Mes, Nec, and Ranger need buffs

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Aomine.5012

Aomine.5012

Forum bug again…

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Luki.8941

Luki.8941

I agree those classes are clearly worse then other they need buff.

Rariz (Ranger) , Bazinek (Engineer)
YouTube channel RarizGaming Gw2/Heroes of the storm Beta
http://youtu.be/W7hWjRetPDo?list=PLDSrFjXKFzmkxIY-VsFFESqLFgrnBEFhg

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Bhawb.7408

Bhawb.7408

I feel like people aren’t exploring enough of what Necro has to offer. I ran a power d/d support (read before you laugh) Necro with 30k HP as a condition vacuum with each utility as a stun break and 3 condition transfers. You wouldn’t believe the amount of pressure it took off my teams during testing.

Or you could play one of many popular meta builds and do a very similar job but better. Necromancer support will not be a thing as long as Blood Magic is garbage, while we lack any support GM worth mentioning, and while we lack any semblance of a support weapon.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Stand The Wall.6987

Stand The Wall.6987

so zapv

what sort of buffs did you have in mind, if any? it seems to me if any of those classes got the buffs they needed then it would make them extremely strong. then it might be necessary to nerf certain other aspects of the class. for example i know that necro could use more mobility and/ or survivability. swalk and wurm are good but other meta specs have their mobility and/ or survivability on weapon skills, allowing them to grab a little extra. so if necros got more mobility, wouldnt their soft cc have to be nerfed to compensate? also if they got more survivability, wouldnt deathshroud have to be nerfed?

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Mes, Nec, and Ranger need buffs

in PvP

Posted by: brannigan.9831

brannigan.9831

Ranger need buffs. Eles and Engineers need to be nerfed. Then game would be fine.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: zapv.8051

zapv.8051

so zapv

what sort of buffs did you have in mind, if any? it seems to me if any of those classes got the buffs they needed then it would make them extremely strong. then it might be necessary to nerf certain other aspects of the class. for example i know that necro could use more mobility and/ or survivability. swalk and wurm are good but other meta specs have their mobility and/ or survivability on weapon skills, allowing them to grab a little extra. so if necros got more mobility, wouldnt their soft cc have to be nerfed to compensate? also if they got more survivability, wouldnt deathshroud have to be nerfed?

Well these are just my opinions, but here we go.
Mesmers are far too dependent on Deceptive Evasion for clone generation, it needs to be easier to generate clones or the clones need to stay alive longer. Also, Mesmers don’t have a lot of support, or really strong defensive traits that don’t revolve around you being able to interrupt your opponent. They also would do well to give buffs to mesmer utilities that increase the mesmers durability, for more build diversity. The other main problem with mesmer is how strong thief is in thief vs mesmer. If they made that match up better mesmers would be taken more often.

Rangers have a ton of problems. For one, the pet dies to easily to aoe. The trait lines skirmishing and beast mastery are weak, and could use buffs as well. The other problem is subpar weapon skills, axe isn’t a coherent weapons set, shortbow should have at least one other condition on it, offhand axe is bad, and greatsword isn’t great either. I’m not as familiar with this class, so I’m sure others could speak better to this one.

Necros have 3 problems in particular. First, necros lack sustain because Death Magic, and especially blood magic are bad, and there isn’t healing in DS. Second, necros also have too many weak weapon skills. Every weapon combo has a weak weapon skill, Scepter 3 is weak, dagger 2 and 3 are weak, axe 1 and 2 are weak, staff 1 is weak, focus is weak. There isn’t a weaponset that feels coherent and strong across the board. The last problem with necros is how easy they are to focus, necros either need more mobility (dark path ground targeted, leap skill, vigor), or stability (possibly a trait on activation of spectral skills).

These classes are also plagued by weak, and nonsensical trait and trait locations. They all also have very unreliable class mechanics as opposed to other classes.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: style.6173

style.6173

Ranger need buffs. Eles and Engineers need to be nerfed. Then game would be fine.

Ranger does NOT need buffs. Wow.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Aomine.5012

Aomine.5012

Ranger need buffs. Eles and Engineers need to be nerfed. Then game would be fine.

