Minion Mancers

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Posted by: Luke.4562

Luke.4562

Meh this dude is cornered and is shooting to whoever approaches him, let him be, he’s done.

Sorry Glaphen, you can’t even intepretate in the correct way other user’s posts.

PS: I’m the one telling others to ignore you, I won’t talk with an agitated person like you. Enjoy in your fantasy world alone.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

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Posted by: glaphen.5230

glaphen.5230

Now where are the rest of the summons being compared? Why do Necromancers have permanent minions that are way better than the rest that are on a timer?

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Posted by: glaphen.5230

glaphen.5230

Meh this dude is cornered and is shooting to whoever approaches him, let him be, he’s done.

Still waiting for you to answer how your complaints about Warriors don’t apply to MM Necromancer.

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Posted by: ronpierce.2760

ronpierce.2760

Now where are the rest of the summons being compared? Why do Necromancers have permanent minions that are way better than the rest that are on a timer?

Turrets:
Protection, place-able/stationary (usable as a benefit), uncrittable, unable to take DoT damage.

Phantasms:
Don’t take up utilities, and the ones that do are very powerful (phantasmal defender), and each of these last until they die or get overwritten. They also have 4 second attack cycles, just longer than minions and can crit for 3-6k consistently each.

MM:
They’ve been discussed, last forever until killed, streamlined damage but require the enemy to be controlled for uptime, and take up all utility slots.

Spirit Weapons:
Well… There’s a reason no one runs them. They’re garbage.

Spirits for ranger:
They don’t attack, they’re buffs, so there’s no reason to call them out for “AI”. Ranger pet has been nerfed pretty big already.

Sounds like they all have their ups and downs.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: glaphen.5230

glaphen.5230

Now where are the rest of the summons being compared? Why do Necromancers have permanent minions that are way better than the rest that are on a timer?

Turrets:
Protection, place-able/stationary (usable as a benefit), uncrittable, unable to take DoT damage.

Phantasms:
Don’t take up utilities, and the ones that do are very powerful (phantasmal defender), and each of these last until they die or get overwritten. They also have 4 second attack cycles, just longer than minions and can crit for 3-6k consistently each.

MM:
They’ve been discussed, last forever until killed, streamlined damage but require the enemy to be controlled for uptime, and take up all utility slots.

Spirit Weapons:
Well… There’s a reason no one runs them. They’re garbage.

Spirits for ranger:
They don’t attack, they’re buffs, so there’s no reason to call them out for “AI”. Ranger pet has been nerfed pretty big already.

Sounds like they all have their ups and downs.

Phantasms scale with stats so to make Defender any decent you need a tank build and zerker phantasms have like 2000 health.

I still don’t understand spirit Ranger complaints since all of them are terrible besides Sun Spirit and Spirit of Nature, which are both decent without any traits.

Why were spirit weapons nerfed when they have been worse than minions since launch.

Why do Thief summons have 1/3 of the health and half the damage with pathetic summon durations.

Turrets are worse than minions because as listed the Engineer doesn’t have much else if he uses them besides the fact that they do less damage.

Elementalist summons are far worse than Flesh Golem because of the timer and less damage/cc.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Phantasms scale with stats so to make Defender any decent you need a tank build and zerker phantasms have like 2000 health.

More health than that, especially with the frequent “illusions have more health” trait (plus the “phantasms grant regeneration”. Even so, their cooldowns are comparatively short and good mesmers either shatter them before you can kill them all off or let you do so and get punished with conditions.

Why were spirit weapons nerfed when they have been worse than minions since launch.

I question if you actually played at launch, then. Spirit Weapons were completely invincible at launch, and even in their nerfed state, a couple of them have pretty good effects. I agree they were not given an appropriate buff in return for being made killable, however.

Why do Thief summons have 1/3 of the health and half the damage with pathetic summon durations.

Because unlike every other summon in the game, they have great versatility in skills. Black Powder and Scorpion Wire are both on those summons, and those are just the two skills I remember.

Elementalist summons are far worse than Flesh Golem because of the timer and less damage/cc.

