Lingering Light is worse than Blinding Ashes
it exsists for the sole purpose of Asteral force generation , healing a ally , heals the druid the blind is just a added effect for its survival on this trait , due to staff having no protection/ real reflection or other means of damage migration apart from astral grace.
so ~logic is , eles got blinds nurfed because they could have everything else ontop of all the damage that came with fire attunements.
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
^ Usually only characer that i play on
Druid doesnt have much going for it when it comes to hard defenses, just signet of stone. itys not like they have double armor with 10 stacks of stab, or mistform, or a blind, or insane mobility with their elite.
Idk i just autoattack them off, its on by default anyways.
Druid doesnt have much going for it when it comes to hard defenses, just signet of stone. itys not like they have double armor with 10 stacks of stab, or mistform, or a blind, or insane mobility with their elite.
Idk i just autoattack them off, its on by default anyways.
Well it just got projectile blocking wall that heals, a mobility skill that heals and still have S/D with 3 evades on low cooldown giving it near my bunker Thief amount of evasion.
It’s weird bc the function it had in beta was already good, but they replaced it with this which is ridiculous
Druid doesnt have much going for it when it comes to hard defenses, just signet of stone. itys not like they have double armor with 10 stacks of stab, or mistform, or a blind, or insane mobility with their elite.
Idk i just autoattack them off, its on by default anyways.
Well it just got projectile blocking wall that heals, a mobility skill that heals and still have S/D with 3 evades on low cooldown giving it near my bunker Thief amount of evasion.
so we gained a Reverse Reflect which people shoot into randomly healing us , like how some people attack into a guardian block healing them , so no gain there xd just a little defence vs Projectiles.
S/D has always had 3 evades and Sacrifces a lot of Burst damage to gain those evades , these two weapons must be used as a condi damage set because off-hand dagger is not a power based weapon.
so out of 3 evades/reflect obsorb wall and a easly predictable Wisp move(just follow its direction its not like its blinking off screen ect.
it is just cutting on enough defence with the Lingering magic blinds and should not be changed , because ouside of Druid S/D without the blinds we have sword or great to rely on for counter measures a Rng evade and a counter attack, or a leap back / serpent sting .
ether way its 2 evades, projectile protection and a blind much less than other classes that have this and lots of protection ontop , its a Reaccouring theme of druids that Sacrifice Damage metigation aka protection boon or Evades to heal and if those players Fail to stop us from healing from spamming too much vs the Melee set then they deserve to get blinded.
Look at these druids trying to defend it. -cue laughter-
- Primordial Legend
Semi-active.
Look at these druids trying to defend it. -cue laughter-
Looks at all these people losing their minds because Ranger became useful. -cue pity-
Idk i just autoattack them off, its on by default anyways.
This
/15char
Look at these druids trying to defend it. -cue laughter-
Looks at all these people losing their minds because Ranger became useful. -cue pity-
Yes, a cheap kitten kind of useful. Might as well make pets do 50k base damage and run at 100% speed to be “useful”, no?
Look at these druids trying to defend it. -cue laughter-
Looks at all these people losing their minds because Ranger became useful. -cue pity-
Yes, a cheap kitten kind of useful. Might as well make pets do 50k base damage and run at 100% speed to be “useful”, no?
Yeah MIGHT AS WELL…. forum needs more hyperbole and exaggeration.
Look at these druids trying to defend it. -cue laughter-
Looks at all these people losing their minds because Ranger became overpowered. -cue pity-
FTFY. Blinding dissipations and blinding ashes both warranted a nerf but lingering light doesn’t right? #logic
Defending your spec mindlessly, now that’s what I call pitiful.
- Primordial Legend
Semi-active.
Druids don’t have blocks, evades, reflects or invulnerabilities. They need the blinds to be a bunker.
It’s called Balance.
Druids don’t have blocks, evades, reflects or invulnerabilities. They need the blinds to be a bunker.
It’s called Balance.
Staff 3 is an evade, Sword 2 and 3 is an evade, GS 3 is an evade 4 is a block. Why do people talk if they’re just that kittened on what certain skills do?
Just stop please, it’s just so illiterate.