Ranger does NOT need buffs. Wow.

Ranger doesn’t need buff, but some traits need to be fixed.
Here goes:

There’re many weird and lackluster aspect for ranger’s traits compare to other classes with similar trait functions. The placement of those traits are pretty messed up too.
I’m going to list a few things that I found really weird when compare to other classes.

1. Piercing Arrow + Quick Draw:
Ok, let’s face it, these 2 traits really have no reason to waste 2 MASTER traits just to get the function that every other classes have. Warrior gets both -CD AND piercing with one ADAPT TRAIT, yet ranger needs TWO MASTERS? How does that make any sense?
Engineer’s rifle only has -CD because rifle pierces on default. Mesmer’s GS -CD gives bonus stat, and also has piercing on default. Thief only has piercing trait because their weapon skills have no CD, thus -CD is meaningless. Ele scepter pierces on default too.
Why is Ranger the only class that need to sacrifice so much just to do the same thing every other classes got it for granted?

Solution: Merge these traits and put it in Skirmishing master trait, just like Warrior.
(If you really can’t merge the trait because it may be OP, at least move piercing Arrow to Skirmishing adapt. There’s not a single trait really useful to Power ranger in Skirmishing adapt, which is super awkward)

2. Spotter: This trait putting in Power line makes absolutely no sense. Should move to Skirmishing Master.

3. Sharpened Edges: This trait needs to be a minor trait for all it worth. Most other classes has this type of trait in minor trait (33%~66% to cause x condition when crit)
2 sec bleed is not much consider you have to waste a slot for it.

4. Pet related traits in Skirmishing
Agility Training // Carnivorous Appetite:
Let’s face it, no-one in their right mind would take these traits in a Skirmish line. Their functions are too minimal and only affect pet. These traits need to merge with other traits, or give bonus to the ranger himself too.
(For example, Agility Training should increase both pet and ranger’s movement speed by 25% when pet is alive. Carnivorous Appetite should gain health to the ranger himself when pet hits.)

5. Strider’s Defense: This skill need to make it into a more reliable projectile reflector. Make it like range version of aegis and refresh every 10 seconds. (Also gain the affect immediately after swapping to a melee weapon)

6. Shared Anguish: 90 CD for just one CC prevention, which you can’t decide which CC, and your pet has to suffer because of it? How come Warrior gain a full stability, no consequence, and CD is the same? Engineer even got a 5 CD protection when CCed!
This skill either need to grant stability like Warrior does (maybe shorter duration), or shorten the CD significantly (30 seconds)

There’re much more, but I’m gonna leave it at that for the moment.

(edited by Aomine.5012)

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Saturn.6591

Saturn.6591

1. Piercing Arrow + Quick Draw:
Ok, let’s face it, these 2 traits really have no reason to waste 2 MASTER traits just to get the function that every other classes have. Warrior gets both -CD AND piercing with one ADAPT TRAIT, yet ranger needs TWO MASTERS? How does that make any sense?
Engineer’s rifle only has -CD because rifle pierces on default. Mesmer’s GS -CD gives bonus stat, and also has piercing on default. Thief only has piercing trait because their weapon skills have no CD, thus -CD is meaningless. Ele scepter pierces on default too.
Why is Ranger the only class that need to sacrifice so much just to do the same thing every other classes got it for granted?

Because all those classes do not have skills like Rapid Fire.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Aomine.5012

Aomine.5012

1. Piercing Arrow + Quick Draw:
Ok, let’s face it, these 2 traits really have no reason to waste 2 MASTER traits just to get the function that every other classes have. Warrior gets both -CD AND piercing with one ADAPT TRAIT, yet ranger needs TWO MASTERS? How does that make any sense?
Engineer’s rifle only has -CD because rifle pierces on default. Mesmer’s GS -CD gives bonus stat, and also has piercing on default. Thief only has piercing trait because their weapon skills have no CD, thus -CD is meaningless. Ele scepter pierces on default too.
Why is Ranger the only class that need to sacrifice so much just to do the same thing every other classes got it for granted?

Because all those classes do not have skills like Rapid Fire.

