List of OP traits/skills
Engineer:
- Homing rockets do a LOT of damage
- Bunker down gives INSANE amounts of healing + damage passively
- Incendiary powder is still dumb, and now even stronger
- Crate is crazy OP, as it gives you the ability to drop med-packs even before enemies show up (why people one time took med kit), and still get tons more healing. Not to mention the actual skill
- Grenade speed is silly, along with all the vuln stacking and damage they do.
Ele:
- Healing is pretty stupid once again when taking arcana/water. All these are very strong b/c they lack counterplay (no way to interrupt).
- Instant damage procs on air swap still bad
Guardian
- Smite condition adds a TON more burst damage AND healing
- Wrath of justice give an instant immobilize. This is very stupid.
Haven’t got around to playing my other classes yet, but these ones stand out so far.
Warrior > Disagree
Necro > Agree
Engineer > Agree
Ranger > Disagree
Thief > Agree
Ele > Well… they’r still same thing.
!!! Mesmer > Agree !!!
Guardian
- Smite condition adds a TON more burst damage AND healing
- Wrath of justice give an instant immobilize. This is very stupid.
Guardians has that smite condition damage since… ever :P
Mesmer
-PU. Make it 25% stealth duration or just 1 second increase again. Just please nerf this trait.
-Blinding dissipation. Make it not blind through evade and its fine.
-Free 15% phant damage needs to go away. 7k zerkers and 12k warlocks are a bit ridiculous.
-Confounding Suggestions. A free guaranteed burst on a 5 sec cd is a bit much considering we can oneshot anything if we land our burst. Needs to be reworked or have a cd increase.
Nothing else imo needs to be immediately nerfed on mes.
Retired.
Necro:
Power necro in general instagibs people with DS 1, Lich is still giga cheese on open turfs. Condition transfer and corrupt boon with the condition changes is also pretty nuts.
Power Necro didn’t get any additional damage modifiers, so DS 1 now is doing the same it was pre-super power creep, with maybe a bit more reliable might stacking. Not saying it isn’t strong, but I’m not sure this can classify as OP.
Lich agree, I really want to see this reworked into a something like RoA, giving significant damage boost that isn’t tied to boons for a period of time (removed upon DS entry to prevent 8k LBs).
Corrupt Boon isn’t even fearing people right now, its bugged, and it isn’t that strong, most conditions aren’t that strong right now, just burning. Condition transfers are only strong while other condi builds are OP, as it scales solely off their condi application and damage. Basically, other condi builds are so OP that if you do the same back to them they die.
Warrior > Disagree
Ele > Well… they’r still same thing.
I laughed. I don’t know why anyone thought ele would change. Being the only class without a built in defense mechanism and the lowest base hp/armor don’t have much of a choice than picking up regen/prot/clense/vigor from 2 trait lines and toughness/vit/healing from amulets leaving all of 1 trait line choice and 1 amulet choice…. It’s been like this since beta and it wont change until a dev actually learns and masters the class and finally understands why we’ve been stuck with the same traits/utilities etc forever.
As for OP, burning itself is OP right now. It is double the strength of bleeding, yet there are professions that stack as much burning as others can stack bleeds.
We need to mention the actual traits just like Black Beard is doing; I only have one trait to complain about and that’s Confounding Suggestions.
This trait has kitten cooldown and has gives mesmers the ability to turn their Dazes into stuns. Mesmers with Mantra of Distraction (also has kitten cooldown when charged) can just spam it off cooldown without any sense of trying to interrupt a skill or even be skillful, they just use it get the stun and chain into a burst combo. At first I thought the trait would be good but now I see it’s just too good.
If you guys wanted to bring the interrupt mesmer back, I think you might have gotten to the finish line and just kept going because right now, this trait is overperforming in my opinion. My suggestion? Make the cooldown longer or make it chance based again. The latter option being the the less desirable one.
