(edited by Laxuar.3504)
Mesmer vs War
Shatter mes cannot stack 20 stacks of might…. Not after our shattered strength nerf… we get 1 stack per illusion we shatter so even if we use ever single shatter we have we get 12 stacks… And waste all our burst/defensive utilities… Oh trust me mesmers have suffered the nerf hammer quite hard… that quickness nerf made our main group elite borderline worthless… The beam buffs are hardly noticeable especially on the GS because the phantasm hits like a 1 year old baby currently… We can’t put bleeding with shatters only if our illusions crit… And even then most people can evade that… I’m sorry warriors are in such a crappy place… But you have much much worse enemies to face than a shatter mes.
jportell you have right with the stacks of might.
Anyway i’m angry with anet because it is too many time that the mesmer is the best class with defensive and offensive skill and the warrior is useless.
While I agree that warrior is in a bad state Mesmer is out done on offense by most thieves/well necros/engis. And defense bunker guards are unkillable unless traited to remove a boon with shatter… Then we have d/d eles which are like the gods of everything right now… Pretty annoying in that sense
Warrior is probably the weakest sPvP profession. It has nothing to do with the mesmer.
I want to remember to you that the warrior is the weakest profession in sPvP because there are better professions. I mean that warrior is weak compared to other professions like mesmers.
jportell you have right with the stacks of might.
Anyway i’m angry with anet because it is too many time that the mesmer is the best class with defensive and offensive skill and the warrior is useless.
You should ask for buffs on warrior rather than nerfs on mesmer, Anet will more likely listen to a well constructed post rather than another whining joke, you did start good with the trait suggestions, so there is no reason to end it bad.
First:
-Explain in your own words what’s wrong with warrior and how would you like to change it
Second:
-You must realize that skill level counts, try to understand if you did mistakes and if you can avoid them later, make a mesmer for example, play with it for a while and try to understand their weaknesses.
You need to know what each weapon for them can do:
greatsword= izerker to cripple you, illusionary wave to push/kd you
staff= chaos armor and chaos field, phase retreat
sword= blurred frenzy
pistol= daze bullet+duellist
Memorize the range, CD ( traited also) and effects of each skill…bam after a while you’ll start to get few wins against mesmers and you’ll get better eventually, also you could have a trait like this on warriors:
-cleansing adrenaline= remove one condition for each level of adrenaline when you use a burst skill (adept trait)
-edit- The only change which would benefit warriors would be the 3 boons rip on burst, as warriors got problems with boon stacking targets
(edited by Arheundel.6451)
I love that everyone thinks d/d ele’s are “gods of everything” I play a d/d ele and have played against the top d/d ele’s in NA. There’s nothing magical, in fact it gets predictable.
Yes d/d ele is very strong, and easy to learn. There are a lot of mediocre ele’s that seem strong to other mediocre players. But it’s just like a trap ranger. They are only OP if you are bad. At the top level they are fairly balanced.
Mesmer is the opposite. Most mesmers are easy to kill because they haven’t mastered the class. However a good mesmer makes a much bigger impact than a good ele.
Most people have never seen a good mesmer because it’s too challenging to be a FotM, while anyone can pick up an ele and do pretty well. Once enough mesmers get good enough everyone will be crying about them even though nothing has changed.
I love that everyone thinks d/d ele’s are “gods of everything” I play a d/d ele and have played against the top d/d ele’s in NA. There’s nothing magical, in fact it gets predictable.
Yes d/d ele is very strong, and easy to learn. There are a lot of mediocre ele’s that seem strong to other mediocre players. But it’s just like a trap ranger. They are only OP if you are bad. At the top level they are fairly balanced.
Mesmer is the opposite. Most mesmers are easy to kill because they haven’t mastered the class. However a good mesmer makes a much bigger impact than a good ele.
Most people have never seen a good mesmer because it’s too challenging to be a FotM, while anyone can pick up an ele and do pretty well. Once enough mesmers get good enough everyone will be crying about them even though nothing has changed.