Warrior’s rifle is exactly like rapid fire. Only reason no-one uses it is because warrior’s LB is way too OP. (OP F1 + 3 dominating the whole node lol. Not to mention it takes warrior less than 8 seconds to get full adrenaline, plus it also cleanse 3 conditions on a 7~8 seconds CD, plus the radius is HUGE, plus it’s a hybrid weapon)

LB power ranger works not because rapid fire hits alot harder, but because it has better CC and stealth, as well as AOE damage compare to warrior’s rifle. If ranger got the warrior version of LB, they’ll quickly join the celestial meta just like Warrior.

(edited by Aomine.5012)

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Bran.7425

Bran.7425

They could give the warrior a stealth on rifle and people would still complain about rangers, quite possible while claiming the ranger used kill shot on them.

Pets have been hidden due to rising Player complaints.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

1. Piercing Arrow + Quick Draw: agree ish

2. Spotter: disagree its a good team dps support need to be in the power line , i use it for 6,2,6,0,0 in pvp provides damage buff and makes it a good trait for these types of set ups that include condi removal.

3. Sharpened Edges: disagree , the adpet minour for swiftness(tailwind) is a good minor trait to have for 1pt and can’t be replaced or move by sharpened edges and with the Channeled multi hits 10x , x 16 from warhorn ect it is every effective while using weapons that use these attacks, but that is where Warhorn 4 needs an additional effect.

4. Pet related traits in Skirmishing
Agility Training // Carnivorous Appetite: agree with the combined/shared 25% movment for pet and ranger for Agility training and the Carnivorous appetite needs to heal the pet from the rangers attacks then the channeled multi hit attacks can be used to quickly give the pet a little spike heal , rather than the pet having to heal itself through crits , this limits this trait to cats , then they can Nurf bear hp to make up for the extra Hp sustain.
it should be Rangers crits heal your pet that will give it some Sustain in those Aoe fields.

5. Strider’s Defense: agree needs a little change but not aegis .
with normal active defence the current trait is enough for a melee ranger to close in on a ranged target , though it does need a additional bonus like gain 1sec of retal for every successful destoryed projectile , so ranged attacked against you fuel your Retal defence vs other attacks , = striders defence now made useful vs combat attacks and gives team support damage through retal.

6. Shared Anguish: with the choice of evades and our flexability in the builds we use , all this could do with is the added effect of Shared anguish , transfer one CC to your pet , your pet gains Stability for 8secs thust countering the CC effect , keep the 90sec cooldown.

though that by my opion seems more fair and balanced plus helps the pet a little more while fighting in heavy Aoe situations.

(edited by Zenos Osgorma.2936)

Mes, Nec, and Ranger need buffs

in PvP

Posted by: KarinaCO.6948

KarinaCO.6948

The problem isn’t existing classes but meta builds.
Celestial is little overpowered ATM.

And anet is clearly going to nerf the cele amulet amirite? /sarcasm.

And your “favourite” team just got rekt despite using celestial godlike builds( well you think they are)..as @ArrDee say : “Get good son”

-Edit-oRNG had like 2x zerker amulet?! O_O LOOOOOL, “get good son”

Oh and how many celestial builds were on the team that “rekt” them? The SAME NUMBER YOU SAY?! OH WOW how crazy!

And team with more zerkers won…it’s called personal skill something you may want to check

So celestial is OP? I don’t get your argument.

Celestial may be the optimal choice on few profession but this is far from making them OP, like many forum warriors want you to believe and…how oRNG showed to the all GW2 community : personal skill > everything else

-edit- Full cele team lost 4 times out of 4

/thread

-edit2- LB ranger beats top ele and top engi in 1vs1 ( both engi and ele are celestial spec)

/double thread + FATALITY

Both oRNG and Abjured ran 3 celestial classes. Were you watching the same tourney? lol

necro

Mes, Nec, and Ranger need buffs

in PvP

Posted by: KarinaCO.6948

KarinaCO.6948

Ranger is already far too strong. Any buff to them needs to include a huge nerf to the longbow and the pet. A reduction in the time of Entangle wouldn’t be a bad idea either.

The Ranger may be too powerful, but overall it’s still not providing something the game wants or needs. Thus why no one plays it and even some of the highest skilled teams can’t seem to make it work.