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We need to mention the actual traits just like Black Beard is doing; I only have one trait to complain about and that’s Confounding Suggestions.
This trait has kitten cooldown and has gives mesmers the ability to turn their Dazes into stuns. Mesmers with Mantra of Distraction (also has kitten cooldown when charged) can just spam it off cooldown without any sense of trying to interrupt a skill or even be skillful, they just use it get the stun and chain into a burst combo. At first I thought the trait would be good but now I see it’s just too good.
If you guys wanted to bring the interrupt mesmer back, I think you might have gotten to the finish line and just kept going because right now, this trait is overperforming in my opinion. My suggestion? Make the cooldown longer or make it chance based again. The latter option being the the less desirable one.
The problem with confounding suggestion is that it is not an interrupt trait. Because it simply turns your daze into stun. Combined with MoD, it basically becomes as strong as warrior hammer but way more sneaky.
The simple way to fix is obviously to just increase the iCD to 15-20seconds. Another way is to make daze to stun only when you interrupt a foe. But that will make it too similar to chaotic interruption which is a GM power trait.
Mesmer
-PU. Make it 25% stealth duration or just 1 second increase again. Just please nerf this trait.
-Blinding dissipation. Make it not blind through evade and its fine.
-Free 15% phant damage needs to go away. 7k zerkers and 12k warlocks are a bit ridiculous.
-Confounding Suggestions. A free guaranteed burst on a 5 sec cd is a bit much considering we can oneshot anything if we land our burst. Needs to be reworked or have a cd increase.Nothing else imo needs to be immediately nerfed on mes.
100% agree with all of these. I sincerely hope these changes are implemented before the devs start hammering away at random traits in some desperate attempt to “balance” mesmers.
Chaotic dampening was the first example of this. A moderately op trait that received a nerf beyond what it deserved.
Edit: And while we are fixing traits/skills that cannot be evaded how about we take a look at the pull on blinding blade.
(edited by CptCuddles.8912)
I haven’t found Warriors to be problematic. Their Zerker’s Power is tied to landing their burst skill. It does not trigger from Longbow, so they have to hit using their GS / Hammer / Axe burst. The movement changes made it so Eviscerate and (I think?) Earthshaker don’t have super speed anymore. They have extremely obvious tells, and can be negated entirely by blocks / blinds / dodges. Not only that, but their most potent form of condi removal (Cleansing Ire) is also tied to landing their burst skill.
If they miss, they burn all of their adrenaline, fail to acquire their damage buff, and do not receive any condi cleanse.
As it is, Warriors have the most simple, straight forward counter play— long, telegraphed animations / cast times, typically at short range. They are not hard to avoid.
Strong? I would say so. But OP… That’s pushing it.
I think i would like to see them tone down burning as this would solve most the issues including necro transfers and ele/engi/guard burning specs. The reevaluate after this has been done
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Thief:
Wow yeah, high risk but D/P backstab is kittenedly strong now and will asplode any zerker enemy in less than 2 seconds. Too bad the missed BS causing reveal wasn’t kept.
I’m not exactly sure what the problem is. Perhaps thieves are just using Deadly Arts and Critical Strikes together because Shadow Arts and Acrobatics got nerfed/bugged. That plus the new haste can account for the speed of death. That’s just synergy between the trait lines, though. Not really any specific thing is overpowered when isolated.
And as far as I’m aware, Backstab is the same as long as you use a main-hand dagger. A D/D combo would probably hit even harder than a D/P combo, though.
Engineer:
- Homing rockets do a LOT of damage
- Bunker down gives INSANE amounts of healing + damage passively
- Incendiary powder is still dumb, and now even stronger
- Crate is crazy OP, as it gives you the ability to drop med-packs even before enemies show up (why people one time took med kit), and still get tons more healing. Not to mention the actual skill
- Grenade speed is silly, along with all the vuln stacking and damage they do.Ele:
- Healing is pretty stupid once again when taking arcana/water. All these are very strong b/c they lack counterplay (no way to interrupt).
