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Posted by: jportell.2197

jportell.2197

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Vuh.1328

Vuh.1328

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: jportell.2197

jportell.2197

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

They have more escape mechanisms than any necro… and they have the same amount as a tourney built mesmer (IOL/Portal Requirements). This particular build is over the top whether you want to admit it or not… Take necro for instance (blood is power) and look at what they have to do just to get 10 stacks of might…. Look at what happened when mesmer had their shattered strenght nerfed… The Ele blast finisher on evasive arcana was nerfed limiting how they can stack might as well… So you are telling me that after all of these nerfs to other professions might stacking abilities this build does not need tweaking?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Penguin.5197

Penguin.5197

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

They have more escape mechanisms than any necro… and they have the same amount as a tourney built mesmer (IOL/Portal Requirements). This particular build is over the top whether you want to admit it or not… Take necro for instance (blood is power) and look at what they have to do just to get 10 stacks of might…. Look at what happened when mesmer had their shattered strenght nerfed… The Ele blast finisher on evasive arcana was nerfed limiting how they can stack might as well… So you are telling me that after all of these nerfs to other professions might stacking abilities this build does not need tweaking?

Okay, so what are their escape skills in an hgh build?

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Posted by: Vuh.1328

Vuh.1328

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

They have more escape mechanisms than any necro… and they have the same amount as a tourney built mesmer (IOL/Portal Requirements). This particular build is over the top whether you want to admit it or not… Take necro for instance (blood is power) and look at what they have to do just to get 10 stacks of might…. Look at what happened when mesmer had their shattered strenght nerfed… The Ele blast finisher on evasive arcana was nerfed limiting how they can stack might as well… So you are telling me that after all of these nerfs to other professions might stacking abilities this build does not need tweaking?

Where the F did i actully mention might?

Engineer do not have alot escape mechanics, barely more than a necro thanks to easier access to swiftness and a stun breaker/oh kitten button which necros really lack.
Mesmer do not have bad short term escape/ways to avoid dmg, they do however lack condi cleansing

I’m playing both engi and mesmer(mainly mesmer nowdays cuz team wants it)

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: miriforst.1290

miriforst.1290

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

-" and they have the same amount as a tourney built mesmer (IOL/Portal Requirements). "

PFFFFFFFFFFFFFFFFHAHAHAHAHAHAHAHAHOHOHOHOHOHOH! HAHAHAHAHA! hehe hoho.. heh.. hah….

Please Jportell i almost spit out my imaginary coffee at the screen. Mercy i beg you!

But now seriously, developers might take you serious so hush. :P

By the way we need to nerf Jportell’s bunker guardian because it not only is unkillable for anyone except engi but it also hits like pre-nerf backstab combo aoe within 1200-, i mean 1500 range! Also they do a heck a lot of confusion damage! Oh yeah and while we fix that mesmers need to be slower, they can actually maintain swiftness if they give up runes and weapons for it Cough. Oh and they cleanse conditions like a ele party on steroids.

(edited by miriforst.1290)

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Posted by: jportell.2197

jportell.2197

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

They have more escape mechanisms than any necro… and they have the same amount as a tourney built mesmer (IOL/Portal Requirements). This particular build is over the top whether you want to admit it or not… Take necro for instance (blood is power) and look at what they have to do just to get 10 stacks of might…. Look at what happened when mesmer had their shattered strenght nerfed… The Ele blast finisher on evasive arcana was nerfed limiting how they can stack might as well… So you are telling me that after all of these nerfs to other professions might stacking abilities this build does not need tweaking?

Okay, so what are their escape skills?

Elixir S they can also have it traited to where they get an elixir S at 25% health. They also have better access to protection and regen they also have 7 (elixir B at 75% health 8 if they take the elixir S trait) condition cleanses which out shines any mesmer tourney build by far. Which can help negate the need for escape skills.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: Penguin.5197

Penguin.5197

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

They have more escape mechanisms than any necro… and they have the same amount as a tourney built mesmer (IOL/Portal Requirements). This particular build is over the top whether you want to admit it or not… Take necro for instance (blood is power) and look at what they have to do just to get 10 stacks of might…. Look at what happened when mesmer had their shattered strenght nerfed… The Ele blast finisher on evasive arcana was nerfed limiting how they can stack might as well… So you are telling me that after all of these nerfs to other professions might stacking abilities this build does not need tweaking?

Okay, so what are their escape skills?

Elixir S they can also have it traited to where they get an elixir S at 25% health. They also have better access to protection and regen they also have 7 (elixir B at 75% health 8 if they take the elixir S trait) condition cleanses which out shines any mesmer tourney build by far. Which can help negate the need for escape skills. Having that many condition cleanses helps negate the need for escape skills.

Okay, so they don’t really have any escape skills for when things go south. There goes the low risk part

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Posted by: jportell.2197

jportell.2197

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

They have more escape mechanisms than any necro… and they have the same amount as a tourney built mesmer (IOL/Portal Requirements). This particular build is over the top whether you want to admit it or not… Take necro for instance (blood is power) and look at what they have to do just to get 10 stacks of might…. Look at what happened when mesmer had their shattered strenght nerfed… The Ele blast finisher on evasive arcana was nerfed limiting how they can stack might as well… So you are telling me that after all of these nerfs to other professions might stacking abilities this build does not need tweaking?

Okay, so what are their escape skills?

Elixir S they can also have it traited to where they get an elixir S at 25% health. They also have better access to protection and regen they also have 7 (elixir B at 75% health 8 if they take the elixir S trait) condition cleanses which out shines any mesmer tourney build by far. Which can help negate the need for escape skills. Having that many condition cleanses helps negate the need for escape skills.

Okay, so they don’t really have any escape skills for when things go south. There goes the low risk part

One supply crate elixir S/elixir b and the engi is gone… And usually if things go south that means that there are more than 2 people on the engi which means the other team is getting out matched somewhere else.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: miriforst.1290

miriforst.1290

One stack only on hgh? You do know that is how it was before right? But it just wasn’t worthy of being a grandmaster trait like that.
And risk vs reward? lol thats the first time someone said engie has that. Its very hard for an engie to escape once he is in a fight, I can think of other classes who have way less risk that engie does.

Engi has quite a few escape mechanisms plus supply crate. And one HGH engi can down 3+ people on a point while one ele or bunker guard tank the damage… once again.. NO OTHER CLASS CAN DO THAT! Yes I am sure this build is a low risk high reward build… Especially with the condition damage.