True enough. Only real counter I can mention is, again, versatility, as the Ele has 4 summons in a single skill slot. Plus, the Ele isn’t exactly known for being a summoner class, unlike the Necromancer.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: glaphen.5230

glaphen.5230

More health than that, especially with the frequent “illusions have more health” trait (plus the “phantasms grant regeneration”. Even so, their cooldowns are comparatively short and good mesmers either shatter them before you can kill them all off or let you do so and get punished with conditions.
3,482 health in PvP/WvW so yeah more than that and they have a 20% trait with a 50% signet. Their armor scales with the Mesmer though so they are way squishier than even a bone minion.

I question if you actually played at launch, then. Spirit Weapons were completely invincible at launch, and even in their nerfed state, a couple of them have pretty good effects. I agree they were not given an appropriate buff in return for being made killable, however.
I’ve tried builds using spirit weapons even before the nerf and they were bad then, besides the hammer with its knockback spam. Bow and shield are disgustingly bad and sword costs too many trait points to be made useful.

Because unlike every other summon in the game, they have great versatility in skills. Black Powder and Scorpion Wire are both on those summons, and those are just the two skills I remember.
Are you serious? Even both combined they are the weakest summon in the game and are only useful as venom bots that cost the same slots as venoms that players could be using. Those are just the only two skills that they have and are only used once a summon usually.

True enough. Only real counter I can mention is, again, versatility, as the Ele has 4 summons in a single skill slot. Plus, the Ele isn’t exactly known for being a summoner class, unlike the Necromancer.
So Necromancer should have better summons since they are the summon class, I guess that’s why they have the best conditions too. 4 summons but only one of them can be used per long cooldown cast.

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Posted by: runeblade.7514

runeblade.7514

Why do Thief summons have 1/3 of the health and half the damage with pathetic summon durations.

Elementalist summons are far worse than Flesh Golem because of the timer and less damage/cc

Because they are more like a bonus rather than build defining skills. There is good no way to create a build that centers around Elementalist summon or Thieves guild. Their builds are defined mainly by their utilities and weapons.

You don’t use Stealth to compliment the Thieves guild. You use theives guild to help hide you with stealth.

Turrets are worse than minions because as listed the Engineer doesn’t have much else if he uses them besides the fact that they do less damage.

Spirit weapons

Indeed, but I rather that Turrets and spirit weapons be brought up to par with MM than MM nerfed down to their level. Place Turret engineer and SW guardian in a room of other builds. They will get destroyed very easily while not doing much damage. MM is different, they can’t get destroyed as easily. MM shouldn’t be nerfed because some other AI builds aren’t good enough. Instead, the other AI builds should be brought up to MM level.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

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Posted by: glaphen.5230

glaphen.5230

Because they are more like a bonus rather than build defining skills. There is good no way to create a build that centers around Elementalist summon or Thieves guild. Their builds are defined mainly by their utilities and weapons.

You don’t use Stealth to compliment the Thieves guild. You use theives guild to help hide you with stealth.

How exactly does Thieves Guild help you hide in stealth besides telling the enemy where you are when they are summoned and following you till they acquire a target. They don’t even attack till you hit the enemy to tell them to do anything or the enemy starts hitting you. Their damage is terrible and Basilisk Venom is better in any situation. As I said in the previous post they are only good for venom bots if you have no allies around at the cost of venoms.

The Ice Elemental at least is a really good summon and lasts a minute and it counts as a glyph.

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Posted by: runeblade.7514

runeblade.7514

How exactly does Thieves Guild help you hide in stealth besides telling the enemy where you are when they are summoned and following you till they acquire a target. They don’t even attack till you hit the enemy to tell them to do anything or the enemy starts hitting you. Their damage is terrible and Basilisk Venom is better in any situation. As I said in the previous post they are only good for venom bots if you have no allies around at the cost of venoms.

The Ice Elemental at least is a really good summon and lasts a minute and it counts as a glyph.

Auto target will change the target to the the thieves pet. It will screw players with single target projectiles or attacks that requires a target. This is why thieves have Rune of the Ogre.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: glaphen.5230

glaphen.5230

I don’t even have a target key bound and have never had problems with targetting.