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Is it me or are Engis LITTLE bit too strong?
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Turret engineers and celestial elementalists are really tough to deal with at the moment.
For engineers, I can only recommend laying some massive aoe before engaging yourself to try and take down some/all of their turrets. Otherwise you’ll just get knocked around like a pinball.
Turret engineers and celestial elementalists are really tough to deal with at the moment.
For engineers, I can only recommend laying some massive aoe before engaging yourself to try and take down some/all of their turrets. Otherwise you’ll just get knocked around like a pinball.
Personally Im not having any issues with celestial eles, if anything they now became viable, (as in noticeable, you know, pay attention rather than ignore/focus fire for 3 seconds and then stomp), although I do agree the healing could use some minor tweaking.
As for the engi, seeing one in a point…./shurgs
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Turret engi is pretty easy to deal with. Just ignore them, let them sit on that point the whole match. It’ll be 5v4 and you should win the other points. If the turret engi joins the teamfights, he’s completely useless.
Problem is players dedicate so much time on that point and engi, it throws the match.
Heavens Rage
engis go down to lots of condis and interrupt their heal/reset sequence.
if you aren’t built to do it, you’re gonna have a rough time in a 1v1 against them.
but i like them as a target because with team focus they do go down, and stability is all that is needed for a guaranteed stomp.
They should just remove the CC from the rocket turret on overcharge. And then turret engis are fine. They are already beatable in 1vs1 but it is very hard to see the rocket overcarge and once you are in the CC chain you will die.
Engineer needs some buffs. Like some extra conditions. Torment maybe? Fear? Another burn source like on flash grenade pehaps.
Engineer needs some buffs. Like some extra conditions. Torment maybe? Fear? Another burn source like on flash grenade pehaps.
OR maybe an air strike that rains down a barrage of knockdown missiles on a 1200 radius; that comes from out of no where (potentially launched from Lions Arch). They could do maybe 1k damage a piece when traited and the barrage could be 20 missiles? Need more E-Sports rockets.
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They should just remove the CC from the rocket turret on overcharge. And then turret engis are fine. They are already beatable in 1vs1 but it is very hard to see the rocket overcarge and once you are in the CC chain you will die.
New Rocket Turret overcharge ability: Overcharge your Rocket Turret to fire a large arcing rocket that does the same thing as a regular rocket. 20s recharge.
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Engi OP? Never!
Those suddenly 50 top players who play engi and can compete with anyone have all just improved drastically at once!
Engi OP? Never!
Those suddenly 50 top players who play engi and can compete with anyone have all just improved drastically at once!
Maybe your definition of “top” needs a fine tuning…
There are hardly 5 “top” engi players on EU AND NA…
@$20 an hour! It’s worth it!
I think Supply crate definitely needs a buff. It needs to drop twice as many turrets as well as all the turrets using overcharged abilities for the entire duration. Then engis will be balanced.
Retired.
I think Supply crate definitely needs a buff. It needs to drop twice as many turrets as well as all the turrets using overcharged abilities for the entire duration. Then engis will be balanced.
Or just lower the cooldown to 45 seconds so they can have it for every 1v1 they encounter.
I think supply crate should stun people even when cancel-cast, should drop 3x net turrets that fire in succession to cause perma-immob, and do 17k damage at the start of the cast.
Sarcasm aside ( pretty funny though! ) I would be ok if maybe the AI damage was toned down a bit, the healing tweaked so that there is a window for retaliation.
I would like to fight Players (you know the P in the PvP ), not their turrets/clones/pets/minions.
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No one would complain about guardian spirit weapons if they lasted as long as engi turrets… the turrets health is way too long for the amount of sustain and aoe cc that the Engi + turret can do. imo
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Almost every round I have played this week there was at least one engineer on the enemy team, and all they would do is camp a spot and just stand inside their fortress of machines and cc anything that got close. I have yet to win against them, even with stability and (attempts at) aoe attacks. I am hopeless against turret campers when playing any class…….