-* Instant damage procs on air swap still bad*Guardian
- Smite condition adds a TON more burst damage AND healing
- Wrath of justice give an instant immobilize. This is very stupid.Haven’t got around to playing my other classes yet, but these ones stand out so far.
As a matter of fact, unknown to the majority of players ( too busy running fire line and stack burning) , the base damage of electric discharge ( air minor 2) has been halved and they buffed slightly the dmg of lightning rod, all this was done before the patch would even hit
Warriors are not OP at all.
Necro:
Power necro in general instagibs people with DS 1, Lich is still giga cheese on open turfs. Condition transfer and corrupt boon with the condition changes is also pretty nuts.
Thread title: List of OP traits/skills
Goes against one entire profession. lmao
People really dislike necromancers.
Necros are not op.
All you need is cc,and they are kittened
Ofc… Lich does a little high damage, but they drop in less than 3 seconds if you actually focus them (which people are just too stupid to do)
All we wanted was a GvG.
As for OP, burning itself is OP right now. It is double the strength of bleeding, yet there are professions that stack as much burning as others can stack bleeds.
Burning has Always been the most damaging condition in the game. Guardians don’t have access to ANY other conditions apart from runes and sigils. Darn straight we do a lot of burn damage :)
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(edited by Saiyan.1704)
General:
Burning is nuts right now. So is quickness. Some passive proc damage modifiers (i.e. zerkers power, power necro traits, mesmer mental anguish) are over the top.
Warrior:
Berserker’s Power – this thing is hyper nuts when combined with heightened focus and rampage. Mace/Hammer lockdown build is really strong now. Warrior will screw anyone without 2 stunbreakers or stability.
Necro:
Power necro in general instagibs people with DS 1, Lich is still giga cheese on open turfs. Condition transfer and corrupt boon with the condition changes is also pretty nuts.
Engineer:
Burning definitely out of control (25 stack instagibs). Homing rocket does a ton of damage for a passive proc.
Ranger:
Not too much aside from 1500m-2000m longbow camping cheese that was there before. Clarion bond is pretty crazy as well, but likely just due to a bug with out of combat pet swaps.
Mesmer:
Gods, I don’t even know where to begin. Permastealth 30k shatter spikes. Probably the most broken of all the classes so far. Good traits, just needs a tone down on a few things.
Guardian:
Not too bad actually aside from over the top burning. Haven’t seen too much broken stuff on guard aside from the nutty perma quickness signet that needs to be effect capped.
Thief:
Wow yeah, high risk but D/P backstab is kittenedly strong now and will asplode any zerker enemy in less than 2 seconds. Too bad the missed BS causing reveal wasn’t kept.
Ele:
Aside from also having out of control burning, still pretty much plays the same with mandatory water and arcana in every build.
- Thief doesnt kill any zerker by 1 BS in 2seconds unless you’re running a kamikaze build which will end up you being in respawn more than fighting.
- Eles feel too powerfull now, they are king in this patch with burning AND sustain for sure.
- Mesmer “permastealth 30k spikes” is mechanically impossible in the game. U cant remain stealth and spike high damage. I do agree Mesmers are much more powerfull now, certainly even I can win vs thieves 1v1 with mesmers, but they’re easily countered aswel.
- Eventhough burning is out of control now, I believe Engi’s are fine right now, considering they can be countered easier aswel than prepatch and might also bring more condi-necro’s back into the game
LOL How is Hammer/Mace strong now, when it’s literally the same thing like before.
you literally has nothing to say about warrior, but still want to say something..why?
(edited by lighter.2708)
LOL How is Hammer/Mace strong now, when it’s literally the same thing like before.
you literally has nothing to say about warrior, but still want to say something..why?
Ehh I dunno of its the same, not saying it’s op but I’ve encountered a few warriors that can fully kill a necro in like 4 -5 seconds if the necros stunbreaks are on cooldown. always seems to be mace shield hammer. The rest of the warriors actually seem UP to me.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
There is strong stuff but burning and mesmer are really too strong right now.
