Lets try to be constructive about rewards!

Lets try to be constructive about rewards!

in PvP

Posted by: Kentrey.3251

Kentrey.3251

Okay first off the people reading this love pvp and want to see it thrive more.
And i think we can all agree even with out more than just capture points and whatever balancing issues we think there are, i think we can agree that rewards are the single biggest thing holding sPvP back.

So lets try to get some constructive ideas on how to fix that
(and we need to keep voicing our thoughts so this issue gets resolved)

1. Ranks - My goodness ranks are insane. I understand that ranks are meant to be comparative to both leveling up and “end game” for pve so they need to be longer but this is quite outta control. It really is just a very long and slow process
Rework:
~First - Lower the amount per rank, Not by much mind you. But if you think about pve it goes by percents making even higher levels pretty fun and streamlined to level.
~Second - Add actual skill based barriers. If we’re talking about giving longevity to sPvP (and not though a slow rank grind) why not actually put up skill based barriers to it. Like a “Rank Up condition” at the end of your rank. Not something crazy mind you. But something that takes a bit of extra effort to counter balance the lower of the rank maxes. Like lets say “This rank you need: To finish off 5 players (in a populated match)” before you rank up, or “You need to catapult 5 players before your next rank” so while youre ranking up you have something else you can keep track of to make fighting the grind a bit more interesting.
~Third - Boost. If the ranking process is going to be long there should be meaningful boost. (well more meaningful) instead of just glory boosters why not give strong rewards to people who are playing well for their team in matches. So if your top of the charts for your team you get and extra X amount of rank points. Did you cap the most points X amount. You revived the most teammates X amount. Though some reworking would be needed for point worths so people don’t just cap a point and sit there defending it to just rank up points.

2. Actual rewards - Well if you were to chalk it up in sPvP you have. /Rank (shows everyone around how awesome you are (well how much sPvP you play), you have armor skins (which can only be seen in sPvP),weapon skins (also only in sPvP), titles (which are like /rank), and champion titles (which is like /rank, but for tPvP)
So first as we’ve seen a shift in how rewards have been working. With chest being put on champs and bonus gold in dungeons. And how it is effecting rewards for different farm trains, dungeon runs, even take overs and flips in wvwvw. sPvP hasn’t ever been more far behind. So instead of complaining lets try to think of a fix.
Rework:
~PvE rewards - now here is the real issue. When you do PvE (dungeons, dynamic events, farming) and when you do WvW(….WvW) when youre done not only have you advanced yourself in that particular area but you have also brought back something extra with you. Gold, Gear (which could also be gold),Mats, Karma, tokens, ect ect. I really have no idea why they same isn’t seen for sPvP. Personally there are days when i log on. And ALL i want to do is hop on a server and sPvP all day. (Which i do) But when i’m done and i find myself in lions arch, as i’m sure everyone does. It doesn’t feel like i have anything to show for it. I’m not saying make it to where pvp farming is the best way to bring in gold. But take the numbers of PvE farming (if you did it all day), or WvW farming (again all day), scale it back from that, divide that into how many matches you could fit in for an entire day, tag on a participation requirement per match. And bam you’ve almost entirely fix the rewards issue with sPvP.
~Second (i did say almost) – EXP!!!!, i gave this one its own spot because i think it needs it. One of the biggest selling points for me (and i’m sure many others) was that you would be able to level your character ‘excessively’ though pvp. Which i can assume was meant to be WvW (which i also wouldn’t recommend). I’m sure i don’t have to explain this one. But yea i would like if i could actually level my alts just doing what i enjoy with them
~Third - PvP specific rewards – As of right now we have like 2 titles – 1 which is champion titles divided up into like 8 and the other is a grind title into like 10. You know i carry my Lissa of the dark mini (from the jubilee patch) everywhere because she is the closest thing i have to a PvP mini. And i don’t know why that is.
Rework:
First and Second - its simple. I do believe you guys are already working on PvP achievement to make them less bland but also things like PvP skins that we can use in PvE, or PvP minis. Something that lets us tout around our pvp accomplishments making them more meaningful.

So what do you guys think? about rewards? These reworks? Your own Ideas?

Lets try to be constructive about rewards!

