Unhappy/Confused about Matchmaking
And thank god this is over. Last season I’ve had my full of rookies in saphire and ruby
I made it through ruby just fine. You mention later on about blowing things out of proportion and I think you may be guilty of that here too.
I could care less if it continues or not, but the point that being beaten repeatedly by bad players makes you good is untrue.
Especially when you keep getting paired with bad players even if your skill level is beyond them but they bog you down anyway.
If bad teams fought other bad teams that would be more of a learning experience rather than losing the game 5 minutes into the match with far more experienced players.
The solution of good vs bad isn’t doing bad any favors.
I am an average player at best, but I play safe and don’t do any rookie mistakes.
I’ve been playing since launch.
That doesn’t mean crap if you are on a bad team.
This season through emerald I was rarely paired with a good team and it was struggle to move forward. Especially when you can see that the people don’t know what they are doing and don’t want to listen.
People tend to blow out of proportion the whole deal and while I do agree that some people genuinely had bad luck, most of them are probably bad players.
It always seems authentic when it’s coming out of our own mouth I guess.
Just keep in mind that your experiences aren’t universal.
(edited by Harmadda.5971)
It really works well when you easily make it to Sapphire with a new account while struggling to get past tier 1 Emerald with your main one. Tell me, how much did they pay you to make this thread Phil?
Copying this from reddit:
The key idea of the new matchmaking system is explained in this blogpost:
We’ll search for other players that fall within your pip range (which can extend outside of your division depending on where you’re currently placed) and pair you up with teammates who have a similar skill level to your own. We’ll then find you opponents within that same pip range and pair them against you, regardless of their skill level.
As I understand it, the algorithm works in two steps: First it creates teams containing players of similar MMR and similar league ranking. Then it matches two teams against each other if their league ranking is comparable. This has several consequences:
- Many games are decided before they even start: Since MMR does not matter when matches are determined, it is common that the worst player in team A is still better than the best player in team B. You might just as well skip those games and grant one pip to team A and take one pip from team B.
- MMR is stabilized: If you are a below average player, you are matched with equally “bad” players. Your opponents, however, are likely to be better than you. So you will probably lose more games than you win, which lowers you MMR even further. This in turn gives you a harder time in coming matches and the cycle continues. The same thing happens if you are an above average player. You are matched with equally good players. Your opponents are likely to be worse than you. Therefore, you will win more games than you lose and your MMR is going to rise.
This means the system heavily relies on your past performance instead of on how good you are now. Imagine the worst player of GW2 and the best player would swap their accounts. For whatever reason they both played several thousand games, so their MMR is fairly stable. What is going to happen? The bad player is going to get carried by others provided he jumps the train early enough. The good player on the other hand is having a really hard time because of his bad MMR.
- Inactivity is rewarded: Because of the above reasons it is often better to not play. Say you are an average player with too much free time and grinded your way to Ruby so far. Let’s also assume that most other people in this division are pros at the moment. Now you are better off not playing ranked, because the probability is high that you will be matched against a better team. This is going to hurt your MMR which is obviously bad. So you should rather wait until more people make it to Ruby and the pros are in Diamond. Then you will have an easier time and your MMR is still where you left it.
So while this system offers people with high MMR a fast way to climb the ladder – especially with the winstreak bonus – it also comes at a high cost. And given how simple the matchmaking is now with the team building and team pairing phases separated, the advertised 4 minute reduction in queue times does not seem like that big of a surprise either.
It appears to be a difficult problem to balance between even matches and getting people into the league they belong to as quickly as possible. But there have to be better ways of doing it than this. An MMR reset and placement matches before the start of the season might work.
in my opinion system is not broken because you win all the matches or you lose them, is broken because you can go afk and you still have the same result…on 50 matches i have played 5 close match over 500-400, all the others was a bloody bath, in 20 seconds you know that you have win, and if bad player are with you, you can even know before match start.
basically this sytem use the player mmr to force player in that range, your mmr have far more weight then your skill.
this season is: start the season, look at mmr, give prize, season end.