Druids don’t have blocks, evades, reflects or invulnerabilities. They need the blinds to be a bunker.
It’s called Balance.
Wait so you’re justifying unrelentless blind spam by saying ‘oh I want to play druid this way but I can’t do it without the blind spam’ and you’re calling that balance? LMAO.
Guess who else used to be able to bunker without all those? That’s right, ShoutBow warrior.
- Primordial Legend
Semi-active.
Druids don’t have blocks, evades, reflects or invulnerabilities. They need the blinds to be a bunker.
It’s called Balance.
Staff 3 is an evade, Sword 2 and 3 is an evade, GS 3 is an evade 4 is a block. Why do people talk if they’re just that kittened on what certain skills do?
Just stop please, it’s just so illiterate.
true but he is not wrong though , its limited to Mobility evades or a GS auto which is Rng 1 in 3 so its not a Reliable source of damage Metigation as the evades are short of duration and with the counter attack its easly counterable just by hitting a melee attack on it and dodging back > into a burst attack as after that the gs ranger is Defenceless and must dodge or weapon swap to Staff to continue to use staff 3 to evade.
so all in all , its got a average of 1 evade + block or 2 evades no blocks while using a gs.
or a sword+dagger set up has the most evades but this Sacrifices Burst damage and forces a condi stat set up.
its not as Flexible as other types of bunker builds limited to set weapon choices while a Guardian can bunker using just one weapon and its basic Aegis + heal 6.
ether way to sustain healing the blinds are required to stop the incomming dps while on staff , as asteral graces animation stops the use of any other skills untill the animation is over plus its predictable easy to see which direct its traveling in and a simple swoop/leap keeps up the pressure.
also using a gs in a druid build will only work with Power+toughness healing stats and it will force Remoresless and beastmastery which means it will gain Fury for critical hits , so Gs isn’t the best of choices when building a druid but its viable.
(edited by Zenos Osgorma.2936)
I’m a ranger main and have been playing and loving the druid thus far. That said, I have talked about this trait extensively with my brother and we both came to the agreement that it needs a change. Random blinds heavily diminish skillful play, and having them on such a short cooldown makes fights too frustrating. (feels lame when I win a fight because LL triggered and my pet just happened to blind at an opportune time)
I will agree however that the druid may be relying on this skill as a survival crutch, and nerfing/removing the blind may need to be compensated with something else. Also, the faster astral force gain is definitely something I would like to see remain and possibly even strengthened.
Random blinds heavily diminish skillful play, and having them on such a short cooldown makes fights too frustrating. (feels lame when I win a fight because LL triggered and my pet just happened to blind at an opportune time)
This +1
I agree, if need be compensate druids in other areas. This just feels silly.
It needs cooldown 3→5s and it is fine imo. Also I liked when it added the astral wisp to allies/self but the astral wisp on staff needs some added functionality. The autoattack already does the same exact thing.
It needs cooldown 3->5s and it is fine imo. Also I liked when it added the astral wisp to allies/self but the astral wisp on staff needs some added functionality. The autoattack already does the same exact thing.
Actually it needs to be removed. There’s starting to be too much blind spam in this game.
Okay, I just got death wishes to both myself and my “brain-dead” parents in my private inbox from Nier.8741 because of my post above.
What I meant to say is that Druids would not be able to reliably mitigate or negate damage as effectively as other bunkers without lingering light.
The are not block heavy like Guardian bunkers
The are not evade heavy like Revenant’s etc…
I am certain that the developers look at the entire package the class has when balancing. Distribution of abilities is done based on what they can bring to the fight.
It needs cooldown 3->5s and it is fine imo. Also I liked when it added the astral wisp to allies/self but the astral wisp on staff needs some added functionality. The autoattack already does the same exact thing.
Actually it needs to be removed. There’s starting to be too much blind spam in this game.
This. Please people stop defending a defensive trait which requires 0 skill, 0 thought, 0 anything. This trait is just plain cancerous, and there are many many ways to make it more fun to play and more fun to play against.
^ Usually only characer that i play on
It needs cooldown 3->5s and it is fine imo. Also I liked when it added the astral wisp to allies/self but the astral wisp on staff needs some added functionality. The autoattack already does the same exact thing.