Sorry I do not agree on Necros, if they didn’t have those traits right now, they would be dead. That would basically send them back to what we were and we would be destroyed.
I have more of a problem with quickness then burning, theres alot more quickness now and its throwing off balance. Burning could use a slight adjustment but it will affect the classes I think are struggling a bit..
Mesmers deserve to have good builds and good damage they have long struggled like necros. I don’t want to see to much of a nerf for them just make it harder for them to do the damage they are doing now. It just needs to take a bit more time to do the damage. They can drop it all to fast for counter. That will fix the problem. They got alot of stuff baseline and it freed up a lot of their traits and just needs tweaking.
Warriors, Guards, are struggling to survive in this environment, and engis are touch and go.
Rangers and eles seem fine.
Burning has Always been the most damaging condition in the game. Guardians don’t have access to ANY other conditions apart from runes and sigils. Darn straight we do a lot of burn damage
Except now burning is dealing far more damage than it used to. Even an extremely generous number of say 1k burning ticks is nothing compared to what people are doing now, 4k+ ticks are common in PvP on condi builds that are applying much more than just burning, and I’ve seen pictures of 20k burning ticks (obviously not something that will happen in PvP).
I don’t think Guardians are an issue, but other professions are dealing more condi damage with burning alone than other condi builds are able to do with everything they can apply.
As it’s the only class I can speak on currently :
Thief : Flanking Strikes – I don’t think haste should be on a trait, ever .. for any class. It should be a utility skill.
I main a thief currently, so I don’t want to see them nerfed because right now I feel we got a pretty short stick .. burst or die is the only viable option. I also understand that adjustments are going to be made for all classes .. so changing this trait as well as giving us more options to remove conditions and restoring P/P would help.
it feels d/d d/f eles got buffed. burns are ridiculous on them. and what happened to cele getting its condis nerfed? we’re still facerolling the same kitten as before with perma prot and perma 15-25 stacks of might.
Yes burning right now kind of defies the whole concept of damage over time. With the speed that you can stack burning and dps it does, it is really just another way to burst someone.
The thing is that the other side of the equation, namely power burst, is equally out of hand.
As predicted burning is just too strong (but when did Anet listen to anyone but engis?)
Assisting rocket dmg for a passive trait on low CD is too high imo.
As far as mesmers go, i do think they should do high dmg but it probably should get toned down a bit as well as dmg from other classes overall. Being able to get 6 pts in 3 traits gave classes opportunity to increase dmg considerably while defensives didn’t actually get appropritate buffing (in many cases they were nerfed actually). Problem is, buffing defensives will make certain classes with access to burning/bleeds too strong because they could just stack survival traits and deal dmg via burning with appropriate amy. The only way to fix high dmg problem right now, imo, is to nerf dmging traits~
I think issue particualry is also because of introduction of zerker amulet with higher dps stats; classes that have medium/high HP can actually use zerker amy instead of marauder which allows them to do even more dmg than before while classes with low Hp (see thieves, guards, eles) are forced to use marauder or they just get 1 shot (given their 11k HP) by 13k shatters etc.
Access/druration to/of might needs to be nerfed across the board, in pvp that is.
[Teef] guild :>
(edited by Cynz.9437)
As predicted burning is just too strong (but when did Anet listen to anyone but engis?)
Assisting rocket dmg for a passive trait on low CD is too high imo.
As far as mesmers go, i do think they should do high dmg but it probably should get toned down a bit as well as dmg from other classes overall. Being able to get 6 pts in 3 traits gave classes opportunity to increase dmg considerably while defensives didn’t actually get appropritate buffing (in many cases they were nerfed actually). Problem is, buffing defensives will make certain classes with access to burning/bleeds too strong because they could just stack survival traits and deal dmg via burning with appropriate amy. The only way to fix high dmg problem right now, imo, is to nerf dmging traits~
I think issue particualry is also because of introduction of zerker amulet with higher dps stats; classes that have medium/high HP can actually use zerker amy instead of marauder which allows them to do even more dmg than before while classes with low Hp (see thieves, guards, eles) are forced to use marauder or they just get 1 shot (given their 11k HP) by 13k shatters etc.