True.
I could have gone AFK and gotten the same results for most of the matches played.
I think being water boarded would be more fun at this point….
The skill level isn’t even the issue I see, it’s that the majority of the teams I FIGHT are stacked teama of scrappers and reapers with a support thrown in. The lack of balance is astronomical.
i also have the fear of a downspiral. I lost the fist two. While i do get good teammates, first i got 4+1 pemade ovious on com. One of us AFK es when recognizing …
Second was close but loss.
But i did not go completley down more. I am at about 2/1 wins and now got balaced matches. For me very challenging. Was not used to get such hard matches after all the steamrolling in amber but still keep my positiv 2:1 with the last matches very close.
I don’t hear any good player complaining.
Oh course you won’t! If you’re a top player you’d love to have no matchmaking in game. You can stomp noobs all day long and win every game. There’s no frustration whatsoever for you. Reap the rewards while you’ve never matched against adequate challenge.
This is reversed for newbies. They won’t win any games, become frustrated and quit.
Purpose of matchmaking is to balance teams so that every game would be interesting. Matchmaking works when every player has 50% chance to win matches regardless of their skill level.
Currently it’s like throwing a loaded coin that is becoming heavier on the side you don’t see every time.
Start from facts:
I don’t hear any good player complaining. They have short queue, they win, they have win streak and they go up. They’ll reach quicker the higher division. And this is good because best players deserve to be in the higher divisions.
I hear a lot of complaining from other players category. Basically the reason is always the same, I get matched with bad player qq I can’t carry them, I’ll quit GW2, GW2 matchmaking is terrible, etc. etc. I’m pretty sure this category of players do always the same mistakes like other players they like to blame.
If I’m wrong just record some “cantcarrythem” games and upload them on youtube and we really see if it’s only your team mates fault or there is “something else”.
The truth is that this matchamking is showing what is your real level and it’s saying “dude, you’re not good enough to carry enough games to go out from amber or emerald. You need to improve”
That’s all, some bad game can happen to everyone but if you are in a super long loss streak well I’m sorry but it’s not only a matchmaking fault.
I know many players like the fact they could reach legendary division in the last season, fighting only subpar players but honestly the old matchmaking was really terrible, punishing high skilled players because they moved a lower rate than bad players.
Good players have thousand of hours spent in spvp trying to improve their gameplay, a PVE player can’t pretend to have the same progression than a good pvp player.
You need to work on it like other players did.
This is supposed to be a competitive environment. If you want to go up, you need to be better.
Why should good players have win streaks handed to them?? If they trully good they could be playing other good players from start on a even chance to win , and show truely skill on at 50% 50% chance aginst other good players. The best of the best would procede. No reason skilled should farm newbs to get legendary in a week is there?
Ofc should skilled players not have low mmr and newbs on there team, but they should not farm them to get tanks fast either.
Wing , bla bla, its a skin. Devs told people could get if they played alot. Title propperly for the most skilled. Why would a pro pvp player Care for a stat based item. They would not. Its made to get alot of players playing. So play you over competetive play aginst people that are good and let people learn pvp with there reward posible.
You really get Buut pained that some people will spend 100 of hours farming pips to get what they want? So what. I understand pain if you needed to play with them like in s1 . A in between must be posible.
Currently it’s like throwing a loaded coin that is becoming heavier on the side you don’t see every time.
Yup.
This means that progression is enchanced by the skill level of an individual and not the bare will to progress.
Bullkitten. At this moment your progress through the divisions is based mostly on the teammates the system will assign to you. Your skill, while important, is secondary to that.
I have seen that from both sides of the fence. I started the season with a huge losing streak. Yeah, it was partly caused by me playing classes i don’t feel comfortable with, but mostly it was because i was being consistently grouped with players even worse than i am (hint: i don’t consider myself to be a good player. If i notice that someone is worse than i am, it means they are really bad.). At some point i got fed up with it and switched to classes i liked more – and suddenly my luck has turned. Games were either rollovers or really close losses, and if there was any weak player in the team, it was likely me, and noone else. This continues to hold even after jumping to the next division.