Actually it needs to be removed. There’s starting to be too much blind spam in this game.
This. Please people stop defending a defensive trait which requires 0 skill, 0 thought, 0 anything. This trait is just plain cancerous, and there are many many ways to make it more fun to play and more fun to play against.
just move the kitten away from the healing orb , you know the healing orb is targeted on the foe , you are the one Triggering the heals if you stay in combat you will be blinded simply Moving away from nearby targets and use a ranged attack or two Removes any follow up blinds because that blind is only Able to cause it if a heal is Successful on a ally which then a nearby ally gain blind on the next attack , the More you FACEMASH into a healing wisp the more blind you gain .
so do yourself a favour and simply move or kite around for a few seconds .
i am sure they will add a ICD on it and compensate with a slightly stronger heal for allies but they will not remove it its a GM for petes sake without the blind , lingering light is not worthy or even viable as a choice compaired to the other two gms.
one Grace of land is a party ability Allies affected by your celestial avatar abilities gain damage and condition damage increase.
one is Damage Ancient Seeds a weaker version of Entangle that requires you to hit a CC’ed foe e.g Luna impact or a Daze attack from gs or Shortbow or Lighting wyvern leap combo.
this lingering light Relys on its blind to allow effective Healing support for group effect , without it the healing we do would be pointless in combat as it wouldn’t even migrate enough of a single Auto attack to even be worth taking as the GM , totaly Destorying its Purpose.
(edited by Zenos Osgorma.2936)
It needs cooldown 3->5s and it is fine imo. Also I liked when it added the astral wisp to allies/self but the astral wisp on staff needs some added functionality. The autoattack already does the same exact thing.
Actually it needs to be removed. There’s starting to be too much blind spam in this game.
This. Please people stop defending a defensive trait which requires 0 skill, 0 thought, 0 anything. This trait is just plain cancerous, and there are many many ways to make it more fun to play and more fun to play against.
just move the kitten away from the healing orb , you know the healing orb is targeted on the foe , you are the one Triggering the heals if you stay in combat you will be blinded simply Moving away from nearby targets and use a ranged attack or two Removes any follow up blinds because that blind is only Able to cause it if a heal is Successful on a ally which then a nearby ally gain blind on the next attack , the More you FACEMASH into a healing wisp the more blind you gain .
so do yourself a favour and simply move or kite around for a few seconds .
This is literally every dragonhunter’s response to the trap QQ (although traps are more effective offensively). Expect a nerf or 3, big and/or small.
Druid doesnt have much going for it when it comes to hard defenses, just signet of stone. itys not like they have double armor with 10 stacks of stab, or mistform, or a blind, or insane mobility with their elite.
Didn’t realise Ellies could spec into Fire, Earth, Arcane AND Water all at once.
Guild Leader
[EU] Desolation
Ranger has been bottom tier for ages, why don’t you people come with constructive feedback instead of screaming out for NERFS and BLINDS NEED TO GO when it gets something good, so that it remains a good trait.
Whatever. You’ll get what you want anyways. It’s Anet’s way of deling with ranger. Give it something a bit over the top, nerf it to obvlivion.
It needs cooldown 3->5s and it is fine imo. Also I liked when it added the astral wisp to allies/self but the astral wisp on staff needs some added functionality. The autoattack already does the same exact thing.
Actually it needs to be removed. There’s starting to be too much blind spam in this game.
This. Please people stop defending a defensive trait which requires 0 skill, 0 thought, 0 anything. This trait is just plain cancerous, and there are many many ways to make it more fun to play and more fun to play against.
just move the kitten away from the healing orb , you know the healing orb is targeted on the foe , you are the one Triggering the heals if you stay in combat you will be blinded simply Moving away from nearby targets and use a ranged attack or two Removes any follow up blinds because that blind is only Able to cause it if a heal is Successful on a ally which then a nearby ally gain blind on the next attack , the More you FACEMASH into a healing wisp the more blind you gain .
so do yourself a favour and simply move or kite around for a few seconds .
i am sure they will add a ICD on it and compensate with a slightly stronger heal for allies but they will not remove it its a GM for petes sake without the blind , lingering light is not worthy or even viable as a choice compaired to the other two gms.
one Grace of land is a party ability Allies affected by your celestial avatar abilities gain damage and condition damage increase.
one is Damage Ancient Seeds a weaker version of Entangle that requires you to hit a CC’ed foe e.g Luna impact or a Daze attack from gs or Shortbow or Lighting wyvern leap combo.this lingering light Relys on its blind to allow effective Healing support for group effect , without it the healing we do would be pointless in combat as it wouldn’t even migrate enough of a single Auto attack to even be worth taking as the GM , totaly Destorying its Purpose.
