(edited by Ehecatl.9172)
"Long Range Shot"- is this a joke?
^ He’s not the one who posted the video so your point about him not using his pet optimally is unwarranted.
The point being that you don’t have to use your pet optimally to easily beat good players with a pewpew Ranger. It’s just the way the build is, super easy with 0 skill involved.
That’s basically what Ranger is good at. Not fighting head on or contesting points but +1 a fight to ruin everyone’s day. Power Necro works in the same way except you have to press more than 2 buttons when lich runs out.
It’s a sad state to have either profs in, especially the Ranger who has a bunch of cool weapons and mechanics that rarely see play due to being irrelevant.
^ He’s not the one who posted the video so your point about him not using his pet optimally is unwarranted.
The point being that you don’t have to use your pet optimally to easily beat good players with a pewpew Ranger. It’s just the way the build is, super easy with 0 skill involved.
That’s basically what Ranger is good at. Not fighting head on or contesting points but +1 a fight to ruin everyone’s day. Power Necro works in the same way except you have to press more than 2 buttons when lich runs out.
It’s a sad state to have either profs in, especially the Ranger who has a bunch of cool weapons and mechanics that rarely see play due to being irrelevant.
As for +1, thief does this 10 times better due to better mobility and warping to upper place for “instant travel” in Nuelfield, Kyolo, and Temple. The only map ranger can compete a thief for +1 is Foefire.
If instant +1 is a problem, then thief, mesmer and necro should all be removed from the game too lol. (mesmer = portal, necro = wurm, thief for obvious reason)
So let’s see, if 4 professions are gone, leaving only 4 Metal classes left (War, Guardian, Ele, Engi), your ideal balance can finally be met! Celestial party everyone!
^ He’s not the one who posted the video so your point about him not using his pet optimally is unwarranted.
The point being that you don’t have to use your pet optimally to easily beat good players with a pewpew Ranger. It’s just the way the build is, super easy with 0 skill involved.
That’s basically what Ranger is good at. Not fighting head on or contesting points but +1 a fight to ruin everyone’s day. Power Necro works in the same way except you have to press more than 2 buttons when lich runs out.
It’s a sad state to have either profs in, especially the Ranger who has a bunch of cool weapons and mechanics that rarely see play due to being irrelevant.
Thanks for pointing that out. It’s super late here and I was about to head to bed. Not reading right.
It definitely isn’t a zero skill build, though. I wouldn’t say the people he was beating were good. Most were going after his tankier companions and just eating his damage. The few times they did focus on him he melted and had to pull a full escape, which meant he couldn’t deal damage while taking his rounds around the map to get out of combat and get health back. He could’ve done with better positioning and perhaps bringing more defenses than he did so he could handle himself a bit better.
Aaaactually power necro does only press two buttons. They press Lich Form and then spam 1 to three shot pretty much anyone they want. When Lich Form is off cooldown they do the same thing but with Death Shroud. Now, they totally do press more buttons during the window that both these forms are done, but it’s only for personal defense and to build up life force. Similarly the longbow ranger presses a buttload more buttons whenever they get pulled off their perch or an enemy closes the gap. Both builds can wreck someone as a +1 with almost no input, but both have to use a lot more button presses per second if someone looks their way.
While I would love buffs to other builds (which we seem to be getting with the specialization rework) I don’t want to see the longbow ranger go away. I enjoy fighting them too much. For two years I played this game fighting nothing but people in melee. The day the patch that buffed Rapid Fire hit I had to engage in my first actual fight against a ranged opponent. A TRUE ranged opponent, not a mid-range skirmisher. It added a dimension to this game’s PVP that it sorely lacked. I look forward to Dragonhunters coming in with their longbow next. Maybe we’ll get more ranged builds added to the mix and have a much more diverse game.
Lol @ peopel comparing it to killshot, this is an autoattack not a profession skill o.o
For the record, i have been hit by 6k from 1 hit by this skill (just a fun fact).
I do not think power ranger is op in the least, i do however think it needs changes. I get that people like eurantien defend it since they play it, but you have to realise how incredibly low the skillfloor of this build is. The simplicity and power of the longbow is only acceptable because of how the flaws with the ranger’s profession mechanic and offhand weapon (greatsword probably). The longbow is not weak- the rest of the profession is.
In terms of wolf pets being telegraphed, you can stow the pets (interrupt) using f3 or switch mode iirc. Skilled rangers can use this to waste opponent’s dodges or similar.
^ Usually only characer that i play on
nerf zerker amulet problem solved the game overall has too much damage at the moment
In terms of wolf pets being telegraphed, you can stow the pets (interrupt) using f3 or switch mode iirc. Skilled rangers can use this to waste opponent’s dodges or similar.
You can stow your pet while in combat? That’s a neat trick. You should explain how you do that to all the rangers that have been asking for that ability since launch for those situations where having your pet out is a detriment.
LGN
nerf zerker amulet problem solved the game overall has too much damage at the moment
Is this sarcasm? Sometimes it’s hard to tell on the internet.
LGN
In terms of wolf pets being telegraphed, you can stow the pets (interrupt) using f3 or switch mode iirc. Skilled rangers can use this to waste opponent’s dodges or similar.
You can stow your pet while in combat? That’s a neat trick. You should explain how you do that to all the rangers that have been asking for that ability since launch for those situations where having your pet out is a detriment.
Sorry i clarified what i meant in the parenthesis “stow the pets (interrupt)”, so i think you actually know exactly what i meant. The reason i used the term “stow” is because the effect is similar to that of stowing you own weapons (interupting your own skill).