Access/druration to/of might needs to be nerfed across the board, in pvp that is.
I would like to see a 20-25% reduction in burning damage
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
As for OP, burning itself is OP right now. It is double the strength of bleeding, yet there are professions that stack as much burning as others can stack bleeds.
Burning has Always been the most damaging condition in the game. Guardians don’t have access to ANY other conditions apart from runes and sigils. Darn straight we do a lot of burn damage
Would you be opposed to Burning getting nerfed baseline, then having Amplified Wrath improved to compensate? It would hit Guardians that don’t take Amplified Wrath, but if you were serious about using a condi build, you would have that trait anyway. In the meantime, it would have the desired effect of reducing the sheer power of burn stacking on top of a variety of conditions.
(edited by Drarnor Kunoram.5180)
Burning just needs to be reverted back to stack in duration.
LOL How is Hammer/Mace strong now, when it’s literally the same thing like before.
you literally has nothing to say about warrior, but still want to say something..why?
It’s funny listening to him tbh. He’s one of those people who want block-list to make you not que with other people so he can abuse getting ranks. Mace + Hammer in instant cast/high damage meta is pointless.
Also, I don’t get how he thinks “zerker’s power” is op but the physical utilities trait is not for Rampage. That’s like way stronger than zerker’s power lmao.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
grenade barrage. something is wrong with being able to insta down by just pressing one button
Warrior:
Berserker’s Power – this thing is hyper nuts when combined with heightened focus and rampage. Mace/Hammer lockdown build is really strong now. Warrior will screw anyone without 2 stunbreakers or stability.Ranger:
Not too much aside from 1500m-2000m longbow camping cheese that was there before. Clarion bond is pretty crazy as well, but likely just due to a bug with out of combat pet swaps.
warriors are struggling really. have you actually played a warrior yourself since the patch? sure the combo is strong, but only applicable in certain situations. warrior drop like flies and they cannot enter stealth or teleport away.
clarion bond is balanced by the way.
Why isn’t anybody talking about how OP Guardian is?….oh wait. I forgot this talk about burn damage applies to us now
Necros, warriors thief’s and mesmers say dmg is ok now.
Ya its ok to insta kill someone.
And what is guardian op? Dying like everyone else in seconds. Complaining to guardian burn? I haven’t seen one yet.
The most OP trait in the game.
Squishy zerker QQ on forums.
I think it needs to be clarified that Condition Damage itself is OP in regards to the Elementalist which really didn’t get much of a buff this patch. Even then, I don’t ever feel that Condition Damage is OP against me no matter what class I’m playing in PvP unless I’m outnumbered, but that should always be the case. I was initially having issues dealing with Condition Damage playing Power Necromancer, but then I changed my Offhand to Dagger and learned to use my Staff better and more frequently.
Confounding Suggestions needs to have its ICD doubled and Blinding Dissipation needs to stop going through dodges. Beyond that, I don’t have any issues fighting Mesmers.
I didn’t know Engineers could stack so much Burning… Maybe I just haven’t ran into any good ones in my 20+ hours of post-patch PvP.
Burning functioning as a burst condition is great. I’m not against lowered the damage a touch (~10%), but the fact that it ticks for high and is gone quickly gives it some identity. Also, being on fire is generally you don’t want to be for long. If you are burning for 20 seconds, you should be dead. So now, you burn for a couple seconds (minus a couple skills) and take decent damage. It allows condition users to do some burst.