Can you please stop talking about the orb already kitten, Druid has many other ways to trigger the trait other than the orb, you will not stop the blind spam, it isn’t possible without the Druid being dead.
Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.
Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.
Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.
The blind spam is completely broken, CD needs to be 7 seconds, or at the very least 5.
As a druid fighting another druid... the druid that doesn’t have the blind trait loses. The match is decided by that one trait.
Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.
Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.
Chronophantasma and Adaptive Armour aswell then.
Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.
Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.
Chronophantasma and Adaptive Armour aswell then.
Look dude, we aren’t against druid being strong, we are against blatantly stupid traits that require no skill and are still super powerful. Im all for adaptive armor change.
^ Usually only characer that i play on
Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.
Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.
Chronophantasma and Adaptive Armour aswell then.
Look dude, we aren’t against druid being strong, we are against blatantly stupid traits that require no skill and are still super powerful. Im all for adaptive armor change.
So why no Chronophantasma nerf? It’s exactly what you described. A super powerful trait that doesn’t require any skill.
Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.
Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.
Chronophantasma and Adaptive Armour aswell then.
Look dude, we aren’t against druid being strong, we are against blatantly stupid traits that require no skill and are still super powerful. Im all for adaptive armor change.
So why no Chronophantasma nerf? It’s exactly what you described. A super powerful trait that doesn’t require any skill.
How does Chronophantasma require no skill, phantasms have 3,396 health and it doesn’t respawn them if they die to the AoE spam.
Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.
Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.
Chronophantasma and Adaptive Armour aswell then.
Look dude, we aren’t against druid being strong, we are against blatantly stupid traits that require no skill and are still super powerful. Im all for adaptive armor change.
So why no Chronophantasma nerf? It’s exactly what you described. A super powerful trait that doesn’t require any skill.
How does Chronophantasma require no skill, phantasms have 3,396 health and it doesn’t respawn them if they die to the AoE spam.
Chronophantasma + Alacrity = cancer. Simply cancer.
Ah I get it, mesmer main. No wonder. lol.
I usually play necro, and when theres a teamfight against a team with a druid, I can hit maybe 30% of my skills… And all this blinds are AoE… Is just a broken trait no matter what
Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.
Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.
Chronophantasma and Adaptive Armour aswell then.
Look dude, we aren’t against druid being strong, we are against blatantly stupid traits that require no skill and are still super powerful. Im all for adaptive armor change.
So why no Chronophantasma nerf? It’s exactly what you described. A super powerful trait that doesn’t require any skill.
I didn’t specifically say anything about it, but yeah, i care just about ZERO about chronophantasma. I don’t use it and i never will.
^ Usually only characer that i play on
Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.
Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.
Chronophantasma and Adaptive Armour aswell then.
Look dude, we aren’t against druid being strong, we are against blatantly stupid traits that require no skill and are still super powerful. Im all for adaptive armor change.
So why no Chronophantasma nerf? It’s exactly what you described. A super powerful trait that doesn’t require any skill.
How does Chronophantasma require no skill, phantasms have 3,396 health and it doesn’t respawn them if they die to the AoE spam.
Chronophantasma + Alacrity = cancer. Simply cancer.
Ah I get it, mesmer main. No wonder. lol.
Yeah no, I just see no problem with the trait.
The blind spam is completely broken, CD needs to be 7 seconds, or at the very least 5.
Blinding Ashes is single target and was recently nerfed from 5 to 8 seconds CD. Lingering Lights should have 8-10 seconds CD really.
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
It’s funny a mesmer like you complaining about blinds which mesmer has a ton.
Blinding Dissipation, Ineptitude, chaos armor, prestige..
