If 30% of Ranger stats is in the pet

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

To summarize this thread, Op wants Ranger nerfs due to the fact he/she refuses to learn how to counter rapid fire of all things.
Guess its the in thing now to complain until a dev kneejerks a nerf to it. Seems to be working regardless…

Not OP but I do not have a problem with Ranger damage and am just here to post facts.

Rangers are already bad enough in other modes for years now, gotta nerf them in PvP too to keep with the status. Even though we are barely in the meta as it is with few viable builds. Not even considering our bad pet A.I and multiple bugs. And have been getting continuous nerfs since release.
But nope, gotta keep nerfing till we are dead and gone as a class.
Lol, lets not even get into how the community views Rangers as a whole. Bearbow much..

Then Anet needs to address pet AI. Not add damage to pet or weapon skill to cover their laziness.

Rangers have been asking for this for years. It’s unlikely to happen at this point. We deal with what we have.

Response front ANET please? Why are you guys a bunch of kittenes? So the problem is ANET inaction to really change balance because they are a bunch of lazy kitten. Go figure.

ANET. There’s a problem. Go fix it. Stop scratching your balls or kittens.

(edited by Gabriell.4856)

If 30% of Ranger stats is in the pet

in PvP

Posted by: Scrimschaw.5784

Scrimschaw.5784

Edit:
You are implying that Warrior’s rifle does the same dps than Ranger’s LB….which isn’t true duel to RF and Barrage and Long Range Shot…..

That was not at all implied.

Warrior Rifle is the lowest DPS weapon for the profession while Ranger Longbow is one of the highest for the profession. The fact that they are both ranged does not mean that they can be compared to each other for balance purposes.

For balance purposes, the purpose it serve is to apply pressure from long range so therefore the two are comparable.

A more accurate comparison would be comparing Ranger longbow to Warrior longbow if you are comparing high-damage ranged weapons. I find it disingenuous that you have compared a weapon traditionally used in bunker builds (Warrior rifle) to a weapon used in power burst builds (Ranger longbow).

If 30% of Ranger stats is in the pet

in PvP

Posted by: Zalani.9827

Zalani.9827

To summarize this thread, Op wants Ranger nerfs due to the fact he/she refuses to learn how to counter rapid fire of all things.
Guess its the in thing now to complain until a dev kneejerks a nerf to it. Seems to be working regardless…

Not OP but I do not have a problem with Ranger damage and am just here to post facts.

Rangers are already bad enough in other modes for years now, gotta nerf them in PvP too to keep with the status. Even though we are barely in the meta as it is with few viable builds. Not even considering our bad pet A.I and multiple bugs. And have been getting continuous nerfs since release.
But nope, gotta keep nerfing till we are dead and gone as a class.
Lol, lets not even get into how the community views Rangers as a whole. Bearbow much..

Then Anet needs to address pet AI. Not add damage to pet or weapon skill to cover their laziness.

Thats the thing, rangers have been asking them to either fix it or remove the pet since release. And with how everything is right now I highly doubt they are going to start anytime soon. As nice as it would be.

Then of course if they do fix it and it actually works you bet theres going to many people wanting it nerfed back.

Jadis Narnia-Sylvari Ranger of [EDGE]
Dragonbrand

(edited by Zalani.9827)

If 30% of Ranger stats is in the pet

in PvP

Posted by: Elxdark.9702

Elxdark.9702

inc 400% pet nerf next week.

If 30% of Ranger stats is in the pet

in PvP

Posted by: infantrydiv.1620

infantrydiv.1620

I dont know what i am talking about? seems like you dont!
Maby i am talking against a PVE player here.. all he thinks about is DMG.. nothing more.
Well nomather how you look at it, the rangers weapon skills are very good with or without the pet. too bad you cant see that.

Axe is run in condition builds because there is really no other option. However, only 1 of the three skills is a condition damage attack and a not very good one at that.

Ranger weapons are actually terrible in terms of utility and damage, it’s one of the biggest reasons the class has not been very viable in top tier until the recent patch. Axe/Longbow/Shortbow are all easily counterplayed and vulnerable to projectile reflects. They are good in only one category and that is evades.

As for who you are talking to, well, I’m someone who spends all his time in pvp at top MMR, seeing as how all I played against yesterday was Abjured and other top NA teams in queue.

Another thing you people in this thread forget is that the PvE damage uptime from pet is much higher than the damage uptime from pet in PvE, at least at a level where people aren’t standing in place clicking their skills and keyboard turning.

