Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
(edited by Lordrosicky.5813)
#nerfmesmernotele/engi
Sad but true people.
I would much rather they nerfed mesmer than ele/engi.
And warrior doesn’t even need nerfing people. It is a “fair” class. It doesn’t port around like a no-lifer whilst AI kills you.
Mesmer is annoying because:
1, It is all AI
2, They can burst out of stealth
3, They port around from ledge to ledge so I can never finish them off without a thief on my team
4, Playing with bunkery people vs thief/mesmer as a necro is miserable as you have no thief to nullify the mesmer and they kitten me.
5, I hope they don’t nerf ele/engi so it becomes mesmer/thief OP comps again which just farm all other squishies.
My opinion: please don’t nerf the kitten out of ele and engi if that just means we get more OP mesmers running around never letting me heal and bursting me out of stealth with like 3 buttons.
P.s. fire and air sigils are lame.
P.p.s At least eles and engis sit there and are there to be killed, mesmers and thieves port around like clowns and just kitten everyone off.
P.p.p.s Warrior isn’t OP
(edited by Lordrosicky.5813)
“Every other profession is OP! Mine is OK.”
The only OP thing right now is Mesmer daze, Immob stacking and Ranger Longbow.
The ranger longbow should do like 50% less damage at 600 range and 25% less at 900 range.
aye i hate mesmer sometimes.
especially when i pop stability and was activating battle standard trying to revive downed team mate.
then somehow they remove my stability and shove my warrior’s face into the ground.
There’s so much misleading that is being attempted in this OP it’s really not worth discussing.
Describing tactics of a zerker Mesmer and accusing it of being over powered without providing any sort of context around any combat situations does nothing.
Every matchup has strengths and weaknesses, it’s up to players to build their team comp in a way to minimize those weaknesses and highlight those strengths. Then it’s their job to execute their strategy. Mesmer has plenty of bad matchups, and can be put into bad situations in any size fight. Thief is the easiest way to do so, DPS guard is a good way to do so, pulls are a good way to do so, as a necro you can port to a mesmer and fear them towards your allies, rangers can train mesmers through their stealth, etc.
If you don’t want to get bursted by a mesmer from stealth then save a dodge or defensive utility for when they do stealth. Decoy and Mass Invisibility are their only stealths on standard shatter, and sword torch only has 1 more stealth in order to give up the utility of staff. Mass invisibility is on a 90 second cooldown. Both of the other two are on 32/30 second cooldowns.
Thief can burst out of stealth more than Mesmer, yet you aren’t complaining about them, and as a necro you’ll have an easier time vs mesmers since they don’t have condition removal, which means you’re forcing the enemy team to blow cooldowns of other players to save the mesmer.
I can’t believe I’ve been baited into a response, but it’s better that the community not be persuaded by misinformation and being uninformed.
The only OP thing right now is Mesmer daze, Immob stacking and Ranger Longbow.
The ranger longbow should do like 50% less damage at 600 range and 25% less at 900 range.
What what now? Can you repeat that? I think I misheard.
Mesmer isn’t weak and the DPS output of GS is ridiculous OP just as Ranger Longbow. But due to Conquest gamemode, there is Job that you must do and have to do better than other classes. And this is where Thief come in and destroy everything else.
I only hate mesmers because I can’t for the love of my life figure out how to fight them. No matter what I do, they’re suddenly somewhere else and I’m just chasing them around, with ten thousand clones and phantasms in my face.
If the player doesn’t mess up somehow I’ll never kill one. That’s what kittenes me off. Btw I main a warrior.
For all the passive AI work being done by phantasms and clones, a Mesmer should get toned down. It’s pretty much why Ranger Pet’s (cat’s/birds) got nerfed. Too much passive damage output by the AI’s allowing the Ranger to sit back.
I only hate mesmers because I can’t for the love of my life figure out how to fight them.
That’s the problem with the mesmer balancing.
The newbie players are getting confused by the clones and the teleport-mechanic, that the mesmer is too strong at the bottom tier.
But at some point, the players get better, don’t have that newbie problem anymore, figure out very easy where the mesmer is, and how to counter them, and then eat them for breakfast.
