boons just being thrown out. With a few small tweaks here and there it will be some what balanced. So just imo the new trait system gave more options aswell as a easier way for new players to come in and make at least decent builds without having to go to a outside source.

We might mean the same but that is only our point of view. My buddy ran medi guard with something like 14621 and it worked very well for him. ETA: He also was a bunker guard in PvP and wvw zergs, so he had two builds which served different purposes.
I ran 06440 for the longest time but needed a minor in the third traitline to make my final pre June build work. Don’t know, it felt a bit smarter actually. And minors mattered. But alas, I’m a thief, so the lowest of the low anyway and my point of view is from the bottom.
It’s easier to adjust pure PvE players with that though as they probably wondered why they were that weak.
I do hope anet comes around and balances stuff (after half a year – and if they do it won’t be pretty).

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Remember guys, there was the system in which the trait lines provided the stat points as well. So it was also do I want additional power, not necessarily just the power line traits.
I am glad they changed that, because it forced some builds to have a certain playstyle.
But it probably made sense for half of the builds to be associated that way.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Jourdelune.7456

Jourdelune.7456

J pop (K pop;)), thank you very much for that constructive post about your spvp HoT experiences. This is golden considering the rate of QQ we see around (from all level).

I felt your pain back in 2014 when Bunker guard felt of meta because celestial comp played 3 points. It was hard for me, because I did always choose to support my team and take pride to REZ, Cleanses, Heals, Buff (boons) my team mate since Everquest (I play MMO for 15 years). B Guard is the best for that (even today but lack of HP and sustaining damge is killing it)!

The celestial meta destroyed my team (GGWP). I got push out of it, because guardian was considered useless. We were in the 200 Leadeboard mark for the Skill based one (pre december 2014).

It took a while for me to adapt… my team ask me to play necro, because we had great success with two. (win loose ratio at 75%)

But on the long run, condition 1v1 build was not my taste nor my specialization.

My play style is support. So, I did find Shoutbow in November 2014 by QCom a guy I did meet in BrL Gaming guild. From there, that celestial build was the support I was looking for and I did with BrL kill a lot of people with a great win/loose ratio. (I played with quality players has well, like Demus, Duke, Tron, Hero, Hiro, Vallun, Snuffles and so on…)

What I did learn from this is, that MAIN class is not good. It’s MAIN Role we need to find and be great with. Since then, I played all support build from all classes (in my free unranked time of 2015), including HoT. I conclude that for the best 2v2 scenario, Scrapper bring the most support compare to effectiveness.

I am happy with this choice.

So, can I suggest you to find the new meta build that play like thief (decap and +1 fights), so you can be best with it and feel at home in your team?

So far, Herald or Chronomancer would be the go to for that role.

Another thing, we played together in September-October. You are right, you were less involved in the game. Not hungry like you had been to wins games. This can impact your team more than you can imagine. Team have an energy level, that energy level make it more focus with better drive. When time are hard, some knot of that energy install and are hard to remove or cleanse.

It’s not just classes or builds, it’s your Mind playing with your performance. Take the time to center over what you want and achieve. And put the will into it to make your team better. A little change in attitude bring a lot of great things.

Keep it up.
Dal

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: kdaddy.5431

kdaddy.5431

There was always small things you do like i went 2-0-6-0-6 on my staff ele build with full cantrips but now there are more options. Yes players have alot of sustain with damage and the impossible to kill players.

Though it made it easier for other players to understand. I would just like to point out the viable option builds for a good class like guardian atm. You have the bunker guard with s/f and m/s and using 3 shouts with renewed virtue and shelter. Burn burst guardian and trap DH. This is possible because of the full trait lines. All 3 builds would have to go back to some gimmick form if it was only allowed 1/2 of 2 and need full of 2 and 1/2 of 1.

Some classes got crushed in the new meta. There are still usable builds for them but this isnt cause of the trait system. All builds are not created equal and that was the fact before and now. Also with longer sustains and bigger burst coordinated attacks are alot harder with the amount of weird boons just being thrown out. With a few small tweaks here and there it will be some what balanced. So just imo the new trait system gave more options aswell as a easier way for new players to come in and make at least decent builds without having to go to a outside source.

We might mean the same but that is only our point of view. My buddy ran medi guard with something like 14621 and it worked very well for him. ETA: He also was a bunker guard in PvP and wvw zergs, so he had two builds which served different purposes.
I ran 06440 for the longest time but needed a minor in the third traitline to make my final pre June build work. Don’t know, it felt a bit smarter actually. And minors mattered. But alas, I’m a thief, so the lowest of the low anyway and my point of view is from the bottom.
It’s easier to adjust pure PvE players with that though as they probably wondered why they were that weak.
I do hope anet comes around and balances stuff (after half a year – and if they do it won’t be pretty).

We are saying the same thing but you dont like it and preferred the small things where as i dont see the difference at all.

I think interupt brought something in i forgot to mention which was stat line boost based on trait lines. Removing that was a great thing to me as well. I think we both understand one another but just have different opinions on it. I can understand though,

good luck