So if we want to have an honest discussion on why the class is overpowered, we also need to have an honest discussion on how to improve it in other ways so the class can actually have a reason to exist.

Honestly speaking, the same could be said for Mesmers and Necromancers. Neither class pulls their own weight and requires far too much of an investment from the team to truly be viable. But Ranger is easily in a far worse state overall.

This really gets to the crux of the issue, many in this thread have disagreed that these classes need buffs, giving no justification as to why these classes shouldn’t be buffed (Other than longbow 2, which is a hilariously bad argument). These three classes cannot simply be taken in a team comp, the team comp has to be built around them and with them in mind. This is why you haven’t ever seen these classes as the meta because they require far more work to have them in a team then they are worth.

When Supcutie was playing a thief today (as opposed to mesmer which has always been his favorite), and when I watched Nos get focused time and again with very little reasonable counterplay it emphasized this. Anyone who honestly disagrees with these classes getting buffs, please give me a legitimate reason why they don’t deserve buffs. Balance is around pvp high level play and they are all currently under performing, which is obvious to anyone paying attention.

Supcutie played thief because there was a technical issue that didn’t allow him to play mesmer, not because he felt thief would be stronger.

Necromancer is fine, it’s one of the best professions for conquest. It can maintain a constant snowball because it +1s fights the best. All it requires is a team that offers peels, can rotate and win their fights so that the necromancer can rotate into those fights. Has enough mechanics for surviving such as flesh wurm and spectral walk as well as death shroud.

Ranger needs a buff.

Mesmer is fine, same as necromancer, it required a coordinated team that can peel for the mesmer. It offers one of the strongest skills in conquest when executed correctly. Portal Entre.

Just cause you don’t see these classes in tournaments doesn’t mean they need buffs, other classes are just much easier and offer more with less work.

necro

Mes, Nec, and Ranger need buffs

in PvP

Posted by: zapv.8051

zapv.8051

Supcutie played thief because there was a technical issue that didn’t allow him to play mesmer, not because he felt thief would be stronger.

Necromancer is fine, it’s one of the best professions for conquest. It can maintain a constant snowball because it +1s fights the best. All it requires is a team that offers peels, can rotate and win their fights so that the necromancer can rotate into those fights. Has enough mechanics for surviving such as flesh wurm and spectral walk as well as death shroud.

Ranger needs a buff.

Mesmer is fine, same as necromancer, it required a coordinated team that can peel for the mesmer. It offers one of the strongest skills in conquest when executed correctly. Portal Entre.

Just cause you don’t see these classes in tournaments doesn’t mean they need buffs, other classes are just much easier and offer more with less work.

You sure on that first one? There was a technical issue I remember, but that wasn’t stated as the reason to play thief. Also, your last point is exactly why they need buffs, it isn’t fair to leave 2 our of 8 classes as dependents on a team. How can you say necros are strong when they require at least one class just to peel for them? Don’t you think classes should be able to survive independently? Furthermore, it pushes these classes from the meta because they can’t survive independently.

The only justification you gave for these classes not getting buffs is that they provide something unique, but so do all the other classes. Also, necros, mesmers, and rangers are taken on teams way less than the other classes. If that isn’t a reason to give them buffs I don’t know what is. You stated it yourself that there is no reason to take these classes. How do you think people who play those classes feel who dedicate their time practicing their classes just to see less skilled players perform better or as good just cause they play the right class?

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

(edited by zapv.8051)

Mes, Nec, and Ranger need buffs

in PvP

Posted by: KarinaCO.6948

KarinaCO.6948

Supcutie played thief because there was a technical issue that didn’t allow him to play mesmer, not because he felt thief would be stronger.

Necromancer is fine, it’s one of the best professions for conquest. It can maintain a constant snowball because it +1s fights the best. All it requires is a team that offers peels, can rotate and win their fights so that the necromancer can rotate into those fights. Has enough mechanics for surviving such as flesh wurm and spectral walk as well as death shroud.

Ranger needs a buff.

Mesmer is fine, same as necromancer, it required a coordinated team that can peel for the mesmer. It offers one of the strongest skills in conquest when executed correctly. Portal Entre.

