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Posted by: Thedenofsin.7340

Thedenofsin.7340

Bout Time! 5 condis->boons! yay!

Now, unfortunately, that will be the nail in the coffin for Mesmers.

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Posted by: PhDusk.2590

PhDusk.2590

welp, ele is more viable than mesmer now. gg

#mesmerdownstateclass

Zhang He Dusk, Mezviableplz
[PETP][AyB][BKB]
Mesmer-Thief-Guard

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Posted by: Xaylin.1860

Xaylin.1860

Hopefully dulfy will have the info up soon. I just missed the stream.

What is the timer on the 6th effect?
How did they change Perplexity?

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Posted by: skcamow.3527

skcamow.3527

They showed perplex but I didn’t see it all before they moved to something else (was quick). I’m sure dulfy is on it. I do know the 4th bonus has the same effect, but a cool down of 25s now, much larger.

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

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Posted by: EverythingEnds.4261

EverythingEnds.4261

Hopefully dulfy will have the info up soon. I just missed the stream.

What is the timer on the 6th effect?
How did they change Perplexity?

The timer is kitten . …

Lol… the timer is kitten . Stupid censorship O.o

again:

The timer is FourtyFive-stop the fk censoring every kitten - Seconds

(edited by EverythingEnds.4261)

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Posted by: Rennoko.5731

Rennoko.5731

Perplex was changed on the 4th bonus to be “when hit” from “when you hit”, and it had a longer cooldown on that effect that before. The interrupt looked the same.

By and large it didn’t do much to change it, and now it is going to be in pvp, so yeah… that is awful.

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Posted by: glaphen.5230

glaphen.5230

I’ve complained about Engineers forever and now they give them perplexity for more unstoppable condition spam.

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Posted by: Rennoko.5731

Rennoko.5731

Lyssa now from stream

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Posted by: Xaylin.1860

Xaylin.1860

Thanks, Rennoko.

The Perplexity change sounds reasonable. I also like the change to Lyssa. It’s not like Mesmers have been the class who heavily exploited those. Warriors or Thieves might be annoyed, though.

And best of all: Travellers in PvP. Perfect for my current build.

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Posted by: MarkPhilips.5169

MarkPhilips.5169

It’s a good change, now if u use it without any conditions you get no boons, if you have conditions, 5 conditions are converted in boons.

It depens on conditions but usually Fear —> stability so i don’t think you can get now stability with lyssa runes.

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Posted by: isolatedchimp.2510

isolatedchimp.2510

I’ve complained about Engineers forever and now they give them perplexity for more unstoppable condition spam.

You act as if though only engineers can abuse perplexity runes. And yes you’ve been complaining about Engineers (not just decap) forever. Irrationally so.

Also, constant application of confusion on engis themselves is really painful since they have poor condi removal and especially if they’re using a bunch of skills via kits. So it’s both a bad thing and good thing for engis.

Personally I don’t want it in PVP but I’m annoyed by your constant irrational bias against engineers.

(edited by isolatedchimp.2510)

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Posted by: Flumek.9043

Flumek.9043

<33333333333333333333333

No more stabilty spam.

This sounds like the best patch and direction step the game ever made. 4x most OP builds getting hit at same time, I fell viable with almost anything

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: sorrow.2364

sorrow.2364

<33333333333333333333333

No more stabilty spam.

This sounds like the best patch and direction step the game ever made. 4x most OP builds getting hit at same time, I fell viable with almost anything

Just wait to see perplexity condition builds swarming PvP.

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Posted by: glaphen.5230

glaphen.5230

I’ve complained about Engineers forever and now they give them perplexity for more unstoppable condition spam.

You act as if though only engineers can abuse perplexity runes. And yes you’ve been complaining about Engineers (not just decap) forever. Irrationally so.

Who else will abuse them? Terrormancer would have to be kittened to use these over condition duration, Warrior is forced to use physical skills to have a stun unless they use mace over main hand sword, Thief conditions are bad in Spvp, I would be perplexed to see a perplexity Guardian, Mesmer could use them but Mesmer condition builds are even worse than Thieves, I’m sure Elementalists would be as amazing as the WvW Elementalist in the community clip in hotjoin, Ranger would be the only one I could see using them.