For all the passive AI work being done by phantasms and clones, a Mesmer should get toned down. It’s pretty much why Ranger Pet’s (cat’s/birds) got nerfed. Too much passive damage output by the AI’s allowing the Ranger to sit back.
It really depends which mesmer build we are talking about. I’d not mind to tone down some of the passive ai stuff, and give the mesmer more active things.
F.e. bring all the clones in line with the gs / sword clones, that you can’t abuse the staff / scepter clones for condi stacking.
I only hate mesmers because I can’t for the love of my life figure out how to fight them.
That’s the problem with the mesmer balancing.
The newbie players are getting confused by the clones and the teleport-mechanic, that the mesmer is too strong at the bottom tier.
But at some point, the players get better, don’t have that newbie problem anymore, figure out very easy where the mesmer is, and how to counter them, and then eat them for breakfast.
The problem for me is I don’t even see the difference between a bad mesmer and a good mesmer. Ok the bad mesmers sometimes make mistakes and I down them in a way that feels almost like an accident.
I guess it would help to play a Mesmer for a while myself, but I’ve got limited time and my char slots are full.
The only OP thing right now is Mesmer daze, Immob stacking and Ranger Longbow.
The ranger longbow should do like 50% less damage at 600 range and 25% less at 900 range.
I agree, lets nerf Rangers because nobody plays them at competitive lvl.
The only OP thing right now is Mesmer daze, Immob stacking and Ranger Longbow.
The ranger longbow should do like 50% less damage at 600 range and 25% less at 900 range.
What what now? Can you repeat that? I think I misheard.
You know, it’s that big complaint everyone has about longbow rangers coming into melee range to burst you down. Wait……
I only hate mesmers because I can’t for the love of my life figure out how to fight them.
That’s the problem with the mesmer balancing.
The newbie players are getting confused by the clones and the teleport-mechanic, that the mesmer is too strong at the bottom tier.
But at some point, the players get better, don’t have that newbie problem anymore, figure out very easy where the mesmer is, and how to counter them, and then eat them for breakfast.
they just need to make clones transparent like phantasms. That change wouldnt hurt them against experienced players, and would help a bit with the newer players. To me, having the survivablity of both stealth + clones + diversion and then their dmg output is a bit much for one class.
they just need to make clones transparent like phantasms.
I’d love to test that out to see how much the finding-process really effects the survivability of mesmers.
My suggestion would be that you don’t take damage when you destroy the clones. The fact that the Mesmer just avoided an attack because the player hit a clone should be enough reward. No need to crit for 2,5k on top of that.
I only hate mesmers because I can’t for the love of my life figure out how to fight them.
That’s the problem with the mesmer balancing.
The newbie players are getting confused by the clones and the teleport-mechanic, that the mesmer is too strong at the bottom tier.
But at some point, the players get better, don’t have that newbie problem anymore, figure out very easy where the mesmer is, and how to counter them, and then eat them for breakfast.
they just need to make clones transparent like phantasms. That change wouldnt hurt them against experienced players, and would help a bit with the newer players. To me, having the survivablity of both stealth + clones + diversion and then their dmg output is a bit much for one class.
That defeats the purpose of having clones if you give them a transparent effect. Clones and phantasms already die to cleave. Doing that would make a mesmer extremely easy to focus. Newer players learning how to distinguish is part of experience, and it should be kept that way to enhance their knowledge/awareness. Shouldn’t make everything more noob friendly especially with the forgiving meta we have at the moment.
(edited by YourFriendMarvin.4127)
My suggestion would be that you don’t take damage when you destroy the clones. The fact that the Mesmer just avoided an attack because the player hit a clone should be enough reward. No need to crit for 2,5k on top of that.
You are mixing some things together.
The only possible punishments from killing clones are
(edited by Teutos.8620)
My suggestion would be that you don’t take damage when you destroy the clones. The fact that the Mesmer just avoided an attack because the player hit a clone should be enough reward. No need to crit for 2,5k on top of that.
You are mixing some things together.
The only possible punishments from killing clones are
- Retaliation (from Phantasms if traited, otherwise they have to get buffed with Retaliation first).
- 33% change if traited to get 2 Stacks of 4 Second bleeding.
- If traited 3 seconds of confusion.
-> normal shatter mesmer has neither of those three traits.
