hello!
cause i saw this in veewee’s thread and because i think it is a needed feature im opening a thread on this. since beginning the pvp mode lacks communication features. there is one ping and you can draw on the minimap. but it just isnt enough.
i thought about it a lot, and taking everything into count, pros and cons, it needs to stay simple and have a quick readability.
i know it was already discussed several times, but as even wrote
Communication emotes: I really want this and think it’d help coordination a lot. I enjoy this feature in games like Dota2 and HoN. The problem I run into when thinking about this is how to make the feature approachable for all game modes without requiring 50 different voice emotes. This could be solved with generic lines, or automatic clarifications (like Dota2’s missing call know what lane you’re in). Feedback on this feature alone in a new thread would be awesome.
it seems obvious that it didnt get enough attention to be discussed properly.
also you are thinking far too complicated.
main feature
how to implement it in an easy understandable way?
– starting from the actual ping feature:
- shift+singleclick = ping a red dot
- shift+click’n’hold = drawing on minimap
- ctrl+click = ping a POI/Waypoint
- new feature: ctrl+click’n’hold (alt+click’n’hold) opens chat wheel; select message by dragging into one direction and release mousebutton. (cancel by staying in middle of chatwheel)
the main message you need to tell your team can be split into 4 messages over all gamemodes.
– support needed (help!)
– coming to support (on my way!)
– retreat
– danger
top/bottom/left/right
top = danger = red skull on minimap
bottom = retreat = yellow exclamation mark
right = coming to support = green arrow
left = support needed = blue shield
an attack command already exists (default ctrl+t)
those are commands for a team and are visible the same way actual pings are – only for your team.
WvWvW
for commanding wvw those 4 pings are enough for teamcom, you only need to tell your team. for the zerg commands there is a commander – give the commanders their own commands for those things. this may be discussed seperatly in WvW thread?
PvE
thinking of pve (dungeons/events) everything needed is there to communicate with my team in a quick way. combining the chatwheel with ping and drawing i cant think of anything impossible to tell.
visability
i dont think making it chat commands and/or voice commands will do the job. i dont wanna check chat all the time, and if i listen to music i dont want to get voice commands loud enough. could additionally text in teamchat who pinged what ([playername] has ordered a retreat/[playername] is on his way……..)
sure it would be cool to have it voice acted, but does it add bonus readability/understandability? no, definitely not. i would even go further and say that would be much too complicated. keeping it simple is the way to go.
those would be pings in minimap, maybe make em visible on screen too. slightly differ those 4 in soundeffects.
implementing more options in a chat wheel is counterproductive. like i said before: more wvw commands shouldnt be teamcom but for the commander.
also making chatwheel commands as optional player choice is far more counterproductive because those commands only work if it is standard over all modes.
to prevent spamming make it only 5 com per 10 secs (not counting pings, only chatwheel com)
IMHO: making a 4-way-chatwheel asap as a first attempt and keeping the option for more commands would be the way to go. dont waste time wanting to get the perfect feature. do it, then tune it.
<3 u Anet
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“Tranquility has a beard.”
(edited by kito.1827)