I’m still the same player, my skill hasn’t changed. Yes, i am playing better on the classes i use now, but the difference is not that big to justify the change that happened. I just keep being grouped with better players now.
I have no idea why (the most obvious answer is likely the wrong one – devs did claim that mmr is not class-specific), but one thing i am sure is that what happened to me clearly shows there’s something wrong with the matchmaking and progression in current season.
Remember, remember, 15th of November
This means that progression is enchanced by the skill level of an individual and not the bare will to progress.
Bullkitten. At this moment your progress through the divisions is based mostly on the teammates the system will assign to you. Your skill, while important, is secondary to that.
This is exactly what’s going on. The streaks makes the MMR, not the skills.
MMR makes the streaks …
And if the MMR is stable it takes long streaks to influence it in a significant amount.
MMR makes the streaks …
And if the MMR is stable it takes long streaks to influence it in a significant amount.
People have long streaks before the MMR becomes stable.
These arguments are obstructions of a glaring flaw.
How do you guys calculate your MMR? Is there any formula or something? Because I play since headstart, I have lots of games. Up until yesterday I had good fat 55-56% win rate. Now i’m down to 52%. And I keep on losing and losing and losing even though I’m always at the top of personal score. I’m being matched with people who have less than 500 matches against people with thousands of games (e.g. primordial legends, legendary champions). And I just get facerolled.
Sometimes it’s so bad, my whole team wipes before I could decap an uncontested point.
Tell me, Phil, how do you find motivation to keep playing after that? Your whole team, wiping in a flash, every single teamfight. Unable to stomp, unable to cleave, unable to attack targets that you called.
It’s like, I stealth bomb someone down to 10-15% hp and I have to run away because I’m paper, I call the target but nobody attacks that said person.
How do you play such a game? How do you get motivated to keep playing after the first 3-4 minutes? I’ve never stood afk even in 450:50.
I’d give you my API key if you wanted to so that you would check me yourself. I’ve never felt shorthanded versus players with thousands of games. I’ve always gone toe to toe with them. Made some of them cri in map chat.
tl;dr – How do you win a game in which your team wipes in less than 30 seconds every single time a teamfight occurs?
MMR was already halfways stable if the have played ranked before season 2 (many claim, they were rubin or better in season 1, so they must have played a decent amout of games).
Push far and kill backpaddeling dragonhunters 3v1. It was at least what I did in Amber/Emerald on the first day.
99% of the good players and even average players are already out of Amber/Emerald and are playing in diamond / ruby. That means that you face even more bad players in the first two divisions than you did at the first two days.
So imo those excuses and complains about the matchmaking don’t work anymore. You are playing with bad players against bad players. It’s up to you guys to make the difference.
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Ratings
this is the wiki article.
https://en.wikipedia.org/wiki/Glicko_rating_system
this page contain the equations.
Glicko assume your chance in any given match is not determined by the rating. but the PvP team made a mistake and allowing the two variables (team skill and rating) to effect each other in a self perpetuating loop.
So imo those excuses and complains about the matchmaking don’t work anymore. You are playing with bad players against bad players. It’s up to you guys to make the difference.
That depends on how deep you are stuck in MMR hell, those who played a lot in the last couple of days will have the worst of possible teammates. they might as well be taking on five guys by themselves.
What most people don’t realize is that whatever the case is, eventually one will settle in his own MMR bracket.
The more the games you play the better you will be placed, and yes that includes the 20-0 loss streak, because those losses have much less significance on your total MMR ranking then matches you win or lose playing against a team that is in your MMR bracket.
Push far and kill backpaddeling dragonhunters 3v1. It was at least what I did in Amber/Emerald on the first day.