Could be. It might be the clones have just been shattered before I’ve hit them. As I said, I’ve no idea how to fight a mesmer with my warrior. Have had some success with longbow as the f1 skill makes short work of the phantasms and clones. Usually I still haven’t been able to kill the mesmer, as they can always just stealth and run if the fight goes badly for them.
Like I said. Whenever I kill a mesmer it feels as if I’ve just got lucky, not like I’ve played better than the mesmer player.
#nerfmesmernotele/engi
Sad but true people.
I would much rather they nerfed mesmer than ele/engi.
And warrior doesn’t even need nerfing people. It is a “fair” class. It doesn’t port around like a no-lifer whilst AI kills you.
Mesmer is annoying because:
1, It is all AI
2, They can burst out of stealth
3, They port around from ledge to ledge so I can never finish them off without a thief on my team
4, Playing with bunkery people vs thief/mesmer as a necro is miserable as you have no thief to nullify the mesmer and they kitten me.
5, I hope they don’t nerf ele/engi so it becomes mesmer/thief OP comps again which just farm all other squishies.My opinion: please don’t nerf the kitten out of ele and engi if that just means we get more OP mesmers running around never letting me heal and bursting me out of stealth with like 3 buttons.
P.s. fire and air sigils are lame.
P.p.s At least eles and engis sit there and are there to be killed, mesmers and thieves port around like clowns and just kitten everyone off.
P.p.p.s Warrior isn’t OP
If you’re not being sarcastic then you are FINALLY CATCHING ON and you now have my respect.
There is NOTHING skill based about being able to evade while being able to attack. This applies to Guardian, Ranger, and in certain cases, Ele.
There is nothing hard about being able to shatter while attacking and baiting out evades. Or being able to attack while casting another attack in general, NOTHING HARD ABOUT IT folks.
There is NOTHING fun about dealing with vertical range teleport.
Oh and did I mention that spamming evades while being able to do cleave burst is anti-fun braindead kitten mode? At least when a thief does it, they have to choose between short bow dodge or CLUSTER BOMB. They can’t have both.
People saying Warrior is braindead are the most ignorant pieces of garbage that I have ever seen in my life. Warrior is AGAIN the most balanced class in the game because guess what?
1.) They don’t have 10 million dodges and they can’t attack while dodging unless you’re that bad that you can’t see the combustive shot AoE ring or that you think reckless dodge deals damage or that you think condi Warrior is any good at all when it’s just a pub-stomping build.
a.) If they do spec for perma-vigor via shoutbow, burst damage and stun lock destroys them.
2.) Once Warriors are stunned, they are staying stunned. They can’t cast anything once their stun breaks are down, unlike Mesmer who can just cast daze shatter or distortion and Guardian who can cast block or blind.
3.) If Warriors ever try to escape then there’s too much counterplay and if they do get away, you got outplayed because Warrior can’t escape through memorizing blinking through vertical range.
P.S Warrior is now the most balanced profession in the game. People are just ignorant much like how ANET nerfs skull crack even though there was “no real incentive for people” to take Mace over Hammer.
P.S2 this game will probably still have a really bad population after PAX EAST because ANET makes so many bad decisions in balancing. I mean look at our que system, our population is so low we can’t even afford to have a solo que system and have to have a mixed system because ANET drove the population away with their incompetence.
(edited by Amir.1570)
That, my friends, is why Mesmers didn’t got any significant buff for 2 years: they would become monsters for new and bad players.
Imagine if they were viable!
Also @OP
This is why Mesmers cry about Engi, because they want to be even more spoonfed by how easy mode Mesmer already is.
#nerfmesmernotele/engi
Sad but true people.
I would much rather they nerfed mesmer than ele/engi.
And warrior doesn’t even need nerfing people. It is a “fair” class. It doesn’t port around like a no-lifer whilst AI kills you.
Mesmer is annoying because:
1, It is all AI
2, They can burst out of stealth
3, They port around from ledge to ledge so I can never finish them off without a thief on my team
4, Playing with bunkery people vs thief/mesmer as a necro is miserable as you have no thief to nullify the mesmer and they kitten me.
5, I hope they don’t nerf ele/engi so it becomes mesmer/thief OP comps again which just farm all other squishies.My opinion: please don’t nerf the kitten out of ele and engi if that just means we get more OP mesmers running around never letting me heal and bursting me out of stealth with like 3 buttons.