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

They have more escape mechanisms than any necro… and they have the same amount as a tourney built mesmer (IOL/Portal Requirements). This particular build is over the top whether you want to admit it or not… Take necro for instance (blood is power) and look at what they have to do just to get 10 stacks of might…. Look at what happened when mesmer had their shattered strenght nerfed… The Ele blast finisher on evasive arcana was nerfed limiting how they can stack might as well… So you are telling me that after all of these nerfs to other professions might stacking abilities this build does not need tweaking?

Okay, so what are their escape skills?

Elixir S they can also have it traited to where they get an elixir S at 25% health. They also have better access to protection and regen they also have 7 (elixir B at 75% health 8 if they take the elixir S trait) condition cleanses which out shines any mesmer tourney build by far. Which can help negate the need for escape skills.

Which trait are you giving up for the elixir s trait? And btw you know that nowadays thats just an annoyance as it will interrupt whatever you where doing when you where at 25% health like, i dunno using your heal? So that means that when you get back after 3 secs of self daze you will very often have interrupted a crucial skill that you was like needing. Like NOW. Since you are still sub 25% health (meaning having been hit while below it so for all intents and purposes you might find yourself at 2k health with bleeding, poison, burn and the like ticking while you disabled yourself. S as a skill is still not bad, but you will have to use it yourself, otherwise it is as likely that it kills you as it helps making it bad as a trait. And you probably lost your reduced recharge for elixir traits meaning your heal recharges longer, and part of your might stacking (believe me, sigil of battle is the true villain here, i maintain 10+ stacks with that without sweating, while a grandmaster trait combined with a master trait from another traitline combined with might stacking runes combined with spamming utilities on recharge (including your heal) nets you 15 stacks, thats like me complaining your phantasms hurt more when you fully trait for them…) from elixirs. What trait else? 404? HGH? LOL?

S is not like Disortion, you have to make priotities with it now which is fine. But i cant hear you behind all your weapon skill stunbreaks, invulnerabilities, stuns, dazes, boons, reflects, stealth’s and ports (did i mention heavy burst damage?).

(edited by miriforst.1290)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Can we just remove the engineer class already? Very few people play it, no one else understands how it works, and apparently the last round of nerfs wasn’t strong enough.

We could replace it with a steampunk profession that uses turrets and gadgets.

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Posted by: nakoda.4213

nakoda.4213

Can we just remove the engineer class already? Very few people play it, no one else understands how it works, and apparently the last round of nerfs wasn’t strong enough.

We could replace it with a steampunk profession that uses turrets and gadgets.

as long as I get a flogiston powered flame thrower, I will be okay with this.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Raijinn.9065

Raijinn.9065

Either this guy plays with some terrible people (including self), or is just clueless when it comes to engineer.

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Posted by: Neare.9703

Neare.9703

Haters gonna hate.

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Posted by: GankSinatra.2653

GankSinatra.2653

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

dem zerker necros man

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Posted by: Arganthium.5638

Arganthium.5638

If a thief with larcenous strike touches my might stacks, I’m dead and my whole team is probably gonna die soon after.

It’s easier than you think to spam flanking strike and larcenous. With sword 2 you can bounce around the map at will. Flanking strike is an evade as well making it very difficult to deal with because of the fact that you have to dodge larcenous strike or you’re screwed

I don’t know what world you live on, but larcenous strike thieves give HGH engis a pretty good run for their money. Is it a hard counter? Probably not. But a hard hitting, mobile boon steal build against a boon stacking class with 2 dodge roles with no reliable access to vigor is pretty kitten strong.

I would have to ask you the same, that’s a pretty bold exageration. Unless that thief is specced for full ini regen, that’s not happening; and if that’s what the thief is doing he’s not contributing much… Yeah, you’ll probably die without might stacks as you wont have anything else in terms of boons, but not by the thief, even though, not effective at all in the overall scheme of the match, just keep spamming them granades will ya?

Also, I’m pretty sure your spec would still be strong with 0 might stacks as it has always been for non HGH condi granadiers.
I’m not going to get into a thief vs engi debate, this is not the place.

If this was your bet against me, Jumper, or any one of many other thieves, you’d be dead pretty quickly. A lot of us run tons of initiative regeneration, and our builds focus around it. Also, if you think such a thief isn’t contributing to the team, you’re sorely wrong, on many different levels.

Of course, it’s certainly possible for an HGH engi with no might to do well against a boonsteal thief, but how well will that engi do against the thief and his/her buddies whom all have 20 might stacks on them?

Thief|Mesmer|
Theorycrafter

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Posted by: Choops.3710

Choops.3710

lol HGH is OP? Man, funny how things change when you step away from the game for a few months. Not sure how this is running currently, but I’d like to point out that like 99% of engineer specs, you need to dedicate your traits exclusively to being good at stacking might.

Pikachoops – Engineer, Fort Aspenwood

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Posted by: jportell.2197

jportell.2197

Other classes might stacking abilities have been nerfed into the ground. Mesmer shattered strength. Ele evasive arcana (all used to be blast finishers) etc. etc. I should remind people that engis can get the might stacked fairly high before even entering combat and by the time they do the elixirs they used too stack the might are off cooldown. I think if anything were to bring this build down it would be making separate runesets dedicated to might duration are no longer stackable (2 hoelbrak+2 strenght=/= 40% might duration.)

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Kwll.1468

Kwll.1468

Buffs, in general, need to have shorter durations. You should not be able to get any buff to last more then about 15-20 seconds imo and that shuld be with buff duration stacking.

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Posted by: Vuh.1328

Vuh.1328

Stop letting the engi do whatever he wants, a necro(good condi that aint braindead) or a zerker well necro can rip through a small point faster if left alone.

And hgh engi really do have limited escape mechanisms

dem zerker necros man

I now rite?! iz very hard to fite if laik jportell taem stan stil and not fite bak!

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: Lopez.7369

Lopez.7369

Buffs, in general, need to have shorter durations. You should not be able to get any buff to last more then about 15-20 seconds imo and that shuld be with buff duration stacking.

I agree. It will take broader changes to accomplish, but this particular aspect of the game seems out of whack to me. Stability, fury, swiftness, and might are way too accessible nowadays, and it’s leading to a less skillful, dynamic game.

(edited by Lopez.7369)

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Posted by: jportell.2197

jportell.2197

Buffs, in general, need to have shorter durations. You should not be able to get any buff to last more then about 15-20 seconds imo and that shuld be with buff duration stacking.