99% of the good players and even average players are already out of Amber/Emerald and are playing in diamond / ruby. That means that you face even more bad players in the first two divisions than you did at the first two days.
So imo those excuses and complains about the matchmaking don’t work anymore. You are playing with bad players against bad players. It’s up to you guys to make the difference.
I actually manage to solo dragon hunters due to the high amount of CC i provide with basilisk venom and the 2x stolen daze I get from them. If they run full glass I don’t even have to backstab them. The 2x dazes do like 50% damage. The 3 dodges I have available make it somewhat easy for me to ruin their traps. Sometimes I go full kitten and finish them with headshots. Only sometimes I get shot for 10-11k from a random true shot. Not the best fun in the world but it happens, I’ll admit. Among reapers spamming condis and DH spamming TS every 3-4 seconds it’s kinda hard to dodge all of those.
P.S: Also I’ve been matched with oRNG players on more than one occasion. Guess I must suck that bad eh?
(edited by Ravenmoon.5318)
For me season 1 was horrible (i kept getting matches against premade or to strong soloQ people (Myrnatrix x3 legendary streamer was 3x in row as premade matches against me as soloQ). My loose streaks were huge, and i’m not a bad player (just not top for instance like Myrnatrix).
Guess what: Now i’m winning at a normal rate. I won non stop in amber, lost 1-2x in emerald, and in sapphire, the loss rate is getting even higher, but i’m not complaining, this is how it should be.
For me new system is 1000 000 000x better. I’m feel for those for whom it has gotten worse: but while season 1 may have worked for YOU better, it didnt for some other people.
To me this proofs there is no perfect solution. People complain and complain and complain, but the fact is, you can never please everyone, especially in pvp. Deal with it.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
(edited by Phoebe Ascension.8437)
Push far and kill backpaddeling dragonhunters 3v1. It was at least what I did in Amber/Emerald on the first day.
99% of the good players and even average players are already out of Amber/Emerald and are playing in diamond / ruby. That means that you face even more bad players in the first two divisions than you did at the first two days.
So imo those excuses and complains about the matchmaking don’t work anymore. You are playing with bad players against bad players. It’s up to you guys to make the difference.
will never works because even if both team are bad, the worst player of team A is better then best player of team B.
so if you are in B and are even better then all team A players you are dead.
the system don’t work now, and in the future.
For me season 1 was horrible (i kept getting matches against premade or to strong soloQ people (Myrnatrix x3 legendary streamer was 3x in row as premade matches against me as soloQ). My loose streaks were huge, and i’m not a bad player (just not top for instance like Myrnatrix).
Guess what: Now i’m winning at a normal rate. I won non stop in amber, lost 1-2x in emerald, and in sapphire, the loss rate is getting even higher, but i’m not complaining, this is how it should be.
For me new system is 1000 000 000x better. I’m for for those for whom it has gotten worse: but while season 1 may have worked for YOU better, it didnt for some other people.
To me this proofs there is no perfect solution. People complain and complain and complain, but the fact is, you can never please everyone, especially in pvp. Deal with it.
From this information it’s easy to see you are one of the okay player that got carried up by the new system, and thinks it’s what you deserve.
What most people don’t realize is that whatever the case is, eventually one will settle in his own MMR bracket.
The more the games you play the better you will be placed, and yes that includes the 20-0 loss streak, because those losses have much less significance on your total MMR ranking then matches you win or lose playing against a team that is in your MMR bracket.
No, the correct solution if you are stuck in a loss streak is not playing at all. this prevent your MMR from going down further. This put you at an advantage over people who dig themselves further into the MMR hell when you decide to continue.
I’m just saying that after 1k games whether you started as being carried to your rank or were a victim of a bad set of circumstances doesn’t really matter.
No, the correct solution if you are stuck in a loss streak is not playing at all. this prevent your MMR from going down further. This put you at an advantage over people who dig themselves further into the MMR hell when you decide to continue.