Anyhow, it is a useful thing that rangers NEVER do. You can even stow and press f1 again to bait out different attacks from the pet (fairly on demand moa heal for 3,5k for example), albeit annoying to do. It can be annoying, yes, but the skillcap is definately there and has not yet been touched even remotely. Meanwhile good mesmers are learning to use blurred frenzy stow to avoid attacks and illusionary wave stow with precise timing to bait dodges.
^ Usually only characer that i play on
@Spirigo L2P you embarrassing yourself. A dev reading this thread would probably laugh at how ignorant you sound right now. If you and your friends are trying to get power ranger nerfed the same way turrets got nerfed your an idiot. Power rangers will NEVER be as effective as turret engis because they require smart plays to really be effective and only scrubs and people with double motives will say otherwise. So please just stop it man its really sad what your trying to do.
I personally do not think rangers are overpowered.
One thing I do think needs to change because of rangers, is that targeted shadowsteps need to lose their restrictions of valid path. This would include Shadowshot, Infultrator’s signet, Infultrator’s strike, and medi guard ports.
If a ranger can do that much damage and stand safely out of reach while they RF me as I try to go around to get to them on whatever cliff they are on, thats OP.
There just too many options for Rangers to exploit an untraited or undeserved defense on maps right now. But I have no concern of the damage they can do in a 1v1 on flat ground.
RIght now though, gap closers like teleports are suffering from no valid path even if a blade of grass is in the way. Its getting old.
(edited by nightblood.7910)
I personally do not think rangers are overpowered.
One thing I do think needs to change because of rangers, is that targeted shadowsteps need to lose their restrictions of valid path. This would include Shadowshot, Infultrator’s signet, Infultrator’s strike, and medi guard ports.
If a ranger can do that much damage and stand safely out of reach while they RF me as I try to go around to get to them on whatever cliff they are on, thats OP.
There just too many options for Rangers to exploit an untraited or undeserved defense on maps right now. But I have no concern of the damage they can do in a 1v1 on flat ground.
Power Rangers is one of the only specs that can effectively kill itself with almost any reflect……… If you don’t want to change strategies when fighting a certain class because you really like your build thats not on the ranger thats on you for not adapting. Lol I mean come on dude…..it can literally KILL ITSELF! lol……. and almost any Thief can kill a power ranger because a fight between ranger and thief the person who gets the 1st strike usually has the advantage/wins which is almost always Thief.
(edited by Zoso.8279)
I personally do not think rangers are overpowered.
One thing I do think needs to change because of rangers, is that targeted shadowsteps need to lose their restrictions of valid path. This would include Shadowshot, Infultrator’s signet, Infultrator’s strike, and medi guard ports.
If a ranger can do that much damage and stand safely out of reach while they RF me as I try to go around to get to them on whatever cliff they are on, thats OP.
There just too many options for Rangers to exploit an untraited or undeserved defense on maps right now. But I have no concern of the damage they can do in a 1v1 on flat ground.
Power Rangers is one of the only specs that can effectively kill itself with almost any reflect……… If you don’t want to change strategies when fighting a certain class because you really like your build thats not on the ranger thats on you for not adapting. Lol I mean come on dude…..it can literally KILL ITSELF! lol……. and almost any Thief can kill a power ranger because a fight between ranger and thief the person who gets the 1st strike usually has the advantage/wins which is almost always Thief.
Ya flat ground, power rangers arent that bad to my thief, which is why I said I dont think they are overpowered and see no reason for them to be changed in the least bit.
The problem comes when gap closers dont work properly because of a rock, or the ranger is sitting on a cliff that I cant just tele to immediately.
But as I said before, Im not really complaining about rangers as much as I am the lackluster changes to teleports that have happened.
This can go for Neco’s, Eles and any other ranged class for that matter.
I will say though, Power Ranger on a cliff is very deadly to a thief. (Which is why power rangers target thieves.)
I dont let rangers go unnoticed on my thief because I know I cant. But yeah if all maps were completely flat, then I wouldnt be saying a thing right now.
But I will say that a lot of my play has changed because of rangers, now in temple mid I immediately come down to mid from the top and not down the steps just to check for anything on the cliff or if anything will be coming. Hide behind LoS blocks in mid FoeFire when first going in looking for the rangers first instead of taking people out. All of this because of rangers.
But none of this changes what happens when the ranger shows up to mid midway through the fight im already in. This has nothing to do with LTP issues like your trying to throw at me and make fun of me about.
I didnt say there was a problem with rangers except their ability to exploit areas of the map to get an undeserved and untraited defense. I will say though, rangers are never a problem on forest mid for some weird reason, maybe it has something to do with the counter play still being available there as you have both LoS blocks for immediate defense and then the ability to shadow shot straight up on the ledge to that ranger where they now have to fight and defend themselves Which also jukes whoever I was fighting on point and gets me out of their melee range generally keeping that a 1v1 with me and that ranger.
(edited by nightblood.7910)
I personally do not think rangers are overpowered.
One thing I do think needs to change because of rangers, is that targeted shadowsteps need to lose their restrictions of valid path. This would include Shadowshot, Infultrator’s signet, Infultrator’s strike, and medi guard ports.
If a ranger can do that much damage and stand safely out of reach while they RF me as I try to go around to get to them on whatever cliff they are on, thats OP.
There just too many options for Rangers to exploit an untraited or undeserved defense on maps right now. But I have no concern of the damage they can do in a 1v1 on flat ground.
Power Rangers is one of the only specs that can effectively kill itself with almost any reflect……… If you don’t want to change strategies when fighting a certain class because you really like your build thats not on the ranger thats on you for not adapting. Lol I mean come on dude…..it can literally KILL ITSELF! lol……. and almost any Thief can kill a power ranger because a fight between ranger and thief the person who gets the 1st strike usually has the advantage/wins which is almost always Thief.
Ya flat ground, power rangers arent that bad to my thief, which is why I said I dont think they are overpowered and see no reason for them to be changed in the least bit.