Ranger//Necro

If 30% of Ranger stats is in the pet

in PvP

Posted by: LughLongArm.5460

LughLongArm.5460

The answer is simple:
1) The defensive stats are irrelevant as ranger and pet dont share life pool and you only need to kill the ranger to win. So its realy not about the stats, its about the damage.

2) Ranger got reduced damage coefficients on weapons, very few burst abilities and limited might stacking capabilities compared to other professions .

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

The answer is simple:
1) The defensive stats are irrelevant as ranger and pet dont share life pool and you only need to kill the ranger to win. So its realy not about the stats, its about the damage.

2) Ranger got reduced damage coefficients on weapons, very few burst abilities and limited might stacking capabilities compared to other professions .

1) Basically, you ignore, power, prec, condi, vit, etc. Bias I must say.

2) I gave an example…LB does more damage any any other 1200+ range weapon. Please respond and stay on topic.

If 30% of Ranger stats is in the pet

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

1) There is absolutely no reason to give ranger lower stats. The dmg is balanced trough coefficients, as already stated – and yes, in average ranger (without the pet) has lower dmg. Ranger + pet = dmg of other classes = balanced. At least dmg wise.

2) Ranger has the best sustained ranged single target dmg, ok. So what? Other classes are better at something else. Otherwise we could delete all classes and play the same.

(edited by UmbraNoctis.1907)

If 30% of Ranger stats is in the pet

in PvP

Posted by: Archon.6480

Archon.6480

OP, just test it yourself. Pick whatever Ranger build you think is OP and play several matches to the best of your ability. At the end of each match record your outgoing damage given and received. The little popup window at the end of the match shows this.

Next, do the same with your favorite class. A sampling of 10 or so matches should give you a good generalized idea of damage output. I’ve been playing ranger since launch and can do about 200,000 damage in a good game. I can easily do about 350,000 with mesmer in a good match, and I only play it for fun.

Try it yourself. If you want a laugh, try this with DH or DD elem.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

If 30% of Ranger stats is in the pet

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

How come the ranger don’t have reduced stats?

they bloody well do! we can not Generate might Through traits quickly they require lots of Cooldown management to even reach 18stacks or the use of a Dangerous trait which forces us to play at 50% hp for might gain.

overall Most rangers are playing at a Handicap since others can Self generate with own sources of management but we have to borrow from the pet or Health limits or even cooldown limits , unlike PS warroir or Staff Guardain ect

our weapons have Lower Co-eds but high faster though its Balanced so we don’t do more but equal damage even though our attacks are faster which we must recover damage by using Fast condi applicaitons through rapid Attacks or quickness traits.

so thats a few of the reasons and i’d say some others can think of more.

If 30% of Ranger stats is in the pet

in PvP

Posted by: LughLongArm.5460

LughLongArm.5460

The answer is simple:
1) The defensive stats are irrelevant as ranger and pet dont share life pool and you only need to kill the ranger to win. So its realy not about the stats, its about the damage.

2) Ranger got reduced damage coefficients on weapons, very few burst abilities and limited might stacking capabilities compared to other professions .

1) Basically, you ignore, power, prec, condi, vit, etc. Bias I must say.

2) I gave an example…LB does more damage any any other 1200+ range weapon. Please respond and stay on topic.

1)I really don’t ignore anything and i will gladly respond. If I were to explain any aspect of game balance it would take me days and several pages. In short, ranger weapons/utilities/traits are designed to a bit weaker compared to other professions. also every profession has some build that “cheat” the game to get advantage in stats. For example lets talk two old “meta” builds" dd ele and LB ranger. DD eles are effective with celec amulet due to might stack stacking capabilities (3920 stats, 700 stats more compared to marauder LB ranger uses) add to that the 900 worth of stats they can get out of maintaining 15 might in average , that’s 1600 worth of stats, 50% of the maraduer total stats. This advantage is not part of the ele class mechanic or weapons coefficients, its just exist.

2)warrior rifle does much more damage, mesmer GS does much more dmage, but why limit this to only range weapons? LB only damage is rapid fire, the auto attack is kinda weak unless u’r 1000+ range.

If 30% of Ranger stats is in the pet

in PvP

Posted by: quercus.9261

quercus.9261

Eh who cares knock 30% off the Rangers stats. Why not at this point

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

The answer is simple:
1) The defensive stats are irrelevant as ranger and pet dont share life pool and you only need to kill the ranger to win. So its realy not about the stats, its about the damage.

