More rankpointgain because of decay

More rankpointgain because of decay

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Posted by: Atrox.9216

Atrox.9216

Hey,

I played Ranked-PvP with a guildmate this season. We had almost the same amout of rankpoints. For each win/loose we both got/lost around 10-15 points.

This week he had no time and got a decay of around 400 points. In the meantime I played on myself. Went back and forth and ended up with a rating of 1619. While my guildmate had an effective rating of 1585 and because of the decay an actual rating of around 1185

Today we started to play together again.

1) We lost the first match: I lost around 13 points and he got 70. That means he got 100 points for playing a ranked match while being affected by decay and lost 30 because of match loose. We were first surprised but continued.

2) Second match —> Win: Me + 13; My guildmate + 132
3 )Third match --> Win: Me + 13; My guildmate + 133
4) Fourth match —> Win: Me +12; My guildmate +131

Now I have a rating of 1646 and he has 1651. Considering the effective rating he was 34 points behind me and now he has even 5 points more. Because of the decay he got much more points for a win then me (not considering the +100 for decay depletion).

How is it possible? Before his inactivity we got almost the same amount of rankpoints but because of decay he won much more then me. Could it be because his rating was at 1185 when he started to play ranked again and because of me he was ranked against players with a higher rating? If yes, why did he lost 30 points in the first match?

It seems that the decay gives another boost then just the +100 rankpoints per played match. This system could be easily abused by being inactive for some days to be rewarded with ~30 points per win.

More rankpointgain because of decay

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Posted by: Ruru.1302

Ruru.1302

variance increases the longer you don’t play. had he lost those he would’ve dropped far below you

mag
[Mada] Apocryfia

More rankpointgain because of decay

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Posted by: Atrox.9216

Atrox.9216

I understand but what is the point on giving inactive players the possibility to rush faster into higher divisions than active players? It makes more sense to leave the variance how it is and just grant +100 per game to deplete the decay.

More rankpointgain because of decay

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Posted by: SlayerSixx.5763

SlayerSixx.5763

ANet has done an interesting job with the system. Now I’m not entirely sure if this is the actual MMR value used by the system, but it works similarly.

What happens is that the game knows what your actual rank is based off of your history or a trend of in game performances you’ve had and then adjusts your point gain according to that.

For example (if GW2s system works similarly to other ranking systems) if you have a previous record of legendary and haven’t played for a while, what happens is that the system will take that into account and place you lower and lower on the ladder depending on how long you haven’t played and the system will then watch. If you are performing similarly or better than the current bar set at the rank the system expects you to achieve, you get more and more points than usual so it propels you to your actual rank.