Is it me or are engineers ruining the PvP?
Balthazar runes need nerfs.
/end thread
Isle of Janthir
It’s just you bud.
Have still to lose a soloq on mine though^^Weird …. doesnt show you on the leaderboard (top 1000). When ppl win a lot in a row they tend to end up in the top 100 quite fast in this game.
u pretty sure m8?
http://i017.radikal.ru/1405/0f/6c7892e58169.png
Yes engineers are ruining PvP. Have actually done a team que againts 4 turret engis all running accelrant packed turrets and the turrets doing more damage and giving boons. Not only could my team of 3 glass cannons/2 bunkers not kill them their fricking rocket turrets were hitting like a truck. Someone wearing a soldiers ammy should not be hitting that hard. If you want good damage you should sacrifice if you want tankiness you shouldn’t do that much damage. People should not be able to get the best of both worlds unfortunately hambow warrs and decap/turret engis get both. This is wrong and needs fixed/nerfed.
In my experience Engineers can be extremely problematic for certain builds, depending on how they’re built. Lots of engi builds completely screw melee builds, some can sit way off-point and just laugh at bunkers, and bunker engie can survive way more than seems fair, but all of these builds have their counters and weaknesses.
Most of the bunker-smashing builds are easy to kill, bunker engineers can’t handle mass conditions, etc. etc.
If what you do doesn’t work, figure out the build that killed you (ask if you have to, sometimes people will straight-up tell you what build they’re running) and figure out what it can’t do.
“You are what you do, not what you say you’ll do.” -C. G. Jung
So, in this thread the concern seems to be that Engineers – being one of the most AoE-happy professions – are now overpowered because of the preconception that one must stand and take it like a champ. I am rather puzzled by this, given that every single one of the successful engineer builds I’ve used, and seen used revolve around withstanding burst and overloading the opposition with CC/conditions. After countless threads defending power/crit burst in this game, people are surprised that this playstyle is successful. It’s just hilarious to defend close point with a PVT bomb/turrets engineer and watch a thief try to figure out why they couldn’t kill me while standing in a smoke field.
Engineers excel at area denial against uncoordinated players.
Players are more likely to stand in points because it’s what you have to do to win games.I don’t think they’d be OP anywhere else.