2) Ranger got reduced damage coefficients on weapons, very few burst abilities and limited might stacking capabilities compared to other professions .

1) Basically, you ignore, power, prec, condi, vit, etc. Bias I must say.

2) I gave an example…LB does more damage any any other 1200+ range weapon. Please respond and stay on topic.

1)I really don’t ignore anything and i will gladly respond. If I were to explain any aspect of game balance it would take me days and several pages. In short, ranger weapons/utilities/traits are designed to a bit weaker compared to other professions. also every profession has some build that “cheat” the game to get advantage in stats. For example lets talk two old “meta” builds" dd ele and LB ranger. DD eles are effective with celec amulet due to might stack stacking capabilities (3920 stats, 700 stats more compared to marauder LB ranger uses) add to that the 900 worth of stats they can get out of maintaining 15 might in average , that’s 1600 worth of stats, 50% of the maraduer total stats. This advantage is not part of the ele class mechanic or weapons coefficients, its just exist.

2)warrior rifle does much more damage, mesmer GS does much more dmage, but why limit this to only range weapons? LB only damage is rapid fire, the auto attack is kinda weak unless u’r 1000+ range.

1 – You’re implying ranger and its pet have no access to might which isn’t true.

2 – Warrior rifle doesnt do more damage then LB ranger plus pet. That is a fact. Even mesmer GS is questionable. LB damage is rapid fire, barrage, and AA. Last time I checked, the AA hit harder than warrior rifle even below 500 range.

Point is, ALL ranger weapon including LB should do 30% less damage than their mirror. Traits are balanced separately.

If 30% of Ranger stats is in the pet

in PvP

Posted by: LughLongArm.5460

LughLongArm.5460

The answer is simple:
1) The defensive stats are irrelevant as ranger and pet dont share life pool and you only need to kill the ranger to win. So its realy not about the stats, its about the damage.

2) Ranger got reduced damage coefficients on weapons, very few burst abilities and limited might stacking capabilities compared to other professions .

1) Basically, you ignore, power, prec, condi, vit, etc. Bias I must say.

2) I gave an example…LB does more damage any any other 1200+ range weapon. Please respond and stay on topic.

1)I really don’t ignore anything and i will gladly respond. If I were to explain any aspect of game balance it would take me days and several pages. In short, ranger weapons/utilities/traits are designed to a bit weaker compared to other professions. also every profession has some build that “cheat” the game to get advantage in stats. For example lets talk two old “meta” builds" dd ele and LB ranger. DD eles are effective with celec amulet due to might stack stacking capabilities (3920 stats, 700 stats more compared to marauder LB ranger uses) add to that the 900 worth of stats they can get out of maintaining 15 might in average , that’s 1600 worth of stats, 50% of the maraduer total stats. This advantage is not part of the ele class mechanic or weapons coefficients, its just exist.

2)warrior rifle does much more damage, mesmer GS does much more dmage, but why limit this to only range weapons? LB only damage is rapid fire, the auto attack is kinda weak unless u’r 1000+ range.

1 – You’re implying ranger and its pet have no access to might which isn’t true.

2 – Warrior rifle doesnt do more damage then LB ranger plus pet. That is a fact. Even mesmer GS is questionable. LB damage is rapid fire, barrage, and AA. Last time I checked, the AA hit harder than warrior rifle even below 500 range.

Point is, ALL ranger weapon including LB should do 30% less damage than their mirror. Traits are balanced separately.

1)The meta build for ranger i was referring to had no effective way to stack might for long duration. Even if they had, this build cant take advantage from the extra condi damage, nor from the condi damage and healing power from celec amulet(the reason why rangers mostly don’t use celec amulet).

2)Not true, warrior rifle does more damage, and it pierce base(LB need to get traited), sating traits/utilities/mechanic etc should are balanced separately is a false statement. Professions are being balanced as a whole. If something is getting out of hand, the balance team are looking for immediate suspects . Greatest proof to counter all your arguments is that ranger for the last ~14 mounts wasn’t played at all in high level PVP, wasn’t played in high level fractals wasn’t played in dungeon runs, almost never got played in originated GVG battles.

If 30% of Ranger stats is in the pet

in PvP

Posted by: Scrimschaw.5784

Scrimschaw.5784

The answer is simple:
1) The defensive stats are irrelevant as ranger and pet dont share life pool and you only need to kill the ranger to win. So its realy not about the stats, its about the damage.