The problem comes when gap closers dont work properly because of a rock, or the ranger is sitting on a cliff that I cant just tele to immediately.
But as I said before, Im not really complaining about rangers as much as I am the lackluster changes to teleports that have happened.
This can go for Neco’s, Eles and any other ranged class for that matter.
I will say though, Power Ranger on a cliff is very deadly to a thief. (Which is why power rangers target thieves.)
I dont let rangers go unnoticed on my thief because I know I cant. But yeah if all maps were completely flat, then I wouldnt be saying a thing right now.
But I will say that a lot of my play has changed because of rangers, now in temple mid I immediately come down to mid from the top and not down the steps just to check for anything on the cliff or if anything will be coming. Hide behind LoS blocks in mid FoeFire and so on looking for the rangers first instead of taking people out. All of this because of rangers.
But none of this changes what happens when the ranger shows up to mid midway through the fight im already in. This has nothing to do with LTP issues like your trying to throw at me and make fun of me about.
I didnt say there was a problem with rangers except their ability to exploit areas of the map to get an undeserved and untraited defense.
The point your trying to make is now you have to actually be aware of Rangers? A Thief joining in a fight while its already happening is almost always an instant down for the unaware opponent so IDK how thats different with Ranger. Ranger all they have is range….. they don’t even have any real team support. When did I make fun of you? And honestly if your having a lot of problems with Power Ranger it is a L2p issue because its a very one dimensional build.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
(edited by Zoso.8279)
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
(edited by nightblood.7910)
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
ok cool great glad we agree.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers. Also maps protect every class from rangers with LoS. Dude I honestly don’t understand where your trying to go with this???
(edited by Zoso.8279)
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers.
Gap closers and reflect are the only counter play, the others are defense of which have time limits, therefore the gap closers need to work within that time frame.
Sorry but I had a ranger in Skyhammer (yeah I was playing unranked with some friends) driving everyone nuts sitting on top of point A knocking people off the map over and over. Anyone who tried to get to him would just get knocked off the map. Another case of map exploit.
Which if my shadow shot had no path restrictions, that would not have happened.
So yeah, but in all this, I havent once said change ranger in anyway, Ive said, release the restrictions on targeted shadow steps. Because youre right, ranger on flat ground, its a matter of blinding powder+Heartseaker to get in range of my gap closers and now your range advantage is gone.
I would like to see the same exact thing to happen when youre on a cliff as well, (all of them) as long as its in range of my 600 unit gap closers.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers.
Gap closers and reflect are the only counter play, the others are defense of which have time limits, therefore the gap closers need to work within that time frame.
Sorry but I had a ranger in Skyhammer (yeah I was playing unranked with some friends) driving everyone nuts sitting on top of point A knocking people off the map over and over. Anyone who tried to get to him would just get knocked off the map. Another case of map exploit.
Which if my shadow shot had no path restrictions, that would not have happened.
So yeah, but in all this, I havent once said change ranger in anyway, Ive said, release the restrictions on targeted shadow steps. Because youre right, ranger on flat ground, its a matter of blinding powder+Heartseaker to get in range of my gap closers and now your range advantage is gone.
I would like to see the same exact thing to happen when youre on a cliff as well, (all of them) as long as its in range of my 600 unit gap closers.
Dude your arguments make no sense and we’re going in circles. Sounds like a lot of L2P issues. Not trying to attack you by saying L2P just really you have to try and adapt to situations better.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers.
Gap closers and reflect are the only counter play, the others are defense of which have time limits, therefore the gap closers need to work within that time frame.
Sorry but I had a ranger in Skyhammer (yeah I was playing unranked with some friends) driving everyone nuts sitting on top of point A knocking people off the map over and over. Anyone who tried to get to him would just get knocked off the map. Another case of map exploit.
Which if my shadow shot had no path restrictions, that would not have happened.
So yeah, but in all this, I havent once said change ranger in anyway, Ive said, release the restrictions on targeted shadow steps. Because youre right, ranger on flat ground, its a matter of blinding powder+Heartseaker to get in range of my gap closers and now your range advantage is gone.
I would like to see the same exact thing to happen when youre on a cliff as well, (all of them) as long as its in range of my 600 unit gap closers.
Dude your arguments make no sense and we’re going in circles. Sounds like a lot of L2P issues. Not trying to attack you by saying L2P just really you have to try and adapt to situations better.
My argument makes no sense? Why should a ranger have a geological advantage?
What Im saying makes plenty of sense.
You shoudnt be able to sit in a spot that makes you invulnerable to attack while popping people off.
Therefore, a counterplay to that would be teleports being able to get to you while you are up there. Not to mention you obviously do not know the problem with “no valid Path” right now going on with teleports. Its a complaint from every class that uses them.
It could be just standard uneven ground that would not require anyone to jump and the gap closers not work because for some reason there is no valid path because what the game declares as a valid path is screwed up.
Also while in forest mid, I can teleport to you on the ledges there from the other ledge or from the ground as long as I have LoS. Works great, great counterplay. I dont see why I shouldnt be able to do that in other places that are much the same. The reason we cant or can is that this system of valid path is broken.
Its bad enough when you get no valid path on a shadowstep on bumpy terrain that wouldnt require a jump to move where you are trying to break a stun and not get jacked while stunned as shadowstep is a stun breaker.
Shadow steps and teleports should not have these restrictions and there is no L2P issue going on from my side. You just wan it to be for some reason because you dont understand these issues with teleports right now and hnow they work in some places but do not in others.
And just recently I was watching Sizer’s twitch and him going off on his twitch about the exact same broken mechanic of shadow steps and how they never work right when you need them to.
