@Diage: I wasn’t saying you were jumping to conclusions, it was just the impression I got from a few other posts from other people. I appreciate the time you’ve taken to elaborate on your opinions, and it finally honed in on exactly why mine differs:
I much prefer a game/experience where individual skill can shine, as I have no reliable pool of friends to pull from for games that require a team. I can play games that involve teams, but if I can’t make plays myself independent of the rest of my teammates, I get irritated. I’m a more introverted type who focuses on personal excellence, and I tend to work well as an individual trusted to operate properly within a group instead of as a regimented cog in the wheel. That isn’t just for games, but in the workplace as well.
I’m not saying it’s any better than any other type of person. Far from it. There’s a lot of merit to a game requiring the type of playstyle that GW1 seems to have required, and I find it unfortunate that no other games have capitalized on that niche yet.
I wonder how impactful additional game types would be on GW2, beyond people just having an alternate outlet to PvP that isn’t Conquest. Would it create a deeper meta with different objectives? Would it just be a different meta that’s still shallow? It could very well be that the game mechanics themselves will hamstring the meta in the long run, but I’m not convinced quite yet.
Also, regarding it being evident to anyone who plays for a week what skills are needed to be effective, that could be because many of the skills happen to be generally effective in one way or another. However, if you’re trying to say that after a week you’ll know the exact optimal build for the class, I’d throw the challenge flag. There are various “cheese” builds out there, as well as some “standard use this in a pug or you’ll get yelled at” builds, but I think that’s par for the course. They have certain purposes, but they’re by no means “the” builds.
I suppose it also depends on who you’re talking about. Top tier PvPers will come at the problem differently than the general public. The build that has been treating me nicely isn’t something I’ve seen on anyone else, but it gets the job done in the situations I use it for (namely hot-join and WvWvW). I’ve heard successes coming from almost every weapon combination out there, from longbow/_-axe to rifle/sword to hammer/mace-shield to gs/axe-shield to axe-axe/axe-shield.
So yes, you can play for a week to find something that might be effective for you, but it wouldn’t necessarily be effective for me on the same class. And I think it was about this time that we’ve come back to the fact that GW2 focuses more on the individual and less on the team that’s causing an issue for some. Of course, there also isn’t a permutation explosion with the sheer number of abilities/combinations you can put together, so people probably feel like they figure it out because they find moderate success, instead of hunting for that diamond in the rough build that evolves the meta.
Anyway, I’m rambling again (see: above wall of text). In short, I personally find merit to having a potential spotlight shine on individuals, as long as the game mode still requires sufficient teamwork. It allows for “marquis” players to make more big plays, as well as potentially draw in more fans. Displays of individual prowess are admirable, and something a person can look up to and strive for more easily than unshakable team effort.
But that’s just me. I think there’s merit to both styles of game, and the subject of e-sports is a wide one indeed. The game has a long way to go in several areas if it wants to pierce e-sports-dom, but I like to think it’ll get there, if only because I love the game.