Anyone can pick a bunker build and do good, still have to see a single ele using arcane utilities rather than triple cantrip and cleansing water trait
I love that everyone thinks d/d ele’s are “gods of everything” I play a d/d ele and have played against the top d/d ele’s in NA. There’s nothing magical, in fact it gets predictable.
Yes d/d ele is very strong, and easy to learn. There are a lot of mediocre ele’s that seem strong to other mediocre players. But it’s just like a trap ranger. They are only OP if you are bad. At the top level they are fairly balanced.
Mesmer is the opposite. Most mesmers are easy to kill because they haven’t mastered the class. However a good mesmer makes a much bigger impact than a good ele.
Most people have never seen a good mesmer because it’s too challenging to be a FotM, while anyone can pick up an ele and do pretty well. Once enough mesmers get good enough everyone will be crying about them even though nothing has changed.
Anyone can pick a bunker build and do good, still have to see a single ele using arcane utilities rather than triple cantrip and cleansing water trait
Because when an ele doesn’t take those stun breaks they die quick to BS thieves/Shatter Mes/100B warr… and just about everything else… Plus the water trait line GM minor allows additional damage for each boon on you… So you are already giving yourself an advantage by having boons plus the extra damage from the trait…. It is just one of those things that works way to well together…
Most d/d ele’s run 1 or 2 arcane utils. Triple cantrip s/d bunker is different.
Many also run aurashare (unless your team is super condi heavy and they switch). This makes them weak in 1v1 as that trait is useless.
It’s ok dude. There’s nothing a warrior can do against a mesmer.
In fact they can’t do much against a lot of a classes, but the way a mesmer can evade, teleport, spawn illusions etc. just make fighting them infuriating.
I wish anet had not design the mesmer class the way they did.
Because when an ele doesn’t take those stun breaks they die quick to BS thieves/Shatter Mes/100B warr… and just about everything else…
Actually playing with just mist form is viable, people just go for the easiest option.
(edited by xehn.3420)
I love that everyone thinks d/d ele’s are “gods of everything” I play a d/d ele and have played against the top d/d ele’s in NA. There’s nothing magical, in fact it gets predictable.
Yes d/d ele is very strong, and easy to learn. There are a lot of mediocre ele’s that seem strong to other mediocre players. But it’s just like a trap ranger. They are only OP if you are bad. At the top level they are fairly balanced.
Mesmer is the opposite. Most mesmers are easy to kill because they haven’t mastered the class. However a good mesmer makes a much bigger impact than a good ele.
Most people have never seen a good mesmer because it’s too challenging to be a FotM, while anyone can pick up an ele and do pretty well. Once enough mesmers get good enough everyone will be crying about them even though nothing has changed.
Anyone can pick a bunker build and do good, still have to see a single ele using arcane utilities rather than triple cantrip and cleansing water trait
Because when an ele doesn’t take those stun breaks they die quick to BS thieves/Shatter Mes/100B warr… and just about everything else… Plus the water trait line GM minor allows additional damage for each boon on you… So you are already giving yourself an advantage by having boons plus the extra damage from the trait…. It is just one of those things that works way to well together…
For example that minor water trait is something which should be given to the fire trait line, and about stun breaker, yeah you need to have at least 1, but 3 is overkill and unnecessary
Arheundel.6451 thx for the advice. I opened a topic with some ideas and i hope it can be usefull for discussion.
It’s ok dude. There’s nothing a warrior can do against a mesmer.
In fact they can’t do much against a lot of a classes, but the way a mesmer can evade, teleport, spawn illusions etc. just make fighting them infuriating.
I wish anet had not design the mesmer class the way they did.Because when an ele doesn’t take those stun breaks they die quick to BS thieves/Shatter Mes/100B warr… and just about everything else…
Actually playing with just mist form is viable, people just go for the easiest option.
The ones that I play with and when I play use the trip cantrip because lightning flash is good for helping land long channel skills and the armor of earth gives you extra boons to help up your damage… if you can have nearly every boon except Aegis and maybe vigor your long channel skills hit for way more than they would if you were to use the arcane skills… That is why I (and many others I play with) run trip cantrip and mist form is just the Oh %&*^ button that everyone usually uses.