Just cause you don’t see these classes in tournaments doesn’t mean they need buffs, other classes are just much easier and offer more with less work.

You sure on that first one? There was a technical issue I remember, but that wasn’t stated as the reason to play thief. Also, your last point is exactly why they need buffs, it isn’t fair to leave 2 our of 8 classes as dependents on a team. How can you say necros are strong when they require at least one class just to peel for them? Don’t you think classes should be able to survive independently? Furthermore, it pushes these classes from the meta because they can’t survive independently.

The only justification you gave for these classes not getting buffs is that they provide something unique, but so do all the other classes. Also, necros, mesmers, and rangers are taken on teams way less than the other classes. If that isn’t a reason to give them buffs I don’t know what is. You stated it yourself that there is no reason to take these classes. How do you think people who play those classes feel who dedicate their time practicing their classes just to see less skilled players perform better or as good just cause they play the right class?

Not sure you read anything I said.

Yes I’m sure, his teammates said so themselves in teamspeak. I said rangers need buffs, mesmers and necromancers do not however. First off, any coordinated team will peel for their teammates if under pressure. Necromancer and Mesmer are casters and fulfill different roles from eles, engis, and warriors (most common in the meta) which are bruisers. The way they have survivability is by having decent positioning as well as having an ample amount of self-peeling utilities. Mesmers have 2 distortions usually (4 second invulns), an extra evade if running sword, access to energy sigil and 2 stunbreaks. Necromancer have plague, 2 stunbreaks, access to energy, and deathshroud. Never said there isn’t a reason to take these classes. Why not take two classes that are strongest in conquest? Necromancer is the best class for +1ing eles & engis. Your reasoning for buffing these classes is to make them as easy as two of the most broken classes in the game. No, instead nerf the other classes.

necro

(edited by KarinaCO.6948)

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Atherakhia.4086

Atherakhia.4086

If Mesmer and Necromancer were as powerful as you say they’d be far more common. Especially in the current meta where countering boons is so valuable.

Do you have an explanation for this?

Is it because ‘most Necros/Rangers/Mesmers are baddies’?

The problem with that argument is it’s proof that the classes need improvement. The classes weren’t given an appropriate toolset which means the player skill requirements are higher than the other classes and thus the up hill battle is too steep for these classes to break into the meta.

Is it because they just aren’t popular?

A lot of top teams have players that rotate between classes. It would be a safe bet that players would rotate to these classes if what they provided was valuable.

Is it because the meta specifically counters these classes?

This is hard to believe. Right now countering boons is very important and Necro and Mesmer aren’t brought. It’s also very condi heavy which could be an issue for Mesmer, but Necro handles condis quite well. But they aren’t common either.

Is there another scenario you can think of that would explain away why these classes, which are supposedly ‘fine’, are always absent?

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Trevor Boyer.6524

Trevor Boyer.6524

The problem is not Necro, Ranger, Mesmer.
The problem is celestial and how some classes benefit from it while others cannot.

I use the name Barbie on all of my characters.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Rome.7124

Rome.7124

If Mesmer and Necromancer were as powerful as you say they’d be far more common. Especially in the current meta where countering boons is so valuable.

Do you have an explanation for this?

Is it because ‘most Necros/Rangers/Mesmers are baddies’?

The problem with that argument is it’s proof that the classes need improvement. The classes weren’t given an appropriate toolset which means the player skill requirements are higher than the other classes and thus the up hill battle is too steep for these classes to break into the meta.

Is it because they just aren’t popular?

A lot of top teams have players that rotate between classes. It would be a safe bet that players would rotate to these classes if what they provided was valuable.

Is it because the meta specifically counters these classes?

This is hard to believe. Right now countering boons is very important and Necro and Mesmer aren’t brought. It’s also very condi heavy which could be an issue for Mesmer, but Necro handles condis quite well. But they aren’t common either.

Is there another scenario you can think of that would explain away why these classes, which are supposedly ‘fine’, are always absent?

yea, I would love to hear what these people saying “no” can come up as reasons why these classes are so absent in the higher competitive PvP scenes.

