More rankpointgain because of decay
variance increases the longer you don’t play. had he lost those he would’ve dropped far below you
[Mada] Apocryfia
I understand but what is the point on giving inactive players the possibility to rush faster into higher divisions than active players? It makes more sense to leave the variance how it is and just grant +100 per game to deplete the decay.
ANet has done an interesting job with the system. Now I’m not entirely sure if this is the actual MMR value used by the system, but it works similarly.
What happens is that the game knows what your actual rank is based off of your history or a trend of in game performances you’ve had and then adjusts your point gain according to that.
For example (if GW2s system works similarly to other ranking systems) if you have a previous record of legendary and haven’t played for a while, what happens is that the system will take that into account and place you lower and lower on the ladder depending on how long you haven’t played and the system will then watch. If you are performing similarly or better than the current bar set at the rank the system expects you to achieve, you get more and more points than usual so it propels you to your actual rank.