I agree. It will take broader changes to accomplish, but this particular aspect of the game seems out of whack to me. Stability, fury, swiftness, and might are way too accessible nowadays, and it’s leading to a less skillful, dynamic game.

Other classes have had their base boon duration toned down in PvP guardian for instance Save yourselves boons only last 5 seconds…. Compare that to how long the duration for might is on HGH.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: miriforst.1290

miriforst.1290

Buffs, in general, need to have shorter durations. You should not be able to get any buff to last more then about 15-20 seconds imo and that shuld be with buff duration stacking.

I agree. It will take broader changes to accomplish, but this particular aspect of the game seems out of whack to me. Stability, fury, swiftness, and might are way too accessible nowadays, and it’s leading to a less skillful, dynamic game.

Other classes have had their base boon duration toned down in PvP guardian for instance Save yourselves boons only last 5 seconds…. Compare that to how long the duration for might is on HGH.

*Hint*Maybe because its because it does more than just grant might*hint*

Oh or wait maybe you are actually spamming it on recharge for might hoping for 25 stacks o might on your bunker guardian whom you constantly brag about being unkillable by anyone but a hgh?

That actually explains a lot.

Like really a lot.

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Posted by: Manuhell.2759

Manuhell.2759

“Save yourselves!” gives ALL the boons, though. And doesn’t depend on any grandmaster trait.

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Posted by: jportell.2197

jportell.2197

Buffs, in general, need to have shorter durations. You should not be able to get any buff to last more then about 15-20 seconds imo and that shuld be with buff duration stacking.

I agree. It will take broader changes to accomplish, but this particular aspect of the game seems out of whack to me. Stability, fury, swiftness, and might are way too accessible nowadays, and it’s leading to a less skillful, dynamic game.

Other classes have had their base boon duration toned down in PvP guardian for instance Save yourselves boons only last 5 seconds…. Compare that to how long the duration for might is on HGH.

*Hint*Maybe because its because it does more than just grant might*hint*

Oh or wait maybe you are actually spamming it on recharge for might hoping for 25 stacks o might on your bunker guardian whom you constantly brag about being unkillable by anyone but a hgh?

That actually explains a lot.

Like really a lot.

Kind of like how mesmer shattered strength used to grant more than one stack or how ele evasive arcana was a blast finisher in all attunements. And I bring up my guard because of the insane Condi removal the build has. This HGH build is not only a high Condi damage build but still high power thanks to 30pts in that trait line plus full uptime on usually more than 15stacks of might.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: hackks.3687

hackks.3687

Buffs, in general, need to have shorter durations. You should not be able to get any buff to last more then about 15-20 seconds imo and that shuld be with buff duration stacking.

I agree. It will take broader changes to accomplish, but this particular aspect of the game seems out of whack to me. Stability, fury, swiftness, and might are way too accessible nowadays, and it’s leading to a less skillful, dynamic game.

Other classes have had their base boon duration toned down in PvP guardian for instance Save yourselves boons only last 5 seconds…. Compare that to how long the duration for might is on HGH.

*Hint*Maybe because its because it does more than just grant might*hint*

Oh or wait maybe you are actually spamming it on recharge for might hoping for 25 stacks o might on your bunker guardian whom you constantly brag about being unkillable by anyone but a hgh?

That actually explains a lot.

Like really a lot.

Kind of like how mesmer shattered strength used to grant more than one stack or how ele evasive arcana was a blast finisher in all attunements. And I bring up my guard because of the insane Condi removal the build has. This HGH build is not only a high Condi damage build but still high power thanks to 30pts in that trait line plus full uptime on usually more than 15stacks of might.

why do you keep bringing up Shattered Strength like it wasn’t unintentionally over buffed? ANet even said it wasn’t intended, therefor it’s not a ‘nerf’ when they changed it again – that’s called a ‘fix’. If you’d like to know what nerfing is really like I suggest you visit the Engineer section of the patch notes from any patch since the game’s release.

As for the rest of you complainers, give it a rest already. Virtually any class can might stack, and virtually all of them do it faster than Engis. This idea that Engi’s run around with perma 25 stacks of Might is farcical to say the least. 10-15 is normal on any class I’ve played with a Might Stacking build and all of them get over 20 stacks at their peak. Might is meant to stack. It even has a limit on how high! Just because you choose not to utilize something or because it doesn’t fit nice and neat into your FOTM Glass Cannon or Unkillable Bunker cheeseball build does not make it OP.

And stop referring to it as just “HGH”. HGH is only a trait and it’s utilized in a variety of builds. It’s also the slowest possible way to stack might – hence why it needs a ton of Might Duration. I mean kitten, if your going to complain about something at least do it intelligently and show that you have some idea of what your talking about and how it works. The build you all seem to be referring to is the HGH-condi/nades build and it has been nerfed, and it’s also somewhat broken at the moment in PvP since Sigil of Minor Corruption is borked at the moment.

Go do some homework before talking about things you don’t understand.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: jportell.2197

jportell.2197

It is also the best way to stack might OUT of combat. You can prep those 10-15 stacks a minute before even getting into combat. And the shattered strength nerf may have not been intended but once again ANET over reached and nerfed it down too hard. Same thing that happened with the recent confusion nerf (destroying any confusion mesmer viability.) Any other class that stacks might that high loses out on survivability (this build does not high, access to regen/swiftness for escapes/and protection (RNG DEPENDANT) makes this build able to to maintain high might stacks with better survivability than any other class that would make an effort to stack might that high.

Johnny The Gray
GASM’s Bunker Mesmer

Might Stacking.

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Posted by: miriforst.1290

miriforst.1290

It is also the best way to stack might OUT of combat. You can prep those 10-15 stacks a minute before even getting into combat. And the shattered strength nerf may have not been intended but once again ANET over reached and nerfed it down too hard. Same thing that happened with the recent confusion nerf (destroying any confusion mesmer viability.) Any other class that stacks might that high loses out on survivability (this build does not high, access to regen/swiftness for escapes/and protection (RNG DEPENDANT) makes this build able to to maintain high might stacks with better survivability than any other class that would make an effort to stack might that high.

Pre patch: 1 stack 5 sec (bad)
Post fupup: 3 stacks per clone 10 sec (yeaaah riiiight, its not like mesmers poop clones and shatters them for breakfast)
post fix: 1 stack per clone for 10 sec (doubled duration, good).