(edited by nightblood.7910)
Lol @ peopel comparing it to killshot, this is an autoattack not a profession skill o.o
For the record, i have been hit by 6k from 1 hit by this skill (just a fun fact).I do not think power ranger is op in the least, i do however think it needs changes. I get that people like eurantien defend it since they play it, but you have to realise how incredibly low the skillfloor of this build is. The simplicity and power of the longbow is only acceptable because of how the flaws with the ranger’s profession mechanic and offhand weapon (greatsword probably). The longbow is not weak- the rest of the profession is.
In terms of wolf pets being telegraphed, you can stow the pets (interrupt) using f3 or switch mode iirc. Skilled rangers can use this to waste opponent’s dodges or similar.
And before they “fix us” into a garbage can, how about fixing the class as a whole first?
Why do you need to “fix” a brokenly flawed class while leaving even easier classes, like Warrior and Engineer alone? How about rework LB completely first? Yeah we can hit for less range, but in return we should have no damage penalty below 1000 range. We should have more access to none projectile AOE damage, so the 4th skill should cause knock down to an area and does relatively good damage. Barrage should rework into something similar to Dragon Hunter’s version of barrage, something truly impactful.
After you “fix” the broken part of ranger, then you can start adjusting range and damage.
I personally do not think rangers are overpowered.
One thing I do think needs to change because of rangers, is that targeted shadowsteps need to lose their restrictions of valid path. This would include Shadowshot, Infultrator’s signet, Infultrator’s strike, and medi guard ports.
If a ranger can do that much damage and stand safely out of reach while they RF me as I try to go around to get to them on whatever cliff they are on, thats OP.
There just too many options for Rangers to exploit an untraited or undeserved defense on maps right now. But I have no concern of the damage they can do in a 1v1 on flat ground.
RIght now though, gap closers like teleports are suffering from no valid path even if a blade of grass is in the way. Its getting old.
Keep up the double standard folk!
I’d say shadow-step is a even bigger exploit as a whole. How come I waste 10 seconds just to climb up a cliff to find a better position, while you takes 0.5 second to get to me?
How about “fixing” up the stupid ledges in PVP first that block projectiles all the time, like those worthless small fens in Foefire side node?
(edited by Toxsa.2701)
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers.
Gap closers and reflect are the only counter play, the others are defense of which have time limits, therefore the gap closers need to work within that time frame.
Sorry but I had a ranger in Skyhammer (yeah I was playing unranked with some friends) driving everyone nuts sitting on top of point A knocking people off the map over and over. Anyone who tried to get to him would just get knocked off the map. Another case of map exploit.
Which if my shadow shot had no path restrictions, that would not have happened.
So yeah, but in all this, I havent once said change ranger in anyway, Ive said, release the restrictions on targeted shadow steps. Because youre right, ranger on flat ground, its a matter of blinding powder+Heartseaker to get in range of my gap closers and now your range advantage is gone.
I would like to see the same exact thing to happen when youre on a cliff as well, (all of them) as long as its in range of my 600 unit gap closers.
Dude your arguments make no sense and we’re going in circles. Sounds like a lot of L2P issues. Not trying to attack you by saying L2P just really you have to try and adapt to situations better.
My argument makes no sense? Why should a ranger have a geological advantage?
What Im saying makes plenty of sense.You shoudnt be able to sit in a spot that makes you invulnerable to attack while popping people off.
Therefore, a counterplay to that would be teleports being able to get to you while you are up there. Not to mention you obviously do not know the problem with “no valid Path” right now going on with teleports. Its a complaint from every class that uses them.
It could be just standard uneven ground that would not require anyone to jump and the gap closers not work because for some reason there is no valid path because what the game declares as a valid path is screwed up.
Also while in forest mid, I can teleport to you on the ledges there from the other ledge or from the ground as long as I have LoS. Works great, great counterplay. I dont see why I shouldnt be able to do that in other places that are much the same. The reason we cant or can is that this system of valid path is broken.
Its bad enough when you get no valid path on a shadowstep on bumpy terrain that wouldnt require a jump to move where you are trying to break a stun and not get jacked while stunned as shadowstep is a stun breaker.
Shadow steps and teleports should not have these restrictions and there is no L2P issue going on from my side. You just wan it to be for some reason because you dont understand these issues with teleports right now and hnow they work in some places but do not in others.
And just recently I was watching Sizer’s twitch and him going off on his twitch about the exact same broken mechanic of shadow steps and how they never work right when you need them to.
You should make another post about valid path finding. Not knowing how to counter a LB ranger on point A on sky hammer is very much a L2P issue. Throw Sizers name in here all you want it doesn’t make you right about counter play towards LB Rangers.
O.K. nevermind, I agree with the OP. Reduce their damage please.
LMFAOWROTFLMAO HAHAHAHAHAHAH wow dude you can’t even admit when your wrong? Grow up man. This is probably why Anet stopped reading the forums a while back.
LMFAOWROTFLMAO HAHAHAHAHAHAH wow dude you can’t even admit when your wrong? Grow up man. This is probably why Anet stopped reading the forums a while back.
Nah I actually brought a valid concern among many to this, defended rangers damage and was met with the same nonsense you kids throw at people over and over.
The only place a ranger is actually OP is up on a cliff where no one can immediately get to them. It has nothing to do with the class itself, but the lack of consistent counterplay to it except from a few specific skills which provide reflect.
For a thief, the counter play is a 3 sec stealth and a gap closer. Ohh wait thats right on this map that gap closer doesnt work the same.
My argument is actually valid, and It takes nothing away from you other than a few classes have more counter to it.
So if were being ridiculous, screw it yeah nerf that class into the ground. Go for it.
In terms of wolf pets being telegraphed, you can stow the pets (interrupt) using f3 or switch mode iirc. Skilled rangers can use this to waste opponent’s dodges or similar.
