My thought's and suggestions about spvp and "down state"

My thought's and suggestions about spvp and "down state"

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Posted by: Kapoun.1702

Kapoun.1702

Hello, i noticed there are some posts about down state in spvp, and how people are unhappy about that mechanic . Well the more people complain, the more chances there is that down state will be removed. I wana share my thought’s about it, in a different perspective. Down state works fine in pve and wvw, but in sPvP it is just a disaster.

I used to enjoy playing a glass canon thief, like sneaking up and dealing massive damage in short amount of time but the problem is, that it take’s longer to finish a downed player than alive one because I’m on cooldowns and some times on low hp, so I just have to run away and wait for my healing spell back, then I come back (lets say downed player is another thief) I press f , he teleports, I come down pres f, he goes stealth, then I press f and he is finaly down yay!! This is just a routine I know what he will do and I cant do anything to stop it. Sometimes it is faster just to dps him. Arena net often say that “spvp is highly skill based” well how much skill you need to press stealth and teleport from your 4 button skillbar ?? This makes pvp very casual and lame.

Another problem is that there is no 1v1, victory is determined by the amount of people and down state does no help for the minority. If you are lucky to kill 2 players alone you going to have a bad time finishing them. What is more cool quickly killing 2 ppl or making that extremely lame finishing move ? i hated it half year ago when i saw gameplay movie, i hate it now even more.

Down state balances classes ? lol some people say that, well I can really notice skilled player, every class has plenty of defense abilities and if you die fast it is your problem, pvp is pretty balanced here, compared to other mmo. (Well I am not entirely sure because there is no dueling in this game) I can easily kill some players with heartseeker spam, but agains skilled players, they just use their defensive abilities , I waste my iniciative and become in very bad position.

Down state promotes team work ? That’s probably the only benefit form this terrible idea. I always admire how there is no holy trinity, every one is on his own, then why I need to wait for someone to ress me ? when respawn is in few seconds away. I could be capping different base. I wish there be 5th skill on downs state like “Die and respawn”.
Another extremely annoying thing about down state is that after hard fight my teammate comes from nowhere and steals my kill.

There is no point of improving your skill or going up rank because it’s determined by not how well you play but how much you play, but we all here just to have some fun right ?

All I wana say that down state is such a fail every time a player is down I know what they will do and I can’t do anything about it, to make my game smooth and fast. They get entirely new hp bar and they are immune for couple sec while falling, that is just absolutely ridiculous. They even get 4 skill skillbar how casual is that ?? in skill based pvp new player would not even understand whut’s happening and keep dying over and over, but no gw2 is like friendly Disneyland, I would not be suprised if I could put flower on downed player instead making that lame finishing move. Every noob can use 4 skill bar and make hard time for others. In fast paced combat pvp down state is totally unacceptable.

So that’s it please share your thoughts. Because I am really curious what’s can be good said about down state. And if “Arena net” reads this, please if you think down state is necessary at least make some separate pvp games without down state or ad 5th “die” button on downed player. (sorry if I made grammar mistakes).

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Posted by: Sjach Darasv.3729

Sjach Darasv.3729

You run a glass cannon thief and take forever to kill a downed player? If you stealth most classes can’t target you with their interrupt, I never find it hard to kill a downed player, unless they get downed and have a guardian beside them popping that bouncing bubble of theirs and reviving. Doing it against another thief is easy, start your anim and watch where he goes, hit move a couple of times to stop the anim and you can reach him before his stealth is off cd.

~Lone Shadow~

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Posted by: Kapoun.1702

Kapoun.1702

not forever, just longer than alive one, but if i have little hp i must run away, cuz every class has interupts and finishing move animation is longer than stealth. Thief,mesmer can teleport, war come back to life, ranger pet hits me hard and so on…

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Posted by: Sjach Darasv.3729

Sjach Darasv.3729

if you trait point into stealth lasts 1 second longer on all abilities, get on top of them before you pop stealth, it lasts until just as the animation finishes, and usually you don’t even rerender on peoples screens until the anim is done so they think you are still stealthed. If multiple enemies are around when you down someone, be lucky your not the one in the downed players position fighting to live, a glass cannon in a pack of enemies is not the place to be.

~Lone Shadow~

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Posted by: Qtin.6940

Qtin.6940

Hello, i noticed there are some posts about down state in spvp, and how people are unhappy about that mechanic . Well the more people complain, the more chances there is that down state will be removed. I wana share my thought’s about it, in a different perspective. Down state works fine in pve and wvw, but in sPvP it is just a disaster.

You could have stoped right there.

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Posted by: Porphyria.6079

Porphyria.6079

You’re just mad cause nobody in downed state allows thieves to get the final blow. hahahhaha I do it all the time. If a group of people try to finish me and there is a thief in that group I will fear him and let someone else finish me cause it is hilarious.

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Posted by: gwawer.9805

gwawer.9805

solution is to make a 5. “Give Up” button…autorespawns you

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Posted by: Kapoun.1702

Kapoun.1702

if you trait point into stealth lasts 1 second longer on all abilities, get on top of them before you pop stealth, it lasts until just as the animation finishes, and usually you don’t even rerender on peoples screens until the anim is done so they think you are still stealthed. If multiple enemies are around when you down someone, be lucky your not the one in the downed players position fighting to live, a glass cannon in a pack of enemies is not the place to be.

what ever, it is not about thief’s ability to finish downed player, this topic is about whole down mechanic

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Posted by: milo.6942

milo.6942

Hey Kapoun, as other poster has said, you need to stealth for the stomp so it will go through. You are noticing that downed state is giving you some trouble, and it’s probably for the best actually. In my opinion downed state is to help balanced teams protect themselves from teams of 5 thieves (for example). When you are downed you can buy yourself some time and can be rescued by a teammate. Here is some more info I put together which I encourage you to read: https://forum-en.gw2archive.eu/forum/pvp/pvp/Downed-State-Tutorial/first

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Posted by: rom.9726

rom.9726

look downed state is arenanets baby. They aren’t going to give it up. I have taken a long time to look at the system and think about it and I agree there are merits, but I JUST DONT LIKE IT. Period. I don’t like, I’m allowed that. And what I should also be allowed is to host/setup paid servers or whatever that allow me OPTIONS, like map selection and whether or not downed state is active. simple. I would love to try sPvP out w/o the downed state. No diss on it, but why not give us options?

edit: obviously i’m talking PvP, downed state is really neat-o in PvE.

Rom – Man with a Plan, Action Man.

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Posted by: Shukran.4851

Shukran.4851

guys remember, as long as you can be alive, but downed, you won’t be abloe to help team to cap points, the main target of victory in spvp. every class has his own skill to try to take time and survive to death. but not often it is a good thing.

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Posted by: Otiz.3259

Otiz.3259

I agree, downed state does not belong to sPvP.

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Posted by: dan.3618

dan.3618

Put it like this after all is said and done if there was an option to join games with downed state and without the without games would be far more populated, and you know thats a fact, it could be trial runed if they wanted but knowing it would be preferable why waste time just remove downed state from pvp.

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Posted by: milo.6942

milo.6942

If there was no downed state in some servers, those would all become burst deathmatches, and people would care very little about their teammates. I think that’s ok, but I’m glad arenanet doesn’t prefer this type of pvp.