Swiftness isn’t an escape in combat. Regen does close to nill if not bunkering with hp (which we dont) and the protection is 6 seconds and rng. Does rng protection sound like awesome survival? Atleast as an ele i can choose what boon i want and when (or just all of them lol. Confusion was nerfed in wvw, this is structured pvp, and believe me i miss those prypar, static shot and confusion bomb combos on clueless eles while in a bunker build as much as the next.

And if looking at purely how fast people stack might and not whether or not it is viable (woho 25 stacks ele) what does it matter if they got 15 stacks of might outside combat if that might takes longer to rebuild after a strip? Sigil of battle is the villain and i repeat not the grandmaster and master trait (in another line) together with spamming heal on recharge (“yarr im so tough with my 15 might, oh kitten thie-!”) and long recharging utilities.

And ill try to explain this in a kind and lovely fashion. Sacrificing utilities is more dire for the engineer because their slots matter more to them. Utility slots are more important for an engineer than say, for an ele, a warrior, a thief, a mesmer and so on because your entire mechanic is bound to the fate of those slots. No free weapon like staff to be able to kite around in no matter what utility you run. You slot those. And then we have this elixir B for example. Would it be run without its heavy trait support? The skill essentially is give fury, swiftness, retal and might (1 stack) for 10 seconds (except might that lasts longer). On a 40 second recharge. No stunbreak, No conditions cleanse. It even got a short activation time. It affects you. Would you sacrifice your staff for that? Your diversion? Heck even blurred frenzy?

Since beta elixirs have only been run for its heavy trait support. Shall i complain about phantasm mesmers when they spec hard for it? Shatter doing to much damage when you take all traits? And those are at least decent without traits.

(edited by miriforst.1290)

Might Stacking.

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Posted by: jportell.2197

jportell.2197

It is also the best way to stack might OUT of combat. You can prep those 10-15 stacks a minute before even getting into combat. And the shattered strength nerf may have not been intended but once again ANET over reached and nerfed it down too hard. Same thing that happened with the recent confusion nerf (destroying any confusion mesmer viability.) Any other class that stacks might that high loses out on survivability (this build does not high, access to regen/swiftness for escapes/and protection (RNG DEPENDANT) makes this build able to to maintain high might stacks with better survivability than any other class that would make an effort to stack might that high.

Pre patch: 1 stack 5 sec (bad)
Post fupup: 3 stacks per clone 10 sec (yeaaah riiiight, its not like mesmers poop clones and shatters them for breakfast)
post fix: 1 stack per clone for 10 sec (doubled duration, good)

HGH 1 elixr consumed 2stacks at 20 seconds thrown is one stack… So that is one slot skill that guarantees 3 stacks of might.
Most mesmer builds especially in pvp run no builds that focus on boon duration as they are still not survivable compared to say this build or rangers. When ANET “Fixed” the shattered strength bug they made it so that mesmers have to blow ALL shatter skills to even match the low end of the might stacking of this build without any might duration runes… Also you are forgetting ELE evasive arcana which had a blast finisher in all attunements granting them might in any attunement as long as they had a fire field out. This HGH might stacking build is doing something no other classes can do stacking might very high (10+) stacks outside of combat which lasts long enough for them to still have the stacks and all elixirs be off cooldown while they are in combat. Also shattered strength is still bugged because like other shatter traits it should proc with illusionary persona. It does not… This is something that is still ignored but mesmers have so many other bugs that they haven’t stressed much about it.

edit: Confusion was also nerfed in PVP thanks to the blinding befuddlement nerf and this trait was never even a problem for any players. ANET just over extended and did “Whack-a-mole” balancing which they claimed they wouldn’t do.

Johnny The Gray
GASM’s Bunker Mesmer

Might Stacking.

in PvP

Posted by: hackks.3687

hackks.3687

It is also the best way to stack might OUT of combat. You can prep those 10-15 stacks a minute before even getting into combat. And the shattered strength nerf may have not been intended but once again ANET over reached and nerfed it down too hard. Same thing that happened with the recent confusion nerf (destroying any confusion mesmer viability.) Any other class that stacks might that high loses out on survivability (this build does not high, access to regen/swiftness for escapes/and protection (RNG DEPENDANT) makes this build able to to maintain high might stacks with better survivability than any other class that would make an effort to stack might that high.

A warrior can’t pop his Might Stacks out of combat? A guardian can’t throw up their Might Stacks out of combat? An Ele can’t throw down their Might Stacks out of combat? A Necro can’t hit Blood is Power for an instant 10 stacks out of combat?

And now we’re calling game wide mechanic changes such as the Confusion nerf a “mesmer nerf” like they were the only ones utilizing it? lol

And what survivability? Elixirs cleanse a single condition. Elixir S is a shadow of it’s former self after the nerf. An HGH Engi has no means of separating himself from an opponet – no CC other than Supply Crate (3min CD) and a 1 sec aoe immob on a 20+ sec CD. It’s not like they have 20% or better invuln uptime, reliable stealth, leaps, ports, Stun, Daze all on obscenely low CDs like another profession that comes to mind. Engi’s dump 30 pts into a non-offensive trait line, some survivability comes from that, as it should, but they are nothing close to being unkillable for it.

You have a very skewed notion of balance, and no idea what you’re talking about with might stacking.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Might Stacking.

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Posted by: Manuhell.2759

Manuhell.2759

Where is the survivability in something you can’t even control?
Elixir S? Oh, great, 3 seconds of delaying our death. Cause opponents won’t stay there watching us escaping (while we can’t even heal ourselves). Toss Elixir S? Great, Stealth OR Stability, both extremely situational boons. And we can’t decide what we’ll get, so it is just unreliable. Protection? Either with traits that depend on something to happen, or with an unreliable elixir/tossed elixir. Again, we have no way to control that.
Regen? Again, the build you’re talking about hasn’t got any reliable way to get that – randomly from elixir H/toss elixir H or, if you’ve got some points in Inventions, when under 25% hp. Swiftness is the only reliable way we’ve got to augment our speed – cause we haven’t got signets or so to raise it passively, and even traits cover just unarmed kits or raise it in combat…and you can’t get them with a grenadier/hgh build anyway (they’re in different trees than the ones involved there). That means that everyone can approach us even if we try running away while in combat – and hgh builds haven’t got many control skills to stop them anyway.
It would seem like you don’t know what are you talking about, basically, jportell. Try playing the class yourself and see how it works.