You can stow your pet while in combat? That’s a neat trick. You should explain how you do that to all the rangers that have been asking for that ability since launch for those situations where having your pet out is a detriment.
Sorry i clarified what i meant in the parenthesis “stow the pets (interrupt)”, so i think you actually know exactly what i meant. The reason i used the term “stow” is because the effect is similar to that of stowing you own weapons (interupting your own skill).
Anyhow, it is a useful thing that rangers NEVER do. You can even stow and press f1 again to bait out different attacks from the pet (fairly on demand moa heal for 3,5k for example), albeit annoying to do. It can be annoying, yes, but the skillcap is definately there and has not yet been touched even remotely. Meanwhile good mesmers are learning to use blurred frenzy stow to avoid attacks and illusionary wave stow with precise timing to bait dodges.
There are very few out there who control their pets in this way. This is why ranger is so challenging at top tier. To be viable, this type of control has to be exhibited constantly. As the video posted earlier shows , however, when playing against new or bad players who haven’t learned the nuances of guild wars 2, you can kill people as a ranger without even touching your pet skills. Which is why teaching players to play should be more of a priority than a nerf to an already damaged class
Am I good?… I’m good.
LMFAOWROTFLMAO HAHAHAHAHAHAH wow dude you can’t even admit when your wrong? Grow up man. This is probably why Anet stopped reading the forums a while back.
Nah I actually brought a valid concern among many to this, defended rangers damage and was met with the same nonsense you kids throw at people over and over.
The only place a ranger is actually OP is up on a cliff where no one can immediately get to them. It has nothing to do with the class itself, but the lack of consistent counterplay to it except from a few specific skills which provide reflect.
For a thief, the counter play is a 3 sec stealth and a gap closer. Ohh wait thats right on this map that gap closer doesnt work the same.
My argument is actually valid, and It takes nothing away from you other than a few classes have more counter to it.
So if were being ridiculous, screw it yeah nerf that class into the ground. Go for it.
Counter-play? If you already take the node, then all you need to do is find any object and stand behind it while he pew pew you from that far ledges. Like I said, the only map ranger has advantage over thief is Foefire. Thieves are rewarded for 3 other maps. How can that even be compared?
LMFAOWROTFLMAO HAHAHAHAHAHAH wow dude you can’t even admit when your wrong? Grow up man. This is probably why Anet stopped reading the forums a while back.
Nah I actually brought a valid concern among many to this, defended rangers damage and was met with the same nonsense you kids throw at people over and over.
The only place a ranger is actually OP is up on a cliff where no one can immediately get to them. It has nothing to do with the class itself, but the lack of consistent counterplay to it except from a few specific skills which provide reflect.
For a thief, the counter play is a 3 sec stealth and a gap closer. Ohh wait thats right on this map that gap closer doesnt work the same.
My argument is actually valid, and It takes nothing away from you other than a few classes have more counter to it.
So if were being ridiculous, screw it yeah nerf that class into the ground. Go for it.
Reflects/Blocks/Invisible/Inv/Dodge all give you time to close the gap and as you get close the rangers damage gets reduced and then you also have leaps and teleports. Path finding is a whole other topic in itself. Im not trying to attack you or belittle you but countering LB Rangers is not very hard to do and you can very easily tell a novice ranger from a more experienced one. Thieves actually have the easiest time countering because of their mobility and the amount of evades that they have available. Again if you have a problem with the whole “nerf” they did for teleporting onto higher grounds that a whole different topic. And LoS works both ways a rangers terrain defense can be its counter just as easily. Again not trying to belittle you man but the argument that terrain gives rangers an unfair advantage is not valid imho.
(edited by Zoso.8279)
Ranger doesnt need a nerf, they need to stay as is and never receive any changes OR make them take more skill by reworking the whole class.
Ranger is just braindead no matter how you build it really, and that’s always going to be the problem with it. Other classes such as Necro, Engi, Warrior, Thief, Mesmer, actually have a “hard and effective” build. Why can’t Ranger, Guard, Ele get any?
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
^ He’s not the one who posted the video so your point about him not using his pet optimally is unwarranted.
The point being that you don’t have to use your pet optimally to easily beat good players with a pewpew Ranger. It’s just the way the build is, super easy with 0 skill involved.
That’s basically what Ranger is good at. Not fighting head on or contesting points but +1 a fight to ruin everyone’s day. Power Necro works in the same way except you have to press more than 2 buttons when lich runs out.
It’s a sad state to have either profs in, especially the Ranger who has a bunch of cool weapons and mechanics that rarely see play due to being irrelevant.
As for +1, thief does this 10 times better due to better mobility and warping to upper place for “instant travel” in Nuelfield, Kyolo, and Temple. The only map ranger can compete a thief for +1 is Foefire.
If instant +1 is a problem, then thief, mesmer and necro should all be removed from the game too lol. (mesmer = portal, necro = wurm, thief for obvious reason)
So let’s see, if 4 professions are gone, leaving only 4 Metal classes left (War, Guardian, Ele, Engi), your ideal balance can finally be met! Celestial party everyone!
There’s more whataboutism in your posts than in r/WorldNews. Yes, there are other issues with the meta thanks for pointing that out. This doesn’t change the fact that Rangers are in an awful state right now.
Thief needs skill to play. Much more so than the Ranger that can be as effective as the Thief by climbing up a ledge and spamming 1.
The reason why devs don’t read this forum is because of a bunch of angsty teenagers that take every post to heart. There are some decent points in this thread made from both perspectives but they are buried under tons of “L2P” and “WHAT ABOUT IRAQ???” spam.
(edited by Spirigo.2897)
The fact that you get mad and flame is evidence enough that I’m right. There is nothing of merit in any of your posts, just angst and anger.