LOL
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
It’s funny a mesmer like you complaining about blinds which mesmer has a ton.
Blinding Dissipation, Ineptitude, chaos armor, prestige..
LOL
Whoa that is a lot of different sources.
But wait they still don’t even when combined add up to 1 per ally per 3 seconds. Probably also triggers on ally pets too so I wonder if this trait isn’t nerfed will we have MM NecromancerxDruid teams being immortal from the perma blind while still doing good damage.
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
It’s funny a mesmer like you complaining about blinds which mesmer has a ton.
Blinding Dissipation, Ineptitude, chaos armor, prestige..
LOL
Whoa that is a lot of different sources.
But wait they still don’t even when combined add up to 3 per ally per second. Probably also triggers on ally pets too so I wonder if this trait isn’t nerfed will we have MM NecromancerxDruid teams being immortal from the perma blind while still doing good damage.
Blinding Dissipation is INSTANT. AoE, Works with all 5 shatters.
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
It’s funny a mesmer like you complaining about blinds which mesmer has a ton.
Blinding Dissipation, Ineptitude, chaos armor, prestige..
LOL
I hate all of those. Stop using “You play X profession” arguments. They suck and you should feel bad about even trying it. I don’t like things that ruin the fun of the game and are not skillful. Lingering light being a main contender to this.
^ Usually only characer that i play on
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
It’s funny a mesmer like you complaining about blinds which mesmer has a ton.
Blinding Dissipation, Ineptitude, chaos armor, prestige..
LOL
Whoa that is a lot of different sources.
But wait they still don’t even when combined add up to 3 per ally per second. Probably also triggers on ally pets too so I wonder if this trait isn’t nerfed will we have MM NecromancerxDruid teams being immortal from the perma blind while still doing good damage.
Blinding Dissipation is INSTANT. AoE, Works with all 5 shatters.
Jesus that’s 5 nearly melee range blinds per super long cooldown.
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
It’s funny a mesmer like you complaining about blinds which mesmer has a ton.
Blinding Dissipation, Ineptitude, chaos armor, prestige..
LOL
Whoa that is a lot of different sources.
But wait they still don’t even when combined add up to 3 per ally per second. Probably also triggers on ally pets too so I wonder if this trait isn’t nerfed will we have MM NecromancerxDruid teams being immortal from the perma blind while still doing good damage.
Blinding Dissipation is INSTANT. AoE, Works with all 5 shatters.
Your point?
- Primordial Legend
Semi-active.
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
It’s funny a mesmer like you complaining about blinds which mesmer has a ton.
Blinding Dissipation, Ineptitude, chaos armor, prestige..
LOL
Whoa that is a lot of different sources.
But wait they still don’t even when combined add up to 3 per ally per second. Probably also triggers on ally pets too so I wonder if this trait isn’t nerfed will we have MM NecromancerxDruid teams being immortal from the perma blind while still doing good damage.
Blinding Dissipation is INSTANT. AoE, Works with all 5 shatters.
Your point?
Scroll up, I was addressing the mesmer, I hate it when people see other classes and not the profession they play
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
It’s funny a mesmer like you complaining about blinds which mesmer has a ton.
Blinding Dissipation, Ineptitude, chaos armor, prestige..
LOL
Whoa that is a lot of different sources.
But wait they still don’t even when combined add up to 3 per ally per second. Probably also triggers on ally pets too so I wonder if this trait isn’t nerfed will we have MM NecromancerxDruid teams being immortal from the perma blind while still doing good damage.
Blinding Dissipation is INSTANT. AoE, Works with all 5 shatters.
Jesus that’s 5 nearly melee range blinds per super long cooldown.
Melee? 240 radius? Mw has 10 sec cd?
Yes, the blind HAS to go, it is one of the most stupid traits in the game.
It’s funny a mesmer like you complaining about blinds which mesmer has a ton.
Blinding Dissipation, Ineptitude, chaos armor, prestige..
LOL
I hate all of those. Stop using “You play X profession” arguments. They suck and you should feel bad about even trying it. I don’t like things that ruin the fun of the game and are not skillful. Lingering light being a main contender to this.
LOL. Then stop being a hypocrite, do you know how other classes feel when they face a blind heavy mesmer?