Using Supcutie as counter “see, there’s one that plays Mesmer in upper tier” is bs, and you know it. The reason Supcutie stands out is because he plays one of the less represented class, while many other top players that play other classes get less recognition simply play classes that are fully represented in the upper tier.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: shimmerless.4560

shimmerless.4560

Has any game ever successfully avoided power creep of this sort? Genuinely curious.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: witcher.3197

witcher.3197

yea, I would love to hear what these people saying “no” can come up as reasons why these classes are so absent in the higher competitive PvP scenes.

Breaking news: cele specs are broken. Maybe ~11 months were not enough for you to realize this fact but celestial amulet is OP on many builds.

Instead of buffing perfectly viable builds to be more OP than the currently OP ones, maybe, just maybe “shave” celestial instead of creating the biggest powercreep in the game’s history.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Luki.8941

Luki.8941

I agree those classes are clearly worse then other they need buff.

Yesterday after writing this comment I have played few solo Ranked matches. One of them was in team 2 Necro + Ranger vs meta classes. There was necro complaining about his class only having one spec and you could almost feel mood of everyone… and the game started … and this happened.

http://youtu.be/xmJ8fS5exE4?list=PLDSrFjXKFzmmxoJkoSZkc0ro3G8YkDOW-

I was almost rolling laughing when I was playing. Nobody expected this kind of result I will just say game was pretty short. I really recommend watching I think you will have blast with music which suit this game really good:). Have fun and thanks for watching.

Ps. This was just match but just share coincidence was pretty amazing.
Of course I feel that those 3 classes and especially necro need some more love still was really funny.

Rariz (Ranger) , Bazinek (Engineer)
YouTube channel RarizGaming Gw2/Heroes of the storm Beta
http://youtu.be/W7hWjRetPDo?list=PLDSrFjXKFzmkxIY-VsFFESqLFgrnBEFhg

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Atherakhia.4086

Atherakhia.4086

yea, I would love to hear what these people saying “no” can come up as reasons why these classes are so absent in the higher competitive PvP scenes.

Breaking news: cele specs are broken. Maybe ~11 months were not enough for you to realize this fact but celestial amulet is OP on many builds.

Instead of buffing perfectly viable builds to be more OP than the currently OP ones, maybe, just maybe “shave” celestial instead of creating the biggest powercreep in the game’s history.

Cele hasn’t been a thing for 11 months. Things shifted in this direction when the runes and sigils were changed, thus why most were arguing the problem was more related to Might and Strength as opposed to celestial. Celestial wasn’t until later I believe?

So really it hasn’t been 11 months since the change, but it probably has been about 11 months since these classes were much more common.

Not since Spirit Rangers and Dhuumfire have Rangers or Necromancers been common. Have Mesmer ever really been popular in the US?

Mes, Nec, and Ranger need buffs

in PvP

Posted by: witcher.3197

witcher.3197

yea, I would love to hear what these people saying “no” can come up as reasons why these classes are so absent in the higher competitive PvP scenes.

Breaking news: cele specs are broken. Maybe ~11 months were not enough for you to realize this fact but celestial amulet is OP on many builds.

Instead of buffing perfectly viable builds to be more OP than the currently OP ones, maybe, just maybe “shave” celestial instead of creating the biggest powercreep in the game’s history.

Cele hasn’t been a thing for 11 months. Things shifted in this direction when the runes and sigils were changed, thus why most were arguing the problem was more related to Might and Strength as opposed to celestial. Celestial wasn’t until later I believe?

So really it hasn’t been 11 months since the change, but it probably has been about 11 months since these classes were much more common.

Not since Spirit Rangers and Dhuumfire have Rangers or Necromancers been common. Have Mesmer ever really been popular in the US?

2014 april 15 balance changes included both celestial buff + sigil and rune changes.