PvP has become nothing but some poor sod vs. grenade barrage + rocket turret + thumper turret + flamethrower turret + llama finisher.
The thing that bugs me is not the fact that engineers are tough to take down. It is that every engineer is the same. I would rather see alternative builds for them become useful in PvP, because the lack of creativity amongst engineer players is absolutely appalling…
Asks for balance changes because of a subpar build that’s tailored for bad players to beat other bad players! Very interesting!
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All they would do is camp a spot and just stand inside their fortress of machines and cc anything that got close.
every engineer is the same. I would rather see alternative builds for them become useful in PvP, because the lack of creativity amongst engineer players is absolutely appalling…
No.. Engineer probably has the biggest diversity of functioning builds possible.
And fortunately most of them don’t play Turrets, in my experience.
Don’t be blinded by tears of frustration
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I wouldn’t mind the turret build getting crushed by nerfs since its only used by bad players as a crutch.
However, it seems these days it doesn’t matter which build engineer uses, there will always be people thinking they are broken, rabid build so stronk bcuz IP mang! (even tho pretty much every class has OP passives for their builds), or “celestial rifle sooo OPPP” the last one is the one i will never understand since celestial rifle is about one of the easier build to 1v1 since all their combos can be easily predicted, the only advantage celestial rifle has over other viable engi build is that it has better teamfight potential and body cleaving power.
All they would do is camp a spot and just stand inside their fortress of machines and cc anything that got close.
every engineer is the same. I would rather see alternative builds for them become useful in PvP, because the lack of creativity amongst engineer players is absolutely appalling…
No.. Engineer probably has the biggest diversity of functioning builds possible.
And fortunately most of them don’t play Turrets, in my experience.
Don’t be blinded by tears of frustration
Well, Chaith, from my experience perhaps I have had the unfortunate coincidence of running into nothing but turret engis? So maybe instead of jumping the gun, nitpicking my quote, and calling me out as a crybaby, you should consider that there are heaps of people that don’t embrace this build diversity you claim and stick to the ever-popular turret camping technique. I see it in the lobby “lfm 5 man turret team” everyday. I have yet to see one of those suckers roast me with their flamethrower, or smack me with a wrench. Every loss that has been dealt to me by an engineer has been due to turret and grenade spamming. I guess that is why people love turret camping so much.
My perspective differs from yours. Yours differs from mine. I understand there are many builds for engineers out there, especially with being able to switch weapons on a moments notice. I am merely stating that I have yet to encounter this. Maybe you’re just lucky enough to have run into the players that I haven’t.
Mainstream cheese engi have a weakness to ranged attacks so just kill them from far away and then cap the point don’t try to melee him unless you have sufficient stability and know exactly what you are doing.
Maybe it’s just you :p
Engie is not my main but it’s a fun class to play. You can counter turrets w necro ds4, dps warriors, staff ele, nades and lots more. Just use the terrain around the point to kite.
If there is an “OP” class, I’d have to say it’s todays elementalist. They were strong around this time 2 years ago but it was from boon stacking, cantrips, shorter RTL cd…
Engi OP? Never!
Those suddenly 50 top players who play engi and can compete with anyone have all just improved drastically at once!
Maybe your definition of “top” needs a fine tuning…
There are hardly 5 “top” engi players on EU AND NA…
rank 1 on eu is engi… fyi
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as a bunker they are perfectly acceptable. The problem is the amount of knockbacks that knock you offpoint.
Bad Elementalist
as a bunker they are perfectly acceptable. The problem is the amount of knockbacks that knock you offpoint.
and burning dmg
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Engi OP? Never!
Those suddenly 50 top players who play engi and can compete with anyone have all just improved drastically at once!
Maybe your definition of “top” needs a fine tuning…
There are hardly 5 “top” engi players on EU AND NA…
rank 1 on eu is engi… fyi
I think you didn’t get his point. Or you’re actually thinking the ppl on top of the leaderboards are all “top-players”. Because leaderboards require so much skill nowadays right…?