2) Ranger got reduced damage coefficients on weapons, very few burst abilities and limited might stacking capabilities compared to other professions .

1) Basically, you ignore, power, prec, condi, vit, etc. Bias I must say.

2) I gave an example…LB does more damage any any other 1200+ range weapon. Please respond and stay on topic.

1)I really don’t ignore anything and i will gladly respond. If I were to explain any aspect of game balance it would take me days and several pages. In short, ranger weapons/utilities/traits are designed to a bit weaker compared to other professions. also every profession has some build that “cheat” the game to get advantage in stats. For example lets talk two old “meta” builds" dd ele and LB ranger. DD eles are effective with celec amulet due to might stack stacking capabilities (3920 stats, 700 stats more compared to marauder LB ranger uses) add to that the 900 worth of stats they can get out of maintaining 15 might in average , that’s 1600 worth of stats, 50% of the maraduer total stats. This advantage is not part of the ele class mechanic or weapons coefficients, its just exist.

2)warrior rifle does much more damage, mesmer GS does much more dmage, but why limit this to only range weapons? LB only damage is rapid fire, the auto attack is kinda weak unless u’r 1000+ range.

1 – You’re implying ranger and its pet have no access to might which isn’t true.

2 – Warrior rifle doesnt do more damage then LB ranger plus pet. That is a fact. Even mesmer GS is questionable. LB damage is rapid fire, barrage, and AA. Last time I checked, the AA hit harder than warrior rifle even below 500 range.

Point is, ALL ranger weapon including LB should do 30% less damage than their mirror. Traits are balanced separately.

You are ignoring everything that people are saying and constantly changing your premise in order to “win” this argument. Of course warrior rifle—again, traditionally used in bunker builds—doesn’t outdamage a berzerker power ranger with a longbow and their feline pet. (Especially considering that you are now adding on pet damage to weapon damage in your argument, rather than directly comparing weapon damage). That would be ridiculous, considering that warrior rifle does not fulfill the same ranged power damage role as Ranger’s longbow. They are not counterparts, and your insistence will not make them counterparts for the purposes of your argument. Ranger longbow also outdamages Guardian staff. Is this unfair? It is ridiculous comparing the damage of weapons with different roles. It is similarly ridiculous to say that Ranger should be inferior to every other class.

Your insistence that traits, utilities, and specs do not matter is reductive. Different builds serve different purposes, and it is not unfair if some classes fulfill certain roles better than others. This is the purpose of having separate classes. For example, Warriors are superior melee brawlers due to their high armor, damage mitigation, and health pool. Necromancers serve a similar role with Reaper due to their Shroud access, as well as possessing best-in-game condition and boon manipulation. Engineers have the highest potential DPS in the game, combined with an impressive array of utilities. Mesmers have high burst damage, superior boon stripping, and utility. Guardians have high damage, utility, and group support. Elementalists have unmatched access to large-scale AoE damage and group support. Thieves have unmatched mobility, access to stealth, and strong single-target burst damage. Revenants have permanent party boon uptimes, excellent survivability, and high damage. Should all of these roles be available equally to every other class, so that no class is superior to another in any aspect? Why have classes at all, then?

Furthermore, your insistence that Barrage and pet damage are reliable DPS against any target, especially other players, is absolutely ridiculous, demonstrates your fundamental lack of experience playing a ranger, and undermines your arguments. If you feel that ranger is so overpowered, actually play it, record the data and your fights against other players, compare your data to that of other classes, and make your argument. Until then, you are just blowing smoke.

(edited by Scrimschaw.5784)

If 30% of Ranger stats is in the pet

in PvP

Posted by: incisorr.9502

incisorr.9502

pets are unreliable and horribly coded as kitten , even elementalist elementals which you can’t control work better than pets cuz they use their skills when you ask them to while ranger autism pets are flying around and screeching and doing 50 other kittenty things before they use anything
, they die super kittening easy
, if you’re on a high ground and you swap to a melee pet it won’t even hit anyone so there goes “30% of your stats”

rangers are designed in such a flawed way, typical for arena net tbh. They need their pet to be complete but the pet is kittening kitten and doesn’t even work if you’re on high ground, but ranger is a bowsman class so you’re supposed to be on high ground, kittening hilarious

you want to shoot from far away but the pets are spawning next to you and are meleee and thats all considering you can even ask them to attack and ur not on a high ground