In Defense of Arena Net
There’s a middle ground you know, between the example of someone threatening to leave the game, and someone just accepting things as they are.
Most posts I see are in that middle ground.
Personally I like the game and want it to thrive.
But no: I don’t think spvp is implemented anywhere near ‘good’.
I write many posts pointing out issues I have with the whole spvp system. I never threatened to leave the game.
These are forums, they are intended for player communication amongst each other AND for feedback.
Keeping silent when you want to speak up is a bigger failure in my eyes than being critical.
if we want to see the game become an e-sport, as in your example, we need to tell them they are doing it wrong so far. And why.
Not that they don’t see most issues themselves, but they need to hear what the active player community thinks of it all. Not telling them isn’t doing them a favour, on the contrary.
The dev’s need to know our grieves.
But that doesn’t mean we need to threaten them with leaving, insult them, or insult others who disagree with our issues.
You see many negative posts.
I see just as many overly positive posts who give me the idea that nothing is really wrong, that all will be fine, that our negative feedback isn’t needed at all… I don’t agree with most of those posts for the reasons I listed above.
(edited by Kimbald.2697)
Great post and totally agree, love Arenanet <3
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
In general I agree with you.
However, a lot of the issues people complain about are not 2 months old. Some of them have been reported since the first beta weekend…back in APRIL!
The lack of communication is also really hard to excuse. It doesn’t take hours to just sit down and type out a quick “we’re aware of this, this and this, and will likely do that, that and that”, even if it is subject to change.
The way they handled bugfixes and balancing so far is…atrocious. I’m sorry. I can shrug off most things, but when a class has a TON of bugs, traits that don’t work, bugged abilities, etc., to NERF that class (or buff it, however the case may be) before fixing those bugs is…how shall I put it gently…not smart? Fix first, balance later. How can you balance something that never even worked in the first place? All it means is after fixes you’ll have to do a whole new iteration of rebalancing when stuff that didn’t work kicks in and starts working and makes a difference.
Off the top of my head, there’s two classes where just fixing traits will make them considerably more powerful than they are now. Just purely making traits work, not bug or cancel each-other like they do now.
Bottom line, as much as I would like to stay positive, I find myself logging in less and less. In fact, this past week, I must have played 2 hrs total. The game just no longer appeals. And I’m not alone, because the last time I’ve been put in overflow was weeks ago – so total population of my server is definitely dropping.
Perhaps in a while after they fix stuff up, people will come back. But right now ANet is dropping the ball in a major way. Case in point – this Halloween stuff. Not that many people care, to be honest. Skins from chests you have to buy keys for with real money? Vanity items? Who cares about those when most classes are suffering from a myriad of bugs negatively impacting the gameplay? Fix those, then worry about vanity stuff.
In general I agree with you.
However, a lot of the issues people complain about are not 2 months old. Some of them have been reported since the first beta weekend…back in APRIL!
The lack of communication is also really hard to excuse. It doesn’t take hours to just sit down and type out a quick “we’re aware of this, this and this, and will likely do that, that and that”, even if it is subject to change.
The way they handled bugfixes and balancing so far is…atrocious. I’m sorry. I can shrug off most things, but when a class has a TON of bugs, traits that don’t work, bugged abilities, etc., to NERF that class (or buff it, however the case may be) before fixing those bugs is…how shall I put it gently…not smart? Fix first, balance later. How can you balance something that never even worked in the first place? All it means is after fixes you’ll have to do a whole new iteration of rebalancing when stuff that didn’t work kicks in and starts working and makes a difference.
Off the top of my head, there’s two classes where just fixing traits will make them considerably more powerful than they are now. Just purely making traits work, not bug or cancel each-other like they do now.
Bottom line, as much as I would like to stay positive, I find myself logging in less and less. In fact, this past week, I must have played 2 hrs total. The game just no longer appeals. And I’m not alone, because the last time I’ve been put in overflow was weeks ago – so total population of my server is definitely dropping.
Perhaps in a while after they fix stuff up, people will come back. But right now ANet is dropping the ball in a major way. Case in point – this Halloween stuff. Not that many people care, to be honest. Skins from chests you have to buy keys for with real money? Vanity items? Who cares about those when most classes are suffering from a myriad of bugs negatively impacting the gameplay? Fix those, then worry about vanity stuff.
Their priorities so far have me really worried about the future of this game. Why worry about fixing bugs and making the game work as intended when they could just keep pumping out more things that we can pay for with real money?
I agree too, their priority was polishing that haloween-money-event …
Same reason it was a rush to release the game with all those bugged traits and skills …
But you know its real-world economy : milking the cowstomers
What I think is not acceptable nowadays is the no communication from Anet, 1 month for a pvp blog which contained about nothing, no roadmap, no general picture, nothing on fixing the hundreds bugs per class. And we are still waiting to see anything.
Oh the game is fun, I do have fun. But sadly, I dont expect much anymore from Anet.
So from disapointment to new games being released every week, the player base will just shrink even more.
They can add any content / pvp stuff in 6 months if they want .. Most of us will not even know about GW2 news anymore, anyway.
Kinda reminds me of bloodline champions : nice game, tons of fun, but I went away fast because they failed to deliver / adress player concerns.
Totally have to agree arenanet is doing all they can.
Not amused by the amount of skill/traitbugs that have been here since BWE1 though
epic-timeraider.weebly.com
i waited 5 years for the game. don’t lecture me about patience.
^_^