Losing pips is horrible

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Posted by: Risingashes.8694

Risingashes.8694

Please remove losing pips.

Losing a game is already a punishment as you’ve gained nothing, having to win 2 further games to progress isn’t fun, and facing the same scenario 5 times isn’t motivating.

Good players can still easily reach division 6 and beyond but at least the rest of us will be able to work towards something. Getting multiple legend ranks should be enough to stroke kitten, letting scrubs get to ruby in 4 times the number of games isn’t going to break anything.

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Posted by: senki.1046

senki.1046

if good players = party, then yes they can reach division 6 easier.
if a good player goes solo, he will have a hard time reaching division 6, because he has to fight against his mmr already at amber ranks….
nice system anet

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Posted by: Malediktus.9250

Malediktus.9250

The whole league system is a catastrophe. Guess I will stay in emerald league as someone who does not have a fixed PvP team (or guild).

1st person worldwide to reach 35,000 achievement points.

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Posted by: Morwath.9817

Morwath.9817

@Op
Not sure if serious.
Pips = rank points, people will be shown on Leaderboards based on how many pips they have, yet you want to remove ability to lose rank points in ranked?

There are many things in Leagues to change, but not this one.

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Posted by: arafel.9801

arafel.9801

Yes

when you lost fairly it is not fun but when youy lost it because you are teamed whith people who just throw the match, well it is kind of unfair

being teamed with four persons of the same guild makes me wary now

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Posted by: displacedTitan.6897

displacedTitan.6897

If anyone didnt understand why Leagues is the strange cobbled together product we got, this thread OP is everything you need to know.

You have to please the reward grinders (same reason we have Match Flopping now) at the same time as the people who want to actually sPvP and get better. ANet is in a really hard spot because of the Ultra-Casual community they have built in the PvE side of this game.

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Posted by: Morwath.9817

Morwath.9817

If anyone didnt understand why Leagues is the strange cobbled together product we got, this thread OP is everything you need to know.

You have to please the reward grinders (same reason we have Match Flopping now) at the same time as the people who want to actually sPvP and get better. ANet is in a really hard spot because of the Ultra-Casual community they have built in the PvE side of this game.

I disagree.
They are complaing about losing pips, not because they lose pips.
They are complaining about losing pips, because matchmaking is so horrible, because we have no SoloQ, because professions are horribly stacked even in full SoloQ vs SoloQ games, people who want lose on purpose due to this flawed system and so on… and all of those make entire experience not fun.

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Posted by: Zord.6457

Zord.6457

The whole pips business wouldn’t be so bad if the machmaking and balancing wouldn’t be the failures they are… in the end it comes down to luck, if you get the coveted 2 thief 1 warri combo on your team (which by the way happened mutliple times today) you’re done, there’s absolutely no way you will win. I’ve played 8 hours today and have not progressed at all, it’s infuriating. It is also a shame, ‘cause I was actually looking forward to leagues. Yeah I’m salty af.

There is an art, it says, or rather, a knack to flying. The knack lies in
learning how to throw yourself at the ground and miss.

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Posted by: Malediktus.9250

Malediktus.9250

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Morwath.9817

Morwath.9817

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

(edited by Morwath.9817)

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Posted by: SPESHAL.9106

SPESHAL.9106

The problem is that you can solo que…get matched up against a 4 man guild premade on TS…lose the match…AND…lose a pip.

That’s just ridiculous and will not sustain a viable PvP playerbase. Nobody is going to put up with that and keep playing for very long.

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Posted by: SteepledHat.1345

SteepledHat.1345

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

Assuming you solo queue and the game pushes you to a 50% win rate you have a 3% chance of a 5 win streak to bump up a tier.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

The system is indeed horrible.

When it comes to soloQ, it has nothing to do with player skill or how well you played in a match. It has to do just with the MMR system which is pushing you to a roughly 50% win/lose ratio. You can maybe make it to ruby but after that it’s pretty much impossible to process.

Inb4 someone come and say how you can easily do it if you just intentionally lose 50 matches first to lower your MMR etc… This is not legit way, it’s actually breaking CoC and should be bannable.

Maybe an easy fix to that would be: If you play ranked SOLO, a win generates 2 pips instead of one.

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Posted by: kdaddy.5431

kdaddy.5431

I just lost 2 pips and no one dc or left, we lost like 500-280 but one person swapped characters right before the start of match. He didnt miss any time but me and a 1 person i was partied with both lost 2 pips.

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Posted by: Morwath.9817

Morwath.9817

I just lost 2 pips and no one dc or left, we lost like 500-280 but one person swapped characters right before the start of match. He didnt miss any time but me and a 1 person i was partied with both lost 2 pips.

MM predicted you to easily win and you lost, so enemies got two pips…
Helseth as SoloQ had exacly same situation while losing to full roster Orange Logo.

