(edited by Lifestealer.4910)
If you can't beat em, join them
Pooptastic! Wahoo!
I’ve only seen a turret engi a couple of times but it always ended with a warrior just wading into his defensive setup smashing everything.
Turret engine extremely good soloQ but at the higher end of teamq not so good.
Highest ranked reached 28 soloq
Isle of Janthir
Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
“…let us eat and drink, for tomorrow we shall die;.”
Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
The problem is a turret engi will always be contesting a point with your bunker. They are literally the only bunker that can rush far early by themselves and completely push out the other bunker, forcing them to back off or die. Are you going to tell me when you are bunkering home that you will get off the point and stand away and just slowly take down the turrets and then slowly kill the engi?.. because even if that somehow worked, you would be sitting at 50+ point deficit in which case i think the engi already has done his job.
This is how my games usually go (in an ideal situation ofc). I go far to contest point with enemy home bunker, i kill him or he runs away ( most stay and get killed). I take point, the bunker either comes back and die, gets help (in which case they lose mid because they would be down a person), or just try to make a play elsewhere which may or may not work.
The only true counter i found to turret engi is zerker staff ele but then that build is free food to thieves and there is no shortage of thieves in tpvp.
(edited by Lifestealer.4910)
Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
Great tip!!!! but I remind you we play in a conquest mode and we need to stay on point to get what? points yes points.
I am curious – what is this unkillable turret engy build, because every engy I see sporting turrets just gets hambowed. Can you link it?
Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
That’s easier said than done though. Like i just had, when you have to deal with a team of 2 turret engi and a mm necro, being a glassy team, it’s literraly not doable.
One team requires a lot of communication, solid team composition, solid builds( i like testing some in soloQ), doing complicated tricks like you mentionned to kill. Other team can win by simply having 1 engi camp mid and the mm necro camp home, rest watching map.
However, it’s easier to deal with in teamQ yes..
On my Necro, I beat engineers everytime…Engineers can’t seem to cope with a good/decent Necro but vs any other class they are PURE EVIL. Unless I am on my Necro, don’t even bother now when I know a skilled Engineer is on a point, just clear off to cap another point.
There’s only 1 turret that I think is broken , the one that blocks projectiles which allows the engi to camp in his turrets without being attacked.
The rest is fine.
…which is all of them because the shield is a trait. (except we’re not talking about the same thing)
Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
The problem is a turret engi will always be contesting a point with your bunker. They are literally the only bunker that can rush far early by themselves and completely push out the other bunker, forcing them to back off or die. Are you going to tell me when you are bunkering home that you will get off the point and stand away and just slowly take down the turrets and then slowly kill the engi?.. because even if that somehow worked, you would be sitting at 50+ point deficit in which case i think the engi already has done his job.
This is how my games usually go (in an ideal situation ofc). I go far to contest point with enemy home bunker, i kill him or he runs away ( most stay and get killed). I take point, the bunker either comes back and die, gets help (in which case they lose mid because they would be down a person), or just try to make a play elsewhere which may or may not work.
The only true counter i found to turret engi is zerker staff ele but then that build is free food to thieves and there is no shortage of thieves in tpvp.
Send in a DPS build to deal with them, a Zerk Hambow or Eviscerate Warrior will clean them out fairly quickly, Rangers, Eles, a DPS Guardian, and a good Necro can also handle them pretty well. The thing is in soloq not everyone knows how to rotate and you often get people focusing on the same points and dying.
Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
Great tip!!!! but I remind you we play in a conquest mode and we need to stay on point to get what? points yes points.
So staying on point and dying giving the opposing team extra points from your death plus the points for the cap is a better idea? If you are going to lose the fight you are better off leaving the point and either help at mid or push far. Dying at home doesn’t help anyone.
“…let us eat and drink, for tomorrow we shall die;.”
Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
The problem is a turret engi will always be contesting a point with your bunker. They are literally the only bunker that can rush far early by themselves and completely push out the other bunker, forcing them to back off or die. Are you going to tell me when you are bunkering home that you will get off the point and stand away and just slowly take down the turrets and then slowly kill the engi?.. because even if that somehow worked, you would be sitting at 50+ point deficit in which case i think the engi already has done his job.
This is how my games usually go (in an ideal situation ofc). I go far to contest point with enemy home bunker, i kill him or he runs away ( most stay and get killed). I take point, the bunker either comes back and die, gets help (in which case they lose mid because they would be down a person), or just try to make a play elsewhere which may or may not work.