That’s true. But given a big enough sample size (which you should get if you actively play entire season) it won’t really matter in the end, apart from some initial frustration.
I’m just saying that after 1k games whether you started as being carried to your rank or were a victim of a bad set of circumstances doesn’t really matter.
No, the correct solution if you are stuck in a loss streak is not playing at all. this prevent your MMR from going down further. This put you at an advantage over people who dig themselves further into the MMR hell when you decide to continue.
That’s true. But given a big enough sample size (which you should get if you actively play entire season) it won’t really matter in the end, apart from some initial frustration.
A lot of people don’t play 1000 games, more like 100 over the entire season. Less if they aren’t seeing any progress. We can already see large number of people giving up.
Also, there are a number of scrubs that get carried up and they won’t ever drop down because they cannot lose a division.
If you feel that your team is worse then you, the only way out seems to make a premade.
You won´t make it up in solo Q reasonable regardless of you personal skill when your MMR is already low. After an eavening, winning as a team, you can try again.
Or as mentioned sit it out and come back … Ther is unrakend …
If you feel that your team is worse then you, the only way out seems to make a premade.
You won´t make it up in solo Q reasonable regardless of you personal skill when your MMR is already low. After an eavening, winning as a team, you can try again.
Or as mentioned sit it out and come back … Ther is unrakend …
There are solutions, five men team, new account roulette.
I don’t have a problem because I am losing, I am a part of a pvp guild and we can five men.
My problem is THE SYSTEM IS STUPID, AND I CAN’T STAND STUPID.
The OP is a troll from my point of view. Althouth I have win strikes most of the time, when it comes to defeat (and usually it’s 500-xx or 500-x games) there is nothing I can do.
Here is example of such game (happened about 7 wins ago). Legacy map, match begins, we play 1 close 4 mid. We meet 4 enemies on mid and how do you think what’s happened next? All the kitten 3 of my teammates ran after enemy’s ele to enemy gates, and was just trying to kitten kill him there leaving me with 3 foes on mid. I managed to keep alive about 30 sec and they still had not returned. I literally did not believe my eyes. How the kitten it’s ever possible in ranked games? Ofc I went AFK after that and did not even bother about the rest of the game.
So OP, what exactly do such games tell you about my skill lvl? Which true do they show?
Of course I don’t really complain about this matchmaking as long as I have 1 loss on about 7-10 wins. But all my losses are devastating and the most part of my wins has like 500-1xx or 500-2xx score or even 500-xx sometimes. I almost did not have any close games (2-3 may be).
I’m just saying that after 1k games whether you started as being carried to your rank or were a victim of a bad set of circumstances doesn’t really matter.
Numbers please. Otherwise stop telling stories. How many games you played in s2 isn`t a number that count or prove anything you talk about lol… btw just for fun lets work with your 1k number: Mean to prove your point you played 1k games on a doomed account and 1k games on a lucky account for the deep sience you put out? Don`t ever trust statistics that you haven`t falsified yourself…
A lot of people don’t play 1000 games, more like 100 over the entire season. Less if they aren’t seeing any progress. We can already see large number of people giving up.
Also, there are a number of scrubs that get carried up and they won’t ever drop down because they cannot lose a division.
I didn’t mean over the course of the season, I meant in general. But 100 games is still a good sample size.
And scrubs don’t really matter. Even if you are the worst player in GW2 you could still, given enough persistence, farm up to ruby division. After that you’ll be teamed up with/against other people who can’t get any further (and occasional late comer who will still stomp you out). If a scrub has inflated MMR eventually he’ll start losing his team matches, which will bring him back down.
EDIT:
@melcor.1094: It’s a simple normal distribution.. It works the same way market researchers work, as in they don’t need to phone every house in the city in order to know how most of them would feel about their new product, they just need big enough sample size.
(edited by Freeelancer.2860)
I did not get carried. I often was paired against 3 TeamQ enemy (primordial legends even, wich i never was last season), versus us, just soloQ sapphires. We still won the match.