So basically you can’t jump the gun and say “x is OP” because the current top 25 players or whatever are running “x”. No offense, but most of the current top players (according to the leaderboards) are actually trash tier (not all of them, there are some good players in it, but like 95%)
It’s also really amusing to see all those guys trying to defend the new leaderboards. “Oh ye they’re performing better for their team than others…”. Did you ever consider how easy it is to carry a team if your mmr is like really bad?
Basically most of the current “top” player on the leaderboards are trash tier player, slightly better than the trash matched up against them, playing 24/7. Face the truth.
Was slightly offtopic tho.
It’s also quite funny to see all the ppl on forum complainig about engineers. Well i’m fine with that and there probably are some things which have to be done, but engineers aren’t “the most ez to play” profession out there. I think a lot of ppl think so because they’re performing well….in their trash tier rating….
And i really have to laugh out loud if those ppl are refering to turret engineers again. It’s just like saying “Oh look at me, i actually have no clue about this game or engineers, but they’re frckn op because i’m getting rekt by em all the time!”
i was just stating the fact that rank 1 is an engi
i know leaderboards atm are a joke but it is undeniable weither it is turret engi or cele engi, they are too good… been like that since i joined this game and i honestly don’t understand why devs got such a thing for the class
also other side note, EU has a lot of players still running turrets… so it is not really surprised people complaing about them
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Turret engi is pretty easy to deal with. Just ignore them, let them sit on that point the whole match. It’ll be 5v4 and you should win the other points. If the turret engi joins the teamfights, he’s completely useless.
Problem is players dedicate so much time on that point and engi, it throws the match.
winner winner chicken dinner
I have yet to see one of those suckers.. snip smack me with a wrench. Every loss that has been dealt to me by an engineer has been due to turret and grenade spamming. I guess that is why people love turret camping so much.
Just double checking, you know that supply crate doesn’t mean it’s a Turret Engineer
Kinda like how having a pet doesn’t make a Beastmaster Ranger, or having phantasms means it’s a Phantasm Mesmer
Because no turret Engies are grenade spamming you to death. And the majority of grenade spammers will smack you with a wrench. If you think every Engineer has the same build, it’s probably because you can’t tell the difference, why not play the profession yourself?
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I wish every class had as many skills and combos as engi
it is a fun class
It’s also quite funny to see all the ppl on forum complainig about engineers. Well i’m fine with that and there probably are some things which have to be done, but engineers aren’t “the most ez to play” profession out there. I think a lot of ppl think so because they’re performing well….in their trash tier rating….
If “all the ppl” is complaining about enginers… maybe is something wrong with them.
Turret engi is pretty easy to deal with. Just ignore them, let them sit on that point the whole match. It’ll be 5v4 and you should win the other points. If the turret engi joins the teamfights, he’s completely useless.
Problem is players dedicate so much time on that point and engi, it throws the match.
winner winner chicken dinner
Turret engi bunkering the opponents home puts them at a disadvantage.
Bad Elementalist
As an intermediate (mid-30s) ranked non-turret engi, I have to say that most other engis I encounter are turrets. I really enjoy double-kitting with bombs/tools, but I’ve had a few cases where someone on my team would be annoyed that I wasn’t running turrets (easy point holder, right?) I feel like I can hold a point pretty well against many classes played by other players around my level, and sometimes it seems like they will see that I don’t have turrets up an run at me like “oh this will be cake”. [If they are really good, yes, it just might be cake! I will be rooted and cd’d to death in seconds. If they are not, it probably won’t be. Unless they are a terrormancer, then gg.] I feel like I take many players by surprise, to my advantage. On the other hand, when I do win, I feel like i dodged/blocked, or pulled off a tricky magnet pull at the right times, and when I lose it’s because I forgot to switch out of toolkit, didn’t run away from an unwinnable fight fast enough, or something stupid like that.
