Low MMR vs High MMR = blowouts
The funniest thing though is when horrible match making combines with horrible leaving rules and a team of 4 super high MMR players beats a team of lowbies.
I’ve both won and lost like this on the incredibly imbalanced map, Spirit Watch.
you mean there is no chance low MMR can beat high MMR?
you mean there is no chance low MMR can beat high MMR?
Thats the other 10% of games. Where it’s close or the low MMR manages to pull one out.
Divide them into teams of 1,3,5,7,9 and 2,4,6,8,10 by their rating.
That’s an outrageous advantage for the first team. Are you sure it’s as easy as you think it is?
A dev has already explained the different models he’s working with in pretty decent detail in some other threads. It sounds like the new model will be ready for the next PvP update.
Divide them into teams of 1,3,5,7,9 and 2,4,6,8,10 by their rating.
That’s an outrageous advantage for the first team. Are you sure it’s as easy as you think it is?
A dev has already explained the different models he’s working with in pretty decent detail in some other threads. It sounds like the new model will be ready for the next PvP update.
I’m also holding out for the new matchmaking model too, hopefully sync queuing is fixed (pls -.-)
Divide them into teams of 1,3,5,7,9 and 2,4,6,8,10 by their rating.
That’s an outrageous advantage for the first team. Are you sure it’s as easy as you think it is?
A dev has already explained the different models he’s working with in pretty decent detail in some other threads. It sounds like the new model will be ready for the next PvP update.
That isn’t nearly as bad of an advantage as many matches currently have 5 top 500 players vs people from the 80th percentile
Divide them into teams of 1,3,5,7,9 and 2,4,6,8,10 by their rating.
That’s an outrageous advantage for the first team. Are you sure it’s as easy as you think it is?
A dev has already explained the different models he’s working with in pretty decent detail in some other threads. It sounds like the new model will be ready for the next PvP update.
That isn’t nearly as bad of an advantage as many matches currently have 5 top 500 players vs people from the 80th percentile
Maybe. All I’m saying is, it’s not like coding for 3 hours will instantly fix this.
I had a match end 500-500 the other day, and got a ton of matches with my teammates lower ranked than the opposite team even though forum wisdom says my teams should always be better. There’s no way to quantify how far off matchmaking currently is, so implementing another flawed system might be better or worse. And all of that is moot anyway, since an actually good model is probably coming in the next PvP patch.