P.s. fire and air sigils are lame.
P.p.s At least eles and engis sit there and are there to be killed, mesmers and thieves port around like clowns and just kitten everyone off.
P.p.p.s Warrior isn’t OP
If you’re not being sarcastic then you are FINALLY CATCHING ON and you now have my respect.
There is NOTHING skill based about being able to evade while being able to attack. This applies to Guardian, Ranger, and in certain cases, Ele.
There is nothing hard about being able to shatter while attacking and baiting out evades. Or being able to attack while casting another attack in general, NOTHING HARD ABOUT IT folks.
There is NOTHING fun about dealing with vertical range teleport.
Oh and did I mention that spamming evades while being able to do cleave burst is anti-fun braindead kitten mode? At least when a thief does it, they have to choose between short bow dodge or CLUSTER BOMB. They can’t have both.People saying Warrior is braindead are the most ignorant pieces of garbage that I have ever seen in my life. Warrior is AGAIN the most balanced class in the game because guess what?
1.) They don’t have 10 million dodges and they can’t attack while dodging unless you’re that bad that you can’t see the combustive shot AoE ring or that you think reckless dodge deals damage or that you think condi Warrior is any good at all when it’s just a pub-stomping build.
a.) If they do spec for perma-vigor via shoutbow, burst damage and stun lock destroys them.
2.) Once Warriors are stunned, they are staying stunned. They can’t cast anything once their stun breaks are down, unlike Mesmer who can just cast daze shatter or distortion and Guardian who can cast block or blind.
3.) If Warriors ever try to escape then there’s too much counterplay and if they do get away, you got outplayed because Warrior can’t escape through memorizing blinking through vertical range.P.S Warrior is now the most balanced profession in the game. People are just ignorant much like how ANET nerfs skull crack even though there was “no real incentive for people” to take Mace over Hammer.
P.S2 this game will probably still have a really bad population after PAX EAST because ANET makes so many bad decisions in balancing. I mean look at our que system, our population is so low we can’t even afford to have a solo que system and have to have a mixed system because ANET drove the population away with their incompetence.
Finally looks like the community is turning their eyes to the real broken build: shatter mesmer. A build that consists in air/fire sigil passive procs, AI based skills, AI based core mechanics, ranged skills, immune to dmg, no cast and low cast time skills, etc.
Warrior is fine.
Yeh mes/thief is op which is why EVERY team runs those 2 classes without exception, and we rarely see even ONE set of ele and engi.
I just get the impression his got roflstomped by good mes/thief coordination and needs to QQ somewhere. You loose all credibility.
However i do agree warr is easy more for mesmer but do you honestly think you have a leg to stand on considering how OP warr was for like a year, practically killing a mesmer in 2 stuns?
However i do agree warr is easy more for mesmer but do you honestly think you have a leg to stand on considering how OP warr was for like a year, practically killing a mesmer in 2 stuns?
In the beginning of the game before cleansing ire, hammer #4, etc buff warrior was a crap class that no one would ever pick. While mesmer was godmode able to glitch shatter before they added a global cd to the shatter skills.
Also @OP
This is why Mesmers cry about Engi, because they want to be even more spoonfed by how easy mode Mesmer already is.
I get you’re a huge advocate of warriors. I agree that they’re mostly balanced[always room for improvement] and don’t agree when people say they are, as a class, OP. Mesmers are given things like mantras and distortion and teleports because we don’t have that natural survivability of warrior, meaning health and armor. We have to avoid taking damage. Warriors can afford taking damage because they can either heal themselves[via signet over time] and/or mitigate it enough to make it less significant.
I’m not saying Warrior’s aren’t balanced or braindead. I’m just trying to get you to understand that the teleports and stealth of mesmers is necessary for them to be balanced, just how thieves get more teleports and stealth to repay for their low health pool, and how elementalists get more healing skills, and how guardians get more healing and defensive skills.
This next bit is to some of the people before Amir.