I have yet to see any argument about why Rangers don’t require a rework that would make them viable across the board instead of being what they are now.
But then again, they seem to have quite a loyal following in the community of thick skulled teens that don’t even know how to have a civil discussion.
compairing Ranged vs Melee is a no go , thiefs have to survive and seems harder because most literally build for full glass and hope stealth will save them.
outplay 101;
1. did the opposing target use the area better to gain a advantage check (ranger or not any class can do this) get up top prevent the ranged user from going to higher ground in the first place .
2. quick hitting builds (usally very squishy) in a small platform location (don’t expect to survive a lot of area damage)
3. Stability is a must if you plan an attack against a target you know that has a Push and you put yourself in a postion where you could be knocked off the map (if its a ledge or on the ground) you put yourself near the edge , be prepaired to be knocked off and this isn’t limited to rangers it could be any class with a push.
4. if your build is not up to scratch to deal with the situation at hand Use the team chat and talk to your team mates (there is no shame in saysing I can’t handle this guy can anyone take B , then you go else where because for sure , you are wasting your time and energy trying to deal with a situation that does not suit your favour)
Just like a Ranger trying to fight off a hammer guard or warroir attacking the cap point they are holding , this situation favours the hammer so the ranger must give up ground to regain some advantage and it is reversed if the high ground is in play.
because again
1. the ranger gives up the cap by opting for high ground leaving cap point partly unguarded
2. limits pet use , the pet can not support anyone on lower levels.
3. the ranger also suffers from the chance to be Knocked off the map if the situation arises , though he will prepair by remembering what players have stability and uses his own to prevent the same thing against himself.
you got outplayed deal with it, stop using skyhammer as an excuse.
/Weakness /Ranger /Thread
Hehehe
So much this.. Shame there is no source of weakness for power necro
Yeah…ikr? If only there was a long ranged weapon we could use that had a Poison Field and a Blast Finisher on it’s skillset. I doubt that would ever happen though…
The fact that you get mad and flame is evidence enough that I’m right. There is nothing of merit in any of your posts, just angst and anger.
I have yet to see any argument about why Rangers don’t require a rework that would make them viable across the board instead of being what they are now.
But then again, they seem to have quite a loyal following in the community of thick skulled teens that don’t even know how to have a civil discussion.
L2P. Im more annoyed then mad and I’m annoyed by ignorant people who don’t want to see reality. Your bad and its very obvious by your arguments. Again L2P.
compairing Ranged vs Melee is a no go , thiefs have to survive and seems harder because most literally build for full glass and hope stealth will save them.
outplay 101;
1. did the opposing target use the area better to gain a advantage check (ranger or not any class can do this) get up top prevent the ranged user from going to higher ground in the first place .
2. quick hitting builds (usally very squishy) in a small platform location (don’t expect to survive a lot of area damage)
3. Stability is a must if you plan an attack against a target you know that has a Push and you put yourself in a postion where you could be knocked off the map (if its a ledge or on the ground) you put yourself near the edge , be prepaired to be knocked off and this isn’t limited to rangers it could be any class with a push.
4. if your build is not up to scratch to deal with the situation at hand Use the team chat and talk to your team mates (there is no shame in saysing I can’t handle this guy can anyone take B , then you go else where because for sure , you are wasting your time and energy trying to deal with a situation that does not suit your favour)
Just like a Ranger trying to fight off a hammer guard or warroir attacking the cap point they are holding , this situation favours the hammer so the ranger must give up ground to regain some advantage and it is reversed if the high ground is in play.
because again
1. the ranger gives up the cap by opting for high ground leaving cap point partly unguarded
2. limits pet use , the pet can not support anyone on lower levels.
3. the ranger also suffers from the chance to be Knocked off the map if the situation arises , though he will prepair by remembering what players have stability and uses his own to prevent the same thing against himself.you got outplayed deal with it, stop using skyhammer as an excuse.
One thing to add:
Thief, Engineer, and mesmer are the bigger exploiter of skyhammer than ranger ever could have been. Invisible pull, invisible instant AOE push is just priceless.
The fact that you get mad and flame is evidence enough that I’m right. There is nothing of merit in any of your posts, just angst and anger.
I have yet to see any argument about why Rangers don’t require a rework that would make them viable across the board instead of being what they are now.
But then again, they seem to have quite a loyal following in the community of thick skulled teens that don’t even know how to have a civil discussion.
L2P. Im more annoyed then mad and I’m annoyed by ignorant people who don’t want to see reality. Your bad and its very obvious by your arguments. Again L2P.
It’s more a case of you taking my comments about your favourite build (or possibly the only one you can play) to heart and not having the ability or competence to retort with anything worthwhile.
This explains the uncontrollable rage. Gosh, if this continues, I suspect you may need to get a new keyboard.
Btw, on the topic of L2P, Consume Conditions.
(edited by Spirigo.2897)
Looking at this thread i olny have hope that devs won’t be taking feedback about specializations and revenant from players at this point. I can see already everything nerfed into ground to freekill tier.
Ranger is fine and as it stands now. Olny thing that should be nerfed is entagle. If you want to see real cheese grab shoutbow.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers. Also maps protect every class from rangers with LoS. Dude I honestly don’t understand where your trying to go with this???
I play necro and am missing all of those skills you mentioned
The fact that you get mad and flame is evidence enough that I’m right. There is nothing of merit in any of your posts, just angst and anger.
I have yet to see any argument about why Rangers don’t require a rework that would make them viable across the board instead of being what they are now.
But then again, they seem to have quite a loyal following in the community of thick skulled teens that don’t even know how to have a civil discussion.
L2P. Im more annoyed then mad and I’m annoyed by ignorant people who don’t want to see reality. Your bad and its very obvious by your arguments. Again L2P.