If you ask me ‘in witch meta, does your playstyle and personal skills come out best’, it’s absolutely this meta. I hated the ‘tank like hell, never die, or loose the matchup’ season 1 meta. So perhaps that encounts for it also.
I’m still worse then the top, but having 3000 hours in wvw, 11500 hours account time, I challenge you to call me a noob that get carried. In fact i’m most of time the only one using team chat to tell people where to go.
Yesterday we were 430-300, being much behind the enemy in points. I managed a decap mid, 1 vs 2, holded it for 2 min, my buddies capped sidenodes, stillness was cast, and we won with 500 vs 470. I mean is that getting carried? I don’t think so. Then again, i shouldn’t fall for trolls offending other players. Now it’s your turn to proof your situation.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
For me season 1 was horrible (i kept getting matches against premade or to strong soloQ people (Myrnatrix x3 legendary streamer was 3x in row as premade matches against me as soloQ). My loose streaks were huge, and i’m not a bad player (just not top for instance like Myrnatrix).
Guess what: Now i’m winning at a normal rate. I won non stop in amber, lost 1-2x in emerald, and in sapphire, the loss rate is getting even higher, but i’m not complaining, this is how it should be.
For me new system is 1000 000 000x better. I’m feel for those for whom it has gotten worse: but while season 1 may have worked for YOU better, it didnt for some other people.
To me this proofs there is no perfect solution. People complain and complain and complain, but the fact is, you can never please everyone, especially in pvp. Deal with it.
I’m sorry, but all that it means is that while the system is broken, you feel it’s okay because it’s broken in a way that favours you personally. And you’d rather have other people “deal with it” and pay the price of your good fortune than see the system fixed.
That attitude may be good for you, but it’s not healthy for the game.
Remember, remember, 15th of November
I’ll throw my hat to the confused corner. I’m one of those peeps who solo queued to legend last season, and I had reasonably competitive matches throughout. On the other hand, season 2 has been… weird. I have yet to see any decent players in any on my matches, either on my team or the opposing team. I started with a hefty win streak, and I have now soloed to Ruby and the matches there are still really poor quality. I’m playing with and against muppets and temper-tantrum ragers, and the overall level of player skill is astonishingly low. Sure, I still win more than I lose, but enjoyment-wise my motivation is plummeting. The match quality is just too terrible to get any kick out of. Win or lose, these kinds of games are not fun.
At least from my perspective, the changes for season 2 are not really achieving the results Anet hoped they would, namely creating more skill-based differentiation. This early in the season I would expect to see decent players in Ruby, but no such luck. Maybe my MMR is too low to get teamed up with good players – it is definitely a possibility. But one would think that pure chance alone would put me against good players eventually. Still waiting on that one.
All of this would be so much easier to come to terms with if we had visible MMR. Win or lose, I feel like I’m really struggling to understand why I get the team mates and opponents that I do. Seeing everyone’s MMR at the match-end screen would help immensely.
Legend S1-S3 with 100% solo queue 100% conquest
Filthy casual, 6k sPvP games
Push far and kill backpaddeling dragonhunters 3v1. It was at least what I did in Amber/Emerald on the first day.
99% of the good players and even average players are already out of Amber/Emerald and are playing in diamond / ruby. That means that you face even more bad players in the first two divisions than you did at the first two days.
So imo those excuses and complains about the matchmaking don’t work anymore. You are playing with bad players against bad players. It’s up to you guys to make the difference.will never works because even if both team are bad, the worst player of team A is better then best player of team B.
so if you are in B and are even better then all team A players you are dead.the system don’t work now, and in the future.
If both teams are bad and the worst player of team A is better than the best player of team B it means that the worst player of a bad team is also better than you.
Considering now that nearly not a single ‘good’ player is left in the first two divisions, I would say that exactly those people who blame their loss on their bad teammates should try to improve instead of overestimating themself and complaining in the forums.