(edited by witcher.3197)

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Stand The Wall.6987

Stand The Wall.6987

Hmm, alright, I can agree with you on this one. Based in logic, coherent presentation, meaningful changes.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

Mes, Nec, and Ranger need buffs

in PvP

Posted by: OMNIBUS.2913

OMNIBUS.2913

If anet buffs mesmers i hope they give necro a way of dealing with them. As it stands mesmer can completely destroy necro if played right. All they have to do is summon ai phantasms(condi necro is slow at destroying phantasms and cant waste its burst skills on them) and keep 1 or 2 up while stealthing, blocking, blinking to some obscure location, or invuln so i can’t hit them. If they actually get caught up and hit with some of my condi they can just stealth and moa you since you cant see it coming. How do you counter something that will never give you the oppurtunity land a hit on them, and have the power to avoid all your attacks? All while their Ai is hitting you… Tho i realize other classes dont have this problem as they can kill phantasms faster and stealth, invuln or block themselves.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Rome.7124

Rome.7124

If anet buffs mesmers i hope they give necro a way of dealing with them. As it stands mesmer can completely destroy necro if played right. All they have to do is summon ai phantasms(condi necro is slow at destroying phantasms and cant waste its burst skills on them) and keep 1 or 2 up while stealthing, blocking, blinking to some obscure location, or invuln so i can’t hit them. If they actually get caught up and hit with some of my condi they can just stealth and moa you since you cant see it coming. How do you counter something that will never give you the oppurtunity land a hit on them, and have the power to avoid all your attacks? All while their Ai is hitting you… Tho i realize other classes dont have this problem as they can kill phantasms faster and stealth, invuln or block themselves.

sure, I rather have one of the least played class as a hard counter to Mesmer instead of a class like thief that’s played by 50% of the community…

Mes, Nec, and Ranger need buffs

in PvP

Posted by: OMNIBUS.2913

OMNIBUS.2913

If anet buffs mesmers i hope they give necro a way of dealing with them. As it stands mesmer can completely destroy necro if played right. All they have to do is summon ai phantasms(condi necro is slow at destroying phantasms and cant waste its burst skills on them) and keep 1 or 2 up while stealthing, blocking, blinking to some obscure location, or invuln so i can’t hit them. If they actually get caught up and hit with some of my condi they can just stealth and moa you since you cant see it coming. How do you counter something that will never give you the oppurtunity land a hit on them, and have the power to avoid all your attacks? All while their Ai is hitting you… Tho i realize other classes dont have this problem as they can kill phantasms faster and stealth, invuln or block themselves.

sure, I rather have one of the least played class as a hard counter to Mesmer instead of a class like thief that’s played by 50% of the community…

Id rather there be no hard counters and everyone has a chance to win a fight given the right skill, if only…

Mes, Nec, and Ranger need buffs

in PvP

Posted by: MindWipe.3028

MindWipe.3028

I can play a necro fine in pvp ,but rangers are just terrible. the only thing they have is their rapid fire and you can just reflect or double dodge then unload on them and they drop dead

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Luki.8941

Luki.8941

@MindWipe Shees do not give away secret about dodging rapid some people asking for nerf I suppose still did not figured that out + our power build is probably weakest from top 3 our builds.

Rariz (Ranger) , Bazinek (Engineer)
YouTube channel RarizGaming Gw2/Heroes of the storm Beta
http://youtu.be/W7hWjRetPDo?list=PLDSrFjXKFzmkxIY-VsFFESqLFgrnBEFhg

(edited by Luki.8941)

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Supreme.3164

Supreme.3164

..people asking for buffs on Mesmer…

Even @Supcutie has admitted that Mesmer dmg must go down if they buffs in survival, to ask for buffs on survival while keeping the same level of dmg, all done from distance..it’s simply insane.

Good thing the devs know better and at least few top player realize what would be the consequence of buffing current Mesmer without lowering dmg

Mes, Nec, and Ranger need buffs

in PvP

Posted by: Atherakhia.4086

Atherakhia.4086

..people asking for buffs on Mesmer…

Even @Supcutie has admitted that Mesmer dmg must go down if they buffs in survival, to ask for buffs on survival while keeping the same level of dmg, all done from distance..it’s simply insane.

Good thing the devs know better and at least few top player realize what would be the consequence of buffing current Mesmer without lowering dmg

Would you rather we change the word ‘buff’ to ‘change’ so it’s a little more obvious that people acknowledge that improvements in one area may very well result in reductions in another?