In Defense of Arena Net

In Defense of Arena Net

in PvP

Posted by: Whoopdatrick.9758

Whoopdatrick.9758

Everyday when I log onto the forums, I see nothing but negativity. “Arena net hasn’t done or addressed this”, “Why is it taking so long for Arena Net to implement that”. Are there legitimate concerns about the game in it’s current state? Most certainly. However, what does not make sense to me is how abrasive the sPvP community has been since the launch of the game. Have we all forgotten that the game hasn’t even been out two months yet? With that being said, I would like you all to hear me out, and consider these 3 things.

1) Patience. Where is the patience? Arena Net has stated several times that a lot of the features that we want in the game are being worked on right now. For example, what about all the people who are kicking and screaming for balance changes? You don’t think I rage at my computer when I see a thief hit me with backstab for 10k+, or when I see a mesmer (godclass) pop phantasms and walk away laughing at me mercilessly. Of course I am exaggerating a bit, but all I am saying is that the concerns that people have are real, and Arena Net knows this. After all, How could they not know? This forum explodes daily with our concerns about the game.

2) sPvP is only one part of the game. We can not so easily forget this because it is important with regards to how fast Arena Net can address specific problems and implement new things. I, possibly just like many of you, only play sPvP and nothing else for the most part. However, this does not stop the fact that Arena Net’s attention is divided, and we(active forum users here in the lovely sPvP section) do not make up 100% of the community.

3) Balance. Arena Net can’t just take the “Nerf Bat” to any given profession, which is what most people are calling for. They have to make small changes and see how they affect the game overtime. As the devs have said before, it is the combination of specific skills, runes, amulets, etc…, that can make a profession seem “OP”. I am sure that we can all agree that balancing the PvP aspect of any mmo is quite difficult especially in it’s early stages. This is because players are consistently coming up with new builds and new ways to abuse those builds.

So on that note, I would just like to ask everyone to relax. If you really love this game, If you really want to see Guild Wars 2 thrive as an e-sport, and If you want to see all these cool new features be implemented into the game, just have a bit of patience instead of threatening to quit the game every time it takes you longer than 5 seconds to kill a Guardian.

That is all.

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Posted by: Kimbald.2697

Kimbald.2697

There’s a middle ground you know, between the example of someone threatening to leave the game, and someone just accepting things as they are.

Most posts I see are in that middle ground.

Personally I like the game and want it to thrive.
But no: I don’t think spvp is implemented anywhere near ‘good’.
I write many posts pointing out issues I have with the whole spvp system. I never threatened to leave the game.

These are forums, they are intended for player communication amongst each other AND for feedback.
Keeping silent when you want to speak up is a bigger failure in my eyes than being critical.

if we want to see the game become an e-sport, as in your example, we need to tell them they are doing it wrong so far. And why.
Not that they don’t see most issues themselves, but they need to hear what the active player community thinks of it all. Not telling them isn’t doing them a favour, on the contrary.

The dev’s need to know our grieves.
But that doesn’t mean we need to threaten them with leaving, insult them, or insult others who disagree with our issues.

You see many negative posts.
I see just as many overly positive posts who give me the idea that nothing is really wrong, that all will be fine, that our negative feedback isn’t needed at all… I don’t agree with most of those posts for the reasons I listed above.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

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Posted by: Blazer Hellsing.9184

Blazer Hellsing.9184

Great post and totally agree, love Arenanet <3

Main: Thief
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)

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Posted by: Sabbathius.1465

Sabbathius.1465

In general I agree with you.

However, a lot of the issues people complain about are not 2 months old. Some of them have been reported since the first beta weekend…back in APRIL!

The lack of communication is also really hard to excuse. It doesn’t take hours to just sit down and type out a quick “we’re aware of this, this and this, and will likely do that, that and that”, even if it is subject to change.