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Posted by: Dahkeus.8243

Dahkeus.8243

And the devs thought that raid difficulty would cause tears…

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

The problem is that you can solo que…get matched up against a 4 man guild premade on TS…lose the match…AND…lose a pip.

That’s just ridiculous and will not sustain a viable PvP playerbase. Nobody is going to put up with that and keep playing for very long.

For over a year people played with weird MMR match making. They still played.
For over a year soloQ people we’re put against premades..they still play.
For over a year highly casual players have had hotjoin exploited and side swapped to death…they still play.
Since the beginning the rewards in PvP have been terrible..they still play.
Since the beginning the buff/nerf train has frustrated players..they still play.

Gw2 seems to have a unique client base. They get a product which contradicts official statements by the company, they play it..they complain about it..yet here they still are. heck the company even has 200k to throw at a tournament.

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Posted by: Lyger.5429

Lyger.5429

I can’t say it enough that leagues as a solo-qer is a nightmare. Win a match lose the next. End up a the exact same place. It’s beyond frustrating. On top of class balance, this whole system needs to be redone.

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Posted by: SPESHAL.9106

SPESHAL.9106

The problem is that you can solo que…get matched up against a 4 man guild premade on TS…lose the match…AND…lose a pip.

That’s just ridiculous and will not sustain a viable PvP playerbase. Nobody is going to put up with that and keep playing for very long.

For over a year people played with weird MMR match making. They still played.
For over a year soloQ people we’re put against premades..they still play.
For over a year highly casual players have had hotjoin exploited and side swapped to death…they still play.
Since the beginning the rewards in PvP have been terrible..they still play.
Since the beginning the buff/nerf train has frustrated players..they still play.

Gw2 seems to have a unique client base. They get a product which contradicts official statements by the company, they play it..they complain about it..yet here they still are. heck the company even has 200k to throw at a tournament.

Using your warped logic, people still play MMOs like Rift or Swotr, so I guess things don’t matter because a small percentage “still play” (using your words).

This game has the best combat mechanics which makes it an even greater shame that it’s underperformed in terms of popularity. It should be the #1 MMO for PvP if that was ever handled properly. However, years of slow balancing, no worthwhile rewards, and meaningless leaderboards has sabotaged the popularity of the game.

At this point, I’m probably talking over your head because you don’t see those things as a problem worth fixing.

According to your logic, as long as “people still play”, you think the game has reached the pinnacle popularity.

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Posted by: Morwath.9817

Morwath.9817

The problem is that you can solo que…get matched up against a 4 man guild premade on TS…lose the match…AND…lose a pip.

That’s just ridiculous and will not sustain a viable PvP playerbase. Nobody is going to put up with that and keep playing for very long.

For over a year people played with weird MMR match making. They still played.
For over a year soloQ people we’re put against premades..they still play.
For over a year highly casual players have had hotjoin exploited and side swapped to death…they still play.
Since the beginning the rewards in PvP have been terrible..they still play.
Since the beginning the buff/nerf train has frustrated players..they still play.

Gw2 seems to have a unique client base. They get a product which contradicts official statements by the company, they play it..they complain about it..yet here they still are. heck the company even has 200k to throw at a tournament.

Using your warped logic, people still play MMOs like Rift or Swotr, so I guess things don’t matter because a small percentage “still play” (using your words).

This game has the best combat mechanics which makes it an even greater shame that it’s underperformed in terms of popularity. It should be the #1 MMO for PvP if that was ever handled properly. However, years of slow balancing, no worthwhile rewards, and meaningless leaderboards has sabotaged the popularity of the game.

At this point, I’m probably talking over your head because you don’t see those things as a problem worth fixing.

According to your logic, as long as “people still play”, you think the game has reached the pinnacle popularity.

Age of Conan had much better combat system, yet it “died”, because devs cattered to much to PvE community and ignored PvP community complains too much.

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Posted by: Kuya.6495

Kuya.6495

It seems like the idea behind the league is for people to be pvping in teams rather than solo. At this point, pvping solo in leagues seems like such a bad idea. Why would you risk your pips on a coin toss of getting competent team mates?

If people want to solo queue they should be doing it in unranked, but i suppose people will respond that they want to progress in leagues so they want to play ranked and don’t want to go through the trouble of forming a team.

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Posted by: Morwath.9817

Morwath.9817

It seems like the idea behind the league is for people to be pvping in teams rather than solo. At this point, pvping solo in leagues seems like such a bad idea. Why would you risk your pips on a coin toss of getting competent team mates?

If people want to solo queue they should be doing it in unranked, but i suppose people will respond that they want to progress in leagues so they want to play ranked.

Character Standarized Models if anything.
Also Skyhammer in Unranked Que is sick, sick puppy.