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Posted by: jportell.2197

jportell.2197

It is also the best way to stack might OUT of combat. You can prep those 10-15 stacks a minute before even getting into combat. And the shattered strength nerf may have not been intended but once again ANET over reached and nerfed it down too hard. Same thing that happened with the recent confusion nerf (destroying any confusion mesmer viability.) Any other class that stacks might that high loses out on survivability (this build does not high, access to regen/swiftness for escapes/and protection (RNG DEPENDANT) makes this build able to to maintain high might stacks with better survivability than any other class that would make an effort to stack might that high.

A warrior can’t pop his Might Stacks out of combat? A guardian can’t throw up their Might Stacks out of combat? An Ele can’t throw down their Might Stacks out of combat? A Necro can’t hit Blood is Power for an instant 10 stacks out of combat?

And now we’re calling game wide mechanic changes such as the Confusion nerf a “mesmer nerf” like they were the only ones utilizing it? lol

And what survivability? Elixirs cleanse a single condition. Elixir S is a shadow of it’s former self after the nerf. An HGH Engi has no means of separating himself from an opponet – no CC other than Supply Crate (3min CD) and a 1 sec aoe immob on a 20+ sec CD. It’s not like they have 20% or better invuln uptime, reliable stealth, leaps, ports, Stun, Daze all on obscenely low CDs like another profession that comes to mind. Engi’s dump 30 pts into a non-offensive trait line, some survivability comes from that, as it should, but they are nothing close to being unkillable for it.

You have a very skewed notion of balance, and no idea what you’re talking about with might stacking.

Guardian and warriors might doesn’t last nearly as long or stack nearly as high. And might is not as important a boon to guardians as others. And you have 7 guaranteed condition cleanses in this build. That really helps with survivability compared to a tourney built mesmer that usually can bring none thanks to the team requirements of portal and IOL that leaves them with either a stun break or a condi cleanse because they condi cleanse is so terrible they take the stunbreak.

Johnny The Gray
GASM’s Bunker Mesmer

Might Stacking.

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Posted by: luckywaldo.6089

luckywaldo.6089

I’m still lost on where the aoe burn comes from. Nades are an aoe, but incendiary powder is only going to activate on one crit at a time, so one target at a time.

Also as far as I know sigil of battle is still on the chopping block for a nerf, which will shut down a lot of might stacking for ele and engie. So have a bit of kitten patience with it.

Ecce Machina ~ Engineer
Ars Est Mortem ~ Necromancer

Might Stacking.

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Posted by: hackks.3687

hackks.3687

It is also the best way to stack might OUT of combat. You can prep those 10-15 stacks a minute before even getting into combat. And the shattered strength nerf may have not been intended but once again ANET over reached and nerfed it down too hard. Same thing that happened with the recent confusion nerf (destroying any confusion mesmer viability.) Any other class that stacks might that high loses out on survivability (this build does not high, access to regen/swiftness for escapes/and protection (RNG DEPENDANT) makes this build able to to maintain high might stacks with better survivability than any other class that would make an effort to stack might that high.

A warrior can’t pop his Might Stacks out of combat? A guardian can’t throw up their Might Stacks out of combat? An Ele can’t throw down their Might Stacks out of combat? A Necro can’t hit Blood is Power for an instant 10 stacks out of combat?

And now we’re calling game wide mechanic changes such as the Confusion nerf a “mesmer nerf” like they were the only ones utilizing it? lol

And what survivability? Elixirs cleanse a single condition. Elixir S is a shadow of it’s former self after the nerf. An HGH Engi has no means of separating himself from an opponet – no CC other than Supply Crate (3min CD) and a 1 sec aoe immob on a 20+ sec CD. It’s not like they have 20% or better invuln uptime, reliable stealth, leaps, ports, Stun, Daze all on obscenely low CDs like another profession that comes to mind. Engi’s dump 30 pts into a non-offensive trait line, some survivability comes from that, as it should, but they are nothing close to being unkillable for it.

You have a very skewed notion of balance, and no idea what you’re talking about with might stacking.

Guardian and warriors might doesn’t last nearly as long or stack nearly as high. And might is not as important a boon to guardians as others. And you have 7 guaranteed condition cleanses in this build. That really helps with survivability compared to a tourney built mesmer that usually can bring none thanks to the team requirements of portal and IOL that leaves them with either a stun break or a condi cleanse because they condi cleanse is so terrible they take the stunbreak.

If Guardian and Warrior were invested in the same +boon duration tree and threw on the appropriate might duration runes, then yes they would last just as long. If might isn’t as important to them in their particular build, then obviously they’re not built to perform the same roll as the HGH engi and therefore would make little sense to compare them.

Oh my, 7 single condition cleanses. Have you never been standing near a guardian or Ele when they got corrupted and hit with epidemic? 7 single condition cleanses isn’t exact an efficient way to deal with that.

And I can’t believe you’re doing it again. Complaining about conditions in a build that has no condition cleansing. To put it simply: that’s your own fault.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Might Stacking.

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Posted by: jportell.2197

jportell.2197

It is also the best way to stack might OUT of combat. You can prep those 10-15 stacks a minute before even getting into combat. And the shattered strength nerf may have not been intended but once again ANET over reached and nerfed it down too hard. Same thing that happened with the recent confusion nerf (destroying any confusion mesmer viability.) Any other class that stacks might that high loses out on survivability (this build does not high, access to regen/swiftness for escapes/and protection (RNG DEPENDANT) makes this build able to to maintain high might stacks with better survivability than any other class that would make an effort to stack might that high.

A warrior can’t pop his Might Stacks out of combat? A guardian can’t throw up their Might Stacks out of combat? An Ele can’t throw down their Might Stacks out of combat? A Necro can’t hit Blood is Power for an instant 10 stacks out of combat?

And now we’re calling game wide mechanic changes such as the Confusion nerf a “mesmer nerf” like they were the only ones utilizing it? lol

And what survivability? Elixirs cleanse a single condition. Elixir S is a shadow of it’s former self after the nerf. An HGH Engi has no means of separating himself from an opponet – no CC other than Supply Crate (3min CD) and a 1 sec aoe immob on a 20+ sec CD. It’s not like they have 20% or better invuln uptime, reliable stealth, leaps, ports, Stun, Daze all on obscenely low CDs like another profession that comes to mind. Engi’s dump 30 pts into a non-offensive trait line, some survivability comes from that, as it should, but they are nothing close to being unkillable for it.

You have a very skewed notion of balance, and no idea what you’re talking about with might stacking.