As for how to beat mesmers, I’d recommend fighting a standard shatter mesmer until you learn. It’s common procedure to learn how to fight against anything. Once you understand the habits of mesmers and see enough of them that differentiating the clone from the mesmer[assuming the mesmer can’t disguise himself as a clone, which very, very, very few mesmers are good at(can’t emphasize that enough. If someone does this to you, they’re just good and/or practiced a lot for it.)]. Point is, you learn to recognize the defining features of clones: They don’t strafe, walk back, use anything other than the standard auto, and don’t walk anywhere but in their target’s direction. May seem like a lot, but it becomes reflexive once you experience it enough.
This all isn’t specifically for you, Amir, but in general. The mesmer community in the forums would also be happy to help anyone with with genuine interest in learning to fight mesmers, given that means less ignorant opinions yelling ‘nerf’ every couple of weeks or so.
(edited by Dondagora.9645)
However i do agree warr is easy more for mesmer but do you honestly think you have a leg to stand on considering how OP warr was for like a year, practically killing a mesmer in 2 stuns?
In the beginning of the game before cleansing ire, hammer #4, etc buff warrior was a crap class that no one would ever pick. While mesmer was godmode able to glitch shatter before they added a global cd to the shatter skills.
In the beginning, yes, then they decided to give warrior more and nerf mesmer a good bit. It worked, it’s more even now.
What happened at the beginning of the game or before now[to both Dudis and Liam] don’t matter. Get back on the topic of mesmers so proper arguments can be made, please.
how 2 kill mesmer?
1. know when to expect his burst and block/dodge it – be ready to pop that stun break + dodge if he start to lock you down
2. know how to quickly identify and target the ‘real’ mesmer including immediately when he comes out of stealth.
3. put condis on him or chain CC’s – he’s probably only got 1 stun break max and almost NO condi removal. sometimes he might have arcane thievery or the trait to remove condis on heal, but even if he does it’s still the worst condi removal in the game…..
Just wow,
Do you guys actually hear yourselves? Mesmers are near the lower middle of the pack right now in PvP. Even Necro has a better meta. Ele and Eng are the top with Rang not far behind. Seriously, look it up. If you are having trouble with Mesmers it is because you don’t understand the mechanics of the beast. The best way to beat a mesmer? Play mesmer in PvE for a while. Use the meta builds. Then when you understand how they operate, they should be easy to counter.
Right now, mesmer is in a good spot for competitive play.
Here is how I know that: I used to mesmer main for several years (since Beta). But recently I switched to a warrior because war has greater versatility, survivability, and overall damage.
As a former mesmer, I know exactly how to kill mesmers: target the mesmer and AoE the clones when they get cluttered.
Basic strategy against all mesmers: Call target on the real mesmer. You can always find the real mesmer through the play style: clones do not dodge, quickly switch directions, switch weapons, jump, etc. Also the real mesmer will usually have more boons, active effects, and signet effects.
Here is a bit of a breakdown:
(1) Phantasm mesmer (usually GS w/ Sw/P or Sw/F) the phantasm deals a lot of damage. You can kill the Phantasms to deprive the mesmer of all DPS. Best plan, chase down and CC the mesmer then cleave through him and his phantasms. Phantasm mesmers are almost always squishy.
(2) Ranged shatter mesmer (meta is GS/St) – this mesmer does only moderate damage, but pumps out a lot of clones and conditions. Again, if you can CC the mesmer cleave or AoE (combustive shot) will wipe the clones easy. But don’t be stupid: Unlike an ele where every other attack is AoE, the RS-Mes only has one main AoE, chaos storm. Do not melee inside chaos storm. It will overwhelm you with conditions. Get out of the storm and continue your attack. Also, don’t go into your burst while chaos armor is up. These mesmers are squishy. They will try to Distort out of problem areas. Hold your burst until they use their Distort or simply sustain/condition them to death. They have VERY few good ways of dealing with conditions. Longbow kills shatter mesmers.
(3) Prismatic Understanding (PU) mesmers (Sc/T or S/T and St) – You should start by laughing. The PU mesmer can be strong in WvW, but is weak in PvP. Simply stand in the control point. You will cap it while they are figuring out how to attack you. A good cc and aoe will make them unable to close on you. Their phantasms are weak and their clones are not as destructive on shatter as the meta.