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Posted by: Zetsumei.4975

Zetsumei.4975

Sounds like a pvers outcry that he can’t farm.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
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Posted by: Ven Zehn.6573

Ven Zehn.6573

I actually like the risk of losing a pip, some things need to be fixed about it, but I like the idea behind it. Though maybe make it so you can only lose 1 pip max, not 2, except maybe in diamond and legendary.

(Granted losing the pip due to an afk/tanker/dc sucks)

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Posted by: Malediktus.9250

Malediktus.9250

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

5 win streaks are pretty rare with 50% winrate.

1st person worldwide to reach 35,000 achievement points.

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Posted by: SteepledHat.1345

SteepledHat.1345

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

5 win streaks are pretty rare with 50% winrate.

.5^5= 3% chance

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Agemnon.4608

Agemnon.4608

Scrubs have no business in ruby, but I agree that the pip system needs some kind of overhaul.

“Since the beginning the rewards in PvP have been terrible..they still play.”

Terrible is too strong of a word, I’d maybe give them a 6/10, could be better, and it’s six instead of 4 or 5 because you can get dungeon tokens without actually doing dungeons and can win PvP only armor sets and finishers. When people see a dragon finisher in WvW they’ll know you’re experienced in sPvP. I know I’m on record for wanting to get rid of grind levels, so I’d give people new finishers based off MMR. It wouldn’t be fair to take away people’s dragon finishers moving to the new system so that’s why I’d advocate new MMR based finishers after rabbit through dragon is scrapped.

And league badges are a kind of reward. If you’re doing Teq and have a sapphire or ruby next to your name people will know you’re awesome. I’m planning on doing some emerald+ story mode dungeon runs to unlock some more reward tracks.

(edited by Agemnon.4608)

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Posted by: Malediktus.9250

Malediktus.9250

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

5 win streaks are pretty rare with 50% winrate.

.5^5= 3% chance

So 3% chance is high for something you need multiple times for a single division? Add to that the 57day time limit

1st person worldwide to reach 35,000 achievement points.

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Posted by: SteepledHat.1345

SteepledHat.1345

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

5 win streaks are pretty rare with 50% winrate.

.5^5= 3% chance

So 3% chance is high for something you need multiple times for a single division? Add to that the 57day time limit

Uh no, I was supporting your perspective.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Morwath.9817

Morwath.9817

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

5 win streaks are pretty rare with 50% winrate.

Wrong. You can have total win rate 50%, but at certain times it may be between 40-60% (which gives 50% at the end), so… if you manage to get 5 wins, then get losing streaks, your loses are mitigated by tier floor… and if system will try to keep give you 50% winrate, you already benefit pip wise.

Its not win-lose-win-lose-win-lose-win-lose… and if its clearly win-lose constantly then you’ve to be throwing yourself over and over.

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Posted by: SteepledHat.1345

SteepledHat.1345

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

5 win streaks are pretty rare with 50% winrate.

Wrong. You can have total win rate 50%, but at certain times it may be between 40-60% (which gives 50% at the end), so… if you manage to get 5 wins, then get losing streaks, your loses are mitigated by tier floor… and if system will try to keep give you 50% winrate, you already benefit pip wise.

Its not win-lose-win-lose-win-lose-win-lose… and if its clearly win-lose constantly then you’ve to be throwing yourself over and over.

I think I understand the point you’re trying to make, however, if the system is pushing you towards a long run probablity of 50% and each match is modeled as an independent event, then you’re going to have a 3% chance of winning 5 in a row. Now you might make and argument that the matches aren’t independent, but I’d be hard pressed to construct one myself.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Morwath.9817

Morwath.9817

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

5 win streaks are pretty rare with 50% winrate.

Wrong. You can have total win rate 50%, but at certain times it may be between 40-60% (which gives 50% at the end), so… if you manage to get 5 wins, then get losing streaks, your loses are mitigated by tier floor… and if system will try to keep give you 50% winrate, you already benefit pip wise.

Its not win-lose-win-lose-win-lose-win-lose… and if its clearly win-lose constantly then you’ve to be throwing yourself over and over.

I think I understand the point you’re trying to make, however, if the system is pushing you towards a long run probablity of 50% and each match is modeled as an independent event, then you’re going to have a 3% chance of winning 5 in a row. Now you might make and argument that the matches aren’t independent, but I’d be hard pressed to construct one myself.

Idk, if I could get soloQ into Sapphire, everyone can…

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Posted by: SteepledHat.1345

SteepledHat.1345

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

5 win streaks are pretty rare with 50% winrate.

Wrong. You can have total win rate 50%, but at certain times it may be between 40-60% (which gives 50% at the end), so… if you manage to get 5 wins, then get losing streaks, your loses are mitigated by tier floor… and if system will try to keep give you 50% winrate, you already benefit pip wise.