Guardian and warriors might doesn’t last nearly as long or stack nearly as high. And might is not as important a boon to guardians as others. And you have 7 guaranteed condition cleanses in this build. That really helps with survivability compared to a tourney built mesmer that usually can bring none thanks to the team requirements of portal and IOL that leaves them with either a stun break or a condi cleanse because they condi cleanse is so terrible they take the stunbreak.

If Guardian and Warrior were invested in the same +boon duration tree and threw on the appropriate might duration runes, then yes they would last just as long. If might isn’t as important to them in their particular build, then obviously they’re not built to perform the same roll as the HGH engi and therefore would make little sense to compare them.

Oh my, 7 single condition cleanses. Have you never been standing near a guardian or Ele when they got corrupted and hit with epidemic? 7 single condition cleanses isn’t exact an efficient way to deal with that.

And I can’t believe you’re doing it again. Complaining about conditions in a build that has no condition cleansing. To put it simply: that’s your own fault.

Not really ANET intended for mesmers to have lower condi cleanse BECAUSE we have better escape skills… We would kill to have guaranteed condition cleanses. But this thread is more about might stacking and the issues with that specifically this build.
Also if mesmers go into might stacking they most likely take hoelbrak runes all the way to 6 because they much less reliable ways to deal with conditions otherwise.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: Manuhell.2759

Manuhell.2759

And there aren’t 7 guaranteed cleansing anyway – you can’t use a condition build merely with pistols. So you’ll have to take at least another kit. That means, at most, 6 single cleanings (or 4. a double and a full one, if you have got Elixir C in your build) . Even then, beside Elixir B, they’re pretty situational. So you won’t actually waste an Elixir S or Toss Elixir S for the cleansing effect.

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Posted by: hackks.3687

hackks.3687

It is also the best way to stack might OUT of combat. You can prep those 10-15 stacks a minute before even getting into combat. And the shattered strength nerf may have not been intended but once again ANET over reached and nerfed it down too hard. Same thing that happened with the recent confusion nerf (destroying any confusion mesmer viability.) Any other class that stacks might that high loses out on survivability (this build does not high, access to regen/swiftness for escapes/and protection (RNG DEPENDANT) makes this build able to to maintain high might stacks with better survivability than any other class that would make an effort to stack might that high.

A warrior can’t pop his Might Stacks out of combat? A guardian can’t throw up their Might Stacks out of combat? An Ele can’t throw down their Might Stacks out of combat? A Necro can’t hit Blood is Power for an instant 10 stacks out of combat?

And now we’re calling game wide mechanic changes such as the Confusion nerf a “mesmer nerf” like they were the only ones utilizing it? lol

And what survivability? Elixirs cleanse a single condition. Elixir S is a shadow of it’s former self after the nerf. An HGH Engi has no means of separating himself from an opponet – no CC other than Supply Crate (3min CD) and a 1 sec aoe immob on a 20+ sec CD. It’s not like they have 20% or better invuln uptime, reliable stealth, leaps, ports, Stun, Daze all on obscenely low CDs like another profession that comes to mind. Engi’s dump 30 pts into a non-offensive trait line, some survivability comes from that, as it should, but they are nothing close to being unkillable for it.

You have a very skewed notion of balance, and no idea what you’re talking about with might stacking.

Guardian and warriors might doesn’t last nearly as long or stack nearly as high. And might is not as important a boon to guardians as others. And you have 7 guaranteed condition cleanses in this build. That really helps with survivability compared to a tourney built mesmer that usually can bring none thanks to the team requirements of portal and IOL that leaves them with either a stun break or a condi cleanse because they condi cleanse is so terrible they take the stunbreak.

If Guardian and Warrior were invested in the same +boon duration tree and threw on the appropriate might duration runes, then yes they would last just as long. If might isn’t as important to them in their particular build, then obviously they’re not built to perform the same roll as the HGH engi and therefore would make little sense to compare them.

Oh my, 7 single condition cleanses. Have you never been standing near a guardian or Ele when they got corrupted and hit with epidemic? 7 single condition cleanses isn’t exact an efficient way to deal with that.

And I can’t believe you’re doing it again. Complaining about conditions in a build that has no condition cleansing. To put it simply: that’s your own fault.

Not really ANET intended for mesmers to have lower condi cleanse BECAUSE we have better escape skills… We would kill to have guaranteed condition cleanses. But this thread is more about might stacking and the issues with that specifically this build.
Also if mesmers go into might stacking they most likely take hoelbrak runes all the way to 6 because they much less reliable ways to deal with conditions otherwise.

You can’t actually say that. That’s what you’d like to presume because it fits your argument at this moment. Until ANet comes out and says “Mesmers shouldn’t cleanse because they can escape”, then you can’t actually say it as a truth.

Speaking of truth, if Mesmers aren’t supposed to be able to cleanse then why do they have things like Null Field, or Arcane Thievery, or traits like Mender’s Purity or Shattered Conditions?

Oh, but we’ve been down this path before haven’t we? Where people start listing the Mesmer’s available means for cleansing conditions by investing into a trait line that isn’t all about face-rolling your way through opponents, similar to how this notorious Engi build works, and then you’ll tell us why those skills aren’t even viable because you have to take IoL and Portal because any deviation from the easy mode set before you that is Shatter or Phanta Mesmer is basically equivalent to nerfing yourself.

You know what, I think you owe me some thanks. I just saved you from having to write your next 3 or 4 posts. You’re welcome.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Might Stacking.

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Posted by: jportell.2197

jportell.2197

Okay so lets look at some numbers here since people think that the viewpoints on might stacking specifically HGH is over the top.
If the HGH build is running 3 different +might duration runesets at level 2 (all which give 10% duration) they are getting a +60% might duration add that with the Alchemy Trait tree and we are looking at a 90% might duration so any method of acquiring might through the HGH trait now has a duration of 38seconds…
Now that may not be so bad you say. However they also take fast acting elixirs so the recharge rate for all elixirs (tossed or consumed) is reduced by 20%
This brings the recharge for the elixirs in this build to these numbers
Elixir H Consumed: 20S Tossed: 24S
Elixir B Consumed: 32S Tossed:16S
Elixir S Consumed: 48S Tossed: 48S

Now elixir B automatically grants 1 stack of might for 30S given the +90% might duration this build has that is 57S from that stack plus the 2 stacks at 38s and on this and elixir H the recharge from being tossed or consumed is shorter than the duration of the might. Now given the 5S before the gate opens in a match and engineer can consume and throw these two elixirs and elixir S if they are feeling really bold and have 10 stacks of might before they are ever in a fight while all the elixirs (except maybe S) recharge before they engage in combat. Once they engage in combat all they have to do is one weapon swap to get 3 more stacks of might with the same duration as the HGH stacks with a 10s CD the duration from sigil of battle in this build is nearly four times as long as the cooldown for the weapon swap. Now add in the elixir B if someone is lucky enough to get them to 75% health that is 3 more stacks of might in that are over 30s.