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Posted by: Kwll.1468

Kwll.1468

I agree with just about everything you said. People have been asking for these types of rewards for months. A-net says they are going to be adding more rewards. If they are not most of the things listed here I will probably stop playing the game. Special pvp skins viewable everywhere, gold, karma, and exp. Those sorts of things should be put in and if they were pvp would be way more popular.

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Posted by: Divus.3175

Divus.3175

Although I agree with you ideas, I’m afraid it’s too late already for pvp as it is. I was able to gather rank points up to rank 34, and thanks to every single patch, I don’t see myself being able to come back to pvp. Not only because I’m tired with constant meta shifts, stupid pvp dailies (oh, that one was bad), but mostly because most of people, with whom I was playing, left pvp for good.

If I wanted to fight, I went to wvw, because it gave me some sort of real progression. If I wanted to hang out with friends, I was doing dungeons. Every of this thing will always be more profitable than pvp. I really don’t believe that pvp rewards will ever be better than pve rewards, considering time + effort made.

[KING] Desolation – Pikan Parom (engineer), Grace Parom (ele)

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Posted by: Archaon.6245

Archaon.6245

One year of pvp (Tpvp mostly),r60, 1.3+kk glory, 4 champ titles, ladder and stuff for what? 40golds and one char slot + some crap minis bought with old paid gems…can’t even buy a decent skin or 2 abyss…..

Already stopped going tpvp (Just sometimes with friends) and soloq, rewards are just pointless and since i need 150k\rank is going to take way too long considering i main bunker atm..300 total honor if you win with no gold, gems or decent stuff…the only way it’s hotjoin zergfest…no rewards but at least you rank up faster..giving more to those who stomp hotjoin nabs all day instead of promoting tpvp it’s your choice…make tpvp viable and rewarding (In terms of honor, gold etc) or it will die….come on if you went full pvp since start you can’t even afford a pvp custom arena while any pve hero out there can…nothing to say (Well i actually have many things to say but i would get banned for insults, once again..)

(edited by Archaon.6245)

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Posted by: Relentliss.2170

Relentliss.2170

Let me apply pvp earned skins to real world items. What’s the point of skins to wear around in a little area. Stupid.

Put in a shop where you can save up and buy skins. People will be more dedicated if they can save for something.

As Taugrim said, everything in the game, including pvp, should be linked to social media. So you can look and see who won yesterday and is at the top of the board. Who is the top rated at each class. Who won the most in hot join last week. That sort of thing.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Kentrey.3251

Kentrey.3251

Okay almost positive.
So far it seems like the prioities on the list are
-Gold
-Exp, karma, ect
-All around pvp skins

Its good so far. As hard as it is to See Anet is pretty good about revamping dead sections of the game to make it better. Just give them a bit more time. Pvpers will get their love. Lets try to help out till we get there.

What about achievements any new achievements you guys are looking for?

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Guildwars 1 pvp rewardsystem..
no need to explain further.

Achievements are extra and have a whole topic dedicated to it with over 100 suggestions.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Hexin.5603

Hexin.5603

The rank system seems similar but weaker than the rank system in hall of heroes, and team arenas. If there was better expansion in the pvp system to mock that style of place … I could see many people coming and caring about spvp more. I’d happily join up a team and battle if it were similar to hall of heroes style tourneys. Or even 5v5 and 10v10 guild style gvgs. Right now I look at the browser and see ~ maybe 10 battles with 17/20 and a huge drop off down to 2/20 0/20 on the same screen.

I like the locker, but would like to use the items to show off to more than the 100 people who are in pvp atm.

Something here needs to be done to make it more of a focal point or reason for players to come crowd up and ‘test your might’. I’m by no means good at pvp, but I do want to explore this area … but at present feel there is a large disparity between a new player coming to pvp, and teams farming new players, and then no players at all. There’s no kind of … entry level 1 area, advance to level 2, advance to level 3 where skill determines how far common teams advance while giving the lesser skilled players battles against eachother.

It really was a good system, even the 4 way, and 3 way team battles at the beginning. Made grinding rank somewhat enjoyable.

Willing to pay for boxed expansion if you put legit GvG in the box $$