Low MMR vs High MMR = blowouts

Low MMR vs High MMR = blowouts

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Posted by: infantrydiv.1620

infantrydiv.1620

What an utter disappointment.

Think about how many solo queue games you see end with a difference of more than 200 points…

Think about the fact that this could be fixed in a day. Literally. It’s such an easy thing to program correctly. Find 10 players. Divide them into teams of 1,3,5,7,9 and 2,4,6,8,10 by their rating.

Add a tournament limit of rank 10 before you can join team/solo queue.

Exactly why does the sPvP community have to wait for essential, basic changes like these while you pump out PvE content by the truckload?

Literally 90% of my games are blowouts or 4v5s.

Ranger//Necro

Low MMR vs High MMR = blowouts

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Posted by: infantrydiv.1620

infantrydiv.1620

The funniest thing though is when horrible match making combines with horrible leaving rules and a team of 4 super high MMR players beats a team of lowbies.

I’ve both won and lost like this on the incredibly imbalanced map, Spirit Watch.

Ranger//Necro

Low MMR vs High MMR = blowouts

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Posted by: Excalibur.9748

Excalibur.9748

you mean there is no chance low MMR can beat high MMR?

All is vain.

Low MMR vs High MMR = blowouts

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Posted by: infantrydiv.1620

infantrydiv.1620

you mean there is no chance low MMR can beat high MMR?

Thats the other 10% of games. Where it’s close or the low MMR manages to pull one out.

Ranger//Necro

Low MMR vs High MMR = blowouts

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Divide them into teams of 1,3,5,7,9 and 2,4,6,8,10 by their rating.

That’s an outrageous advantage for the first team. Are you sure it’s as easy as you think it is?

A dev has already explained the different models he’s working with in pretty decent detail in some other threads. It sounds like the new model will be ready for the next PvP update.

Low MMR vs High MMR = blowouts

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Posted by: XGhoul.7426

XGhoul.7426

Divide them into teams of 1,3,5,7,9 and 2,4,6,8,10 by their rating.

That’s an outrageous advantage for the first team. Are you sure it’s as easy as you think it is?

A dev has already explained the different models he’s working with in pretty decent detail in some other threads. It sounds like the new model will be ready for the next PvP update.

I’m also holding out for the new matchmaking model too, hopefully sync queuing is fixed (pls -.-)

Low MMR vs High MMR = blowouts

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Posted by: infantrydiv.1620

infantrydiv.1620

Divide them into teams of 1,3,5,7,9 and 2,4,6,8,10 by their rating.

That’s an outrageous advantage for the first team. Are you sure it’s as easy as you think it is?

A dev has already explained the different models he’s working with in pretty decent detail in some other threads. It sounds like the new model will be ready for the next PvP update.

That isn’t nearly as bad of an advantage as many matches currently have 5 top 500 players vs people from the 80th percentile

Ranger//Necro

Low MMR vs High MMR = blowouts

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Divide them into teams of 1,3,5,7,9 and 2,4,6,8,10 by their rating.

That’s an outrageous advantage for the first team. Are you sure it’s as easy as you think it is?

A dev has already explained the different models he’s working with in pretty decent detail in some other threads. It sounds like the new model will be ready for the next PvP update.

That isn’t nearly as bad of an advantage as many matches currently have 5 top 500 players vs people from the 80th percentile

Maybe. All I’m saying is, it’s not like coding for 3 hours will instantly fix this.

I had a match end 500-500 the other day, and got a ton of matches with my teammates lower ranked than the opposite team even though forum wisdom says my teams should always be better. There’s no way to quantify how far off matchmaking currently is, so implementing another flawed system might be better or worse. And all of that is moot anyway, since an actually good model is probably coming in the next PvP patch.