(edited by dominik.9721)
There’s so few people in ruby right now your only getting good players give it a couple days you’ll see ruby the new scrub sapphire, I remember ruby last season was the same way. If your such a pro start a new account and work your way up the solo q.
I said this 15 hours ago woa I must be physic
Blackgate
Game Starts:
Me – Takes Home
4 Teammates – Rush Mid…wipe before I finish capping home
Me – Decap Far (because I’m not 1v5ing mid), while doing so swords pop on home
Teammates res, rush mid again, completely ignoring home…..and wipe again
Me – runs home to defend, end up in a 1v1, turns into a 1v2 (I live! huzzah!)
Teammates – repeatedly run one at a time, as they respawn, into mid to die repeatedly
sigh
Granted…I know I’m not perfect.
I know I have room to improve (lots of room), but still…
To quote Ron White: “You can’t fix stupid”
No more ranked for me….
Game Starts:
Me – Takes Home
4 Teammates – Rush Mid…wipe before I finish capping home
Me – Decap Far (because I’m not 1v5ing mid), while doing so swords pop on home
Teammates res, rush mid again, completely ignoring home…..and wipe again
Me – runs home to defend, end up in a 1v1, turns into a 1v2 (I live! huzzah!)
Teammates – repeatedly run one at a time, as they respawn, into mid to die repeatedlysigh
Granted…I know I’m not perfect.
I know I have room to improve (lots of room), but still…
To quote Ron White: “You can’t fix stupid”No more ranked for me….
I’m having similar experiences O_O I focus on decapping in order to separate the enemy a little bit but that team wipe before i finish decapping man … breaks my heart.
Games i’ve won have been too easy, like 50 to 500, or pretry well matched. Then i’ll end up on losing streak and really it seems like my team has no idea what to do….
Game Starts:
Me – Takes Home
4 Teammates – Rush Mid…wipe before I finish capping home
Me – Decap Far (because I’m not 1v5ing mid), while doing so swords pop on home
Teammates res, rush mid again, completely ignoring home…..and wipe again
Me – runs home to defend, end up in a 1v1, turns into a 1v2 (I live! huzzah!)
Teammates – repeatedly run one at a time, as they respawn, into mid to die repeatedlysigh
Granted…I know I’m not perfect.
I know I have room to improve (lots of room), but still…
To quote Ron White: “You can’t fix stupid”No more ranked for me….
I’m having similar experiences O_O I focus on decapping in order to separate the enemy a little bit but that team wipe before i finish decapping man … breaks my heart.
I can’t believe the number of games I’m getting like this. I can’t claw my way out of emerald because of these people. It’s like the 7 realms of hell, I swear. I just keep sinking deeper and deeper. “Help! I’ve fallen and I can’t get up!”
So frustrating. And because I’m only emerald (primarily due to lack of play time), the few people I have played with previously (and we did well together) don’t want to group with me because they are sapphire and ruby already! Like, seriously? Come here so I can kitten slap you.
My solo q experience last season was no where near this awful.
Start from facts:
I don’t hear any good player complaining. They have short queue, they win, they have win streak and they go up. They’ll reach quicker the higher division. And this is good because best players deserve to be in the higher divisions.
I hear a lot of complaining from other players category. Basically the reason is always the same, I get matched with bad player qq I can’t carry them, I’ll quit GW2, GW2 matchmaking is terrible, etc. etc. I’m pretty sure this category of players do always the same mistakes like other players they like to blame.
If I’m wrong just record some “cantcarrythem” games and upload them on youtube and we really see if it’s only your team mates fault or there is “something else”.
The truth is that this matchamking is showing what is your real level and it’s saying “dude, you’re not good enough to carry enough games to go out from amber or emerald. You need to improve”
That’s all, some bad game can happen to everyone but if you are in a super long loss streak well I’m sorry but it’s not only a matchmaking fault.
I know many players like the fact they could reach legendary division in the last season, fighting only subpar players but honestly the old matchmaking was really terrible, punishing high skilled players because they moved a lower rate than bad players.