Its not win-lose-win-lose-win-lose-win-lose… and if its clearly win-lose constantly then you’ve to be throwing yourself over and over.

I think I understand the point you’re trying to make, however, if the system is pushing you towards a long run probablity of 50% and each match is modeled as an independent event, then you’re going to have a 3% chance of winning 5 in a row. Now you might make and argument that the matches aren’t independent, but I’d be hard pressed to construct one myself.

Idk, if I could get soloQ into Sapphire, everyone can…

Yes, and I’ve got 3 precursor drops so everyone can. That’s not how probability works.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: hackks.3687

hackks.3687

Losing Pips is honestly how it should work. It’s the rating system that’s FUBAR

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: DaShi.1368

DaShi.1368

Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.

You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.

I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.

5 win streaks are pretty rare with 50% winrate.

Wrong. You can have total win rate 50%, but at certain times it may be between 40-60% (which gives 50% at the end), so… if you manage to get 5 wins, then get losing streaks, your loses are mitigated by tier floor… and if system will try to keep give you 50% winrate, you already benefit pip wise.

Its not win-lose-win-lose-win-lose-win-lose… and if its clearly win-lose constantly then you’ve to be throwing yourself over and over.

I think I understand the point you’re trying to make, however, if the system is pushing you towards a long run probablity of 50% and each match is modeled as an independent event, then you’re going to have a 3% chance of winning 5 in a row. Now you might make and argument that the matches aren’t independent, but I’d be hard pressed to construct one myself.

Idk, if I could get soloQ into Sapphire, everyone can…

The popular, it’s ok for me, so it must be ok for everyone else argument.

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Posted by: Israel.7056

Israel.7056

There should be conditions for every match where the loser doesn’t lose pips. Like a point threshold.

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Posted by: Morwath.9817

Morwath.9817

There should be conditions for every match where the loser doesn’t lose pips. Like a point threshold.

“Guys, let us get 50 more points, you win anyway.”

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Posted by: Israel.7056

Israel.7056

There should be conditions for every match where the loser doesn’t lose pips. Like a point threshold.

“Guys, let us get 50 more points, you win anyway.”

Could happen.

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Posted by: Gathslan.1870

Gathslan.1870

If they removed losing pips then everyone, absolutely everyone would get to the top in time.

So no losing pips needs to be there, just like losing rating in arenas needs to be there.

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Posted by: Archon.6480

Archon.6480

They should just add a minimum threshold so, no matter what happens, you don’t loose pips if you reach it. Like, if you score 300-400 points on the loosing side, the most that will happen is you won’t get anything.

This way sore losers (ahem GASM) won’t just afk like total noobs and moan after things start to go south 60s into match…

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Posted by: MadCat.9172

MadCat.9172

- Amber: lose = 0, win = +1, stay at tier
- Emerald: lose = -1/3, win = +1, stay at tier
- Saphire: lose = -1/2, win = +1, stay at tier
- Ruby: lose = -1, win = +1, stay at tier
- Diamon and above: lose = -1, win = +1, can lose tier.
All i want in PvP is reward (legend back) and having fun with teammate. But this current league make every teammate i have in every match, regardless we win or lose, feel bored, angry, tired. This is not fun and so much hardcore.

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Posted by: Cam Ron.4170

Cam Ron.4170

Let’s give everybody participation trophies too

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Posted by: Malediktus.9250

Malediktus.9250

Let’s give everybody participation trophies too

Hope you will enjoy the queues with your premade teams as soon as the solo/duoQ people realize they cannot advance in the divisions.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Zodi.8932

Zodi.8932

I originally loved this system. Losing pips makes the PvP rewards and higher leagues so much more desirable.

However after spending 10 hours pvping today and making it to 4 pips about 8 times before going back down to 1 pip I am so done. Getting stuck with people in your team who cant play and going up against kitten team of Dragonhunters, Necros and Eles. Something needs to change

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Posted by: Malediktus.9250

Malediktus.9250

I hope Anet improves the system for the next season, so people actually can progress without exploits and/or premades.

1st person worldwide to reach 35,000 achievement points.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I have to agree with the OP. This system simply isn’t fun. I could care less how leet and competitive it is. If I can’t progress i’ll stop playing.

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Posted by: naphack.9346

naphack.9346

With the old rank system, people complained that only the ones who can sink thousands of hours into the game have any chance to ever reach the top.
Now that winning games is more important than just playing a lot of games, people complain that they lose points when they lose a game.
Seriously?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Agemnon.4608

Agemnon.4608

But the ability to lose pips is important because you can’t have novices being carried to legendary.

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Posted by: Agemnon.4608

Agemnon.4608

Let’s give everybody participation trophies too

Well there are still daily logins, 500 points for losing, and a little reward track progress instead of getting nothing upon losing.