(edited by Mammoth.1975)
My concerns
may be it is GW2 PvP +WvW.
It has to be.Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan. Just want to put things in perspective, Gw1 was amazing, but there is a reason we made Gw2.
Additional fun fact.
More folk now play BF3 hard mode online then folk played Quake online back when it is released.
Numbers in your context mean sod all lol
It has nothing to do with the games, but fact is that more folk have internot these days & hardware allows easier online playing.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
@Colin Johanson or any other devs
Any update on this issue? (Transferring between NA/EU)
The posted dev workaround is to
If you continue to play in your new server region, you should begin earning tournament rewards again once you’ve earned more tournament reward chests than the amount you earned in your original server region. .
Well in my case i have thousands of tourney games won. If it can’t be fix, or won’t be can people get transfers back? Don’t want to spend $40 to transfer to and back because of a pvp bug.
The only exclusive skyhammer stream
when we launched with almost no features in PvP.
Yeah, great way to start successful mmo, ay? ….
Only if you had all the features we have atm from launch. Gw2 PvP would be quite more popular.
One of the most successful MMOs of all time launched with no pvp support at all. 6 months in they added an insane grind for gear rewards, shortly after that they added their first instance to fight in. Just over 2 years later, they introduced arenas. 4 years after release, they implemented the siege engines they had been promising since beta. GW2 launched with more pvp maps than WoW had for the first 2 years, and has added more at a faster rate than WoW ever did. WoW was/is a sub game that still sold most of their pvp content in expansions, neither of which applies to GW2. For the first 6 months, they had zero game modes. For the next 18, the only game mode they had that GW2 doesn’t was CTF, and considering they didn’t introduce conquest until 9 months in, even if GW2 doesn’t add another mode for nearly another year, they will still be pulling a better average than WoW. Oh and that initial class balance? Still makes me laugh.
Yet I enjoyed it. I didn’t complain on the forums because I could imagine something better. I’d already played plenty of better pvp games tbh. That didn’t make the one I was currently playing any less fun.
Developing MMOs takes a long time. That’s why they all launch with work yet to be done. GW2s pvp development pace has actually been phenomenal when you compare it to something like that.
WoW is a 9 year old game… how dare you compare its release with GW2? 9 years ago when it came out (it was being made for a few years) the kind of technology available and resources were “slightly” different from the ones GW2 had!
Not to mention that WoW was the first of its kind and many others came after it.
GW2 had better technology, better resources, allot more experience (since they had build a successful MMO before (GW1), knowledge from other mmo’s out there.
For that reason ALONE they sold as fast as they did… With all that, (IMO) GW2 should have come out way better that it did… unfortunately the game came out to be a flop and let many ppl down that went back to there previous game or moved on to the next.
They may “try” to “fix” it but the harm as been done and there is no going back now. The population (specially the PvP one) will continue to diminish.
Even know it is a F2P game, in the MMO gaming every one knows that once you drop it you are never going back…
may be it is GW2 PvP +WvW.
It has to be.Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan. Just want to put things in perspective, Gw1 was amazing, but there is a reason we made Gw2.
Common sense fact: Quantity is not always Quality.
Good to see activity from the develpment here. But all these points you promise us, were allrdy promised months ago. Especially the reward-system, which in my opinion, completely harmed the PvP-Population.
Especially the GW1-Veteran players. After ONE WEEK of gameplay they all came up with the question: What can I achieve to set myself apart from others. Skill? no. Titles? no. Emotes? no. It’s not rocket-science to create some sort of a minor reward-system. Don’t tell me something different.
I love you Kelly.
I love you to Uri.
As a reminder, we did a blog post back in July that summarizes our major focuses for Gw2 in the 2nd half of 2013, if you scroll down to the PvP section you can find what some of our major focuses are. We told you what we’re working on priority wise already, once we have specific details we’ll share those as well : https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
That blog post…JOKE. I see paragraph after paragraph about PvE. Only one or two paragraphs on PvP. Just admit it. There are no plans to extend or progress or ‘fix’ or anything to PvP. And if you consider WvW the new PvP you sir are mistaken as to what good PvP is.
omfg it’s kelly :o
I love you Kelly.
I love you to Uri.
Get a chatroom..
E.A.D.
I love you Kelly.
I love you to Uri.
Get a chatroom..
Get mad. Life is my chatroom.
may be it is GW2 PvP +WvW.
It has to be.Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan. Just want to put things in perspective, Gw1 was amazing, but there is a reason we made Gw2.
Yes! I was right. WvW is bigger than PvP and should be the focus of future updates.
It is styles but they shouldnt forget about our great but smalll Spvp crowd. We aren’t many but everyone is great and has alot of fun and would like some change
is there nothing that can be done to merge the EU and NA PvP? like, if not a merge (lag issues would be intense), then maybe work on allowing PvPers to guest on EU (or NA if they’re european) on off-peak hours, kinda like GW1 districts.