I’ve encountered Elementalists with infinite sustain capable of tanking three people at a time, that was pretty crazy to watch. I’ve never seen something like that pre-patch, they were also doing crazy high damage, specially with burning. I’m not sure what combo of traits may be causing this.
I’ve also seen DPS engineers downing people in a split second. Granade Barrage… that thing does an absurd amount of damage right now. Their rocket proc and bunker down also add up too. Their condi and celestial variants are crazy strong as well.
Warriors and Thieves hit extremely hard, but warriors are the easiest to counter, evade their burst skills and their damage and condi cleanse plummets. Whirlwind Attack may be a little too strong right now, with the movement speed normalization you get more hits on an enemy resulting in very high numbers.
Thieves are just extremely squishy right now, so that’s their compensation for such damage, it’s still may be a little too high though. The Improvisation trait is just too strong period. Back to back Whirling Axe or Consume Plasma is broken, also having the chance to reset their healing skill shouldn’t ever happen. I think this trait needs a massive redisign.
Necromancers can proc you to death, like, literally sometimes. This happens with their condi and power builds alike. Chill of Death and Siphoned Power; Signet of Suffering and Plague Sending; that’s the epitome of skill right there. I can’t be the only one that sees something’s wrong there.
Nothing in particular from Guardians and Rangers. Their condi builds are a little too strong, but that’s it. Clarion Bond needs to be combat only and it’ll be fixed.
Last but not least. Mesmers. They are gods right now. From Power Block, to PU, to Mantras, Blinding Disipation, Confounding Suggestions, +15% damage on phatasms for free to Illusionary Persona being made baseline, they don’t even have to manage having clones up that much anymore. Also, Mantras not having any CD at all in practice becouse their CD starts when you finish casting them instead of when you deplete the charges, this just makes them over the top (I’m pretty sure this is a bug).
They were undeservedly buffed defensively and offensively, when the only profession they only ever struggled with were Thieves.
Necros, warriors thief’s and mesmers say dmg is ok now.
Ya its ok to insta kill someone.
And what is guardian op? Dying like everyone else in seconds. Complaining to guardian burn? I haven’t seen one yet.
You forgot engineer….grenade barrage out stealth says hello. Kill in lesser than 1 sec.
https://www.youtube.com/watch?v=3lQbbUJQroM
(edited by Grebcol.5984)
You forgot engineer….grenade barrage out stealth says hello. Kill in lesser than 1 sec.
https://www.youtube.com/watch?v=3lQbbUJQroM
There is a big difference in OP skill and a clear BUG.
Why they haven’t fixed this already I have no clue.
Necros, warriors thief’s and mesmers say dmg is ok now.
Ya its ok to insta kill someone.
And what is guardian op? Dying like everyone else in seconds. Complaining to guardian burn? I haven’t seen one yet.
You forgot engineer….grenade barrage out stealth says hello. Kill in lesser than 1 sec.
https://www.youtube.com/watch?v=3lQbbUJQroM
Srry forgot bout them But pvp is so broken, 1 vs 1 fights are fun but 3 vs 3 or more is just insta death who ever make first burst.
edit…ooooo yea I remember that thing in pvp
Necros, warriors thief’s and mesmers say dmg is ok now.
Ya its ok to insta kill someone.
And what is guardian op? Dying like everyone else in seconds. Complaining to guardian burn? I haven’t seen one yet.
You forgot engineer….grenade barrage out stealth says hello. Kill in lesser than 1 sec.
https://www.youtube.com/watch?v=3lQbbUJQroM
That’s got to be broken! I hope they fix it soon…
Necros, warriors thief’s and mesmers say dmg is ok now.
Ya its ok to insta kill someone.
And what is guardian op? Dying like everyone else in seconds. Complaining to guardian burn? I haven’t seen one yet.
I’m not complaining, but I can see why some people are. This below happened in almost 3 seconds. I had time to press 2 skill buttons, my stun break transfer that was blocked, and an attempted 1.25 cast heal. I was downed before the heal finished casting.
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