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Posted by: Rennoko.5731

Rennoko.5731

I’ve complained about Engineers forever and now they give them perplexity for more unstoppable condition spam.

You act as if though only engineers can abuse perplexity runes. And yes you’ve been complaining about Engineers (not just decap) forever. Irrationally so.

Who else will abuse them? Terrormancer would have to be kittened to use these over condition duration, Warrior is forced to use physical skills to have a stun unless they use mace over main hand sword, Thief conditions are bad in Spvp, I would be perplexed to see a perplexity Guardian, Mesmer could use them but Mesmer condition builds are even worse than Thieves, I’m sure Elementalists would be as amazing as the WvW Elementalist in the community clip in hotjoin, Ranger would be the only one I could see using them.

With fear interrupting I would be shocked to not see every necro take the runes. The standard rune was only 10% extra duration (nightmare), which is not a huge hit with how fast things are remove. 10% duration vs. 5 confusion on interrupt?

Yeah perplexity is going to be on every condi class and ridiculous now that Lyssa isn’t a get out of jail free card. Of all the runes to bring over that was the one (like Dire gear) that I thought they would be smart enough to exclude….

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Posted by: isolatedchimp.2510

isolatedchimp.2510

I’ve complained about Engineers forever and now they give them perplexity for more unstoppable condition spam.

You act as if though only engineers can abuse perplexity runes. And yes you’ve been complaining about Engineers (not just decap) forever. Irrationally so.

Who else will abuse them? Terrormancer would have to be kittened to use these over condition duration, Warrior is forced to use physical skills to have a stun unless they use mace over main hand sword, Thief conditions are bad in Spvp, I would be perplexed to see a perplexity Guardian, Mesmer could use them but Mesmer condition builds are even worse than Thieves, I’m sure Elementalists would be as amazing as the WvW Elementalist in the community clip in hotjoin, Ranger would be the only one I could see using them.

Clearly, you’re the only one who thinks this. Go look at the perplexity thread and you’ll see the general consensus is that there are plenty of builds and professions that can abuse perplexity. Once again, you’re just letting your blind hatred of engineers cloud your judgement.

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Posted by: Jaxom.7310

Jaxom.7310

Clearly, you’re the only one who thinks this. Go look at the perplexity thread and you’ll see the general consensus is that there are plenty of builds and professions that can abuse perplexity. Once again, you’re just letting your blind hatred of engineers cloud your judgement.

Clearly you forgot that they have classified engineers as a disease. This is why people hate them.

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Posted by: glaphen.5230

glaphen.5230

A Terrormancer shouldn’t be sacrificing the 20% duration needed for 100% fear and 50% condition duration. The enemy shouldn’t even get to attack for a moment if the Terrormancer knows how to play so the ticks would never happen. As for every other class I’ve already explained them and the balance of WvW is completely different for Thieves and Mesmers.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Lyssa looks good now, but why would they shave off 5% condi duration?

Perplex in pvp is going to be kittened. What a dumb move.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: ronpierce.2760

ronpierce.2760

I’m surprised this isn’t being discussed more… This is super HUGE for warriors/Thieves… o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I’m surprised this isn’t being discussed more… This is super HUGE for warriors/Thieves… o.O

Yeh huge nerf. Should be good

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
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Posted by: ronpierce.2760

ronpierce.2760

Perhaps, but at least it gives some freedom for other choices now. The defensive loss may be big, but warrior damage will certainly benefit from this because they’ll just take something else.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Meglobob.8620

Meglobob.8620

Yes, warriors/thiefs are not going to use Lyssa anymore. Probably a lot will go more offensive, hitting considerably harder than before, so you may end up wishing Lyssa had remained the same…

We have a new option (which will remain top secret until deployed), that’s probably better than Lyssa runes..

Cue evil laughter mode…ha..ha…ha

(edited by Meglobob.8620)