My understanding is this would require a total overhaul of the way the game systems save data and player interactions across worlds, plus put really large latency and trans-cont cable down-time issues into play. All of that being said, it may not be impossible, but it’s not going to happen any time soon given other priorities. It’d be super cool though even if it was just for PvP, I always loved that aspect of Gw1 when I saw we were up against a Korean team and I knew we were probably doomed.
Well, im from Latin America (Brazil), and since the game isnt officially released here i play on NA servers. I do a lot of PvP, and it isnt really that bad when it comes to latency. I had to do a few changes to my network settings, but now i get around 130 ~ 250 ms lag, which isnt that much. If you take a look at guild names, you will see that there are a lot of guilds from unsupported regions who do active PvP, so i think that latency is a smaller problem than what you make it to be.
I dont know how thinks are right now, but i believe that each server you have has its own computer or VPS, and that for PvP you already merge data from all theses servers to create a game on a different VPS. If so, than adding EU servers wouldnt be that hard. Of course, if things arent like this and you actually have a central database, then it sure as hell aint likely possible to do without a major overhaul.
But it would be extremely fun to be able to play together with EU players. Specially since they have a different meta and playstyle, so it wouldnt only increase total population but also diversity.
I think you guys should seriously consider this before the asian release, since it will be much harder to join regions if you try to do it after.
after reading collin’s replies, he’s most likely right. the pvp in this game is amazing, the population is huge, people are happy and i’m just one kitten who doesn’t see all this.
pvp here feels hollow and the spvp in mists looks empty. i logged on and on my 3 guilds, there were a total of 4 ppl online including me.
but apparently the game has a huge pvp population. they’re probably all zerging in hot join but i can’t really call that ‘pvp’.
it’s nice to see the game’s objectively doing great despite what each individual player is seeing.
anyhow, i’ll be off again to other games.
may be it is GW2 PvP +WvW.
It has to be.Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan. Just want to put things in perspective, Gw1 was amazing, but there is a reason we made Gw2.
Extra, extra fun fact: this is the spvp forum full of players that primarily want to pvp. GW2’s WvW population is utterly kittening irrelevant. As is the total population which is mostly PVE focused. The question is, why is it in a game so large, sPVP which should be a big part of guild wars, has the smallest population and is bleeding out skilled teams constantly out of frustration? The point is a lot of people are frustrated with SPVP development, don’t come in talk about how great WvW is…
may be it is GW2 PvP +WvW.
It has to be.Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan. Just want to put things in perspective, Gw1 was amazing, but there is a reason we made Gw2.
If you ever have time, I’d love to hear the reasons why gw2 was made. I believe you that people tend to look at gw1 through rose colored glasses, I think that I’m one of them hah.
Windows 10
One of the most successful MMOs of all time launched with no pvp support at all. […]
When WoW launched, putting competitive PvP in MMOs was unheard of and GW2 launched in the great pedigree of GW1, which had a vibrant e-sports scene the first couple years.
Apples and coconuts.
Yet I enjoyed it. I didn’t complain on the forums because I could imagine something better.
Cool for you.
That didn’t make the one I was currently playing any less fun.
I’m not having fun.
Wow was the first pvp mmo! I lold.
BTW, if you’re not having fun, I don’t know what you’re doing here tbh.
Did WoW sell boxes by claiming to be a triple A e-sport? nop
The game already had a massive following, they basically just added pvp stuff on top of an already popular and high profit pve game. They never made any promises but simply added stuff because it was asked a lot by the players. Which is kind of the opposite of this game.
(edited by GankSinatra.2653)
If you consider less than a quarter of gw2s sales a massive following. Actually, if you’re just talking about launch day, wow had less than 10% of GW2. It seems like not many people here actually played vanilla wow.
(edited by Mammoth.1975)
i clearly remember that Tombs can go 50+ American districts when IWAY was hot. You nerf IWAY, no one plays American districts anymore and ID districts can just go on about 6 tops.
When WoW launched, putting competitive PvP in MMOs was unheard of and …
You can’t be serious.
Might as well just give up on meaningful pvp at this point. Even if they do add all the features and rewards in the world to spvp it still won’t change the fact that the game is based around boring, shallow, gimmicky, spammy combat mechanics that don’t promote skill, creativity, or teamwork. I love how they destroy the wonderful skill system for GW1 in favor of this theoretically easier to balance one and then end up filling half of it with incredibly broken, shallow gimmicks that they don’t even remotely try to balance. All you have to do is look at that level of incompetence and disregard and know that this game’s future is not heading in any direction besides the pve cash shop.
What about some Dueling and New Modes for PvP guys ?? Players need to have lot of options to play and this one mod is really boring to play for 1 year again and again
- Also, you should make BIGGER maps.
Colin I appreciate that you posted here, but your words ring very shallow given the past year and how little focus SPVP recieved and how it is in a worse state now than 6 months ago.
Coming out of Beta SPVP was much hyped and anticipated but it died a quick death for many reasons. The maps are not very fun, too much CC and zerging being the most rewarding style of play – are some of the many factors contributing to its demise. The first big mistake was probably having 8v8 maps for hotjoin. Terrible class balance for hot join has also meant a quick death of SPVP. When thieves and mesmers are/were able to kill people in seconds, it was never going to go well.
