I claim Quickness is bad for the game and think it should be severly nerfed
Here are my reasons
- 1) 100% increase in damage per second is too much, regardless of the circumstances
- 2) its not available to all professions yet too powerful not to
- 3) it eliminates strategic gameplay by reducing the time to kill (ttk from here on) to shooterlike levels (<3 seconds)
- 4) countering and applying quickness becomes the most determing factor in a duel
- 5) it puts offense scaling way behind defense scaling
- 6) it trivializes 2vs1 fights
- 7) by increasing frequency of attacks instead of damage itself, the 100% increase is applied to all other damage modifiers overpowering them as well
- 8) http://wiki.guildwars2.com/wiki/Sigil_of_Rage and http://wiki.guildwars2.com/wiki/Critical_Haste makes dice rolls a deciding factor of combat
- 9) It makes having cooldownless attacks for the Thief utterly broken while quickness is active
- 10) Speeding up all actions Quickness allows for an almost uncounterable finishing blow and heal in addition to its huge offense value
Data I made the diagram with https://dl.dropbox.com/u/75936190/DamageModifier.ods
[img]http://dl.dropbox.com/u/75936190/dmgModifiers.JPG[/img]
- Physical training applies to slot skills only. Yet 100% seem way too much. I’d guess physical abilities are underwhelming damagewise without it – can a warrior experienced player please comment on this
- Downed damage increase is fine. The only situation I can imagine this to be really helpful is in a downed duel. Which is a rather rare occurence. Still thats something to be looked at. 50% is still too much of a percentage. It either has to be lackluster before the increase or be too powerful after the increase.
- the single highest modifier of all other damage modifiers of the entire game is Merciless Hammer which increases the damage to disabled targets by 25% http://wiki.guildwars2.com/wiki/Merciless_Hammer . This like all other damage modifiers in the game is situational and most (>80%) don’t apply to all damage a player deals
Which leaves Quickness to stand out as the by far most powerful damage modifier in the game.
Burst mechanics are fun and removing mechanics outrages players. So I think Quickness should stay but be changed. The Sigil of Rage and Critical Haste need to go.
- Hand Quickness out to all classes but put it into the healing slot
- Reduce Quickness from +100% to +33% haste and remove its drawbacks, this would put it in line with defensive cooldowns
(edited by Fiesbert.9816)