I don’t like to take on turret engis on my own, but I do love it if I can get him/her to panic enough to drop all the turrets between points—then I run for it. In general I judge how experienced an engi is by how they handle their healing turret—do they pull off the tricky burst heal? Or do they just set it and forget it? I do hope turrets get toned down in a future patch because multi-kit engis are much more rewarding to play, and I feel all-turret builds don’t give new engi players a chance to really experience that.
Just double checking, you know that supply crate doesn’t mean it’s a Turret Engineer
Because no turret Engies are grenade spamming you to death. And the majority of grenade spammers will smack you with a wrench. If you think every Engineer has the same build, it’s probably because you can’t tell the difference, why not play the profession yourself?
I don’t count Supply Crate. I have seen some players whip out Mortar instead.
I’m not trying to insinuate that every single engineer in the history of GW2 is a turret camper. I made a mistake when I said “they are all the same”. I was merely expressing my collective experiences with battles against engineers. Maybe you’re not having the same problem that I am having. I am very well aware that there are other builds out there… I just have yet to see them for myself.
I have leveled two engineers to 80. So, I am at least familiar with the weapons and skills of the class. I’ll admit, despite playing since launch, I only started playing pvp about two months ago. Am I an expert? Hell no. Am I ignorant? Definitely not. I try my best to pay attention to how I die. I even spectate battles every once in a while to see how others play. Isn’t that how people improve their strategy?
Perhaps, you’re right. I am a little bit frustrated when it comes to engineers – they are a powerful class when played correctly. I don’t think for one moment that they are OP. Just annoying.
I agree celest is a bit too strong (nothing wildly crazy OP though), but turret eng? Nah, just aoe the point from afar or toss conds at them.
Celest ele is a bit too strong as well as some one else mentioned. The might stacking/celest combo needs some tweaking, the classes themselves are ok though.
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I think pretty much everyone know there are 3 OP specs right now:
D/D cele ele
Rife cele engi
Turret engi
All three need a nerf.
You should try a mace condi Warrior build OP.
Or press 2 Ranger.
Easy as kitten, might get a few 1v1 wins and even sneak in that PvP daily!!
(edited by Brew Pinch.5731)
Turret engi doesn’t need nerfing….
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I Am NeXeD awful d/D ele NA
At least Engi can’t afford to have multipl stun breaks and mash the keyboard like Ele’s.
Ele was never hard honestly.
Turret engi doesn’t need nerfing….
correct. Its a one trick pony. Hold one node. Good teams rotate around this making the game 5v4 the whole time.
Turret engie is no where near op. If you use ranged attacks and aoe they will die easily. Stay off the point and use los to your advantage. If you can’t do any of that…rotate to a different point and let them sit while you +1 a fight.
Turret engie is no where near op. If you use ranged attacks and aoe they will die easily. Stay off the point and use los to your advantage. If you can’t do any of that…rotate to a different point and let them sit while you +1 a fight.
too bad engis and their turrets have more range than some classes cough
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I play P/S engineer w/ bomb+tool kits because, for my play style, it is the most fun class I have ever played (I have played hundreds of hours in wvw/spvp with every class except ele, guardian, and ranger). Last week, to see what the fuss was all about, I tried turret build and cele rifle build for a few games and I do agree that they should get a little nerf. they are not terrible overpowered, to be honest. rifle build really is just due to celestial amulet needing a nerf, imho, while turret build is just kind of stupid. You sit on your point the whole game. If the enemy team is smart enough to avoid you, it’s a 5v4 game (and you’re not really useful if you decide to move out and join in somewhere else), otherwise you really don’t do much other than sit there and wait. Unorganized teams usually come 1-2 at a time and the turrets take care of business for you.
TL;DR: slightly nerf celestial amulet and utility turrets to get all engineers build on the same level
(edited by tsubus.8761)