My suggestion for the leaderboards
All of this is spot on
Additionally I’d add my suggestion that leaderboards for conquest should not be called “leaderboards” to begin with but rather “statboards” and they should be far more detailed for the individual players statistics. Ever play Smash Bros? The stat records on this game are a good example of detailed player stats. I could go in to a large beta discussion about details for this record system but for now I’ll point out two things that are sure:
- It would promote players to be more acceptant of losses, regardless of the situation so long as they know they played well in that match.
- It would make it much easier to distinguish between who is a good player and who is a great player “regardless of win/lose ratio”
Overall good suggestions, I’d like to comment on few:
(3) The old lb didn’t place you somewhere around the rating of the team you defeated, it just gave you more +rating the higher rated team you beat compared to yours (with the exception of the few first games you played). I think this is better than your 3. suggestion since it lowers the effect of a lucky win.
(4) Remove temporary decay as a stupid mechanic. Permanent decay should exist but it should be zero for like two weeks of inactivity, after that slowly ramp up exponentially. No one should be punished for taking a few days off… some ppl actually have lives outside of gw too.
(5) This is a good suggestion, and I’ve seen other games do this… you could easily make a leaderboard for players queuing solo, duo or 5-man while keeping them in the same matchmaking.
(9) This suggestion is stupid. MMR is self balancing, if you win lots of games => high MMR but when you eventually do lose, you will lose a lot of it because of the MMR difference between teams. No need to punish good players.
Some suggestions I’d like to add:
(11) Old lb was too volatile, few unlucky games and you’d be 100→800 => put for example a 0.2x multiplier before all the MMR changes.
(12) Get rid of placement matches for the MMR, instead make all players start from a low MMR number and work their way up. Ppl completely new to pvp would often end up in high tier games and RUIN them for the teams they got into causing rage.
(13) Don’t put players with less than ~50 games on the leaderboard at all. Some ppl got to the top with lucky placement matches… 50 games gives you a more accurate leaderboard (even if with a working decay they’d be thrown out there eventually).