It’s more a case of you taking my comments about your favourite build (or possibly the only one you can play) to heart and not having the ability or competence to retort with anything worthwhile.
This explains the uncontrollable rage. Gosh, if this continues, I suspect you may need to get a new keyboard.
Btw, on the topic of L2P, Consume Conditions.
Or more of your subjective hatred toward rangers, despite 90% of people are against your points with valid reasoning. Don’t tell me everyone mains ranger. Also, I mained Engineer in PVP just so you know.
The fact that you get mad and flame is evidence enough that I’m right. There is nothing of merit in any of your posts, just angst and anger.
I have yet to see any argument about why Rangers don’t require a rework that would make them viable across the board instead of being what they are now.
But then again, they seem to have quite a loyal following in the community of thick skulled teens that don’t even know how to have a civil discussion.
L2P. Im more annoyed then mad and I’m annoyed by ignorant people who don’t want to see reality. Your bad and its very obvious by your arguments. Again L2P.
It’s more a case of you taking my comments about your favourite build (or possibly the only one you can play) to heart and not having the ability or competence to retort with anything worthwhile.
This explains the uncontrollable rage. Gosh, if this continues, I suspect you may need to get a new keyboard.
Btw, on the topic of L2P, Consume Conditions.
You haven’t made any good points all your points are literally L2P issues. Lol to rage to an ignorant little kid on a forum? Sorry man you need to do A LOT more to get me angry over a video game. Sad part are your buddies agreeing with your ridiculous “points” luckily the majority of GW2 players don’t use the forums so won’t be dumbed down by them.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers. Also maps protect every class from rangers with LoS. Dude I honestly don’t understand where your trying to go with this???
I play necro and am missing all of those skills you mentioned
Good catch! Would make sense the class with the least amount of mobility having a hard time against a class with range and mobility as its main strong points
(edited by Zoso.8279)
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers. Also maps protect every class from rangers with LoS. Dude I honestly don’t understand where your trying to go with this???
I play necro and am missing all of those skills you mentioned
Good catch! Would make sense the class with the least amount of mobility having a hard time against a class with range and mobility as its only strong points
That said Rangers only make me mad when I can’t get to them and are hitting me from 2000 range. I don’t want them nerfed, I just want a way to mitigate some damage on a necro, or close the gap a bit
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers. Also maps protect every class from rangers with LoS. Dude I honestly don’t understand where your trying to go with this???
I play necro and am missing all of those skills you mentioned
Good catch! Would make sense the class with the least amount of mobility having a hard time against a class with range and mobility as its only strong points
That said Rangers only make me mad when I can’t get to them and are hitting me from 2000 range. I don’t want them nerfed, I just want a way to mitigate some damage on a necro, or close the gap a bit
A good way to mitigate damage is use DS/SA also having good map awareness can help you. Just a few tips for a beginner but don’t worry as you gain experience you’ll learn how to get better. It takes a bit of time but again don’t worry you’ll get there eventually. Don’t give up!
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers. Also maps protect every class from rangers with LoS. Dude I honestly don’t understand where your trying to go with this???
I play necro and am missing all of those skills you mentioned
Don’t worry, you are getting a slow attacking GS! While it won’t actually make up for any of the necro weaknesses at least you will look cool….
LGN
The fact that you get mad and flame is evidence enough that I’m right. There is nothing of merit in any of your posts, just angst and anger.
I have yet to see any argument about why Rangers don’t require a rework that would make them viable across the board instead of being what they are now.
But then again, they seem to have quite a loyal following in the community of thick skulled teens that don’t even know how to have a civil discussion.
L2P. Im more annoyed then mad and I’m annoyed by ignorant people who don’t want to see reality. Your bad and its very obvious by your arguments. Again L2P.
It’s more a case of you taking my comments about your favourite build (or possibly the only one you can play) to heart and not having the ability or competence to retort with anything worthwhile.
This explains the uncontrollable rage. Gosh, if this continues, I suspect you may need to get a new keyboard.
Btw, on the topic of L2P, Consume Conditions.
You haven’t made any good points all your points are literally L2P issues. Lol to rage to an ignorant little kid on a forum? Sorry man you need to do A LOT more to get me angry over a video game. Sad part are your buddies agreeing with your ridiculous “points” luckily the majority of GW2 players don’t use the forums so won’t be dumbed down by them.
Everything you posted so far is flame and spam. If you want to convince me that my points are wrong this is not the way to do it. If all I see coming from you is teen rage then I write it off as teen rage.
For the record it’s more a can’t read issue on your side than L2P issue on my side. I think I have stated multiple times that it’s a case of being unable to counter Rangers but rather it being a low skillfloor build that is built around exploiting lack of organization and uneven matchmaking. The problem is that it seems to be the most viable thing a ranger can run atm which highlights the poor state the class is in.
A few users pointed out that it’s as annoying to have them on your team as the enemy team which should’ve been an indication enough to you that you don’t get the point of the discussion. Though to be honest I doubt you’re in a condition to understand anything at the moment.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers. Also maps protect every class from rangers with LoS. Dude I honestly don’t understand where your trying to go with this???
I play necro and am missing all of those skills you mentioned
Good catch! Would make sense the class with the least amount of mobility having a hard time against a class with range and mobility as its only strong points
That said Rangers only make me mad when I can’t get to them and are hitting me from 2000 range. I don’t want them nerfed, I just want a way to mitigate some damage on a necro, or close the gap a bit
It can be as simple as using the terrain to your advantage. They want you to run to them head on, that’s the whole point of the build. So obviously don’t run to them head on.
Use DS to mitigate the damage, Dark Path to them and unleash the damage. Half the issue is solved by understanding that they can hit you from a ridiculous range.