The way they handled bugfixes and balancing so far is…atrocious. I’m sorry. I can shrug off most things, but when a class has a TON of bugs, traits that don’t work, bugged abilities, etc., to NERF that class (or buff it, however the case may be) before fixing those bugs is…how shall I put it gently…not smart? Fix first, balance later. How can you balance something that never even worked in the first place? All it means is after fixes you’ll have to do a whole new iteration of rebalancing when stuff that didn’t work kicks in and starts working and makes a difference.

Off the top of my head, there’s two classes where just fixing traits will make them considerably more powerful than they are now. Just purely making traits work, not bug or cancel each-other like they do now.

Bottom line, as much as I would like to stay positive, I find myself logging in less and less. In fact, this past week, I must have played 2 hrs total. The game just no longer appeals. And I’m not alone, because the last time I’ve been put in overflow was weeks ago – so total population of my server is definitely dropping.

Perhaps in a while after they fix stuff up, people will come back. But right now ANet is dropping the ball in a major way. Case in point – this Halloween stuff. Not that many people care, to be honest. Skins from chests you have to buy keys for with real money? Vanity items? Who cares about those when most classes are suffering from a myriad of bugs negatively impacting the gameplay? Fix those, then worry about vanity stuff.

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Posted by: Stu.2841

Stu.2841

In general I agree with you.
However, a lot of the issues people complain about are not 2 months old. Some of them have been reported since the first beta weekend…back in APRIL!
The lack of communication is also really hard to excuse. It doesn’t take hours to just sit down and type out a quick “we’re aware of this, this and this, and will likely do that, that and that”, even if it is subject to change.
The way they handled bugfixes and balancing so far is…atrocious. I’m sorry. I can shrug off most things, but when a class has a TON of bugs, traits that don’t work, bugged abilities, etc., to NERF that class (or buff it, however the case may be) before fixing those bugs is…how shall I put it gently…not smart? Fix first, balance later. How can you balance something that never even worked in the first place? All it means is after fixes you’ll have to do a whole new iteration of rebalancing when stuff that didn’t work kicks in and starts working and makes a difference.
Off the top of my head, there’s two classes where just fixing traits will make them considerably more powerful than they are now. Just purely making traits work, not bug or cancel each-other like they do now.
Bottom line, as much as I would like to stay positive, I find myself logging in less and less. In fact, this past week, I must have played 2 hrs total. The game just no longer appeals. And I’m not alone, because the last time I’ve been put in overflow was weeks ago – so total population of my server is definitely dropping.
Perhaps in a while after they fix stuff up, people will come back. But right now ANet is dropping the ball in a major way. Case in point – this Halloween stuff. Not that many people care, to be honest. Skins from chests you have to buy keys for with real money? Vanity items? Who cares about those when most classes are suffering from a myriad of bugs negatively impacting the gameplay? Fix those, then worry about vanity stuff.

Their priorities so far have me really worried about the future of this game. Why worry about fixing bugs and making the game work as intended when they could just keep pumping out more things that we can pay for with real money?

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Posted by: CeCaKonVeu.5734

CeCaKonVeu.5734

I agree too, their priority was polishing that haloween-money-event …
Same reason it was a rush to release the game with all those bugged traits and skills …
But you know its real-world economy : milking the cowstomers

What I think is not acceptable nowadays is the no communication from Anet, 1 month for a pvp blog which contained about nothing, no roadmap, no general picture, nothing on fixing the hundreds bugs per class. And we are still waiting to see anything.

Oh the game is fun, I do have fun. But sadly, I dont expect much anymore from Anet.

So from disapointment to new games being released every week, the player base will just shrink even more.
They can add any content / pvp stuff in 6 months if they want .. Most of us will not even know about GW2 news anymore, anyway.
Kinda reminds me of bloodline champions : nice game, tons of fun, but I went away fast because they failed to deliver / adress player concerns.

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

Totally have to agree arenanet is doing all they can.

Not amused by the amount of skill/traitbugs that have been here since BWE1 though

Timeraider- 80 Norn Elementalist – 80 Norn Engineer
epic-timeraider.weebly.com

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Posted by: alcopaul.2156

alcopaul.2156

i waited 5 years for the game. don’t lecture me about patience.

^_^