Leagues Alone Create a Progression System

Leagues Alone Create a Progression System

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Effectively, the majority of this has already been implemented. The progression system I am suggesting is similar to that of LoL/Starcraft 2. That being, it centers around the existing matchmaking system. The only thing that is missing is to make a player’s league instantly recognizable in game. This is actually incredibly important. The core of this system revolves around providing players with manageable milestones and allowing the community to recognize your skill. In Starcraft 2, this is done in the UI with the portrait border. This gives players a something to work toward. A tread mill. A hook to keep playing. A Skill based progression system.

TL;DR Use the Leaderboards to create a LoL/Starcraft 2 style league system and create a progression system on it’s own.

P.S. This could be implemented quickly and easily with the existing system that marks Anet dev nameplates. Just make them appear for everyone in the Mists with a different graphic based on leaderboard placing.

League of Legends League System
Starcraft 2 League System

(edited by RustyEyeballs.8927)

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Posted by: fzninuse.1946

fzninuse.1946

^ THIS!

also we need a posibility to pause the game (e.g. because of a DC)

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Posted by: Lady Sara Goldheart.2764

Lady Sara Goldheart.2764

I agree on it. It is really the best and most fair system we could get (in my eyes). (Cause MMR is so widely taken for queues now too)
What matters is though if there are enough resources for it to happen (in the future).

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Posted by: Brix.8461

Brix.8461

I totally agree!

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

What matters is though if there are enough resources for it to happen (in the future).

That’s the beauty though, all they have to do is change a tiny graphic on an existing system, based on a persons leaderboard ranking and BAM. All the new players know where to look for advice and admire these better players. All the experienced players get instant respect. Every single sPvP’er get nice progression goals to work toward. Everyone gets something to work for.

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Posted by: Lady Sara Goldheart.2764

Lady Sara Goldheart.2764

If they would use it on the current system, it is not authentic due to the very weak decay on the boards. A lot of players just do not play SoloQ atm and keep their rating still high.

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Posted by: Lopez.7369

Lopez.7369

This would have worked at launch, when the game had a healthy pool of players. It’s too late today. The leagues would be way too small.

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Posted by: Darnis.4056

Darnis.4056

This would have worked at launch, when the game had a healthy pool of players. It’s too late today. The leagues would be way too small.

This is the truth of the matter.

Unless everyone was placed into the lowest leagues for an extended amount of time until more people started playing pvp.

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

If they would use it on the current system, it is not authentic due to the very weak decay on the boards.

Even if the current ladder is flawed, it is more important to give players a something to work toward. A tread mill. A hook to keep playing. A Skill based progression system.

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Posted by: butch.8136

butch.8136

This would have worked at launch, when the game had a healthy pool of players. It’s too late today. The leagues would be way too small.

Maybe. But look at what happened when catering to the current population. It doesn’t work. You want a infrastructure that scales.

That’s why I’d say they should go for leagues/seasons anyway. A decent competitive infrastructure that allows fun on casual level and competitiveness on top level would be the way to go.

Aim for the potential, build for the potential. If they keep making features (Looking at that first implementation of teamqueue) it’ll stay kitten.

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Posted by: Lady Sara Goldheart.2764

Lady Sara Goldheart.2764

If they would use it on the current system, it is not authentic due to the very weak decay on the boards.

Even if the current ladder is flawed, it is more important to give players a something to work toward. A tread mill. A hook to keep playing. A Skill based progression system.

I see 5 players on the second page who haven’t played for at least around 2 weeks. Others play more often and have lower positions. That is not fair.
Especially since SoloQ is a bit of a gamble too. You can get lucky and get teamed up with good players for more than 1 match and earn some wins. You can also get bad matches, putting you against a few good players while your team holds unexperienced players.

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Posted by: The Geil.8605

The Geil.8605

This would have worked at launch, when the game had a healthy pool of players. It’s too late today. The leagues would be way too small.

It is definetly not too late. The system just need to clarify the 3 tiers in percents instead of some score. That way it will be easy to destinguish. And then they should match the whole EU PvP together to one server and same with NA. That way there would always be someone in each tier and if they put the PvP part into one massive server og servergroup, then there would always be someone to play with, which would give a living feel to the PvP community.

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

It is definetly not too late. The system just need to clarify the 3 tiers in percents instead of some score.

The percents are completely variable as well. You want them to be spread out enough so that the short term progression goals are fairly obtainable, yet they contain enough players so that when you are matched against a variety of teams, there isn’t such a wide array of leagues in the team. I would imagine gw2 would start out with 3 or 4 and slowly add leagues while making the existing leagues tighter/smaller % wise.