Importantly, mesmer has very few group assist mechanics. (Chaos storm is about the only one to speak of.) That means their primary function in group battles is distraction and DPS. If you are having trouble tracking a good mesmer, kill his teammates first, leaving him vulnerable.
In the end it comes down to this: Can you play the shell game? If you can and you are using a viable PvP build (don’t whine that your 100blades zerk war gets killed by a mesmer, it’ll get killed by anything else too), and you track the Mesmer, you will win the battle. If the mesmer beats you, it is not superior mechanics, it is superior play. I used to main a mesmer, now when my war gets taken out by one I am surprised and impressed, I simply got out played.
Practice, concentrate and you will find that in any given encounter just about every other class has an advantage over the mesmer. Only when a mesmer is really good do they actually have the upper-hand. But then so will a really good Hambow, a really good D/D ele, or a stealth thief.
Once you are at a point that you always win the shell game, you will be beating mesmers. Then you’ll realize there is no reason to nerf them.
(edited by Jack Angelfoot.2697)
You think it’s OP until you play it. It has a very high skill cap, and they are very squishy. You run out of cooldowns on a mesmer – you die. You use your decoy early in a fight, and you don’t have a way of re-stealthing – you die. You miss your initial shatter and get imob – you die. You have a kitten bearbow ranger hitting you from a million miles away – you die to the channeled 2. There is a good thief on the enemy team – go afk.
Mesmer is far from “Over Powered”. They are strong for what they can do, but they are by no means “Over Powered”.
If you want something with little to no counter, go play against a turret engi and tell me how fun that is. Especially when they place their turrets in places that only classes with ranged abilities can reach, or pixel walk their turrets into the wall so you can’t hit them but they can hit you. Then they sit on point and never die, while running in circles stuck in their mine kit with their regeneration going at all times.
That, is over powered and broken.
How to kill a mesmer:
Apply 18~20 stacks of bleed on him.
Some people insist in keep spreading lies that mesmer is underpowered, hard to play and not viable. Yet almost every Anet tourney final has at least 1 mesmer.
You cant compare warrior regen with imune and spamable blinks. d/d ele is strong but it is melee range. Mesmer has way too much survivability via kiting/immune for a build that invests everything on offensive. Deceptive evasion having no cd makes clone generation trivial and spamable. It is like if warriors had infinite adrenaline, or ele evasive arcana had no cooldown.
2 years later and people still don’t know how to deal with clones
2 years later and people still keyboard turn/tab target
2 years later and people still need to L2P
I think this is a obvious troll post, there is no reason OP can be serious about Mesmer being OP. If the player plays good yeah they can be a pain in the kitten , but most times they get rekt
Some people insist in keep spreading lies that mesmer is underpowered, hard to play and not viable. Yet almost every Anet tourney final has at least 1 mesmer.
You cant compare warrior regen with imune and spamable blinks. d/d ele is strong but it is melee range. Mesmer has way too much survivability via kiting/immune for a build that invests everything on offensive. Deceptive evasion having no cd makes clone generation trivial and spamable. It is like if warriors had infinite adrenaline, or ele evasive arcana had no cooldown.
Okay fine let’s give DE 10 sec ICD and see how good mesmers will be… Geez
ive played mesmer hundreds of hours and don’t think it’s OP in PvP at all. i think mesmer is OP in duels but that has very little to do with conquest. (and that’s not all mesmer builds)
whenever you see the enemy mesmer call it out. if you have a thief or any player with ranged condi pressure, have them put a little pressure on the mesmer and he will have no choice but to back off the fight or die.
2 years later and people still don’t know how to deal with clones
2 years later and people still keyboard turn/tab target
2 years later and people still need to L2P
This ^^^
How much you want to bet the OP still has Q & E still bound to strafe?
My point is mesmer is so strong that you HAVE to bring a thief. Imagine playing a mesmer in a thief-less game. It would be like taking candy from a baby. I think this is bad for the game, and therefore fire/air sigils should be nerfed considerably. Or just nerf mesmer.
My point is mesmer is so strong that you HAVE to bring a thief. Imagine playing a mesmer in a thief-less game. It would be like taking candy from a baby. I think this is bad for the game, and therefore fire/air sigils should be nerfed considerably. Or just nerf mesmer.
How many hours do you have played? I mean we should know since you’re making such declarative statements.
