Making the PvP browser more efficient.
Also, maybe there could be a restriction on 2 classes per server.
Bad idea. The biggest problem with matchmaking and what causes the long waiting time is putting players of similar skill levels together. Having players of similar skill level in a match is what makes it more competitive.
Isn’t this just the custom arena menu with info on who is inside? It cannot be used in place of the queue algorithm because (no matter how flawed people think) it doesn’t take the MMR of the participants into consideration.
Also it forces the player to make the decision to enter the room – this means any new person who isn’t very good has forced themselves onto their team. Letting the automated system and Anet take a lot of the spite people have for being in a team with a new person is a better system than having all that hate fired at the person. Sometimes reducing individual agency is good (reduces the blame they face).
Adding icons to custom arena to say who is inside is fine but it cannot replace our queue system (also I’m not sure its worth the effort). I’d prefer Observer mode to generate the community spirit that the game could use (this was a massive hit in GW1 and really did wonders for the pvp community – twitch is not enough, you can tell from the views).
I don’t remember hotjoin ever having queues. By queue I hope you don’t mean swapping or jumping on the winning team while observing.
Isn’t this just the custom arena menu with info on who is inside? It cannot be used in place of the queue algorithm because (no matter how flawed people think) it doesn’t take the MMR of the participants into consideration.
Also it forces the player to make the decision to enter the room – this means any new person who isn’t very good has forced themselves onto their team. Letting the automated system and Anet take a lot of the spite people have for being in a team with a new person is a better system than having all that hate fired at the person. Sometimes reducing individual agency is good (reduces the blame they face).
Adding icons to custom arena to say who is inside is fine but it cannot replace our queue system (also I’m not sure its worth the effort). I’d prefer Observer mode to generate the community spirit that the game could use (this was a massive hit in GW1 and really did wonders for the pvp community – twitch is not enough, you can tell from the views).
No it isn’t to replace it, it is to accompany it. So it can find people who are in a queue and possibly add them. Its all theory based so.
Yeah I agree with the observer mode.
Isn’t this just the custom arena menu with info on who is inside? It cannot be used in place of the queue algorithm because (no matter how flawed people think) it doesn’t take the MMR of the participants into consideration.
Also it forces the player to make the decision to enter the room – this means any new person who isn’t very good has forced themselves onto their team. Letting the automated system and Anet take a lot of the spite people have for being in a team with a new person is a better system than having all that hate fired at the person. Sometimes reducing individual agency is good (reduces the blame they face).
Adding icons to custom arena to say who is inside is fine but it cannot replace our queue system (also I’m not sure its worth the effort). I’d prefer Observer mode to generate the community spirit that the game could use (this was a massive hit in GW1 and really did wonders for the pvp community – twitch is not enough, you can tell from the views).
No it isn’t to replace it, it is to accompany it. So it can find people who are in a queue and possibly add them. Its all theory based so.
Yeah I agree with the observer mode.
Are you suggesting it as an addition to Ranked/Unranked Queue system? Its not a good addition to Ranked/Unranked (as I explained above).
Also if you were around for when the Vinewrath was released in Silverwastes you will have seen what the menu would look like (instant pop and disappearing servers you need to just spam at and get lucky).