(edited by Spirigo.2897)
The fact that you get mad and flame is evidence enough that I’m right. There is nothing of merit in any of your posts, just angst and anger.
I have yet to see any argument about why Rangers don’t require a rework that would make them viable across the board instead of being what they are now.
But then again, they seem to have quite a loyal following in the community of thick skulled teens that don’t even know how to have a civil discussion.
L2P. Im more annoyed then mad and I’m annoyed by ignorant people who don’t want to see reality. Your bad and its very obvious by your arguments. Again L2P.
It’s more a case of you taking my comments about your favourite build (or possibly the only one you can play) to heart and not having the ability or competence to retort with anything worthwhile.
This explains the uncontrollable rage. Gosh, if this continues, I suspect you may need to get a new keyboard.
Btw, on the topic of L2P, Consume Conditions.
You haven’t made any good points all your points are literally L2P issues. Lol to rage to an ignorant little kid on a forum? Sorry man you need to do A LOT more to get me angry over a video game. Sad part are your buddies agreeing with your ridiculous “points” luckily the majority of GW2 players don’t use the forums so won’t be dumbed down by them.
Everything you posted so far is flame and spam. If you want to convince me that my points are wrong this is not the way to do it. If all I see coming from you is teen rage then I write it off as teen rage.
For the record it’s more a can’t read issue on your side than L2P issue on my side. I think I have stated multiple times that it’s a case of being unable to counter Rangers but rather it being a low skillfloor build that is built around exploiting lack of organization and uneven matchmaking. The problem is that it seems to be the most viable thing a ranger can run atm which highlights the poor state the class is in.
A few users pointed out that it’s as annoying to have them on your team as the enemy team which should’ve been an indication enough to you that you don’t get the point of the discussion. Though to be honest I doubt you’re in a condition to understand anything at the moment.
No I’ve been keeping up with this post and I’ve read all your…. umm… well though out points??? And its actually very literally L2P issues. If your having a problem with a build that has low skill level proves your skill level is probably lower. I know your trying to troll but I’m really enjoying this discussion so please feels free to continue.
Edit: Bad players make excuses for why they lose and your full of excuses
(edited by Zoso.8279)
The fact that you get mad and flame is evidence enough that I’m right. There is nothing of merit in any of your posts, just angst and anger.
I have yet to see any argument about why Rangers don’t require a rework that would make them viable across the board instead of being what they are now.
But then again, they seem to have quite a loyal following in the community of thick skulled teens that don’t even know how to have a civil discussion.
L2P. Im more annoyed then mad and I’m annoyed by ignorant people who don’t want to see reality. Your bad and its very obvious by your arguments. Again L2P.
It’s more a case of you taking my comments about your favourite build (or possibly the only one you can play) to heart and not having the ability or competence to retort with anything worthwhile.
This explains the uncontrollable rage. Gosh, if this continues, I suspect you may need to get a new keyboard.
Btw, on the topic of L2P, Consume Conditions.
You haven’t made any good points all your points are literally L2P issues. Lol to rage to an ignorant little kid on a forum? Sorry man you need to do A LOT more to get me angry over a video game. Sad part are your buddies agreeing with your ridiculous “points” luckily the majority of GW2 players don’t use the forums so won’t be dumbed down by them.
Everything you posted so far is flame and spam. If you want to convince me that my points are wrong this is not the way to do it. If all I see coming from you is teen rage then I write it off as teen rage.
For the record it’s more a can’t read issue on your side than L2P issue on my side. I think I have stated multiple times that it’s a case of being unable to counter Rangers but rather it being a low skillfloor build that is built around exploiting lack of organization and uneven matchmaking. The problem is that it seems to be the most viable thing a ranger can run atm which highlights the poor state the class is in.
A few users pointed out that it’s as annoying to have them on your team as the enemy team which should’ve been an indication enough to you that you don’t get the point of the discussion. Though to be honest I doubt you’re in a condition to understand anything at the moment.
No I’ve been keeping up with this post and I’ve read all your…. umm… well though out points??? And its actually very literally L2P issues. If your having a problem with a build that has low skill level proves your skill level is probably lower. I know your trying to troll but I’m really enjoying this discussion so please feels free to continue.
Edit: Bad players make excuses for why they lose and your full of excuses
What on earth gave you an idea that I have a build that has low skill level? Like I said, learn to read.
That being said people who call others on L2P issues have those issues themselves. No other way to explain the insecurity. Keep ragin’ tho.
Ranger shoots at me from 2300 range due to a bug. I look around, it’s from across the map.
It then takes me longer to get in range than to actually kill the stupid thing. Oh but wait, I also have to deal with all the CC it throws at me when I actually do get in range because shooting from somewhere in Australia apparently isn’t enough to make a build viable, it also needs CC and mobility.
Oh and if I were to try and escape… Well too bad that kittener snipes me from so far away I can actually revive myself before he comes in range for a stomp.
And did I mention RF yet? Oh no it’s not hard to dodge, but if you were to not see the Ranger position itself 2300 range away or used up your dodge rolls GG.
OP? Maybe not. kittening frustrating, toxic and anti-fun? Hell yeah. That’s reason enough to nerf the build into the ground.
smh…. L2P please man…. Not for me but for yourself.
Edit: Not saying you have a build with low skill level its probably a copy/paste metabattle build I’m saying YOU have low skill level for complaining about LB Ranger
(edited by Zoso.8279)
Nowhere does it say that I keep getting killed by them or don’t know how to avoid their key skills. In fact I’m also leaving it to readers interpretation whether they are OP or not. However they are annoying and are built around leeching of their team.
Like I wrote before, your posts hold no value or merit. Keep regin’ teenie.
(edited by Spirigo.2897)