Now some might say… “They sacrifice a lot of survivability to stack might this high”
Here is why this is simply not true.
They have rabid amulet which gives high +569 toughness (a decent amount)
They are also completely maxed out in their vitality line and have 7 separate condi cleanses which is better than warrior/Mesmer/Necro/Thief.
The reason I say that there 7 separate are better than necro and thief is because of the cooldowns for the heal skills that these 2 classes have for their heal skills that remove conditions and thief heals only remove specific conditions.

Another person may argue that “The Raw Damage is simply terrible in this build”
Once again thanks to might stacking and being 30 deep into a power line this is also simply not true. Lets say by the time you face an engi they have 10 stacks of might on them and they perform one weapon swap. That is 13 stacks of might. Now using the formula for might stacking it is +875 at 25 stacks… For arguments sake lets chop that number in half.
With just the trait tree alone engineers have 2245 total power. Since we are going to cut the max bonus of 25 might stacks in half lets round it to 438. Giving a total of 2682 power. Which is still not as high as some zerker builds but higher than any other build that is also this survivable would get. So once again the raw damage is not terrible in this build and since EVERY attack in this build has a condition with it they are getting double the bonus from the might stacks. Also the condition damage before proccing sigil of corruption at 13 stacks of might is 1336. Once they start proccing sigils of corruption it starts to go up increasingly fast.

The simplest solution to dealing with this build is no longer allow different rune sets to stack. Most classes go 6 deep into rune sets for that last nice bonus that they would get… All the numbers in this build and how they add up make it so HGH doesn’t have to try and do that. That would make it a 40% duration increase in might which is still plenty good.

Summary:
HGH is over the top because the duration of the might stacks out lasts the ability to procure them while still maintaining decent survivability through decent condition removal and toughness. To fix it Anet should make +might duration (boon duration if you wanna be fair) from different runesets no longer stackable.

Johnny The Gray
GASM’s Bunker Mesmer

Might Stacking.

in PvP

Posted by: jportell.2197

jportell.2197

You can’t actually say that. That’s what you’d like to presume because it fits your argument at this moment. Until ANet comes out and says “Mesmers shouldn’t cleanse because they can escape”, then you can’t actually say it as a truth.

Speaking of truth, if Mesmers aren’t supposed to be able to cleanse then why do they have things like Null Field, or Arcane Thievery, or traits like Mender’s Purity or Shattered Conditions?

Oh, but we’ve been down this path before haven’t we? Where people start listing the Mesmer’s available means for cleansing conditions by investing into a trait line that isn’t all about face-rolling your way through opponents, similar to how this notorious Engi build works, and then you’ll tell us why those skills aren’t even viable because you have to take IoL and Portal because any deviation from the easy mode set before you that is Shatter or Phanta Mesmer is basically equivalent to nerfing yourself.

You know what, I think you owe me some thanks. I just saved you from having to write your next 3 or 4 posts. You’re welcome.

Not ABSENT condition cleanse but lower when compared to other classes; Engi’s get condi cleanse in a heal skill if they take turret. And its not that the inspiration tree has anything to do with a faceroll blah blah blah whatevs. Its that in the long run inspiration only marginally effects Mesmer survivability. And please Mesmer is by far one of the more engaging classes to play in this game because there are several different things that a Mesmer has to manage to maintain decent damage output and survivability. And also Shattered conditions is never ever taken because it hurts clone production (can’t take illusionists celerity anymore if you are trying to run a shatter build) and is in a trait line where most of the traits are about keeping illusions alive and not shattering them. See the difference? Alchemy on the other hand is a very synergistic trait line. And the confusion nerf may have affected engis but how many other conditions do you get with bomb kit/pistol/and toolkit? Mesmer has more traits dealing with confusion than any other class and also blinding befuddlement was specific to mesmers since it’s you know our trait. Also I normally don’t run the shatter roll your way through opponents spec. I actually diversify my builds based off the comp of the other team and it really annoys people like HGH engis when I actually do go into inspiration and trait the focus reflecting all their BS right back at em.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Cero.5132

Cero.5132

And please Mesmer is by far one of the more engaging classes to play in this game […]

No.

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Posted by: luckywaldo.6089

luckywaldo.6089

With just the trait tree alone engineers have 2245 total power.

Base power is 916 plus 300 from trait line, for 1216 power.

Ecce Machina ~ Engineer
Ars Est Mortem ~ Necromancer

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Posted by: hackks.3687

hackks.3687

Okay so lets look at some numbers here… <snip>

LOL

Your ‘numbers’ are way off. But thanks again for another shining example of why you still don’t know what you’re talking about with HGH engis.

edit: is this really turning into a Mesmer vs Engi kitten contest? Because I know who wins that one most of the time. Hint: it’s not the Engi.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Ostricheggs.3742

Ostricheggs.3742

WALL OF TEXT

Again, a large majority of your knowledge about engis is flawed. Fast acting elixirs does not work on thrown elixirs.

Engis in rabid ammys max out at 2k power with 25 stacks of might.

The procced elixir B has something like a 90 second CD

Our condi cleanses are single, as in we can only remove one at a time. This is worse than a large majority of other classes cleanses and requires substantial knowledge of how condis stack and which ones are a serious threat. Furthermore, if we blow our thrown elixirs for might stacks we will get insta-gibbed by condi classes.

Our survivability lies in positioning, kiting and situational awareness. We are the primary targets in any team fight for the sole fact that we have one stunbreak and very little mechanisms to escape focus

The raw damage on grenades is substantially reduced because we have Z E R O crit damage. Nothing. No crit damage whatsoever. On the squishiest targets (zerkers mesmers/thieves) my hardest hitting nade will crit for about 600-800 MAX with a full 25 stacks of might (which takes about 40s-1m of being in combat). As far as condi classes go that’s a decent bit, but it’s definitely not 3k power with 100% crit damage like you’re implying

In your previous posts you said that incendiary powder is an AoE burn, which couldn’t be farther from how it actually works. If I throw a grenade at a ranger and it hits his pet as well his pet can receive the proc leaving me without it for a full 10 seconds;.