The only true counter i found to turret engi is zerker staff ele but then that build is free food to thieves and there is no shortage of thieves in tpvp.
Send in a DPS build to deal with them, a Zerk Hambow or Eviscerate Warrior will clean them out fairly quickly, Rangers, Eles, a DPS Guardian, and a good Necro can also handle them pretty well. The thing is in soloq not everyone knows how to rotate and you often get people focusing on the same points and dying.
Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
Great tip!!!! but I remind you we play in a conquest mode and we need to stay on point to get what? points yes points.
So staying on point and dying giving the opposing team extra points from your death plus the points for the cap is a better idea? If you are going to lose the fight you are better off leaving the point and either help at mid or push far. Dying at home doesn’t help anyone.
Btw I’m saying about Solo Q because in team Q this build is useless.
In Solo Q the communication is a lot more difficult and thus this build is more successful.
Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
also 2 of the turrets will be hitting you from 1500 and the engi will be hitting you from 1200, even the flame turret has a range of over 700 when traited,
and you better pray the haven’t traited for the reflect shields or the plan to stay away and spam ranged attack crumbles :P
I really don’t understand why people consider turret engineers to be strong. I have yet to even feel threatened while fighting one. Maybe its because I have typically only fought them using a condition ranger build, but still.
Am I good?… I’m good.
Everything is OP to the sheep
I think the 20s Chill from Necro is more broken than anything on Engi.
I think the 20s Chill from Necro is more broken than anything on Engi.
or that chain immobilize that some builds can pull off.
“…let us eat and drink, for tomorrow we shall die;.”
That AI cancer kitten is not over powered; but it’s for sure the lamest and most unfun builds to fight of all builds ever used in soloque almost as bad as Pre-nerf Hambow/Mm Necro.
Anyone with some protection and reliable condi cleanse can stand in the circle with a turret engi. I run rt up to them, drop a chaos storm and run in. Depending on the map, some points are bigger than others, I can get the engi to start dancing in and out. It’s a lengthy process but it’s not unusual for aid to be sent from other pts, now it’s 2v3 on 1 pt, my team has an extra player somewhere taking something.
https://www.youtube.com/user/SuperJunkShow
I never thought I would see the day.
Guild Wars 2 Bucket List
- People complaining about turrets – Check
http://www.youtube.com/user/WoodstockGW2
(edited by bethekey.8314)
I really don’t understand why people consider turret engineers to be strong. I have yet to even feel threatened while fighting one. Maybe its because I have typically only fought them using a condition ranger build, but still.
Most engineer builds are weak to conditions and kiting, so that would make sense.
Unfortunately one reason people find turret engineers strong is because of the forums. We’re somehow convinced that winning the fight isn’t as important as standing on the node and dying…things as simple as firing a single combustion shot onto the point, waiting five seconds, and then going melee with the engineer could be enough to win the fight instead of lose it, but people tend to suicide on points constantly. Not to say that decapping builds aren’t effective, but they’re only truly effective when they can’t be killed 1v1, like the old AR decap builds. If you have to choose between dying or killing a guy but losing control of the node for 30 seconds, win the fight.
In addition, engineers do have powerful anti-melee. A lot of people play melee builds, say stuff like greatsword guardian. And of course a semi-tanky greatsword guardian that that isn’t really very good at dps or sustain will get crushed by a turret engineer.
I am curious – what is this unkillable turret engy build, because every engy I see sporting turrets just gets hambowed. Can you link it?
this is what i ran few days after patck. cant hold a point, but is very good at killing anything, 1v1 or teamfight.
just put your turrets in a LARGE triangle around the point, away from teamfight AOE deathball and not let bouncing/aoe hits (like thief sb or staff ele shower) hit all of them at once. try to put flame first (mind 750 range) in enemy’s way and make sure enemy is exposed to rocket and rifle (1500 range) while bringing flame down. then stay away from anyone and at most help with occasional pistol #2,3. dont use as blast finishers, but just as a plain damage.
if needed, can pick up flame, rifle and help side nodes (keep rocket at center). otherwise hang out at mid.
when really in pitch, drop supply truck.
yesterday i went back to this build for couple of games. enemy zerker guard and thief battled for a while off nifhel mid (hotjoin) and killed 2v2 our two. i stayed put at mid point. then they ran at me. i managed to keep running in circles and drop supply cart. i went down. enemy thief went down. enemy guard tried to rez him and went down. thief died and i rallied. guard died. 1v2 engi won against zerker thief and zerker guard.
when downed, game is far from over. in fact, bulk of your dps is still up. enemy better stomp you fast.