Good players have thousand of hours spent in spvp trying to improve their gameplay, a PVE player can’t pretend to have the same progression than a good pvp player.
You need to work on it like other players did.
This is supposed to be a competitive environment. If you want to go up, you need to be better.
Why should good players have win streaks handed to them?? If they trully good they could be playing other good players from start on a even chance to win , and show truely skill on at 50% 50% chance aginst other good players. The best of the best would procede. No reason skilled should farm newbs to get legendary in a week is there?
Ofc should skilled players not have low mmr and newbs on there team, but they should not farm them to get tanks fast either.
Wing , bla bla, its a skin. Devs told people could get if they played alot. Title propperly for the most skilled. Why would a pro pvp player Care for a stat based item. They would not. Its made to get alot of players playing. So play you over competetive play aginst people that are good and let people learn pvp with there reward posible.
You really get Buut pained that some people will spend 100 of hours farming pips to get what they want? So what. I understand pain if you needed to play with them like in s1 . A in between must be posible.
Why should a good player have to work 10x harder to get out of lower divisions than bad players? Because thats exactly what ur asking for, thats how the old system worked and it was garbage. For solo queue Good players were being forced to face other good players right from the beginning while bads faced other bads, all this did was make it way harder to climb divisions if you had good mmr and make it so that bad players who dont deserve it could get to higher divisions because all of their matches were easy mode against other bads.
The whole point of the league divisions is to separate players depending on skill. Its not a reward track.
And any mouthbreather CAN get the legendary wings, its just going to take you 4 seasons, all you need to do is get at least ruby 2 times and saphire 2 times. It hasnt even been a full week into the season and people are complaining that its “impossible” to progress, you still have over FIVE more weeks to get ruby! This instant gratification “gimmie gimmie” generation is rediculous.
I have come to the conclusion that this system is working as intended and it is working perfectly alright. It is removing bad blood systematically from the body. Purity will be achieved in a month and the fourth reich will be established in the mists while Donald.. let’s not get there.
Face it, ANET can’t change this system. It’s done and over with. All they can do is hand out infractions to keep forums kosher and pretty looking. So, live with it.
This season is better than Season 1 BUT Anet should have RESET everyone’s MMR.
Carrying over MMR from season 1 when we all know Season 1 was terrible was a bad idea. Many cr*p players had incorrect MMR in season 1 from manipulating their MMR and/or teaming with much better players and getting carried up divisions.
I know some decent pvp’ers who have had very different experiences. One has had a very low win/loss ratio and another has had a huge win streak. I know both very well and their skill differences are no where near that big.
“Buff my main class, nerf everything else. "
This season is better than Season 1 BUT Anet should have RESET everyone’s MMR.
Carrying over MMR from season 1 when we all know Season 1 was terrible was a bad idea. Many cr*p players had incorrect MMR in season 1 from manipulating their MMR and/or teaming with much better players and getting carried up divisions.
I know some decent pvp’ers who have had very different experiences. One has had a very low win/loss ratio and another has had a huge win streak. I know both very well and their skill differences are no where near that big.
So, you still want then to keep the 10 vs 5 algorithm, cause even then after the good players segregated themselves from the bads; at some point the bads will catch and what do you think the outcomes of those matches will be?? A group of 5 vs a group of 10??
I just started this season on Saturday and didn’t lose one game until I got into the Sapphire Division. To me it seems the matchmaking is better since I was constantly going against premades in season 1. This time I haven’t seen one premade and at most the other team had 2 groups of 2. I’m just happy I don’t have to worry about going against a full premade every other game as soloq.
I just started this season on Saturday and didn’t lose one game until I got into the Sapphire Division. To me it seems the matchmaking is better since I was constantly going against premades in season 1. This time I haven’t seen one premade and at most the other team had 2 groups of 2. I’m just happy I don’t have to worry about going against a full premade every other game as soloq.
And btw do you know how the matchmaking system works?