I have only witnessed minor adjustments and some rather poor new maps in one year. It seems to me that this part of your GW2 team is either very under funded or really bad.
Meanwhile pve gets ready for another lame and meaningless Living Story Update.
Rewards. The reward system is really bad and is not linked to the outside world at all. If you want to keep it cosmetic only – the skins I earn there should be able to be used with any item I own. Cultural/rare skins should be purchasable from a merchant: 15k glory for a cultural or interesting weapon 25k, 50k for a rare world skin like Foe Fire’s essence. Unique armor skins could be made for pvpers.
I also think you should be zble to level alts there. 10 level scroll 5-10k glory.
To me though the most essential part of rebuilding SPVP is making hotjoin more fun. The easiest method would be to introduce some of the beloved maps from GW1. And make hot join 6 v 6. I can’t get people to try it when Hotjoin is so unpleasant.
Anet lied (where’s the Manifesto now?)
I would like to also point out that most of the people Spvping only do so to get the daily laurel. They show up on the metrics as players but most don’t enjoy it that much.
Anet lied (where’s the Manifesto now?)
I would like to also point out that most of the people Spvping only do so to get the daily laurel. They show up on the metrics as players but most don’t enjoy it that much.
Love how Anet inflates the numbers. You can literally count the number of players from the hotjoin servers window and seeing the same players in tPvP will give you an idea of the real pvp population.
but considering where we stood when we launched with almost no features in PvP I think we’ve come a long ways.
Do you see why this kitten es us the kitten off? When we were promised AAA Esport PvP, derived from Guild Wars 1 and inspired by Magic the Gathering.
And it’s been until now that I saw a dev actually admit they launched with almost no features?!
Do you understand that GW1 was a PvP game, and that a huge part of your fan base came from that expecting and wanting that? You launched without it.
If you consider less than a quarter of gw2s sales a massive following. Actually, if you’re just talking about launch day, wow had less than 10% of GW2. It seems like not many people here actually played vanilla wow.
Launch WoW did not have battlegrounds or arenas, so no i wasnt. Seems you are one of those people huh.
May i add a question , while we have developers interacting in this thread ..
Q . How long after Gw1 launched did you add GvG,HoH,Arenas ? also when was it open region pvp with automated tourneys and observe modes ?
May i add a question , while we have developers interacting in this thread ..
Q . How long after Gw1 launched did you add GvG,HoH,Arenas ? also when was it open region pvp with automated tourneys and observe modes ?
At GW1, there were other persons working on. The good ones left to “better” companies.
May i add a question , while we have developers interacting in this thread ..
Q . How long after Gw1 launched did you add GvG,HoH,Arenas ? also when was it open region pvp with automated tourneys and observe modes ?
GvG was only introduced 1 year after GW1 launched and that was only with 1 map, Warriors Isle. HoH was always there and was where Tombs of the Primeval King was before getting relocated to the Battle Isles. Arenas never existed, rather there were separate arenas for different level groups at different places e.g. 1-10 at Ascalon and 1-15 at Shiverpeaks, once the game died down the closed most of the arenas and merged them into RA and TA. PvP item creation menu and inscriptions never existed and insignias were bound specifically to each armor skin so you had to gather the max weapons and the armor with the right stats and runes yourself in pve.
“GW2’s PvE is almost as bad as the PvP.”
^You could make PvP only characters that had very similar setup to just going into the mists right now. They started level 20, although access to limited skills (whatever you unlocked in PvE, some basic skills, and then you could unlock more with points), and you could take armor/weapons along with runes and inscriptions and make builds there; you could even save the armor setup just like skills.
I do recall though that PvE characters had an edge stat-wise when they were fully built.
may be it is GW2 PvP +WvW.
It has to be.Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan. Just want to put things in perspective, Gw1 was amazing, but there is a reason we made Gw2.
Extra, extra fun fact: this is the spvp forum full of players that primarily want to pvp. GW2’s WvW population is utterly kittening irrelevant. As is the total population which is mostly PVE focused. The question is, why is it in a game so large, sPVP which should be a big part of guild wars, has the smallest population and is bleeding out skilled teams constantly out of frustration? The point is a lot of people are frustrated with SPVP development, don’t come in talk about how great WvW is…
You obviously missed the rest of my post building up to that one. F WvW.
GvG was only introduced 1 year after GW1 launched and that was only with 1 map, Warriors Isle.
WAT? LOL!
THERE WERE ALREADY GVGS and LADDER IN THE BETA WEEKENDS.
GW1 was launched April, 2005 and we were already rank #35 in Guild Ladder GvG on about December 2005 playing IWAY. BS Post. GG.
(edited by alcopaul.2156)
Don’t forget the 17,000 mentioned are spread across EU and NA. That means each region only has at a guess 8,500 that have tried soloQ. This static more likely also represents those who have tried it a handful of times, and not played it again, meaning the continued population is probably much lower.