I never thought I would see the day.
Guild Wars 2 Bucket List
- People complaining about turrets – Check
Tears slowly form in my eyes. The day i saw turrets and nerf in the same sentence, a feat believed to be impossible.
I never thought I would see the day.
Guild Wars 2 Bucket List
- People complaining about turrets – Check
Tears slowly form in my eyes. The day i saw turrets and nerf in the same sentence, a feat believed to be impossible.
Funny, isn’kitten It was only about 6 weeks ago where a turret engi would be laughed out of the match. And now people complain that it’s too powerful? No, it isn’t. So much godkitten kittening, and engineers can never win. ANet, two years into release, finally gives engineers options for viable turret builds, and the forums QQ? Good God, lets just scrap every godkitten profession in a game and make a single new one just called ‘Vanilla’. There’s just one skill bound to the 1 key called ‘Sally eats vanilla ice cream’. That way we can all sit around mid point and eat ice cream with your toons and nobody will ever have to cry again.
Or, or, or just learn to counter a turret engi. Not that hard.
“Is it uplevel ranger season yet?”
I never thought I would see the day.
Guild Wars 2 Bucket List
- People complaining about turrets – Check
honestly? you didn’t foresee Anet buffing another AI spec?
give it time and i’m sure they’ll buff spirit weapons too so you can cross another AI crutch build off your list too!
ironically the only AI they seem to consistently nerf is the ranger pets,
which is the one AI that we’d expect to be decent since it is a mandatory mechanic for the entire class.
I never thought I would see the day.
Guild Wars 2 Bucket List
- People complaining about turrets – Check
honestly? you didn’t foresee Anet buffing another AI spec?
give it time and i’m sure they’ll buff spirit weapons too so you can cross another AI crutch build off your list too!ironically the only AI they seem to consistently nerf is the ranger pets,
which is the one AI that we’d expect to be decent since it is a mandatory mechanic for the entire class.
You obviously didnt get the memo about bearbow.
Which is completely OP AND can 1 v 1 everything in the game.
im joining the walking dead legion of warriors,
they be like: 2/0/6/6/0, healing signet, bow/(insert any autoattack weapon here). and if you complaint or make a thread you get interacted by the white knight defenders.
So from now on, im a brainless too.
I run a turret engineer.
Learn how to beat them.
1.) Extremely weak against conditions – water turret only cleanses two at a time.
2.) Has one or no stun breaks.
3.) AoE the turrets down – once turrets are down, has very little else to deal with.
Geez people, L2P.
I never thought I would see the day.
Guild Wars 2 Bucket List
- People complaining about turrets – Check
Tears slowly form in my eyes. The day i saw turrets and nerf in the same sentence, a feat believed to be impossible.
^This! wooow! my turrets are actually hitting something! yaay! part of the class can actually be used
I never thought I would see the day.
Guild Wars 2 Bucket List
- People complaining about turrets – Check
This is great.
ITT: Ai specs aren’t cancer! Learn to play!
In MMnecro Threads; AI Specs are cancer, Anet plz Nerf!
In Phantasm Mesmer threads; AI specs are cancer, Anet plz Nerf!
Make up your God kitten mind engies.
I think this topic was posted once before, there are two turret builds that have been floating around, there are the Knock-back-neers and the Turret-neers that have popped up recently.
IMO I’m happy that I have a new build that is fun for my play style. (I play a Knock-back-neer)
And I’ve mention before I’ve taken on 3 or more people and was able to hold my ground until the match was over. The whole point of my class is to stand my ground and hold a point (that is what bunkers are for).
BUT!! I have gone 1v1 with a lot better players who doge thru my turrets knock-backs and where able to down me easy. And its not the same class/build every time. The builds we all know (hambows, d/d eles) are easy for me to deal with, because I know there attack plans. Its the players who understand there classes so well that if i make one wrong move I’m dead.
There is no “win” all class that can take on a whole team and win. unless the team is clueless and the player knows how to counter other players.
This statement applies to all meta builds. For quite some time I became invested in playing off meta builds. After playing round for ages I went back to a simple meta build just to change things up. The change was instant. Too many nerfs aimed at what people QQ the most, not enough development to other aspects that would make them more viable. Warrior illustrates the issue the most. Hammer/longbow vs Great sword/axe-shield. Both builds are good, however one is far more straight forward and bug/pathing issue free, so therefore it will win far more often no matter how averagely it is played against how well played great sword was played. Waiting for the meta to settle actually only entrenches it further.