Finally, nerfing might duration runes won’t be that big of a hit to HGH builds. There are plenty of other rune sets out there that substitute it almost as well. It’s just that the optimal rune set for the build is might runes.

Honestly man, please learn the class and its strengths and weaknesses before you post anymore. I’m begging you.

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Posted by: jportell.2197

jportell.2197

WALL OF TEXT

Wall of text again

Okay sorry about the difference on Power… IDK why I got the different number… In any case the large majority of what I said in this build HOLDS TRUE! And nerfing might stacking runes will solve a big amount of the problem here as it will no longer allow you to keep full uptime on an obscene amount of might stacks Once again no other class can spec this way and maintain this survivability INCLUDING MESMERS if we run full zerker and take the standard tourney Portal/IOL+(insert skill) WE ALSO HAVE ONE STUN BREAKER. I am not counting the sword because rarely do you actually have that when you need it and staff isn’t a stun breaker it just moves. If mesmers were to run the normal shatter build with no toughness what so ever and stack might runes the way this build does we would go down very fast… It simply will not work.
Most classes only keep one stun breaker so your point there is irrelevant. There is nothing you can say that will convince those like me that this build is not over the top. No other class in this game can do what this build does and survive.

Johnny The Gray
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Posted by: Penguin.5197

Penguin.5197

Most likely why boons are powerful are because most they are usually given to the naturally weaker classes. Take the usual guardian vs warrior comparison. Both nearly the same except with warrior having t1 base hp and guardian having t3 base hp. In a normal fight, warriors have the advantage but during that time those boons are up the advantage is reversed. Then its up to the boonless classes to find a way to overcome those boons, or get help from boon stripping classes, and if they do the advantage switches again.
As for boons if they are really overpowered or not, I couldn’t say but they definitely have to be strong enough to give the user an advantage. I’m just throwing my thoughts out there.

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Posted by: Blackhat.4016

Blackhat.4016

Most likely why boons are powerful are because most they are usually given to the naturally weaker classes. Take the usual guardian vs warrior comparison. Both nearly the same except with warrior having t1 base hp and guardian having t3 base hp. In a normal fight, warriors have the advantage but during that time those boons are up the advantage is reversed. Then its up to the boonless classes to find a way to overcome those boons, or get help from boon stripping classes, and if they do the advantage switches again.
As for boons if they are really overpowered or not, I couldn’t say but they definitely have to be strong enough to give the user an advantage. I’m just throwing my thoughts out there.

That’s true.

Eles would be another good example.

  • Defense? Low base armor and low base HP but a good amount of protection.
  • Sustain? Good heals and high regen uptime.
  • Damage? Ok fury uptime and a good amount of might stacks.
  • Mobility? Some skills but also swiftness.

Take away the boons and all that’s left is a 1 shot kill with good heals and some movement skills. It would be the most useless profession in the game.

That’s why balancing parts of the game which affect all professions is pretty difficult.

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Posted by: Behemoth.2193

Behemoth.2193

Having played the HGH engi for quite some time in spvp I can say that the way it currently stands it is very low risk high reward when you start building your might. I am in favor of changes, but knowing Arena Net they would probably butcher the build and you’d be lucky to get 6 reliable stacks.

What I’d like to see:
-HGH base might duration lowered to 15 seconds. This way other classes won’t suffer from stacking boon duration and the engi has less, but still reliable might
-Superior Sigil of Battle does not benefit from boon duration and/or reduce duration from 20 seconds to 15 seconds
-Enhance Performance base might duration reduced to 10

Please note that I’m not recommending ALL of these together, but even individually none of these would be immensely harmful and kill the build (given Engi history that’s one of the last things I’d like to see).

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Posted by: Ostricheggs.3742

Ostricheggs.3742

WALL OF TEXT

Wall of text again

Okay sorry about the difference on Power… IDK why I got the different number… In any case the large majority of what I said in this build HOLDS TRUE! And nerfing might stacking runes will solve a big amount of the problem here as it will no longer allow you to keep full uptime on an obscene amount of might stacks Once again no other class can spec this way and maintain this survivability INCLUDING MESMERS if we run full zerker and take the standard tourney Portal/IOL+(insert skill) WE ALSO HAVE ONE STUN BREAKER. I am not counting the sword because rarely do you actually have that when you need it and staff isn’t a stun breaker it just moves. If mesmers were to run the normal shatter build with no toughness what so ever and stack might runes the way this build does we would go down very fast… It simply will not work.
Most classes only keep one stun breaker so your point there is irrelevant. There is nothing you can say that will convince those like me that this build is not over the top. No other class in this game can do what this build does and survive.

Mesmers have one stun break, 3 invulns, a daze, perma vigor, USUALLY energy sigils and a large variety of CCs and utility. The movement on staff is more than enough to be considered a seriously strong defensive mechanism as well

HGH engis have one stun break and unreliable access to protection/vigor with the only hard CC being a 2 second stun on a 180s CD elite.

Yet again you continue to insinuate that the large number of might stacks are the problem, but I’m telling you AGAIN that’s simply not the case. It’ the best optimization of stats possible. It doesn’t mean it does the most damage, it doesn’t even mean it does the most CONDITION damage, it just has the most damage by a very slim margin. Your continued crusade, even if it’s successful as the devs listening to every word you say, will amount to nothing if you don’t understand the class and why it’s strong as is.

When you continually misguide, alter hard numbers and demonstrate a complete lack of knowledge about the build it’s very hard to take you serious when you emphatically beg for nerfs. For reals.

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Posted by: jportell.2197

jportell.2197

Marginal condition damage? Correct me if I am wrong but don’t YOU brag about how much damage it does because of the might stacks. And didn’t YOU admit that this build was OP? OP=NEEDS A NERF… Plain and simple.

Johnny The Gray
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Posted by: Choops.3710

Choops.3710

Step away from the game for 3 months and lo and behold, what is this? jportell lamenting the plight of mesmers and crying OP at a viable engi build. man, some things never change. Before I left HGH condi was something that I barely knew about, and only then because I ran into ostrich in a free tourny, and he wiped the floor with my 100 nade spec(RIP). That was months ago. What changed between now and then that made it OP? This is a genuine question, I haven’t been around.

Pikachoops – Engineer, Fort Aspenwood