I have 3000 hours just on mesmer. I get shut down by good players all the time. It’s funny that you seem to have a problem with mesmers yet “pro” players think they’re basically useless in this meta.
For Christs sake even Supcutie quit playing mesmer in competitions. I mean when one of the best mesmers quits playing mesmer for anything but fun that says volumes.
How about you play mesmer for 2 weeks straight in spvp then form a opinion? How much you want to bet you’ll go right back to warrior/engi/ele?
My point is mesmer is so strong that you HAVE to bring a thief. Imagine playing a mesmer in a thief-less game. It would be like taking candy from a baby. I think this is bad for the game, and therefore fire/air sigils should be nerfed considerably. Or just nerf mesmer.
If you learned to fight mesmers yourself, it wouldn’t be bad. Thief is like the extreme counter to mesmer[most of them], but you can in fact learn to beat mesmers.
As a mesmer, I’ve killed some of every class, including mesmer. As a mesmer, I’ve been killed by every class before. Difference between the latter and the former? The latter were more experienced and adapted their strategy to the situation. Just like how people, after the ranger buff, either QQ’ed or eventually adapted to it.
So, to your recommendation, I’d say nay to nerfing mesmer, I believe it is a personal problem. While you may be offended, I recommend you consider the possibility it is a personal problem and instead ask for advice for beating mesmers or attempt to duel mesmers to gain a better understanding of their capabilities before continuing to assume it is a balance issue.
Aaaaaaaand another l2p issue..
I can beat mesmers with my ele.. Why can’t you?
I can mostly kill them with warr, why can’t you?
I can kill them with DPS guard, why can’t you?
I can kill them with survival ranger, why can’t you?
You see.. it’s a l2p issue..
Mesmer is fine, nerf cele and/or might with air/fire sigils.
2 years later and people still don’t know how to deal with clones
2 years later and people still keyboard turn/tab target
2 years later and people still need to L2P
This, mesmers have not all of a sudden become ‘OP’, the people QQing cant hack that a mesmer with skill will out perform a tryhard cele engi or warrior. 100% l2p issue
Some people insist in keep spreading lies that mesmer is underpowered, hard to play and not viable. Yet almost every Anet tourney final has at least 1 mesmer.
You cant compare warrior regen with imune and spamable blinks. d/d ele is strong but it is melee range. Mesmer has way too much survivability via kiting/immune for a build that invests everything on offensive. Deceptive evasion having no cd makes clone generation trivial and spamable. It is like if warriors had infinite adrenaline, or ele evasive arcana had no cooldown.
^This guy has no clue, troll detected
“Yet almost every Anet tourney finals has at least 1 Mesmer”
Shall we start about the eles and engis, then?
lol.
You want to nerf probably the only meta class which still requires at least a little bit of attention while playing and a little bit of skill in it, so no it is not OP, strong? yes. harder to play than other meta builds? yes.
Mesmer makes one/two mistakes and is dead. Engi/Ele makes trillion mistakes and is flying around with half hp still alive killing everyone around with throwing their stuff all around.
Statement #nerfmesmernotele/engi just means you wanna keep this game in the abysmal kitten of brainless unkillable spam world full of cheese moders. Just NO!
This thread makes me sad!
Wahoo! Bye frands!
Why is it that whenever stuff like this pops up no one can actually point out the “issue”?
Nerf what exactly? And how do you nerf in a way that doesn’t further diminish the already limited build diversity of the class?
Better yet, why is it that the people who cry for nerfs always merge like 3 different Mesmer builds, 4 utilities and 4 different weapons into some crazy superbuild? People love throwing around the world “spammable” but what exactly is being spammed here? Decoy on a 40s CD? Blink on a 35s CD? Distortion on a 60s CD? Such spam.
This “argument” could actually gain traction if some solid facts were thrown in rather than vague generalizations ontop of “Mesmer is so hard to fight!”
Is shatter mes good? Yes.
is it OP? No.
how to beat a shatter mes:
1. l2p
2. try playing shatter mesmer yourself
3. find one you think is good and duel them repeatedly until you start winning
4. ????
5. profit
Well a top player playing thief said once that if thieves weren’t around, mesmer would be dominating pvp.
As long we have thiefs, pvp should be fine….
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