Ideals For Resolving Balance In Disconnects

Ideals For Resolving Balance In Disconnects

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Posted by: Byte Me.4270

Byte Me.4270

Hello,

Firstly, I’ve been playing sPvP for quite some time (I have achieved dragon-rank and have the champion titles on 6/8 classes).

One of the biggest issues currently with sPvP is getting into a match where a team mate disconnects before or during a match creating an imbalance between the two teams. This can often result in immense frustration.

I propose the following system:

When a team loses a member and displays only 4v5 there should be logic similar to the hotjoin’s auto-balance. The team with more players can ‘volunteer’ to take an observer position in the match. They will still be rewarded according to the outcome of their team as if they had played the entire match.

If the other player should manage to reconnect, the person in the observer position can respawn (automatically and/or manually) to their appropriate team.

I believe this would grant much fairer matches. Albeit, there will be unfairness in the 15-20 seconds where the ‘I Volunteer/I’ll Take My Chances’ votes are being cast, but it will be a small window compared to going through the entire game with unfair teams.

One possible way to abuse this system would be to purposefully log off in order to force someone into an observer slot. This could obviously be an issue because say you were downed at home and there was a fair fight somewhere in the map. You decide to log off and within 20 seconds, someone from the other team is yanked from the map. To prevent this, you could place a counter on the number of disconnects during a fight (say limit it to 2, and this counter would only begin counting after the match has started so that pre-game group composition can still be evaluated). Should someone disconnect twice during a match, they will be forced into an observer role upon entering the match. While this could potentially have issues for those seeking to abuse the system, (as it would then trigger the auto-balance and bring the game down from a 5v5 to a 4v4) I believe the benefits would out-weigh the costs.

The only remaining issue would be the (hopefully) rare event where people from both teams attempt to troll one another (i.e., purposefully logging out to decrement the other team until everyone was forced into an observer slot, causing the game to stall until time is called). This could lead to issues where teams with a generous lead (say 100-points) all log out. If the opposing team can’t make up the point difference in the time it takes for everyone to be forced into an observer slot, the other team has effectively stolen a win (even if they could have made a comeback.)

In the above case I would suggest awarding nothing for games with 0 players. There may be better solutions, but I fail to think of any at the time of writing this.

At the very least, I hope this will give some of you a few good ideals to toy with.

Please let me know your thoughts.

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Posted by: DanyK.3842

DanyK.3842

If you played the forums long enough you’d know that this was already proposed countless times and the dev response was always along the lines of “This would mean that someone who waited for their queue to pop has to sit out a proportion of the match they waited so long for (for me: about 15 mins in prime time)”.
I’d personally rather sit out an uneven game than roll 4 people 500-0 but I’m the minority.

Sir Dany | Twitch
110k WvW kills | Champion Legionnaire, Paragon |

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Posted by: Julie Yann.5379

Julie Yann.5379

If you automatically get a win or a bonus of some kind for volunteering I would more than happy to sit on the bench and watch for 10 mins.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: DanyK.3842

DanyK.3842

If you automatically get a win or a bonus of some kind for volunteering I would more than happy to sit on the bench and watch for 10 mins.

You get nothing worth winning for anyway. Best option would probably be to add a resign button that unlocks at 5 mins or 20s after a dc. If you resign a 4v5 nothing happens. The enemy could get a win reward but no lb progression for those 9 people who did play. Maybe a loss to the 1 who dc’d.

Sir Dany | Twitch
110k WvW kills | Champion Legionnaire, Paragon |

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Posted by: Jasher.6580

Jasher.6580

I posted this suggestion elsewhere:

I think in the matter of a DC, the person should be kicked… they should then pick up a loss and the system should cycle and immediately fill the position with someone else in the queue.

The person who is substituted mid match would be immune to picking up a loss if they lose the game but they are still eligible for a win bonus if they fight hard enough and win.

Problem solved without utilizing dishonorable.

Bans are NOT good for the game.

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Posted by: Julie Yann.5379

Julie Yann.5379

You get nothing worth winning for anyway.

What about rank and reward track points? If you double those for people who volunteer it would be a good incentive to volunteer. If not, why would anyone risk losing an easy 4v5 and throwing their rewards away?

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”